My apologies for the delay, you two; school has been hell these days, and my crappy attention span hasn't helped much. I should be able to ref more frequently over the next few weeks, however.
Blademaster vs. Toxicity, Round Three
Pre-Round Stats
Team Blademaster

Shogun (M)
Health: 88%
Energy: 72%
Status: Beginning to lag just a tiny bit
Blademaster’s Commands:
Cut ~ Aerial Ace ~ Metal Claw
Team Toxicity

Ric Flair (M)
Health: 76%
Energy: 80%
Status: Attack +2 (+4% physical damage); slightly frustrated
Toxicity’s Commands:
Sweet Scent ~ Flash ~ Cut
Arena
Berry Forest
Situated on Three Island of the Sevii Islands, the Berry Forest is a thick mass of berry-producing trees inhabited by strong wild Pokemon. The battle will begin in a small clearing but can be taken anywhere else in the forest. The trees produce juicy Berries that restore a small amount of HP when eaten, but eating too many Berries may provoke an attack by the Hypno dwelling in the trees around the forest.
Round Three: Begin!
The Battle of Berry Forest is now in full swing, with our two trainers—Blademaster and Toxicity—pitting their Nincada and their Oddish against one another in pitched combat. New orders are issued and the two opponents launch themselves into action, startling the wild Pokémon in the surrounding berry bushes.
Shogun has been ordered to play fairly conservatively this time around, and so he begins by skittering towards Ric Flair and swiping at him with Cut. A small wound opens up across Ric’s face, but the Oddish is not deterred from his task despite his pain. Ric shakes his leaves yet again, and this time the full brunt of the Oddish’s Sweet Scent hits him in the face. The intoxicating aroma works its magic on the cicada, successfully distracting him.
The Nincada does his best to ignore the wonderful aroma of the pink pollen as he rushes forward again, as fast as he possibly can. With another yelp the Oddish staggers back, reeling from the Aerial Ace. Shogun’s distracted condition and his close proximity to Ric are the perfect chance for the plant to cripple his foe further. Ric’s eyes begin to glow, dully at first, but with increasing intensity, until it is impossible for the entranced Shogun to look at the Flash of brilliance without damaging his already light-sensitive eyes. The Nincada backs up hastily, clawing at his blinded eyes.
The blinded and confused Shogun blinks furiously in an attempt to clear his stinging eyes, staggering and swaying miserably. He has to fight through annoying spots of light and color to do it, but he finally manages to get a rough idea of Ric Flair’s location and runs forward a third time. The insect’s claws rake Ric’s face once more, shining a silvery color and as hard as steel. The Metal Claw doesn’t bother Ric so much, however, because for the third time he has his opponent at point-blank range. Ric’s leaves swing downward and Cut into Shogun’s body, only serving to increase his pain and discomfort.
Ric is beginning to feel the hurt by now; Shogun’s repeated slashes to the face sting like crazy, to say the least. The Oddish does, however, have the satisfaction of knowing that his foe is in extreme agony right now. The Nincada’s extra-sensitive eyes are watering and it is incredibly difficult to see; he is also still very distracted by the lingering aroma of Sweet Scent. The two trainers will have to take this into consideration as they plan their next attacks.
Round Three: Close
Post-Round Stats
Team Blademaster

Shogun (M)
Health: 79%
Energy: 61%
Status: Evasion -1, Accuracy -1 (four more actions); in extreme discomfort
Team Toxicity

Ric Flair (M)
Health: 56%
Energy: 72%
Status: Attack +2 (+4% physical damage); in rather a lot of pain, thank you very much
Arena Status
Sweet Scent: Two battle rounds remaining
A small tunnel sits near the center of the clearing; a bit of churned-up dirt and some fallen Razor Leaves are scattered about. The entire battlefield smells absolutely sweet and wonderful.
Ref’s Notes
-Flash’s effects only last for a set amount of turns, unlike Sand-Attack, as Shogun’s eyes will naturally restore themselves to normal after a while. The grit from Sand-Attack has to be manually removed. Flash’s effects last for five actions; four actions remain until Shogun’s vision is restored.
-Sweet Scent will remain in effect for two more rounds (not actions) until it settles.
-Toxicity attacks first next round.