I'll take, but with two requests:
First, can you knock it down to 2v2 instead of 3v3?
Second, I send first.
New battle idea!
This arena is known as the Ability Room, a large white room with no doors or windows. What's unique about this place? Well, it carries the special power of being able to exert influence over a Pokemon's ability. During the first round of the battle, both Pokemon will fight using their regular abilities. However, when the trainers issue their second round commands, they'll state which of the 191 abilities they'd like their Pokemon to have instead, regardless of whether that Pokemon can legally possess that ability. Their Pokemon will then have that ability for the round. When the round ends, the trainers will select new abilities when they issue their next set of commands, and that process will repeat itself for the entirety of the battle.
The catch? No ability can be selected more than once. If one trainer selects Parental Bond, that ability is then no longer up for grabs and neither trainer can select it for the rest of the battle. In the post-round notes, I'll list which abilities have already been selected to help you keep track.
Remember, ability selection occurs in the same post as the commands, which means the person delivering their commands first won't know what ability their opponent will select, opening the door for shenanigans. Also, if a trainer forgets to select an ability for their Pokemon, they're SOL. That Pokemon just won't have an ability for the round.
This battle will be a 3 on 3, with a standard 40 HP damage cap and one week DQ time. I'm banning non-damaging healing moves.
Any takers?
Last edited by Oslo; 20th December 2014 at 06:12 PM.
I'll take, but with two requests:
First, can you knock it down to 2v2 instead of 3v3?
Second, I send first.
How come?
Personal request, mostly due to my smaller number of pokemon. Tree helped, but my match with Ay (the one DL's reffing) is showing me how much of a difference the number of pokemon I have can make, and a larger battle amplifies that.
For example, Charmeleon was quite a good choice against me when I only had 4 pokemon. Elekid was my best option, and it wasn't all that great of one.
To be honest I kind of want this battle to be long enough for the Ability Room gimmick to really play out, so I'd prefer a 3 on 3. If you'd like, we could set this up as a blind battle, where you and your opponent PM me the three Pokemon you'll be using and I choose the order they're released. That would prevent you from having to worry about selecting a suitable counter for whatever your opponent has on the field.
Eh. Screw it. I still send first, but 3v3 is fine.
And I'll use the Spoink you gave me. Male, Own Tempo.
I'll take you on, this sounds like fun! I'll use my Eevee, Beth, who is female with the ability anticipation!
Okay, let's start off with a quick tail whip, then switch to Iron Tail for a bit more sting. Finish up with a yawn; if it protects before you get the chance, use double team instead.
Tail whip ~ Iron Tail ~ Yawn/Double Team
Last edited by Cynder; 20th December 2014 at 05:55 PM.
Ability for the round: Prankster
Taunt ~ Calm Mind ~ Calm Mind
You're sticking with you original abilities for the first round.
TEAM NEPENCE
vs.
TEAM CYNDER
LOCATION: • ability room DQ TIME: • one week BANNED: • non-damaging healing moves MISC.: • n/a
• PRE-ROUND •
TEAM NEPENCEooo TEAM CYNDERooo SPOINK
m
own tempo BETH
f
anticipation ♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡ ♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡ 100 HPEP 100
100 HPEP 100
☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆ ☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆
N/A
N/A
taunt
calm mind
calm mind
tail whip
iron tail
yawn
• ROUND ONE • -4 EP It's battle time! Today we find ourselves in the Ability Room, where a bunch of shenanigans are sure to go down. Two experienced trainers, nepence and Cynder, step up to duke it out. They release their Pokemon: a little grey pig with a corkscrew coming out of his butt and a cute widdle fox thing. Okay! Let's begin!
