So, do the GM's need profiles too? Or are the RP-er's them, and not the characters?
It all began a hundred and fifty years ago. Six gigantic meteors fell from the heavens, crash landing at a different part of Amasia. A team was sent up to one of the crash sites in the most northern part of the continent. Nobody knows what happened at that fateful expedition, but everyone knows what resulted from it.
A war that would change the world.
Creatures began to pour out from the six crash sites, using materials around them to form bodies and to launch attacks against humanity. These creatures, these mythos, as everyone came to know them as, were later discovered to have been born from the six meteors. In fact, the mythos were, in reality, small orbs known as cores, bonded with the materials found on the planet. It was later discovered, much to humanities horror, that the six meteors themselves were cores, which soon manifested into what would become known as the six God Mythos. The war raged on for three years, finally ending in what became known as the Battle of the Scar, in which a deep scar was torn into the planet, effectively splitting Amasia into four separate continents. The six God Mythos were reduced to their basic core and sealed up.
While the effects of this war would forever remain imbedded within the planet, this would lead to a new era, one which would make the people stronger than ever.
--------------~*~--------------
A hundred and forty seven years later, and mankind as long since recovered from the war. They had found a way to use the mythos as servants, as defenders, through advances in technology. While Amasia has officially ceased to exist, the four pieces have become their own continents, and still keep relations with each other. Using the power of the mythos, they have been able to bridge the great scar which separated their nations long ago.
However, it may seem like this age of prosperity is about to get a rude interruption. It began subtly at first. One or two incidents were reported about slave mythos going rogue and attacking people. But then these incidents became more and more frequent. This resulted in the United Government of Amasia to establish a specific branch of controllers known as the Anti-Rogue Mythos Branch, in order to deal with the problem.
However, this wasn’t the only problem to hit the four continents. Taking advantage of the crisis caused by the rogue mythos, bandits in the western continent have become bolder in their thefts, causing a rise of crime in the West. Meanwhile, an unusual flux in weather has hit the Eastern continent, with storms frequently striking the group of islands. In the southern continent, a mysterious illness has began to spread around the jungle continent, forcing large areas of it to be quarantined. Finally, in the North, the crisis has caused a great deal of tension amongst the government committee overseeing the continent, almost pushing it on the verge of a civil war.
To top off this little hill of mountain of problems, a number of people have reported sighting a new type of mythos, one lacking the attributes of any other kind. The ARMB has been made aware of this.
How will the four continents survive these problems all at once. What is causing the mythos to go bezerk? Are they connected? Is something far more sinister at work?
Well, you’re about to find out…
It’s time for your story to begin…
-----~*~-----
Mythos terms and definitions.
Core: The heart and soul of a Mythos. There are six attributes for a core. Heat (fire), Cold (water/ice), Sky (wind/lightning), Earth (earth), Shadow (darkness) and Luminous (light), although two cores can be merged to form a double attribute.
Medium: material fused with the core to make up the Mythoss’ body, usually an object of some kind. Almost anything, large and small can be used as a medium. It’s believed that humans can be a medium as well, however, so far no one has been willing to test that theory.
Essence: In order to manifest into, and maintain, their true forms they need essence, energy in a sense. Mythos usually do this by borrowing energy from a human (usually their creator). Slave Mythos get their essence from one of the six Core Vaults in the world (see Slave Mythos)
Manifestation: When a Mythos’ in their true form. In order to do this they need to borrow essence from a human. Mythos are usually manifested in battle, though there have been some manifested outside of combat for one reason or another. Slave Mythos are kept in a constant state of manifestation.
Hibernation: When not Manifested, Mythos normally take the form of an egg of sorts. While in this form, Mythos can do virtually nothing. However, they are able to communicate with those whose essence they have borrowed via telepathy.
Slave Mythos: Mythos whose cares have been fitted with a special device called Reigns. These devices have multiple purposes. They keep the Mythos mild, in a sense of servitude, allowing to be controlled with ease. They allow the core to take in energy given off by the Core Vaults, keeping them in constant manifestation. It also allows the core to be removed and placed into another medium, something most regular Mythos cannot do.
Core Vault: Six power plants situated throughout the world. Each vault holds one of the six God Cores (name may change). The machinery binding the cores allows them to transmit their energy throughout the world, allowing for the manifestation of Slave Mythos.
