Trying a new style
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DRYK VS. GREEN LANTURN
And the crowd goes wild...
ARENA - CAVE CITY
DQ TIME - 1 WEEK
BANNED MOVES - NONE

VS
100 100|||100 100
Stun Spore ~ Energy Ball ~ Energy Ball ||| Dig Part 1 ~ Dig Part 2 ~ Double Team
AND THE BATTLE BEGINS!
I find myself flung into a nice... underground city? Well, apart from Ground based moves being somewhat risky, and floating lightbulbs which hijack the national grid, not much going on here. And we start of with DryK releasing Lyg, a Trapinch. Up against him is Green Lanturn, and Sage his Oddish. Although I'm partial to rosemary, there are no objections to the battle and we begin round 1!
Sage quickly spreads a yellowish powder around. Lyg uses common sense, and burrows his way under the ground. He tunnels a fair distance, and manages to hit a soft spot of dirt, causing his tunnel to cave in. The earth slightly damages Lyg, and Sage remains waiting.
Sage -0 HP / -5 EN ||| Lyg -2 HP / -3 EN
Lyg now tunnels up, and as he leaps from the ground, smashing into an unexpecting Sage. As Sage gets flipped back, he releases a ball of green energy, which strikes Lyg with intense power. Lyg gets knocked onto its back, and starts crying loudly. Energy ball hurt a lot!
Sage -16 HP / -7 EN ||| Lyg -15 HP / -4 EN
The good news is that you can always learn from pain. Lyg flips over and splits into many... Lygaments? All of a sudden Sage finds himself surronded. Not in the best of moods, he fires of another Energy ball, which flies straight through a clone and blows up a conveniently placed lightbulb. Lyg simply sniggers.
Sage -0 HP / -7 EN ||| Lyg -0 HP / -8 EN

VS
84 81|||83 85
-Lyg has 3 clones, and itself.
-Cave ins do 1 or 2 damage, increasing to 3 or 4 on super effective hits, and 5 or 6 on 4* effective hits.
-Dig takes 2 turns, so energy is halved and split between the 2.
-Damage Cap = 40
-On 0 EN, you are forced to idle for 2 turns, then regain 20 EN. If you reach 0 EN again, the energy regain goes to 10. On the third time, you are KO'ed.
-Should Toxic be used, damage starts on 2 then increases by 50% (Rounded up) each round. (2,3,5,8,12,18,27,41)
-DryK, sorry for delay, post your moves, OK! ^_^ (That rhymed!)