As the battle kicks off, Spoink tells Beth that her neck ruff makes her look fat. My goodness! How rude! Poor Beth's feelings have clearly been hurt. She stews in misery instead of attacking. TNT
CAN'T MOVE!oooooooooooo oooooooooooo -10 HP
-4 EP
+1 SP.A
+1 SP.D Spoink closes his eyes and empties his thoughts. His Special parameters rise, giving Beth an opening to land a mighty Iron Tail on him. He topples over. He was one second away from complete and total spiritual bliss. Bummer. -8 EPoooooooooooo oooooooooooo -4 EP
+1 SP.A
+1 SP.D Spoink resumes his tranquil ways as his Special stats continue to spike. Beth, meanwhile, sits there and fights back with glower power. Gurl has the fiercest glare around. CAN'T MOVE!oooooooooooo oooooooooooo
• POST-ROUND •
TEAM NEPENCEooo TEAM CYNDERooo SPOINK
m
own tempo BETH
f
anticipation ♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡ ♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡ 90 HPEP 82
100 HPEP 92
☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆ ☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆
+2 SP.A • +2 SP.D
TNT
NOTES:
• At 0 EP, Pokemon will lose 1 HP for every 2 EP consumed
• Unless overcome, Beth's Taunt will remain in effect for three more actions
• Okay, now you guys can select new abilities when you issue commands! Because Own Tempo and Anticipation were Spoink's and Beth's original abilities and didn't come from the Ability Room, those two abilities are still up for grabs and can be selected
• TEAM NEPENCE to command next
Bumping for Nepence!
A christmas, a new years and two family b'days later... (And with a mother who still holds a grudge after 30-something years for the one time my dad forgot her b'day)...
So, it's taunted, and it has two moves that can do real damage. To begin with, we're gonna take the Justified ability.
Then... Psychic ~ Shock Wave ~ Psyshock
Considering I was worse, I don't wanna call a DQ, but...
Bump for Cynder.
Whoops, I didn't see this! Sorry nepence!
Lets take Motor Drive to start with, then hit it with three shadow balls. Not broke, why fix it? Plus some hax with the spdef reduction would be very nice at this point![]()
TEAM NEPENCE
vs.
TEAM CYNDER
LOCATION: • ability room DQ TIME: • one week BANNED: • non-damaging healing moves MISC.: • n/a
• PRE-ROUND •
TEAM NEPENCEooo TEAM CYNDERooo SPOINK
m
justified BETH
f
motor drive ♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡ ♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡ 90 HPEP 82
100 HPEP 92
☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆ ☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆
+2 SP.A • +2 SP.D
TNT
psychic
shock wave
psyshock
shadow ball
shadow ball
shadow ball
• ROUND TWO • -8 HP
-7 EP After a bunch of bumping, the battle continues! Spoink begins with a Psychic attack that lifts Beth way up in the air and sends her crashing down to the ground. She pulls herself back up, hisses and then launches a Shadow Ball. It bursts against Spoink and knocks him onto his tushie. Ouch. -15 HP
-6 EPoooooooooooo oooooooooooo -8 HP
-4 EP
-1 SP.D Spoink lets a bunch of sparks fly through the air. They strike Beth, but she draws power from the attack and feels her agility taking a turn for the better. She unleashes a second Shadow Ball which connects against Spoink and causes his Special Defence to dip. -6 EP
+1 SPDoooooooooooo oooooooooooo -10 HP
-6 EP Now the faster Pokemon on the field, Beth lands a speedy Shadow Ball for her third attack. Spoink, who is getting awfully sick of all this Ghost-type nonsense, releases a peculiar psionic wave that causes some more pain to Beth. Yay for damage.
Beth feels her anger dissipate. -14 HP
-6 EP
TNT NO MOREoooooooooooo oooooooooooo
• POST-ROUND •
TEAM NEPENCEooo TEAM CYNDERooo SPOINK
m
justified BETH
f
motor drive ♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡ ♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡ 64 HPEP 65
71 HPEP 74
☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆ ☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆
+2 SP.A • +1 SP.D
+1 SPD
NOTES:
• Abilities that can no longer be called: Justified, Motor Drive
• TEAM CYNDER to command next
Hmmm, let's take Protean as an ability!
Bite ~ Shadow Ball ~ Synchronoise
Ability: Color Change
Wait for him to bite you, then hit him with a Signal Beam. Then, after he shadow balls, and hit him with a Shadow Ball of your own. Then, Shadow Ball again.
Signal Beam ~ Shadow Ball ~ Shadow Ball
Tricky tricky...
TEAM NEPENCE
vs.