God Cores: The six original cores. All other cores are grown from these six. They were collected and binded into machinery, made into the cores for the Core Vaults. They give off a powerful essence of their own, which is transmitted throughout the world. (Note: Mythos near a God Core of their respective attribute while automatically manifest).
Controllers: While most Mythos are Slave Mythos, there some that are created and controlled in the traditional sense. The people that create and control these mythos are referred to as controllers and are normally under the employ of the state, usually as law enforcement. Controllers not working for the state are known as rogue controllers and are considered criminals.
The War: The war between Humans and Mythos years ago, which resulted in the Great Scar, and the reason why most mythos are Slave Mythos.
Silent Cores: Cores that embody the power of nothingness. They are synthetic, man made cores, which don’t seem to require any energy to manifest. They have no souls or minds of their own, making them effective slaves, or destroyers. Whoever is creating these core and why is unknown.
Geography
The Great Scar: A massive, X shaped scar in the earth, caused during the War. It’s unknown how deep these massive canyons go, by they effectively split the once large continent into four smaller continents. Many can’t remember what exactly caused the scar, or what is in the centre of it, due to it’s massive size. A set of cable cars has been established to allow travel across the scar.
The Northern Continent: The northern section of the former continent Amasia. While it does have a name, it’s become unofficially known as The Northern Continent. The North has nothing major in terms of terrain, so as a result it has become rather clustered with cities. Recently, the government committee leading the North has become divided due to the rogue mythos crisis, one half wanting them destroyed, and another half wanting to save them. These tensions have almost reached breaking point, with the threat of civil war looming over the continent.
The Southern Continent: The southern continent has become notorious for its thick jungles. As a result, there are very few settlements situated above ground on the continent, the majority of the population living in cities dug beneath the earth. Paths above have had to be cut through the jungle and maintained, to stop the plants from over growing them again. Lately, a strange virus has been spreading throughout the region, forcing a number of areas to be quarantined. Some believe that this virus originated from the jungles, though there have been rumours about other sources.
The Eastern Continent: Unlike the other three continents, the East is actually made up of a number of smaller islands rather than one big land mass. Constantly tropical throughout the year, The East has developed a successful trading and tourist industry amongst itself and the other continents. However, lately, an unusual change in weather has brought the islands to a stand still. Tropical storms and hurricanes have been hitting the continent frequently, forcing the islands to themselves.
The Western Continent: A continent covered by heat and desert. Settlements are far and between on this continent, but due to the rich amount of ore present in the earth, has one of the most successful mining operations out of the four continents. Known as the “Harsh West” for its crime rate and its cruel terrain, which is hard to traverse on ones own. Due to the crisis involving the rogue mythos however, bandits and other criminals have taken the opportunity to become even more daring in their activities, making the Harsh West even more harsh.
Technology
The most predominant forms of technology in Amasia rely on steam power, hydro power, wind powers and in the case of the southern continent, geothermal power. Steamboats are used to travel between the islands of the Eastern Continent, and steam engines are the most used form of transportation elsewhere. Although some people have used mythos drawn carriages and carts to get around as well. While electricity has been discovered (thanks on some part to the sky cores, which have the power of thunder), up until recently, technology utilizing it has been strictly used for the Core Vaults, Reigns, and the cable car system stretching over the Great Scar. As a result, devices utilizing electricity for domestic use are rare.
Clothing
The style of clothing worn differs from place to place. In the northern continent, the people dress in almost Victorian style clothing, while in the West people are dressed similar to those seen in wild west films. The Eastern Continent has a bit of an Asian influence to their clothing and design. The south doesn’t seem to have a particular style apart from practicality when it comes to their fashion.
And now, finally, for the sign up.
Name:
Age:
Gender:
Occupation:
Continent: Which continent are you on? North, South, East or West?
Appearance:
Personality:
History:
Relations:
Other:
Mythos
Name:
Core: Heat, Cold, Sky, Earth, Shade or Luminous
Medium: What medium was used to create it?
Gender:
Appearance:
Personality:
Attacks: up to 3
Other:
You may only start with one mythos. But as the RPG progresses, one of the four GMs (depending on which continent) may reward you with a core so you may create your another mythos.
