*Note: English names and exact translations are most likely not what I came up with. These are merely approximations.*
*Note 2: To see pictures of the following cards, simply click here and replace the last three numbers at the end of the address with the number of card you want to see (don't forget: all the numbers start with 0, so the first one is 001 and the last is 080). Tons of thanks to Shriek and Spikes & Baron for the pictures and translations!*
One-Shot Booster
TDGS-JP001
Earth/Machine - Effect/1 star/ATK 0/DEF 0
If you have Normal Summoned a monster this turn, you can Special Summon this card from your hand. You can Release this card to destroy a monster your opponent controls if it battled a monster you control this turn.
Nitro Synchron
TDGS-JP002
Fire/Machine - Tuner/2 stars/ATK 300/DEF 100
When this card is sent to the Graveyard to Synchro Summon a "Nitro" Synchro monster, draw 1 card.
Bolt Hedgehog
TDGS-JP003
Earth/Beast - Effect/2 stars/ATK 800/DEF 800
While you control a face-up Tuner monster, you can Special Summon this card from your Graveyard. If this card was Special Summoned by its own effect, it is removed from play when it is removed from the field.
Des Gardna
TDGS-JP004
Dark/Warrior - Effect/4 stars/ATK 0/DEF 1900
When a face-up monster you control is selected as an attack target, you can make this card the attack target instead. When this card is destroyed by battle and sent to the Graveyard, target face-up monster your opponent controls loses 1000 ATK.
Shield Warrior
TDGS-JP005
Earth/Warrior - Effect/3 stars/ATK 800/DEF 1600
During damage calculation, you can remove this card in your Graveyard from play; if you do, monsters you control are not destroyed by battle.
Small Piece Golem
TDGS-JP006
Earth/Rock - Effect/3 stars/ATK 1100/DEF 0
If you control a face-up "Big Piece Golem" when you Summon this card, you can Special Summon 1 "Mid Piece Golem" from your Deck; its effect is negated.
Mid Piece Golem
TDGS-JP007
Earth/Rock - Effect/4 stars/ATK 1600/DEF 0
If you control a face-up "Big Piece Golem" when you Summon this card, you can Special Summon 1 "Small Piece Golem" from your Deck; its effect is negated.
Big Piece Golem
TDGS-JP008
Earth/Rock - Effect/5 stars/ATK 2100/DEF 0
While your opponent controls a monster(s) and you control no monsters, you can Normal Summon this card without Release.
Dark Sprocketor
Dark/Fiend - Tuner/1 star/ATK 400/DEF 0
When this card is sent to the Graveyard to Special Summon a DARK Synchro monster, destroy 1 face-up Spell or Trap Card on the field.
Dark Resonator
TDGS-JP010
Dark/Fiend - Tuner/3 stars/ATK 1300/DEF 300
Once per turn, this card is not destroyed by battle.
Double Protector
TDGS-JP011
Earth/Warrior - Effect/4 stars/ATK 700/DEF 1600
When this card is destroyed by battle and sent to the Graveyard, you can have 1 monster your opponent controls lose half its ATK until the End Phase.
Arrest Knight
TDGS-JP012
Earth/Warrior - Tuner/2 stars/ATK 700/DEF 900
Once per turn, you can change 1 face-up Attack Position monster your opponent controls to Defense Position.
Handcuff Dragon
TDGS-JP013
Wind/Dragon - Effect/5 stars/ATK 1800/DEF 1800
When this card is destroyed by battle and sent to the Graveyard, you can treat this card as an Equip Card and equip it to the monster that destroyed it. The equipped monster loses 1800 ATK. When it is destroyed and this card is sent to the Graveyard, you can Special Summon this card.
Montage Dragon
TDGS-JP014
Earth/Dragon - Effect/8 stars/ATK ?/DEF 0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from your hand by sending 3 other monsters from your hand to the Graveyard. This card's ATK is equal to the combined Levels of those monsters x 300.
Gogoroll
TDGS-JP015
Earth/Rock - Effect/3 stars/ATK 1350/DEF 1600
When this card battles a monster your opponent controls, flip that card face-down at the end of the Damage Step.
