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Thread: TCG Deck: This Means War

  1. #1
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    Default TCG Deck: This Means War

    I finally completed this deck after about a month of work. A lot of time and effort went into it. I thought I'd get it critiqued.

    Here's the decklist. I'm open to further suggestions:


    Format: Advanced, TCG
    Deck Type: Six Samurai Deck


    Tribute Monsters (4)

    2 Great Shogun Shien
    1 Grandmaster of the Six Samurai
    1 Enishi, Shien’s Chancellor

    Non-Tribute Monsters (18)

    2 Six Samurai – Yaichi
    2 Six Samurai – Kamon
    2 Six Samurai – Zanji
    2 Six Samurai – Nisashi
    2 Six Samurai – Irou
    1 Spirit of the Six Samurai
    2 Marauding Captain
    2 Command Knight
    2 Exiled Force
    1 Morphing Jar

    Spells (16)

    1 Heavy Storm
    1 Pot of Avarice
    1 Premature Burial
    3 My Body as a Shield
    2 Double Summon
    1 Nobleman of Crossout
    1 Mystical Space Typhoon
    2 The Warrior Returning Alive
    2 Reinforcement of the Army
    1 The A. Forces
    1 Rush Recklessly

    Traps (5)

    1 Mirror Force
    1 Rivalry of Warlords
    1 Mask of Restrict
    1 Torrential Tribute
    1 Call of the Haunted


    Before you suggest adding a second Grandmaster, I'll tell you that getting even one was the hardest part of building this deck.

    The only fix I'm considering making right now is replacing Rush Recklessly with a second A. Forces. However, I have to get one.

    Suggestions?

  2. #2
    The destroyer of worlds Elite Trainer
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    Mystic_clown's Avatar
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    Default Re: TCG Deck: This Means War

    An interesting deck you've got there, though it may help if you put some more of the traps that benefit the six samurai in there. Here's a couple of cards I'd recomend.

    Breakthrough: You gotta love a card that allows mass direct attacks, even if your opponant still has monsters. combine this wiht A. Forces and a full field and you potentially have a one turn kill.

    Swiftstrike Armor: perfect for special summoning Six Samurai quickly, and since it counts as a special summon, no succumbing to the ever pesky trap hole.

    Shien's Castle of the Mist: for the simple fact that it weakens your opponant's monsters by 500 when they attack.

    Backs to the Wall: when in trouble, play this and gain your entire field back, also good to combine with Breakthrough and A. Forces.

    I'm confused as to why you have Morphing Jar in there. Marauding Captain, Command Knight and Exiled Force make sense, but Morphing Jar doesn't.
    I'm in your dimensions, screwing with your reality!


  3. #3
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    Default Re: TCG Deck: This Means War

    Quote Originally Posted by Mystic_clown View Post
    Breakthrough: You gotta love a card that allows mass direct attacks, even if your opponant still has monsters. combine this wiht A. Forces and a full field and you potentially have a one turn kill.
    Not a bad idea. I'll look at it.

    Swiftstrike Armor: perfect for special summoning Six Samurai quickly, and since it counts as a special summon, no succumbing to the ever pesky trap hole.
    This is one of the reasons I need Morphing Jar. Using This deck means the the cards in your hand get used quickly. The Morphing Jar is needed to get cards back when you run out.

    But this card is useful. I'll see.

    Shien's Castle of the Mist: for the simple fact that it weakens your opponant's monsters by 500 when they attack.
    Maybe. Everyone else who plays this sort of deck tells me not to bother with this card.


    Backs to the Wall: when in trouble, play this and gain your entire field back, also good to combine with Breakthrough and A. Forces.
    Already tried it. It always backfires on me. My opponent is certain to use a card to either prevent the final rush or send some damage back at me, and I lose.

    MC, your advice is sound, but if I want to add these cards, I have to take some out. Any suggestions?

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