This RPG will be run a bit differently. There will be four GMs (Game Masters) leading you through the plot of the RPG, each one residing over a continent. They will bring up any major plot twists or plot points, or mainly just point you to where you should go when you’re finished with your current task.
The GMs are:
- Mystic_clown (West continent)
- Crystal_tears (North Continent)
- Blademaster (East Continent)
- Drusilla (South Continent)
Name: Janus “Revolver” Gasgett
Age: 26
Gender: Male
Occupation: Drifter/Bandit
Continent: West
Appearance: Standing at 6’05’’ with a lean, toned build. His face is sharp, with a roguish, wolfish quality that makes him quite attractive. His mahogany hair is normally slicked back with a few bangs hanging in front of his face, though at times it can fall to just past his chin. He has some stubble, particularly around his jaw line, and his eyes are a devilish orange.
As for his clothing, Janus tries to go with a combination of stylish and practical. He wears a black, sleeveless turtleneck shirt, with a dusty brown jacket over it, cream pants which have long become dirty with dust and have a chain wrapped around the right leg, black, leather, fingerless gloves, dark brown leather boots, and a red scarf around his neck. Around his waist is a leather holster, holding two polished revolvers.
Personality: Cocky, daring, not afraid to do sometime incredibly stupid as long as it got him what he wanted. Some would view him as bold and daring, while others view him as a cocky fool. He always finds a thrill in a fight, in the chase (normally with him being chased). Despite his dangerous lifestyle, he’s not a bad person. Sure, he’s willing to rob you, but he tries to make sure nobody gets hurt. He’s a bit of a flirt sometimes, though this is usually playful, as he’s not really seeking a relationship. He’s someone you’d either like, or hate.
History: Janus was the son of Colonel Leopold Nathaniel Gasgett, and a descendant of a war hero of The War. He was always a rebellious child, not at all suited for the strict upbringing his father tried to force onto him. It’s often said he got this streak from his mother, who died shortly after he was born. Janus never had many friends due to his father insisting he be home schooled.
At the age of 16, He discovered a core buried in the dirt, a sky core. He had some knowledge of the mythos, but not how they were created, something he discovered when he accidentally merged the core with the gatling gun in his father’s weapons collection, creating Thundergun, his first true friend in a long time. When his father discovered this, he gave his son an ultimatum. Either become a government controller, or give up Thundergun. Janus wasn’t going to become some government tool, and he sure as hell wasn’t going to give up his only friend. So he took the third option.
Run away from home.
And so his life on the road began. Unfortunately, it wasn’t long for young Janus to realise just how much he had to do in order to survive out here, and did what only a sixteen year old with no working experience could do. He resorted to crime. As he got older, and he became more skilled in his felonious craft, he began to get more daring with his exploits, pulling of high risk heists with a sense of style to them. It wasn’t long before his reputation began to spread, and he became known as “Revolver Janus” due to the twin revolvers he likes to use. Sure, Janus didn’t come up with it, but he was glad to use his new title.
Relations: none yet.
Other:
Mythos
Name: Thundergun
Core: Sky
Medium: Gatling gun
Gender: Male
Appearance: His body resembles a thin, mechanical dragon, standing at 6’2’’ when standing on his hind legs, with thick forearms and claws. His head pretty much resembles the barrels of a gattling gun, with two electric blue eyes. His wings resemble metal wagon wheels with some sheets of metal attached and has a long flat tail which appears to be a chain of bullets. His shoulders, legs, and wings appears to be connected by joints made of pure electricity.
Personality: Thundergun seems a lot more level headed than his controller, often quick to point out things he normally misses. He’s a fierce fighter when his friend is on the line and will protect him from anything, seeing as he left his family behind for him.
Attacks:
Gatling Thunder: Thundergun fires a barrage of lightning bolts from his ‘snout’, just as a gatling gun fires bullets.
Chain Shot: Thundergun brings the end of his tail up in front of him and concentrates, charging it with electricity before firing a lightning charged bullet al the enemy, which is powerful enough to punch through steel.
Bullet Wind: Thundergun conjures up a tornado around himself. A number of bullets spin around in the wind in high speeds, striking anyone darking to go near him.