Mental Manipulator
TDGS-JP016
Light/Psychic - Tuner/1 star/ATK 100/DEF 200
You can pay 800 Life Points and Release 1 Psychic-Type monster to Special Summon 1 Level 4 or lower Psychic-Type monster from your Deck.
Cabalist
TDGS-JP017
Earth/Psychic - Effect/1 star/ATK 100/DEF 100
When this card is destroyed by battle and sent to the Graveyard, you can pay 800 Life Points to add 1 Psychic-Type monster from your Deck to your hand.
Clair Voyance
TDGS-JP018
Dark/Psychic - Tuner/2 stars/ATK 1200/DEF 400
When this card is selected as an attack target, you can pay 800 Life Points to negate that attack.
Mental Defender
TDGS-JP019
Light/Psychic - Effect/3 stars/ATK 0/DEF 2200
Pay 500 Life Points during your Standby Phase. Monsters with 2000 or less ATK, except Psychic-Type monsters, cannot attack.
Psychic Commander
TDGS-JP020
Earth/Psychic - Tuner/3 stars/ATK 1400/DEF 800
When a Psychic-Type monster you control battles a monster your opponent controls, you can pay any multiple of 100 Life Points (up to 500 Life Points) to have your opponent's battling monster lose that much ATK and DEF until the End Phase.
Psychic Warmonger
TDGS-JP021
Earth/Psychic - Effect/4 stars/ATK 1900/DEF 1200
You can pay 800 Life Points; if you do, target face-up Psychic-Type monster you control can attack twice during this turn's Battle Phase. If you activate this card's effect, it cannot attack this turn.
Telekinetic Attacker
TDGS-JP022
Earth/Psychic - Effect/4 stars/ATK 1700/DEF 700
When a Psychic-Type monster would be destroyed, you can pay 500 Life to destroy this card instead.
Distractor
TDGS-JP023
Earth/Psychic - Effect/4 stars/ATK 1600/DEF 400
You can pay 1000 Life Points to destroy 1 face-down Spell or Trap Card your opponent controls. During your End Phase, if you control no other Psychic-Type monsters, this card is destroyed.
Gladiator Beast Equitor
TDGS-JP024
Wind/Winged Beast - Effect/4 stars/ATK 1600/DEF 1200
When this card is Special Summoned by a "Gladiator Beast" monster's effect, add 1 "Gladiator Beast" monster from your Graveyard to your hand. When this card battles, you can return it to your Deck at the end of the Battle Phase to Special Summon 1 "Gladiator Beast" monster, other than "Gladiator Beast Equitor", from your Deck.
Lightsworn Priestess Janice
TDGS-JP025
Light/Spellcaster - Effect/4 stars/ATK 300/DEF 2100
During your End Phase, if a card(s) was sent to the Graveyard by a "Lightsworn" monster's effect, inflict 500 damage to your opponent and gain 500 Life Points.
Darc the Dark Charmer
TDGS-JP026
Dark/Spellcaster - Effect/3 stars/ATK 500/DEF 1500
FLIP: Select 1 DARK monster your opponent controls and gain control of it while this card remains face-up on the field.
Mecha Bunny
TDGS-JP027
Earth/Machine - Effect/2 stars/ATK 800/DEF 100
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Mecha Bunny" from your Deck in face-down Defense Position. When this card is flipped face-up, select 1 card on the field; its controller takes 500 damage.
Oystermeister
TDGS-JP028
Water/Fish - Effect/3 stars/ATK 1600/DEF 200
When this card is sent to the Graveyard other than by battle, Special Summon 1 "Oyster Token" (Water/Fish/1 star/ATK 0/DEF 0).
Twinbarrel Dragon
TDGS-JP029
Dark/Machine - Effect/4 stars/ATK 1700/DEF 200
When this card is Summoned, select 1 card your opponent controls and flip a coin twice; if both results are Heads, destroy that card.
