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Thread: Open Battle. 1 v 1. Ref needed. gl hf dd

  1. #1
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    Default Open Battle. 1 v 1. Ref needed. gl hf dd

    I'll send out first once my opponent is confirmed. Disqualification time is 1 week. To opponent: If you plan to leave this battle thread, or simply abandon ASB altogether, at least have the decency to post at least one round of attacks before you leave, so I can win by DQ. To ref: Be active, and if you plan to leave ASB, quit reffing, etc., have the decency to get me a new ref before doing so :x I'll let my opponent choose the arena.

  2. #2
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    Shadow Djinn's Avatar
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    Default crazybone vs. Hikaru, Ref: Dark Templar 8

    I'll ref this if you don't mind.
    Stop trembling
    Open your eyes
    Release your own time! Shootin’ star going towards the future!
    Draw the arch of light
    You’ll reach it, if you keep believing
    When the voice that calls for you
    Bursts open in your heart
    Everything will start, Believer!







  3. #3
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    Default crazybone vs. Hikaru, Ref: Dark Templar 8

    I'll face you.

  4. #4
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    Default crazybone vs. Hikaru, Ref: Dark Templar 8

    To Hikaru and Dark Templar 8: Agreed.

    Hikaru, choose an arena so I can send out my Pokemon and begin. I wouldn't want to send out a Water-Type into a grassy enviroment, would I? :-->

  5. #5
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    Default crazybone vs. Hikaru, Ref: Dark Templar 8

    Um.. How about a grass field?

  6. #6
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    Default crazybone vs. Hikaru, Ref: Dark Templar 8

    I choose Pancakes! [Machop] [Male]

  7. #7
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    Default crazybone vs. Hikaru, Ref: Dark Templar 8

    Hm. I'm not sure how DT refs, so I'll roll the dice among my big bad basics..

    Heracross, go!

    (Male, no sig)

    Simple, defensive round. Double Team, Earthquake, Harden.

  8. #8
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    Default crazybone vs. Hikaru, Ref: Dark Templar 8

    Pancakes, commence with a Substitute of your own to even out the clones of Heracross.

    Then, toss up some seismic activity with Rock Slide. Hopefully, it'll do a thing or two to those pesky clones.

    Finally, poison Heracross with Toxic.

    Substitute~Rock Slide~Toxic

  9. #9
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    Default crazybone vs. Hikaru, Ref: Dark Templar 8

    Meh...I'll get this up today or tommorrow...sorry for delay
    Stop trembling
    Open your eyes
    Release your own time! Shootin’ star going towards the future!
    Draw the arch of light
    You’ll reach it, if you keep believing
    When the voice that calls for you
    Bursts open in your heart
    Everything will start, Believer!







  10. #10
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    Default crazybone vs. Hikaru, Ref: Dark Templar 8

    Eh...? Hate to complain, but, eh, shall I get a sub-ref, as it seems you're a bit busy these days...?

  11. #11
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    Default crazybone vs. Hikaru, Ref: Dark Templar 8

    Eep...sorry. >_<;. I gotta do a bit of summer projects...ill get it up in the morning...reaal sorry.
    Stop trembling
    Open your eyes
    Release your own time! Shootin’ star going towards the future!
    Draw the arch of light
    You’ll reach it, if you keep believing
    When the voice that calls for you
    Bursts open in your heart
    Everything will start, Believer!







  12. #12
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    Default crazybone vs. Hikaru, Ref: Dark Templar 8

    <--- Sub-ref.

    Sweet. I've never reffed a battle with a Heracross.

    Round I

    The face off begins with defensive maneuvers of sorts. Heracross darts to and fro, using the cover of his blurred image to pop out a few faux bugs. Pancakes hardly take note as he fashions his own body double. This one's solid. Nyah to you, Heracross.

    The big bad bug lifts his big bad foot and sends it to the ground. Turbulence erupts, knocking Pancakes and his doll off their feet and destroying the expendable images. Struggling back to his feet, Pancakes adds to the chaos by slamming his arm down at an angle. Dirt and larger chunks of earth spray out to Heracross. I don't think he likes that.

    The quaking stops... Wow, look at this mess. Pancakes, who now sports a bruise on his right shoulder, spits some sticky purple stuff at Heracross. The goo hits gold, and has a bit of difficulty getting through it. The temporary armor isn't very permeable. But I think some got through, anyway.

