Destiny
A Legend of Zelda RPG
Created by Nabooru23 with help from kalad1, boss and dungeon ideas by Krystalline Kabutops
Sorry for the delay everyone!
After the Hero of Time defeated the Evil King Ganondorf, the three Golden Goddesses of Hyrule – Din, Goddess of Power, Nayru, Goddess of Wisdom, and Farore, Goddess of Courage – wanted to be sure that Hyrule would be safe from any future attack. So, they ripped open a hole in the universe and sent the power of the eight Ruling Elements – Light, Forest, Fire, Water, Spirit, Shadow, Wind, and Earth – to various points in the history of our world, to lie dormant until such a time when heroes were needed. The power was given to eight newborn babies, in the form of birthmarks shaped like the symbol for each element. Through the generations, the power would pass down the line (maternally so it wouldn't run rampant), untapped and unknown to those who carried it on.
And Hyrule did remain at peace for many years. The landscape changed somewhat, but for the most part stayed the same. New races emerged as others dwindled in number. Monsters continued to roam the land but not nearly in the numbers they did during the Evil King's reign. The many races of Hyrule lived in relative tranquility wit few quarrels. Time past, kings rose and fell, and the Legend of Link was passed on through the generations. Justice was kept and peace was all.
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You, on the other hand, are starved for excitement. Your world is that of an average adolescent who can't stand the boundaries of everyday life. You may be a young peasant longing for the adventures of knighthood, or maybe you're a modern-day teenager who would give anything to get our of your boring life of school and limitations. Whatever or whoever you are, you want something more.
Now you get your chance. It seems when the Goddesses tore open the portal between worlds, a small part of Ganon's spirit escaped through from the Sacred Realm and also manifested itself in a small child. This child became ruinous, vile, and destructive due to the spirit residing within him. He became Ganondorf, in a sense, biding his time until he could return to Hyrule. And, in the midst of this blind peace, his time has come.
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Your time, it seems, has come as well. You're having a crummy day, unusual or not, and when you go to sleep at night you do not wake up in the same place. Where you are now is totally different, a fact that may or may not be a good thing.
This is sort of a resurrection of my old Tale of Heroes RPG. I hope this one will be much better due to almost two more years of writing experience for the oldbies, the joining of newbies, and some new ideas on my part. This RPG requires knowledge of The Legend of Zelda: Ocarina of Time and some monsters from Majora's Mask. It is rated 14+ due to violence and language.
Rules:
1) I reserve the right to reject any card submitted for entry into this RPG as well as to eject any offensive players.
2) Please refrain from flaming other players.
3) Please keep your posts relevant; plot twists and ideas are welcome, but do not do anything major involving the main plot without first consulting me.
4) Reservations will be held for 48 hours. If you require more time, please contact me and I shall make note of it.
5) No two heroes may have the same weapon, instrument, or shield, or be from the same time period (unless you get my consent first)
Characters:
Heroes
Light (Hylian): Kaie Hamilton / The_Missing_Link
Forest (Kokiri): Cyphon "Cye" Korena / Krystalline Kabutops
Fire (Goron): Ti Muinat / RaZoR LeAf
Water (Zora): Andrea DeSanne, aka Arnen / Me
Spirit (Gerudo): Sayuri "Yuri" Nakamura / SilentStryker17
Shadow (Sheikah): Lee Kenta / SWAMPERT1
Wind (Rito): Animepsycho, we're calling him Paul for now -_-;
Earth (Deku): James McBay / GOD666
All are now taken/reserved! ... Unless someone drops out, of course, but hopefully that won't happen!
Ganondorf Incarnate:
Zedrich von Ulrich / Tainted
Rogues:
Seyelin / Me
Kaele / kalad1
Ryua / Bulbasaur4
Frost (or Frosty) the Ice Keese / Krystalline Kabutops
Forms:
Heroes
~Name: First and last, please.
~Age: 9-19, if you want too be older or younger, ask first.
~Gender: One or the other, please!! *sharpens anti-"both" sword* Note, the Gerudo must be female.
~Time Period: What time and place are you from?
~Looks 1: What you looked like in our world. Include birthmark shaped like you element's symbol.
~Looks 2: What you look like in Hyrule. Still include birthmark. NO ARMOR YET.
~Personality: Nothing dull or crazy-insane, 'k?
~Element: Choose one from below.
~Weapon: Pick a weapon you think suits your element.
~Shield: You also get a shield. Describe it here.
~Instrument: You get an instrument too (it's just like Christmas!)
