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Thread: Are stats weaker than in G/S/C?

  1. #1
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    Default Are stats weaker than in G/S/C?

    I noticed that stats here were far lower from G/S/C. For example, my Charizard increase's HP by 30 every 10 level, from level 60 to level 70 and 70 to 80. By level 80, it's HP is 250. That means by level 100, its max HP will be 310.

    Of course, I never gave it any vitamins until level 70, when an HP Up does not do anything, so I maxed out all the base stat value.

    Surely, if this was G/S/C, Charizard's minimum deter-value HP at level 100 would would be 329, and 330 for R/S. So, is it normal for R/S stats to be lower or what? Is there a box trick I can do?

    Thanks.

  2. #2
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    Default Re: Are stats weaker than in G/S/C?

    In RS the stat experience system was replaced by the effort system, which basically works the same except:
    -Stat experience is now called effort values (EVs)
    -There is a cap on the TOTAL amount of EVs you can earn (510, which allows you to max out at most two stats)
    -Lv 100 pokemon do not earn EVs even if they have not reached the cap

    So the likely reason that Charizard isn't reaching the same stat level that it did in GSC is that its EVs are probably spread out among its stats instead of mostly going into HP, thus maxing it out. Now if you want to max out a particular stat, you'll need to train against pokemon that give points for that stat.
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  3. #3
    Ultimate Virtual Pokémon Advanced Trainer
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    Default Re: Are stats weaker than in G/S/C?

    Well, for one thing, you're wrong about HP Ups; there isn't any level at which they stop doing anything. What matters there is how high your HP Effort Value has gotten (or, in GSC, your HP Stat EXP. Same thing.) Of course, a higher-level pokémon probably has higher EVs because it's battled more, but HP Ups, Proteins and so on don't stop working just because your level is too high.

    Stats in Ruby/Sapphire aren't any lower in general than stats in GSC. All of the classic species have the exact same Base Values as they did in GSC; Individual Values are worth half as much but can go twice as high, so that's even; and a maxed-out Effort Value provides just as much bonus as a maxed-out Stat EXP. In fact, maxing out an EV is faster than maxing out Stat EXP.

    Ordinarily, I'd recommend you check your Charizard's Nature, but the stat you're having an issue with is HP so that can't be it. Do the values you're quoting for an IV of 0 also assume an EV of 0? If not, your HP EV may be lower than you realize.


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  4. #4
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    Default Re: Are stats weaker than in G/S/C?

    Hey, I just read up on gamefaqs and psypoke about R/S stats.

    So what I understand now, is, in G/S/C, you can max HP, Speed, etc. all to 255, whereas in R/S, the sum total of the 6 can only add up to 510.

    So while in G/S/C you could multiply 255 * 6, in R/S, only 510/6.

    In that case, I'll have to use the hondew and them berries in Emerald to lower certain stats I don't like.

    Thanks.

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