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27th March 2013, 01:25 PM
#1

Master Trainer
Bioshock Infinite
I have heard it called a "Flawed Masterpiece" and after reading that the words kept repeating over and over in my head. Like the first game the 'twist' is a magnificent philosophical piece of work that has you thinking over the game, and desperately wanting to play it again.
However as grandiose as the twist is, it is as if the game decided to take multiple ideas and just can't stick with one.
Is the game about American Exceptionalism and how it is like religion?
Is the game about the dark undertow of racism in the 1900s?
Is the game about the class struggles as the Vox Populi and the worker class revolt against Comstock and his minions that have created a poor underclass living in ruin?
Is the game about a daughter rebelling against her father?
Is the game about choices and multiple realities?
Each part of the game tugs you in each direction, setting it up and then providing absolutely no resolution, except for one ( of which I wont spoil ). Many times like the Vox Populi we are told "Well Comstock and the Vox Populi are just as bad as the other". That takes away alot of the investment we see in the middle half of the game to the struggles going on with these people. And in the end I think it hurts the game.
It is in the end a Flawed Masterpiece, it is grandiose in amazing ways, it has ideas in it that like the first Matrix will be debated for years to come. But it suffers in story in the middle half and it never truly reaches it's potential, and sometimes it has needless things that should have been explored more, or cut all together.
So the game is out, it took me about 8 hours to play through ( Although I did not spend too much time deciphering codes or searching for keys to unlock chests ), what does everyone else think?
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