    Current stats:
    Machop: 64%, sub active (12%), bruised
    Heracross: 89%, perhaps mildly poisoned

    EDIT: Typo. =\

  13. #13
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    Default crazybone vs. Hikaru, Ref: Dark Templar 8

    Go at Heracross with a left, right, left, Fire Punch combo.

    At any time he chooses to create more clones, use Rock Slide.

  14. #14
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    Default crazybone vs. Hikaru, Ref: Dark Templar 8

    Uhm, Hikaru? ^_^ You still there?

  15. #15
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    Default crazybone vs. Hikaru, Ref: Dark Templar 8

    Sorry. You won't have time for sleeping... not with all the bedmaking you'll be doing...

    Heracross, a quick-charge Hyper Beam to KO the sub, and then an Earthquake to throw Machop off... And then just fly up a little bit...

    Hyper Beam ~ Earthquake ~ Hover

  16. #16
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    Default crazybone vs. Hikaru, Ref: Dark Templar 8

    Erm, I've been asked to sub-ref?

    Pancakes: 64%, sub active (12%), bruised
    Heracross: 89%, mildly poisoned

    Round 2

    As the real Pancakes comes up from behind his opponent with a flaming fist, he gets the privilege of witnessing the Heracross completely annihilate his body double with a ray of crackling energy... He pounds his fist into the insect and quickly moves away, not wanting to be the next target of another of those assaults. It looked rather painful.

    Almost immediately he realizes his mistake, for, in not attacking Heracross again as soon as possible, he loses his chance altogether. The ground erupts into a violent upheaval, and Pancakes gets thrown off his feet. He curses, but it's no use. He can't balance himself enough to get at the stupid bug that's shaking up everything.

    Finally the tremors stop, and Pancakes scrambles to his feet. By that time, however, the Heracross is safely in the air with a smug expression on his face, hovering just far enough above him so that the Machop can't reach. Pancakes certainly doesn't appreciate that...

    Pancakes: 50%, extremely embarrased and agitated, flushed
    Heracross: 78%, mildly poisoned, panting heavily

    [COLOR=silver][B]Guardian Lune

    [COLOR=gold]
    All that is gold does not glitter,
    Not all those who wander are lost;
    The old that is strong does not wither,
    Deep roots are not reached by the frost.
    From the ashes a fire shall be woken,
    A light from the shadows shall spring;
    Renewed shall be blade that was broken,
    The crownless again shall be king.

  17. #17
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    Default crazybone vs. Hikaru, Ref: Dark Templar 8

    Heracross can't Hyper Beam. That way, Pancakes wouldn't have moved away in fear of any one of those assaults, and would have gotten another Fire Punch in while Heracross wonders why is trainer would ask him to do that before he gets Earthquake in. 8)

  18. #18
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    Default crazybone vs. Hikaru, Ref: Dark Templar 8

    Heracross gets Hyper Beam in RuSaTo

  19. #19
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    Default crazybone vs. Hikaru, Ref: Dark Templar 8

    They've incorporated RuSa learned RBYGSC existing moves to GSC now? Meaning my Rhydon can Megahorn and my Dragonite can Earthquake? Sweet.

    Ok then, never mind. Resume battle as normal.

  20. #20
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    Default crazybone vs. Hikaru, Ref: Dark Templar 8

    Just dodge while in the air.. He's going to try fire attacks, so be on the lookout... Detect what you can.

  21. #21
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    Default crazybone vs. Hikaru, Ref: Dark Templar 8

    Heracross will be alert despite his fatigue, so aim as accurately as possible when you use Rock Slide .

    However, aim can only do so much; anticipate all his movements as well. For example, if Heracross constantly drives towards another direction to dodge the rocks, toss once directly at him, then at the pathway of the direction he will fly towards. If Heracross decides to evade your attacks by catching your rocks, try to throw faster so that there will be more rocks driving towards him than he can catch, and etc.

    Lastly, you should have an idea of how Heracross detects and attempts evasion, so try to knock him down with another Rock Slide.

    However, if at anytime Heracross returns to the ground from exhaustion or pain, Mega Kick him if he is in close range, Flamethrower him if he is at a distance. If he returns back to the air, resume your tossin’.

    Rock Slide + Anticipate Heracross’ Movements / Rock Slide

    Substitutions: Mega Kick (Nearby )/ Flamethrower (Far Away) if Heracross returns to ground level.


    Hikaru, you don't mind if I continue finding a bunch of sub-refs for our battle, do you?

  22. #22
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    Default crazybone vs. Hikaru, Ref: Dark Templar 8

    I was asked to sub ref, if you wish I can continue.