Izanagi
TDGS-JP030
Wind/Fairy - Effect/6 stars/ATK 2200/DEF 1000
You can Special Summon this card from your hand by removing 1 Spirit monster in your hand from play. The effects of Spirit monsters you control that return themselves to their owners' hands during the End Phase are not activated.
Kunoichi Warrior
TDGS-JP031
Wind/Warrior - Effect/4 stars/ATK 1800/DEF 1000
When control of this card switches, this card's new controller discards 1 random card.
Pharaonic Incarnation
TDGS-JP032
Earth/Zombie - Effect/3 stars/ATK 400/DEF 600
When this card is sent to the Graveyard to Synchro Summon a Synchro monster, Special Summon 1 Level 4 or lower Zombie-Type monster from your Graveyard.
Dark Predator
TDGS-JP033
Dark/Fiend - Effect/4 stars/ATK 1600/DEF 400
This card gains the appropriate effect depending on the number of DARK monsters in your Graveyard:
- 1 or fewer: This card loses 400 ATK.
- 2, 3, or 4: This card gains 400 ATK.
- 5 or more: You can send this card to the Graveyard to destroy all face-down monsters your opponent controls.
Kinkabyo
TDGS-JP034
Dark/Beast - Spirit/1 star/ATK 400/DEF 200
This card cannot be Special Summoned. If this card is Normal Summoned or flipped face-up, it returns to its owner's hand during the End Phase. When this card is Normal Summoned or flipped face-up, Special Summon 1 Level 1 monster from your Graveyard; when this card is removed from the field, remove that monster from play.
Yamato no Kami
TDGS-JP035
Dark/Warrior - Spirit/6 stars/ATK 2200/DEF 1200
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from your hand by removing 1 Spirit monster in your Graveyard from play. If this card is Special Summoned, it returns to its owner's hand during the End Phase. When this card destroys a monster your opponent controls by battle, you can destroy 1 Spell or Trap Card your opponent controls.
Quiet Insect
TDGS-JP036
Earth/Insect - Effect/2 stars/ATK 300/DEF 700
You can send this card from your hand to the Graveyard to have 1 face-up monster on the field lose 1 Level until the End Phase.
Rowdy Insect
TDGS-JP037
Earth/Insect - Effect/2 stars/ATK 700/DEF 300
You can send this card from your hand to the Graveyard to have 1 face-up monster on the field gain 1 Level until the End Phase.
Multi-Piece Golem
TDGS-JP038
Earth/Rock - Fusion - Effect/7 stars/ATK 2600/DEF 1300
"Big Piece Golem" + "Mid Piece Golem"
If this card attacks or was attacked this turn, you can return it to the Extra Deck at the end of the Battle Phase; if you do, and all Fusion Material monsters used to Fusion Summon this card are in your Graveyard, you can Special Summon all of them.
Nitro Warrior
TDGS-JP039
Fire/Warrior - Synchro - Effect/7 stars/ATK 2800/DEF 1800
"Nitro Synchron" + 1 non-Tuner monster(s)
Once per turn, if you have activated a Spell Card this turn, you can this card gain 1000 ATK during damage calculation only. When this card destroys a monster your opponent controls by battle, you can change 1 face-up Defense Position monster your opponent controls to Attack Position, then this card attacks that monster.
Stardust Dragon
TDGS-JP040
Wind/Dragon - Synchro - Effect/8 stars/ATK 2500/DEF 2000
1 Tuner monster + 1 non-Tuner monster(s)
When a card effect is activated that would destroy a card(s) on the field, you can Release this card to negate that activation and destroy the card; if you do, you can Special Summon this card from your Graveyard during the End Phase.
Red Daemon's Dragon
TDGS-JP041
Dark/Dragon - Synchro - Effect/8 stars/ATK 3000/DEF 2000
1 Tuner monster + 1 non-Tuner monster(s)
When this card attacks a Defense Position monster your opponent controls, destroy all Defense Position monsters your opponent controls at the end of the Damage Step. During your End Phase, destroy all other monsters you control that did not declare an attack this turn.