TEAM CYNDER
LOCATION: • ability room DQ TIME: • one week BANNED: • non-damaging healing moves MISC.: • n/a
• PRE-ROUND •
TEAM NEPENCEooo TEAM CYNDERooo SPOINK
m
colour change BETH
f
protean ♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡ ♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡ 64 HPEP 65
71 HPEP 74
☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆ ☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆
+2 SP.A • +1 SP.D
+1 SPD
signal beam
shadow ball
shadow ball
bite
shadow ball
synchronoise
• ROUND THREE • -11 HP
-6 EP
TYPE: DARK The match continues as the Ability Room imparts two very similar (yet very different) abilities upon Spoink and Beth. The little piggy watches as Beth leaps forward and attacks with her little Eevee fangs. Both Beth's and Spoink's typings gets a little Darker. Spoink wriggles free from Beth's grip and lets a firefly energy blast rip through the air. Beth is struck and skids backwards before coming to a halt. She's not used to a move like that hurting so much. -16 HP
-4 EP
TYPE: DARKoooooooooooo oooooooooooo -4 HP
-6 EP
TYPE: GHOST Beth and then Spoink each unleash a Shadow Ball. However, Beth ends up taking super effective damage while Spoink resists the blow he receives. How very curious. -18 HP
-6 EP
TYPE: GHOSToooooooooooo oooooooooooo -6 EP Beth focuses her mind and attacks with a confusing wailing invisible energy thingamajig. However, as Protean makes her a Psychic type, the attack simply doesn't work on Ghost-type Spoink. Tough break. The little piggy then lets a Shadow Ball fly. It smacks into Beth's face, causing her to growl in rage. Another tough break. -18 HP
-10 EP
TYPE: PSYCHICoooooooooooo oooooooooooo
• POST-ROUND •
TEAM NEPENCEooo TEAM CYNDERooo SPOINK
m
colour change BETH
f
protean ♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡ ♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡ 49 HPEP 47
31 HPEP 54
☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆ ☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆
+2 SP.A • +1 SP.D
TYPE: GHOST
+1 SPD
TYPE: PSYCHIC
NOTES:
• Damage done to Beth was capped at 40 HP
• Unless overcome, Spoink and Beth will remain locked in as Ghost- and Psychic-type Pokemon respectively, unless some other factor that might change their types comes into play
• Abilities that can no longer be called: Colour Change, Justified, Motor Drive, Protean
• TEAM NEPENCE to command next
It's a good round when I hit the damage cap, right? In any case, I'm gonna go with Rough Skin.
Signal Beam ~ Shadow Ball ~ Power Gem
Sub: If he uses Shadow Ball, Mirror Coat it. Otherwise, Snatch anything snatchable and Magic Coat anything MagicCoatAble.
Magic coat anything magic coatable, eh? Hehehe I wanted to try this ever since it was mentioned in the chat thread a while ago.
Beth, take the ability own tempo and use swagger three times.
Goddamnit... That was me who mentioned it. Possibly with my old account. Coz Ayeun was being her usual whiny self. Oh well.
TEAM NEPENCE
vs.
TEAM CYNDER
LOCATION: • ability room DQ TIME: • one week BANNED: • non-damaging healing moves MISC.: • n/a
• PRE-ROUND •
TEAM NEPENCEooo TEAM CYNDERooo SPOINK
m
rough skin BETH
f
own tempo ♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡ ♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡ 49 HPEP 47
31 HPEP 54
☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆ ☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆
+2 SP.A • +1 SP.D
TYPE: GHOST
+1 SPD
TYPE: PSYCHIC
magic coat
magic coat
magic coat
swagger
swagger
swagger
• ROUND FOUR • -8 EP Time for some more tricky shenanigans. Beffs puffs out her chest and saunters around like she owns the joint. Spoink, however, kicks up a quick Magic Coat. Beth catches a glimpse of herself in the move's reflective surface and smiles. Dang. She looks good. She enjoys a boost to her stats as well as her confidence. -4 EP
+2 ATToooooooooooo oooooooooooo -8 EP Again, Beth uses Swagger. Again, Spoink uses Magic Coat, which causes Beth's parameters to rise even further. -4 EP
+2 ATToooooooooooo oooooooooooo -8 EP Some things never change. -4 EP
+2 ATToooooooooooo oooooooooooo
• POST-ROUND •
TEAM NEPENCEooo TEAM CYNDERooo SPOINK
m
rough skin BETH
f
own tempo ♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡ ♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡ 49 HPEP 23
31 HPEP 42
☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆ ☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆
+2 SP.A • +1 SP.D
TYPE: GHOST
+1 SPD • +6 ATT
TYPE: PSYCHIC
NOTES:
• Abilities that can no longer be called: Colour Change, Justified, Own Tempo, Motor Drive, Protean, Rough Skin
• TEAM CYNDER to command next
I blame Cynder for the monotonity of the last round. Or Ayeun for whining about sub:MagicCoat which resulted in the Own Tempo/Swagger discussion in the first place. Actually, yeah. I blame Ayeun.