Other: If his tail is anywhere near fire, it will go off like a fire cracker, much to his irritation (and the amusement of others).
I'm in your dimensions, screwing with your reality!
So, do the GM's need profiles too? Or are the RP-er's them, and not the characters?
Ok, I'll explain this as best I can.
The GMs themselves do not need to do a profile, but you may play as a character as well. The GM basically acts to introduce any new plot points in the story, so you'll be playing as your character for most of the time than acting as the GM.
Does anyone remember Bulbasaur4's Naruto RPG, and how she introduced new parts of the plot? It's something like that.
I'm in your dimensions, screwing with your reality!
Sweet. So I'm essentially God.
I'll put my profile up later.
Name: Chelsea Watson aka Shooting Star
Age: 24
Gender: Female
Occupation: Smuggler / Shipping Company
Continent: West
Appearance: A strong looking woman, Chelsea stands at 5’10’’ with a lean, athletic build and dark brown, relatively straight hair that goes about 4 inches past her shoulders. For the sake of keeping her neck cool, her hair is layered nicely. Her eyes are a misty storm-grey with a faint lilac rim around the outside of her iris. Chelsea wears clothing that appears like a mixture between the North and West Continents. She wears for a top an off-white top that has long sleeves that end in cuffs with silver cufflinks. The top itself has a slight v-neck design. Over top is a dark brown leather corset that is neatly tied at the back, it’s not overly tight, as she absolutely refuses to tie it tighter as she likes breathing. The front of the corset has inlaid silver design of what looks like fire. Chelsea has semi-tight black pants to go with her outfit, which usually has a black leather belt hanging on her hip with a scabbard hanging on the left, holding her rapier. The Rapier was an elegant wire hilt, and the blade is engraved with a small star with wisps behind it.
Finishing off her usual outfit are knee-high boots with a slight heel (whether this actually tributes to her height is unknown….) and a thick blue coat with wide sleeves. She hardly ever wears it in the West, but when she returns to the North she often has it on, as it keeps her relatively warm. It down does to about her knee.
Personality: Chelsea, or Star as everyone knows her by, as a personality to match her dominant aura her appearance gives off. She is often sarcastic, and has a ‘better than you’ attitude she can often back up with her skill with a sword and a gun. She doesn’t tend to interact with people unless she has something to gain or they initiate contact. Chelsea does care for some things though, like her Mythos, and her horse. Shooting Star has absolutely no interesting in flirting, romance or anything to go with those subjects. She can be quite rude in fact, seemingly knowing what to say and who to say it too in the nasty of fashions. She never lets anyone in, preferring to live her life in solitude.
History: Chelsea Watson is from the Northern Continent, she was born and raised in the high-up, Aristocrat environment and much of that rubbed off on her. Her home town (or rather city) is Arcadia, the capital of the continent and major city in the largest province on that landmass. She loved Arcadia, despite some of its darker secrets, such as how the poor are unable to leave the first three levels of the massive city and has to earn their way up any higher (which often leads to horrible debt, death, or abrupt failure). Her father Lord Terrance (the third) Watson owned a fairly large shipping company that exported steam parts all over the world. He taught Chelsea that the key to success is to earn gold however she could, even if it wasn’t exactly legitimate. This brought the girl (who was thirteen) into the world of smuggling, which she learned quite fast and became exceedingly good at it.
When she was eighteen, her father sent her to the Western Continent to become the executive of the outpost (soon turned into rather large, heavily guarded building) there. Chelsea, after three months of suffering from homesickness, took a ship back to Arcadia to visit her father. Terrance was overjoyed to see Chelsea, and as a welcome home gift gave her a dual core of Heat and Luminous. When she returned to her outpost, she combined her core with a rare mineral combination from the North Continent which was Adamium, and Steel. The result was a mythos was about a 28 centimeter tall primate with a long tail and adorable eyes. Surprised as what came out of the combination, Chelsea called her Shae.
Chelsea continues to venture home, even after so many years. She regularly gets letters from her father updating her on the state of Nabreus (The Northern Continent’s Name). Recently she was most surprised to discover that Arcadia is known as Imperial Arcadia; with regular patrols, there is even talk of a curfew.
Relations: Terrance Watson, her father (NPC unless someone wants to play him), other than that, none. Open though.