Order Guardian
TDGS-JP042
Earth/Warrior - Synchro - Effect/6 stars/ATK 2800/DEF 2000
1 Tuner monster + 1 non-Tuner monster(s)
When this card destroys a monster by battle and sends it to the Graveyard, you can Special Summon it under your control in face-down Defense Position.
Magical Android
TDGS-JP043
Light/Psychic - Synchro - Effect/5 stars/ATK 2400/DEF 1700
1 Tuner monster + 1 non-Tuner monster(s)
During your End Phase, gain 600 Life Points for each Psychic-Type monster you control.
Mental Sphere Daemon
TDGS-JP044
Dark/Psychic - Synchro - Effect/8 stars/ATK 2700/DEF 2300
1 Tuner monster + 1 non-Tuner monster(s)
When this card destroys a monster your opponent controls by battle, gain Life Points equal to that monster's original ATK. When a Spell or Trap Card's effect targets a face-up Psychic-Type monster you control, you can pay 1000 Life Points to negate that effect and destroy the card.
Fighter's Spirit
TDGS-JP045
Equip Spell
The equipped monster gains 300 ATK for each monster your opponent controls. If the equipped monster would be destroyed by battle, this card is destroyed instead.
Domino Effect
TDGS-JP046
Continuous Spell
When a monster your opponent controls is destroyed by battle and sent to the Graveyard, you can send 1 monster you control to the Graveyard to destroy 1 monster your opponent controls.
Junk Attack
TDGS-JP047
Equip Spell
When the equipped monster destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to half that monster's ATK.
Easy Tuning
TDGS-JP048
Quick-Play Spell
Remove 1 Tuner monster in your Graveyard from play to have 1 face-up monster you control gain ATK equal to the removed monster's ATK.
Synchro Cancel
TDGS-JP049
Normal Spell
Return 1 Synchro monster you control to the Extra Deck. Special Summon 1 monster used for that monster's Synchro Summon from your Graveyard.
Light Frequency
TDGS-JP050
Normal Spell
Select 1 face-up Level 4 LIGHT monster you control. It is treated as a Tuner monster.
Psychic Surge
TDGS-JP051
Continuous Spell
When a Psychic-Type monster is Normal Summoned, you can pay 500 Life Points to have that monster gain 1 Level and 300 ATK.
Psychic Impulse
TDGS-JP052
Normal Spell
Activate by Releasing 1 Psychic-Type monster. Your opponent shuffles all cards in their hand into their Deck, then draws 3 cards.
Emergency Teleport
TDGS-JP053
Quick-Play Spell
Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck. During this turn's End Phase, it is removed from play.
Kusanagi Sword
TDGS-JP054
Equip Spell
Equip only to a Spirit monster. It inflicts Piercing damage. When it is removed from the field and this card is sent to the Graveyard as a result, add this card from your Graveyard to your hand.
Matagama Crystal
TDGS-JP055
Equip Spell
Equip only to a Spirit monster. When it destroys a monster your opponent controls by battle and sends it to the Graveyard, gain Life Points equal to that monster's original ATK. When the equipped monster is removed from the field and this card is sent to the Graveyard as a result, add this card from your Graveyard to your hand.
Yata Mirror
TDGS-JP056
Equip Spell
Equip only to a Spirit monster. Its effect that returns it to the owner's hand during the End Phase is not activated. If it would be destroyed by battle, this card is destroyed instead.
Gear City
TDGS-JP057
Field Spell
Players can Summon "Ancient Gear" monsters with 1 less Release. When this card is destroyed and sent to the Graveyard, you can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or Graveyard.
Summon Filter
TDGS-JP058
Continuous Spell
Players cannot Special Summon monsters with 1000 or less ATK.
Lightsworn Rapier
TDGS-JP059
Equip Spell
Equip only to a "Lightsworn" monster. It gains 700 ATK. When this card is sent from the Deck to the Graveyard, you can equip it to a "Lightsworn" monster.
Human Evolution
TDGS-JP060
Equip Spell
While you have fewer Life Points than your opponent, the equipped monster's original ATK is 2400. While you have more Life Points than your opponent, the equipped monster's original ATK is 1000.