Heh, bet you never imagined someone would use that strat against you! Just wish I could say it was something I came up with myself
I'll take the ability Prankster, and just set up a medium sized sub and hit it with two bites. If it breaks through the sub and tries to use torment, go for a double team instead of bite, and if it tries to psych up the boosts when your sub's down, set up another sub.
Snatch the sub and double-Shadow Ball
Snatch ~ Shadow Ball ~ Shadow Ball
TEAM NEPENCE
vs.
TEAM CYNDER
LOCATION: • ability room DQ TIME: • one week BANNED: • non-damaging healing moves MISC.: • n/a
• PRE-ROUND •
TEAM NEPENCEooo TEAM CYNDERooo SPOINK
m
BETH
f
prankster ♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡ ♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡ 49 HPEP 23
31 HPEP 42
☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆ ☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆
+2 SP.A • +1 SP.D
TYPE: GHOST
+1 SPD • +6 ATT
TYPE: PSYCHIC
snatch
shadow ball
shadow ball
substitute
bite
bite
• ROUND FIVE • -8 EP
SUB: 15 HP Beth seems quite pleased with herself for having gained some serious stat boosts while burning through so much of her opponent's energy. She keeps trying to play strategically by using her new Prankster ability to quickly piece together a Rhydon plushie... 'cept, as it turns out, there's something much faster than a Prankster Substitute. With a Snatching motion, Spoink levitates the Rhydon plushie over to his side of the field. Dang. -15 HP
-4 EPoooooooooooo oooooooooooo -6 EP
SUB: BROKEN Unbeknownst to Beth, who has been bewitched into thinking the Rhydon plushie is actually her opponent, she starts attacking her own handiwork. With a single Bite, she rips the plushie to shreds. When she realizes what she has done, she peers down at the bits of white stuffing mournfully, completely unaware that Spoink is prepping an attack of his own. With another mighty Shadow Ball, Spoink blasts Beth clear off her feet. She lands in a heap and faints. -16 HP
-4 EPoooooooooooo oooooooooooo
• POST-ROUND •
TEAM NEPENCEooo TEAM CYNDERxoo SPOINK
m
BETH
f
prankster ♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡ ♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡ 49 HPEP 9
0 HPEP 34
☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆ ☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆
+2 SP.A • +1 SP.D
TYPE: GHOST
+1 SPD • +6 ATT
TYPE: PSYCHIC
NOTES:
• Abilities that can no longer be called: Colour Change, Justified, Motor Drive, Own Tempo, Prankster, Protean, Rough Skin
• TEAM CYNDER to release next
• TEAM NEPENCE to command next
Oh yeah. Forgot to pick an ability... Oh well.
...Damn. xD
I think I'll go with Dawn, my female shiny Duskull with levitate.
Shadow Ball ~ Relax ~ Psychic
I'll take Filter if the shadow ball goes before imprison, (are sub abilities a thing?) otherwise I'll take Speed Boost.
Imprison ~ Will-o-wisp ~ Hex
I'll say no sub abilities. So you have to pick between Filter and Speed Boost. :3
Hmmmmmmmm okay then, I'll go with Filter to be safe.
TEAM NEPENCE
vs.
TEAM CYNDER
LOCATION: • ability room DQ TIME: • one week BANNED: • non-damaging healing moves MISC.: • n/a
• PRE-ROUND •
TEAM NEPENCEooo TEAM CYNDERxoo SPOINK
m
DAWN
f
filter ♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡ ♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡ 49 HPEP 9
100 HPEP 100
☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆ ☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆
+2 SP.A • +1 SP.D
TYPE: GHOST
N/A
shadow ball
relax
psychic
imprison
will-o-wisp
hex
SPOINK [-2 HP] feels his Burn flare up.
• ROUND SIX • -6 EP
SHADOW BALL Cynder releases her second Pokemon of the battle, a floating spook with a jaunty red cloak. Time to begin! Spoink flings a swirling Shadow Ball across the field. It bursts against Dawn and takes out a chunk of her hit points. Dawn uses one of her support moves to create glowing pink bars around Spoink, who looks to be Imprisoned. As the bars fade, Spoink loses one of his attacks. -14 HP
-4 EPoooooooooooo oooooooooooo +10 EP
BRN Spoink closes his eyes and Relaxes. His eyes then snap open as a little Burn materializes on his derriere. Dawn smirks. Anybody else smell bacon? -4 EPoooooooooooo oooooooooooo -13 HP
-7 EP With a Psychic attack, Spoink delivers a bit more damage to his skull-faced foe. Dawn retaliates by casting a Hex at him. The Burn ups its damage output. Dawn seems satisfied with herself.