~Items: What do you carry around in your pack? Describe the pack as well.
~Spells: Two to start, nothing too powerful
-(first spell here)
-(second spell here)
~Ability: You also get an ability related to you element (underwater breathing, talk to animals, etc.). If your race gives you this ability, choose a different one.
~Rage: Like Overdrive in Final Fantasy, when you go into a rage you become more powerful. Your appearance changes as well. Put how you look and any advantages this gives you (super strength, etc.) here.
~Familiar: Choose one from the list given after your element (see below)
~Strengths: Any physical strengths you have; agility, strength, intelligence, etc.
~Weaknesses: Any physical weaknesses you have; slowness, can't swim, asthma, etc.
~History: Required. Doesn't have to be long, just two sentences or more.
~Relations: Optional; put "open" if you want them, and "closed" if you don't.
~Other: Yay! Grab your torch and pitchfork, it's other-huntin' time!
Ganondorf Incarnate: (note: gender is male and race is Gerudo)
~Name: First and last.
~Age: Over 20.
~Looks 1: Human looks.
~Looks 2: True form.
~Personality: Diabolical, please.
~Weapon(s): Up to three.
~Armor: You should have armor. Explain it here.
~Spells: You get 1 for each element and one "rage" spell (Ganondorf is a sorcerer, after all)
-(spell1)
-(2)
-(3)
-(4)
-(5)
-(6)
-(7)
-(8...)
~-("Rage" spell)
~Strengths: Same as for hero.
~Weaknesses: Ditto.
~History: Absolutely necessary.
~Other: May other be your first victim.
Rogues:
~Name: First needed, last optional.
~Age: Over six (Kokiris, put your actual age and how old you look)
~Gender: One or the other, we've already gone over this!
~Race: Choose one from below. I'll also allow Terminian for this – Hylians from the land of Termina.
~Alignment: Either Heroes' Ally, Good Rogue, Neutral, Evil Rogue, or Evil Minion.
~Looks: Duh.
~Personality: Duh.
~Weapon(s): Don't go overboard here.
~Armor: Be realistic – a Kokiri could not wear 50-lb. plate armor.
~Attacks: Up to three special attacks – no magic, more race-and-weapon-related.
-(1)
-(2)
-(3)
~Strengths: Same as Heroes.
~Weaknesses: Ditto.
~History: Required, just put something here.
~Relations: Same as for Heroes. *ditto*
~Other: Maim the other. ^_^
Information:
Races:
Hylian: Guardians of Light
The "humans" of Hyrule, Hylians are just as varied in appearance. They look almost the same as humans but have the trademark pointed, almost elven ears. The Hero of Time himself was Hylian, and it is said that there are those who still carry on his bloodline from ancient times. Hylians live almost everywhere in Hyrule, especially in the Castle Town and in Thurton, a bustling town that sprung up from Lon Lon Ranch.
Kokiri: Guardians of Forest
Immortal unless killed by sword or illness, Kokiris look and act like children no matter how old they get. They live in the forbidden Kokiri Forest and seldom leave the protection of the guardian spirit, the Great Deku Tree. They are generally peaceful and prefer to avoid conflict. They have extensive knowledge of various plants and animals, but are unknowing of the world outside the forest.
Goron: Guardians of Fire[/I]
Lumbering rock-like people, Gorons are gentle by nature despite their often alarming appearance. They live on Death Mountain and eat the rocks they mine there. Bomb Flowers are a "special crop" of theirs and only grow in the dark caves on the mountain. Gorons can withstand heat and curl into balls and roll around, ricocheting like pinballs. They tend to be... not too bright.
Zora: Guardians of Water
Zoras are the graceful fish people who live in Zora's Domain. They have a humanoid form with fins on the forearms, calves, and back of the head. Their lungs filter water into oxygen as well as allow normal breathing. They swim at high speed like dolphins. Elite Zoran warriors can create electrical fields like eels. They live under the protection of their guardian deity, a giant ancient fish known as Jabu-Jabu.
Gerudo: Guardians of Spirit
Matriarchal desert warriors, Gerudos are all female with only one male born every generation. This male is the rightful leader of the Gerudo. Gerudos resemble Hylians but have normal ears, darkly tanned skin, and red hair. Jewels in their forehead signify their rank. They are the guardians of the Spirit Temple deep within the desert. The Evil King Ganondorf once belonged to this tribe.