Other: Chelsea, despite her father disapproving, has a tattoo that covers her entire back. Running on her spine is a detailed tattoo of her spine; the tattoo also outlines her ribs on her back. Overall it’s an impressive show of art, if anyone were to see it (which isn’t likely).
Mythos
Name: Shae
Core: Heat and Luminous
Medium: Adamiun and Steel
Gender: Female
Appearance: Shae appears to look very much like a silvery Marmoset. She is 28 centimeters tall, not including her long, prehensile tail. Shae is made out of incredibly strong types of metal, which combined during her creation to form into a silver and orange mixture. Her underbelly, and legs are a faded, light orange while her tail is dark, an almost brown coloration. Shae’s face and back are a light, almost white-silver while the rest of her is a darker shade of grey and silver mixture. Incredibly, her fur is made of very fine, slivers of metal that give the primate an appearance of actual fur. It’s naked ‘flesh’ face and ears however, have a somewhat more metallic look to them. Shae’s claws are incredibly sharp, though the sharp tips are retractable so that she doesn’t cut Chelsea when sitting on her shoulder or curled around her neck. The Marmoset’s eyes look incredibly realistic, the steel had been turned white, and Adamiun has created fierce orange irises that surround dark brown pupils.
Personality: Shae doesn’t often talk to people; she communicates only with Chelsea, whispering in her ear and the like. She isn’t a lot like Chelsea, having a quieter personality and doesn’t often look for confrontation. However, Shae is vengeful and loves to have Chelsea’s attention. Anything that threatens this is free game to the little primate, who is surprisingly wicked for appearing so cute. She is very protective of Chelsea, so beware if you upset the smuggler.
Attacks: Unknown. Shae doesn’t tend to attack like other Mythos, she uses her high intelligence to manipulate the surround environment slightly, a screw loose there, a weakened frame there… Leaving her victims either dead by an unfortunate accident or gravely injured…
Other: Shae has incredible hearing, meaning most secrets aren’t going to remain secrets for long if this little terror is around.
apologies all around if I'm missing anything (Read: for missing the Mythos part of my character) but been to friggin exahusted to do much of anything this week...
Name: Rox Alaster
Age: 27
Gender: Female
Occupation: Traveller/Storyteller (hooker when she needs to be)
Continent: North (Maaji Province)
Appearance: scrawny and undernourished from literally begging for meals, Rox is ambitious and outgoing if somewhat of a hermit. Adding to her 'stick-and-bones' appeareance is her height of 6' 1"
Having no income- prefering to be payed in food and shelter- she wears the same clothing she wore when she left home.
Her dress was once an off-white but has since become a muddy brown from about the knees down
Personality: very easy going, she doesn't take any trouble from anyone about anything- with the expection of authoritative figures
History: Rox grew up in an isolated town and knew little of the outside world beyond the town borders. When she was young, a hard winter killed several of the locals and forced the village south to slightly warmer climates. Many more didn't make it. By the time they had resettled, she was 18 and was eager to go out and explore thier new world. So she left and began wandering where the wind blew and telling tales passed won from story to legend as a way of payment- among 'other things'
Relations: none
than and I can't get what should be obvious things about a mythos character even after reading stuff over again....more than once.
Protect me Cone!
Pro-Blue advocate for Cruelty to Griff.
ok, Crystal Tears, I already approved of your character.
Blue, I'll accept what you have for now, though I would appreciate a bit more detail.
I'll try to explain the Mythos a bit more clearly. The mythos are creating by combining a core with an object (this object can be anything, from a chair to a weapon to virtually anything). Now, a Mythos is normally in one of two stages, hybernation, in which it takes the form of an orb, or manifest, in which it takes their true form. Usually outside of conflict or such, a mythos is in hybernation.
I hope that's clear enough for you.
Now to everyone else *whacks over the head with a mallet* SIGN UP! I've spent too much time on this RPG to simply let it die D:<
I'm in your dimensions, screwing with your reality!
Name: Darien Cardell
Age: 22
Gender: Male
Occupation: Storm Warden
Continent: East
Appearance: A rather large and well muscled man, Darien is commonly considered a dwarf, as he stands just around 5 feet 4 inches tall. Has short cropped blonde hair, though you never see it since he always wears a red bandana around his head. Has a goatee that he also keep rather short, though he is prone to not shaving, so he usually has stubble all around his face. Usually seen in his warden uniform, when casually dressed he prefers dark colors and earth tones.