Battery Recycle
TDGS-JP061
Normal Spell
Add 2 Thunder-Type monsters with 1500 or less ATK each from your Graveyard to your hand.
Book of Solar Eclipse
TDGS-JP062
Quick-Play Spell
Change all face-up monsters on the field to face-down Defense Position. During this turn's End Phase, flip all face-down Defense Position monsters face-up; then, your opponent draws 1 card for each of those monsters.
Equip Shot
TDGS-JP063
Normal Trap
Activate only during the Battle Phase. Select 1 Equip Card equipped to an Attack Position monster you control and 1 face-up Attack Position monster your opponent controls, and equip that Equip Card to that monster. Then, the monster originally equipped with the Equip Card battles the equipped monster.
Angelic Lift
TDGS-JP064
Continuous Trap
Activate by selecting 1 Level 2 or lower monster in your Graveyard. Special Summon that monster in face-up Attack Position. When this card is removed from the field, that monster is destroyed. When that monster is removed from the field, this card is destroyed.
Shield Block
TDGS-JP065
Normal Trap
Activate only during damage calculation during your opponent's turn. Battle Damage you take from this battle becomes 0. Draw 1 card.
Tragic Trigger
TDGS-JP066
Normal Trap
Activate only when a monster you control is targeted by a card effect that destroys 1 monster on the field. Select 1 appropriate monster your opponent controls and make it the target of that effect instead.
Stargate
TDGS-JP067
Continuous Trap
Put 1 Gate Counter on this card each time a monster your opponent controls battles. During your Standby Phase, you can send this card to the Graveyard to Special Summon 1 monster from your hand with equal or fewer Levels than the number of Gate Counters on this card.
Synchro Reflection
TDGS-JP068
Normal Trap
Activate only when a face-up Synchro monster you control is selected as an attack target. Negate that attack and destroy 1 monster your opponent controls.
Broken Blockade
TDGS-JP069
Normal Trap
Activate only when a Defense Position monster with more DEF than ATK is destroyed by battle. Special Summon 2 monsters with that name from your Deck in face-up Defense Position.
Psychic Charge
TDGS-JP070
Normal Trap
Select 3 Psychic-Type monsters in your Graveyard and shuffle them into your Deck. Then, draw 2 cards.
Psychic Healing
TDGS-JP071
Normal Trap
Gain 1000 Life Points for each face-up Psychic-Type monster you control.
Telekinetic Force
TDGS-JP072
Normal Trap
Activate only when a Psychic-Type monster you control is attacked by a monster your opponent controls and destroyed by that battle. Destroy the attacking monster and gain Life Points equal to its ATK.
Cranial Power
TDGS-JP073
Counter Trap
Activate only by Releasing 1 Psychic-Type monster when a Spell or Trap Card is activated or a monster is Normal or Special Summon. Negate that card's Summon or activation and effect, and destroy it.
Gladiator Beast's Chariot
TDGS-JP074
Counter Trap
Activate only when an Effect monster's effect is activated while you control a "Gladiator Beast" monster. Negate the activated effect and destroy that Effect monster.
Lightsworn Barrier
TDGS-JP075
Continuous Trap
When a "Lightsworn" monster you control is attacked, send 2 cards from the top of your Deck to the Graveyard to negate that attack.
Interception
TDGS-JP076
Counter Trap
Activate only when a monster is Advance Summoned. Gain control of that monster.
Judgment of Thunder
TDGS-JP077
Normal Trap
Activate only when a Thunder-Type monster is Summoned. Destroy 1 card your opponent controls.
Fishing Recharge
TDGS-JP078
Normal Trap
Release 1 Fish-Type monster to destroy 1 card on the field and draw 1 card.
Needle Worm's Lair
TDGS-JP079
Normal Trap
Send 5 cards from the top of your Deck to the Graveyard.
Overspeculation
TDGS-JP080
Normal Trap
Destroy all monsters on the field that have more ATK than their original ATK.