    Round Three:

    Prebattle Stats:

    Pancakes: 50%, extremely embarrassed and agitated, flushed
    Heracross: 78%, mildly poisoned, panting heavily

    Commands:

    Pancakes: Rock Slide ~ Anticipate / Rock Slide
    Heracross: Dodge / Detect ~ Dodge / Detect ~ Dodge / Detect

    Battle:

    Pancakes take his time aiming at his flying opponent. Loosing a volley of stones, the Heracross summons a supernatural awareness to dodge the rocks in the only way the insect can, diving. The young fighter notes this as he takes the time to observe how his opponent flies. It proves to be that his foe isn’t agile or able to achieve any sort of speed while in the air. The only technique that he possess to avoid an attack in mid air is easily adjusted for. Taking careful aim while being prepared for his opponent’s lone aerial trick, Pancakes pitches his second volley of rocks. While the nameless Heracross again attempts to dodge, this one hit wonder fails to accomplish the same effect, taking a large rock to the torso.

    Post battle Stats:


    Pancakes: 50%, extremely embarrassed and agitated, panting
    Heracross: 61%, mildly poisoned, light fatigue

  23. #23
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    Default crazybone vs. Hikaru, Ref: Dark Templar 8

    Okay Pancakes, we now have a chance of overturning the tide of this battle. Continue with your barrage of Rock Slides. If Heracross plans to stay in the air, it’ll get hammered. If it starts to maneuver once again, anticipate it just like you did the last round. If Heracross returns to the ground, continue using Rock Slide.

    If you run out of rocks, resort to Flamethrower . However, if Heracross is at too much of a distance for you to successfully use Flamethrower without moving, do not pursue him. It may be a trap to another Earthquake.

    At any time, if the opportunity presents itself that Heracross won’t be attempting to damage you or that you cannot pursue chase with Flamethrower, devour a few insects off the ground (That is what you eat, right? :x), or drink the dew off the blades of grass. Hopefully it’ll restore some energy.

    Rock Slide x 3

    Substitutions:
    Anticipate Heracross’ movements once again on the second action if Heracross decides to attempt another round of evasion.

    If your supply of nearby rocks depletes, resort to Flamethrower. However, do not Flamethrower Heracross if it requires you to move more than a meter or so.

    At any time if Heracross stops trying to damage you, or if you cannot use Flamethrower, feel free to eat some insects (If they are poisonous, scientifically speaking, you shouldn’t get a tum-tum ache until a while :x) or drink the dew off the grass to hopefully recover some energy.

  24. #24
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    Default crazybone vs. Hikaru, Ref: Dark Templar 8

    Time to go.

    Turning the tides? Hardly.

    Herakurosu, dive in with a Megahorn to Machop's chest. We need to stop this overuse a move, considering I have no idea how many rocks or left, or what the arena status is...

    After the Megahorn, use Strength to perform a throw/takedown, and then claw away at its face.

    Megahorn ~ Strength ~ Claw at face

  25. #25
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    Default crazybone vs. Hikaru, Ref: Dark Templar 8

    Round 4:

    Prebattle Stats:

    Pancakes: 50%, extremely embarrassed and agitated, panting
    Heracross: 61%, mildly poisoned, light fatigue

    Commands:

    Pancakes: Rock Slide / Flamethrower / Eat ~ Rock Slide / Flamethrower / Eat / Anticipate ~ Rock Slide / Flamethrower / Eat
    Heracross: Megahorn ~ Strength ~ Claw at face

    Battle:

    As Pancakes pitches the last of the available boulders at the rapidly approaching bug, he suffers an agonizing blow to the torso as the nameless Heracross’s horn drives Pancakes to the ground. As the Machop returns to his feet belching forth gout of flames, the Heracross grabs him by the bruised torso and pitches the faltering warrior back to the ground. Pancakes doesn’t even attempt to return to his feet with the insectoid warrior towering over, he simply releases another scorching gout of flames. Yet he finds it a frivolous action as the Heracross’s claws dig into his face, ripping deep gouges open.

    Post battle Stats:

    Pancakes: 20%, extremely embarrassed and agitated, light fatigue | Severely Bruised Ribs | Blind
    Heracross: 25%, mildly poisoned, mild fatigue

  26. #26
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    Default crazybone vs. Hikaru, Ref: Dark Templar 8

    Eh? Hikaru, your turn I believe.

  27. #27
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    Default crazybone vs. Hikaru, Ref: Dark Templar 8

    Would appear Crazybone's patience is up. DQ against Hikaru. 1 catch / evolution and 1 yen.

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