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Thread: Sailing Into The Hyper Zone! 4 on 4 Double Battle (nsmbwii VS ???) (Ref: ???)

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    Default Sailing Into The Hyper Zone! 4 on 4 Double Battle (nsmbwii VS ???) (Ref: ???)

    I have been not on ASB for so long, so this is almost like restarting... Anyway, here's to hosting a new battle...

    4 on 4 Double Battle

    Who sends 1st: nsmbwii
    Who attacks 1st: The Challenger
    DQ: 1 week
    Abilities: On
    Restrictions: None
    Arena: Hyper Zone (From Kirby Dreamland 3)



    The Hyper Zone is a strange blue void with billions of black blobs drifting by. An invisible flat surface that extends all around serves as the floor. The blobs all are very harmless, as they simply pass through anything they touch, so the only thing that they could do is block your view.



    The real hazards are Dark Matter and Zero, two entities that live in Hyper Zone. Zero is a 15 foot tall white orb with a red eye, while Dark Matter is the black orb with the small tendrils and is only about 5 feet tall. The two of them are not the most friendly things, so they love to cause misery to the players.

    Zero is kind of laidback and half of the time will watch the players, but sometimes will attack. Dark Matter will constantly pursue anybody that happens to be it's eye range and attack them. The two of them are near invincible, but they are somewhat cowardly, so they can be scared off for a moment if attacked, especially in the eye. They both are also easy to trick and easily distracted.

    Dark Matter moves and attacks quickly. Dark Matter most of the time simply charges in and attempts to slam into a Pokemon, but it will sometimes pause to get a better look at it's surroundings. Another attack is that it focuses and then fires off a beam of black lightning. Dark Matter occasionally extends the tendrils on it's back like needles, and then fires them off as projectiles, growing them back shortly.

    Zero moves sluggishly, but it's attacks are vicious. It will attempt to come down and crush Pokemon, like a large bouncing ball. Slits occasionally open up and fire off red blobs like missiles then close off. (Whatever it is, blood or some kind of ooze, it is still painful to get hit by it.)

    Occasionally, the blobs in Hyper Zone accelerate in speed, clouding up the area some, equivalent to Fog. Dark Matter and Zero aren't immune to this either, and they may panic.

    I'll start off with...

    Immadoll F Frisk (Banette)

    Powder - Levitate (Cryogonal)
    <------ Major thanks to Cynder for these!

  2. #2
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    Default Re: Sailing Into The Hyper Zone! 4 on 4 Double Battle (nsmbwii VS ???) (Ref: ???)

    I'll fight you! I send in Cinder the female Cyndaquil (Blaze) and my female Absol (Super Luck)!

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    Default Re: Sailing Into The Hyper Zone! 4 on 4 Double Battle (nsmbwii VS ???) (Ref: ???)

    Alright...

    Immadoll, First hit Absol with a Will-o-Wisp, then slap a Mud Slap towards Cinder. Finish off with a Shock Wave on Cinder.

    (Will-o-Wisp@Absol)-(Mud Slap@Cinder)-(Shock Wave@Cinder)

    Powder, Sharpen your edges, then Slash Absol. Top it off with a Poison Jab on Absol.

    (Sharpen)-(Slash@Absol)-(Poison Jab@Absol)
    <------ Major thanks to Cynder for these!

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    Default Re: Sailing Into The Hyper Zone! 4 on 4 Double Battle (nsmbwii VS ???) (Ref: ???)

    Absol, start off by using Detect to avoid the Will-O-Wisp, followed by Swords Dance and finish with Rock Slide on Immadoll. Cinder, use Double Team, followed by SmokeScreen and finish with Flame Charge on Powder, boosting speed in the process.
    Last edited by 5illy; 29th November 2011 at 09:15 PM.

  5. #5
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    Default Re: Sailing Into The Hyper Zone! 4 on 4 Double Battle (nsmbwii VS ???) (Ref: ???)

    Alright, we just need a ref... any one willing to do so?
    <------ Major thanks to Cynder for these!

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