Sheikah: Guardians of Shadow
Legend has it that the Sheikah are the shadows of the Hylians. Once rumored to be wiped out save for a few, they now flourish in their town Kakariko at the base of Death Mountain. Their hair is usually silver or black. Honorable but often antisocial masters of stealth, they will resort to teamwork if they must. The Sheikah are sworn to serve the Royal Family of Hyrule.
Rito: Guardians of Wind
Ritos are a bird-like tribe, once thought to be mere myth, who live on Dragon Roost Isle off the coast of Hyrule. They are very proud of their traditions. One such tradition is that of their young gaining the ability to grow wings from the guardian dragon. They have beaks, dark skin, white hair usually made into braids or ringlets, and short legs ending in talon feet.
Deku: Guardians of Earth
Deku Scrubs live in a swamp just north of the Kokiri Forest. They are a wooden people, with large heads, small bodies with short legs, leaf hair, long snouts, and glowing red, orange, or green eyes. They are ruled by a king, and generally viewed as monsters due to their tendency to spit nut projectiles at strangers for self-protection. They love to tell riddles and are very fast runners.
Elements:
Light:
Light deals with strengthening, weakening, and healing spells. Strengthened in sunlight, weakened at night.
-Available Familiars: ChuChu (red, green, yellow, or blue), Beamos, Lizalfos, Dinolfos, invisible Wallmaster or Floormaster.
Forest:
Forest can control and create plants and manipulate animals. Strengthened when near plants, weakened by fire.
-Available Familiars: Deku Baba (either kind), Mad Scrub (yeah, the red "evil" ones), Wolfos, Gohma Larvae, Peahat, Moblin, Big Skulltula.
Fire:
Fire, obviously, can create and move fire, as well as generate heat. Strengthened in or near lava, weakened by water.
-Available Familiars: Dodongo, Bubble (red, blue, or green), Torch Slug, Flame Dancer, Anubis, Real Bombchu, Fire Keese.
Water:
Water not only involves liquids, but ice and cold as well; can freeze/melt or create. Strengthened in or near water, weakened in the desert dryness.
-Available Familiars: Octorock, Tektite (blue), Biri, Desbreko, Ice Wolfos, Freezard.
Spirit:
Spirit deals with psychic powers and manipulating the body's energy. Stronger if well-rested and not distracted, weakened if tired or strained.
-Available Familiars: Iron Knuckle, Wallmaster, Floormaster, Garo, Leever, White Bubble, Keaton (not a monster, I know, but...)
Shadow:
Shadow uses mostly stealth and brute force-related attacks, the latter often weapon-based. Strengthened at night, weakened by bright light.
-Available Familiars: Re-Dead, Gibdos, Stalfos, Stalchild, Poe (normal or Big), Dead Hand, Black Boes (several of the little buggers)
Wind:
Wind can control air and birds, and create and manipulate storms. Strengthened in severe weather with high winds, weakened in areas with no open air.
-Available Familiars: Takurri Bird, Guay, Keese, Stinger, Dragonfly, Giant Bee, Fairy (one of the pink not-talking ones... Again, I know they're not monsters...)
Earth:
Earth can move earth and stone, generate quakes, and make sandstorms. Strengthened on solid ground, weakened when... not... on solid ground...
-Available Familiars: Armos, Nejiron, Tektite (red), Armos, Death Armos, Wolfos, (regular black kind), Bio Deku Baba, Hiploop (with or without the iron mask)
My Characters:
Heroine of Water
~Name: Andrea DeSanne, also called Arnen (because I felt like it, ok?!)
~Age: 17
~Gender: Female
~Time Period: France, late 18th century
~Looks 1: She is tall and kind of pretty, with an athletic build and naturally semi-tanned skin. She has raven-black hair that falls to just below her shoulders and is kind of wavy at the bangs. A lock or two fall in her face. She wears a black frock coat with blue and silver trim, black knee-length breeches, white silk stockings, and black suede boots. Her hair is tied back by a blue ribbon, and her birthmark is on her left upper-arm.
~Looks 1: She is tall and kind of pretty, with an athletic build and naturally semi-tanned skin. She has raven-black hair that falls to just below her shoulders and is kind of wavy at the bangs. A lock or two fall in her face. She wears a black frock coat with blue and silver trim, a white lace shirt, black knee-length breeches, white silk stockings, and black suede boots. Her hair is tied back by a blue ribbon, and her birthmark is on the back of her left hand.
~Personality: She's a strong, willful young woman, passionate about everything she enjoys and adamant with her hate. She won't take any nonsense about being weak, and despises the prospect of being a boring housewife. She has an incredible sense of adventure as well as of humor.
~Element: Water
~Weapon: A streamlined halberd with several holes to allow waterflow so it can be carried while swimming.