Personality: Comes off as impersonal, but really a nice person. Prone to fits of anger, especially around people he considers stupid. Places a high value on loyalty and family. Always enjoys a good laugh and is willing to take anything with a grain of salt. Considers himself very sarcastic and therefore witty, though usually its just annoying.
History: Darien was always small and because of that, dreamed of the clouds. The son of two tour guides, he began working at an early age, helping out on the tours by dispensing drinks or helping people who had trouble on the walking tours. At age 16, he signed on to participate in Storm Warden training. Two years later he emerged from the training solid as a rock and ready to fly. During his training he requested that the school allow him to create his own Mythos, rather than use the slave one provided, since their uniform size made them cumbersome and difficult to wield. After lengthy discussion, the captains agreed and Darien’s Mythos Vama was created. His first storm knocked the wind out of his sails after it almost killed him, but since then he has excelled at his job, even leading a few teams to disrupt deadly hurricanes. The recent increase in storms has him worried that there might not be enough wardens to go around
Relations: On good terms with both his parents, who are still living and guiding. No romantic relations to speak of
Other: Is trained in the use of a slave mythos that allows flight. Since it belongs to the storm wardens, I don't count it as Darien's. Also, likes drinks, what dwarf doesn’t
Mythos
Name: Vama
Core: Heat, Cold
Medium: A pair of leather gloves
Gender: Female
Appearance: A three headed snake, two of the heads coiling down Darien’s arms. The right head is red and can manipulate heat, while the left is blue and manipulates cold. Combined they can change the temperature and pressure of the air, which Darien uses to alter storm systems
Personality: Were she human, she likely would have been a wise woman to some old tribe. Full of wisdom beyond her years, Vama like to speak cryptically and claims she can tell fortunes. While silly, she is dedicated to the jobs Darien sets her to and the both of them make an amazing team
Attacks:
Hot Blast: Blast of heat… duh
Cold Blast: Like the hot blast, but cooler
Lightning: generates heat lightning and tosses it at the opponent. Not very accurate unless the opponent is a lightning rod
Other: Hates being reminded that she’s only six years old and should therefore be juvenile.
Note: Incase I didn’t make it clear, Darien is just a short human, not another races called a dwarf
REJECTED
Forever Dark, my origional short story.
ASB team
Vanz: Charmander
Powder: Snorunt
Perdator: Shiny Aerodactyl
Shark: Mareep
Consider yourself accepted Magi. Try to spread the word around. Welcome to the RPG ^_^
I'm in your dimensions, screwing with your reality!
Whoop, forgot about this... Well, might as well get this started...
NIBANAZUMA
The Eastern Continent
Made of many islands, Nibanazuma is a continent of the Oriental influences. A mix of Asian and tropical cultures, there are many well-populated cities here. Red spots are cities with populations above 5 million, orange spots are cities with populations above 2 million, and yellow spots are cities with more than 1 million people.
The map may be confusing to look at, so here's a guide:
Islands
A: Marazi Island (pop: 10,537,823)
B: Sazhama Island (pop: 23,286,072)
C: Nibulawa Island (pop: 6,296,835)
D: Dakudocu Island (pop: 3,826,477)
E: Spilizt Island (pop: 2,749,830)
F: Hofunav Island (pop: 4,253,989)
G: Tokota Island (pop: 9,637,154)
H: Faratuzhu Island (pop: 8,228,536)
I: Kajikana Island (pop: 5,184,266)
J: Trijita Island (pop: 2,989,538)
K: Uzimawa Island (pop: 6,743,293)
L: Rarhumo Island (pop: 1,838,649)
M: Supion Island (pop: 1,749,265)
N: Yuki-Keyo Island (pop: 2,365,297)
O: Kowi-Wiku Island (pop: 2,259,736)
P: Vanshastu Island (pop: 6,014,837)
Q: Narelbi Island (pop: 563,261)
R: Dixhotta Island (pop: 479,942)
S: Mizli Island (pop: 72,601)
Notable Features
1. Mashutayo Lake
Over 7,500 square miles of water trapped between the two largest islands on the continent by natural and manmade dams. Mashutayo Lake supplies fresh water to the entire continent and indeed the whole world. Three rivers feed into it, the mountains surrounding most of the lake acting both as filters and as nutrient deposits. Over 20 million people live and work on this lake and its shores.