I got a blaaaack maaaagic womaaaaaaan... -13 HP
-5 EPoooooooooooo oooooooooooo
• POST-ROUND •
TEAM NEPENCEooo TEAM CYNDERxoo SPOINK
m
DAWN
f
filter ♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡ ♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡ 35 HPEP 6
73 HPEP 87
☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆ ☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆
+2 SP.A • +1 SP.D •SHADOW BALL• BRN
TYPE: GHOST
N/A
NOTES:
• Abilities that can no longer be called: Colour Change, Filter, Justified, Motor Drive, Own Tempo, Prankster, Protean, Rough Skin
• TEAM CYNDER to command next
Last edited by Oslo; 20th February 2015 at 02:37 PM.
I'm gonna take Magic Bounce!
Hex x 3
OK Spoink, we're gonna mess him up this time around with a nice little setup.
First, take the ability Normalize. Then, Skill Swap it. Then... Relax twice.
DAMNIT I was gonna do that >:U
It's the first time an ability would completely invalidate the first posters moves. I'd been keeping an eye on things like that for a while. Sorry to disappoint, but you left yourself vulnerable to it first.
Yeeeah I didn't realise magic bounce was possible to skill swap, probably should have checked thatAh well, I suppose that's revenge for the swagger thing I used earlier
I enjoy this battle. It is quirky.
TEAM NEPENCE
vs.
TEAM CYNDER
LOCATION: • ability room DQ TIME: • one week BANNED: • non-damaging healing moves MISC.: • n/a
• PRE-ROUND •
TEAM NEPENCEooo TEAM CYNDERxoo SPOINK
m
normalize DAWN
f
magic bounce ♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡ ♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡ 35 HPEP 6
73 HPEP 87
☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆ ☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆
+2 SP.A • +1 SP.D •SHADOW BALL• BRN
TYPE: GHOST
N/A
skill swap
relax
relax
hex
hex
hex
SPOINK [-3 HP] does, however, take Burn damage.
• ROUND SEVEN • NORMALIZE
MAGIC BOUNCE
-4 EP The match continues as the Ability Room bestows new abilities upon Spoink and Dawn. As it turns out, Spoink finds Normalize a little too pedestrian, so he uses Skill Swap to pass it off to his opponent. Dawn tries to cast another Hex upon Spoink, but the attack doesn't seem to be working the way she ended.
Let's all take a second to relish the novelty of a Normal-type Hex failing to hit a Ghost-type Spoink.
*relishes*
k relish time over. let's continue.MAGIC BOUNCE
NORMALIZE
-5 EPoooooooooooo oooooooooooo +10 EP Spoink gets a little R&R while Dawn continues to Hex, Hex and Hex some more. It ain't working. -5 EPoooooooooooo oooooooooooo +10 EP *twiddles thumbs* -5 EPoooooooooooo oooooooooooo
• POST-ROUND •
TEAM NEPENCEooo TEAM CYNDERxoo SPOINK
m
normalize
magic bounce DAWN
f
magic bounce
normalize ♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡ ♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡ 32 HPEP 22
73 HPEP 72
☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆ ☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆
+2 SP.A • +1 SP.D •SHADOW BALL• BRN
TYPE: GHOST
N/A
NOTES:
• Abilities that can no longer be called: Colour Change, Filter, Justified, Magic Bounce, Motor Drive, Normalize, Own Tempo, Prankster, Protean, Rough Skin
• TEAM NEPENCE to command next
Spoink is really sticking it out here... Let's see what else he can do.
So, he squashed Shadow Ball on us, and he's trying to use Hex. So, let's Filter those out.
Then, for attacks... Just blast away with Extrasensory, Psychic, and Thief.
Ability: Filter
Attacks: Extrasensory ~ Psychic ~ Thief
Hrrmm, since Filter's been taken, it'll leave us without an ability. But hey; let's take Defeatist for now!
Skill swap ~ Toxic (if Hex's damage stacks with multiple status conditions)/Hex ~ Hex