~Shield: A sleek silver shield fit to her right forearm, with a slit for her fin and aquadynamic (I'm making up a word, sue me) plates on either side.
~Instrument: A flute made of fish bone.
~Items: Her pack is a waterproof fish-scale pouch with a rope strap slung across her shoulder. It contains some rope, a small knife (dull; for cutting said rope), several bottles of water, some food, some parchment, a fish skull filled with ink, and a seagull-feather quill pen.
~Spells:
-Spout: Shoots a powerful stream of water from the palm, fingertip, or forehead.
-Impale: Forms a spike of ice from a surface (floor, ceiling, wall, etc.)
~Ability: She can jump high and pull off acrobatic stunts.
~Rage: She turns blue with the tips of her fins fading to green and then white, her eyes go totally white, and all the water in the area is gathered to her. She gets much more powerful.
~Familiar: Glace, a female White Wolfos.
~Strengths: Pretty fast runner, very intelligent, nimble hands.
~Weaknesses: Can't lift heavy objects, sensitive to temperatures, not good at talking with people she doesn't know very well.
~History: She fled from her home upon being engaged to a man twice her age, for his money. She disguised herself as a boy in hopes of escaping the search party her parents sent out.
~Relations: Friends with Cye (eventually XP); although initially a bit freaked out by him, cares for Frosty and loves him like a pet she could never have before.
~Other: *sends other to its watery grave* She's left-handed. Meh.
Evil Dead Guy
~Name: Seyelin
~Age: Over 200, but looks 14.
~Gender: Male
~Race: Terminian
~Alignment: Evil Rogue (for now...)
~Looks: Medium height and weight with deathly pale skin and a somewhat gaunt face. His shoulder-length hair is a gleaming silver-white, his eyes a cold, icy blue. He does not give off the normal appearance of breathing and so looks like a statue when he sits still for periods of time. He wears a plain black wool shirt, a long overcoat of brown leather, grey pants, and Dodongo-hide boots and gauntlets (brown). He also wears a long black scarf to conceal the deathly visage of his face.
~Personality: Seyelin is a spiteful, hate-filled being, in contempt with those around him who are truly living. He rarely shows signs of emotion and is often lost in thought. He utterly lacks fear, but for the light of day which harms him, and deep water which he died in. Even then it is not normal fear, more a feeling of repulsion. He resents authority but will do whatever it takes to achieve his goals, even if it means slitting a few throats along the way. He literally has ice water in his veins.
~Weapon(s): Double-helixed sword with one black blade and one white blade called Soulcutter, a mythril chain that sprouts spikes and can change length, gauntlets have spiked knuckles.
~Armor: A pair of Dodongo-hide (brown) spiked gauntlets, and wears a chestplate of cold steel under his jacket (over his shirt).
~Attacks:
-Flight: Not really an attack, but felt it should go here.
-Freeze: He can freeze things by touch.
-Crucify: Chains up enemy's arms and legs in a cross shape, then runs them through.
~Strengths: His body gives off no heat, very shallow wounds won't bleed and heal a bit faster than normal, cunning and fast.
~Weaknesses: Sunlight weakens him and hurts him even indirectly, has a fear of deep water.
~History: Over two centuries ago, Seyelin lived in the village on Snowhead Mountain in Termina. One night he snuck out in secret to visit an ill Goron friend of his. However, winter was nearing an early end, and the ice around the Twin Isles was wearing thin. Hoping to get to his ailing friend sooner, Seyelin cut across, taking his chances on the thin ice. But, as soon as he set foot on it, it cracked and gave beneath him, and he fell in. The top of Snowhead Peak was the last sight he beheld with living eyes.
His spirit, unable to leave, unaccepting of his fate, lingered in the corpse for more than two hundred years. Then, around the time Ganondorf sought his return to Hyrule, Seyelin began to feel actual cold in his limbs. He could move his fingers. Eventually, he opened his eyes to his icy prison, and found he could cause the ice to crack by the mere will to do so. Slowly, he made his way to the surface, into the cold night air. He made his way to the village. Time had passed. His friends and family had long passed away. Paralyzed by shock and grief, he began hearing a voice, telling him to forget; that if he forgot about it, it would all be better. So he shoved the memories to the back of his mind, and it didn't hurt as much. The voice had helped him. And now it was telling him to cross into Hyrule, that if he did he could be restored to his own time. So he set out...
~Relations: CLOSED.
~Other: And alas, the other shall be submitted to by fate as well... *freezes other*