2. Ajutima
A large port island home to over 5.5 million, Ajutima is the primary trade route between Nibanazuma and the north. Anything and everything is shipped here, from weapons to food to jewelry to chemicals and more.
3. Tazdusha
The southern equivalent of Ajutima. Home to almost 7 million people (including 1.2 million on the offshore island of Gakizho), Tazdusha is home to the largest port in the world.
4. Lake Marazidisho
The largest natural lake in Nibanazuma, this lake is fed by the Firitz River to the south and feeds the Ronode River to the north in turn. Ofyras, the large city on its southeastern shoreline, is a popular tourist attraction.
5. Losundred Ocean
Formed eons ago by an asteroid impact, this cataclysmic body of water is the reason for Nibanazuma's shape today: About 7 million years prior to the present day, a chunk of rock the size of Dixhotta Island struck the center of the then-intact continent, shaking the entire planet and causing the continent to split and sink in many areas. Over the centuries, floods and humanization have further split the landmass, resulting in approximately 2 dozen large islands and over a hundred smaller ones.
The ocean's unusual name is an homage to the discoverer of the ocean, a Northerner by the name of Phillip Losendred.
6. Endula Desert
A massive expanse of sand and stone spreading across no less than nine islands, this arid wasteland is what took the brunt of the Losendred asteroid. This has since robbed it of its title of the world's largest desert, but the ruthless, monster-filled wastes of Endula still serve as a near-uninhabitable badland, even during storm season.
7. The Triad Capitulos
The city of Rikixa on Kajikana Island, the city of Duvanu on Trijita Island, and the small island city of Wikilon... These three cities make up the capitals of Nibanazuma. Each contains several buildings where the democratic government can gather, meet, and do all that political crap I'm not gonna bother explaining here. The Nibanazuman government is a democratic one, currently headed by President Darwin Houki. Should one capital be destroyed in war, the other capitals contain vast weapon strongholds and multiple military bases, allowing for immediate counterattack.
8. Radulch Desert
Smaller than Endulo, Radulch Desert is mostly less inhospitable than Endulo, save for its center (See below.). Sparsely populated, there is little of interest in this great death trap, save for a few mines on the outskirts of its southern and eastern islands.
9. Dokaja and Duviva
These twin cities are the only major settlements on the barren islands of Yuki-Keyo and Kowi-Wiku, desert islands rich in metal and minerals. These cities keep one another alive, exporting metals across the continent for high, yet fair, prices. Dokaja (the western city) and Duviva are some of the rougher cities in Nibanazuma. Don't visit them late at night.
10. Lake Supionoco
Eastern Nibanazuma's equivalent to Lake Marazidisho. It is fed by the Lower Hovo River and feeds into the Upper Tovo River, which ends in the city of Aposo - Supion Island's largest city.
11. Ivive River Delta
A lush swampland that houses some of the most exotic species of plant and animal in the world. Tourists beware - these flora and fauna are as deadly as they are beautiful.
12. Radulch Archipelago
A chain of small desert islands and one large one. Though the largest island (Unani) is devoid of human life, it is said that nomadic tribes of ancient Nibanazuma still inhabit the smaller, more merciless islands, though no explorers to there have ever returned alive...
13. Jiharra
A manmade island with a population of just over 1.1 million, the city of Komevo is built on this great landmass.
What's so special about that?
Jiharra is a Mythos. It is the only island in Nibanazuma to date that has not been ravaged by storms. This indicates that that the Mythos may be the key to solving Nibanazuma's - and the rest of the world's - problems...
...
...Maybe.
That's everything for now.
Anything else that's needed will be filled in when I get told about it.
Would you mind if I added a little bit of information about the Stromwardens, like their structure and influence on the region, or would that be taking to much liberty with the setting?
REJECTED
Forever Dark, my origional short story.
ASB team
Vanz: Charmander
Powder: Snorunt
Perdator: Shiny Aerodactyl
Shark: Mareep