I'd replace Expload with wheezing or altaria. You need a hazer, if you face a dt kingdra yourself roar will be affected by the DT, haze always hits. you dont really need a dark attack.
Personality: Calm
Trait: Synchronize
Item: Lax Incense/Bright Powder (Does either one have a bigger accuracy decrease?)
Taunt
Psychic
Recover
Fire Punch
Taunt to stop early status inflicters/spikers/psuedo hazers early on, which will be easily done with 'zams humongous speed. Recover should let him last out being left against a pokémon that can only attack. Fire Punch to kill enemy spikers, seeing as how all the resistant spikers are unobtainable.
Personality: Bold
Trait: Natural Cure
Item: Leftovers
Aroma Therapy
Rest
Magical Leaf
Protect
Rest + Natural Cure = teh cool. Protect just to lower the amount of hits it's forced to take, as it doesn't last all that well. Mostly, this guy'll prolly just run in, Aroma Therapy, Rest if he can chance it, and run back out.
[color=sandy brown]
Personality: Adamant
Trait: Sturdy
Item: Leftovers
Earthquake
Rapid Spin
Roar
Body Slam[/color]
The anti-spiking psuedo-hazer of DOOM! *ominous organ music*
Personality: Modest
Trait: Swift Swim
Item: Chesto Berry
Double Team
Surf
Ice Beam
Rest
Good ol' double, minty-resting Kingy.
Personality: Brave
Trait: Guts
Item: Chesto Berry
Revenge
Rock Slide
Earthquake
Rest
Revenge is the far superior move. When used in the same move that the user takes damage in, it's bp is doubled. Machamp is slow as molasses, and the Brave trait sends that speed even further into the hole, ensuring that he ain't out-running crap. So anytime the opponent attacks, and I attack, I absolutely slam with a 180 bp fighting move, from Machamp no less. That's some serious punishment. Chesto Rest to shake off the damage that he'll have to take to be efficient.
Personality: Hardy
Trait: Soundproof
Item: Leftovers
Rest
Shadow Ball
Sleep Talk
Shockwave
This guy is basically here to pick up most of the moves I needed and had no where else to put.
Weaknesses:
Ghost
Dark
Bug
Fire
Psychic x2
Ice x2
Flying x2
Grass
Water
Dragon
Fighting
Immunities:
Ghost
Electric
Resistances:
Psychic
Fighting x2
Water x3
Electric
Poison
Grass x2
Rock x2
Fire x2
Steel
Bug
Dark
I'd replace Expload with wheezing or altaria. You need a hazer, if you face a dt kingdra yourself roar will be affected by the DT, haze always hits. you dont really need a dark attack.
ok here we go...
kazam... yeah good set,better put into speed for other starting kazams... and then goes his staying power, good luck if you plan on using it in the rsbot, you can use the obtainables anyways, decent standardy set, not bad... but in 2v2 f33r...
or truant the right one, and not so many people are starting with spikers anywhos... not much anymore its all abuot the ninetails, lol
roselia... yeah good luck, with roselia the only time youll be able to help out your team is after someones died, cause it wouldnt sruvive ging in and taking a hit, then aromatherapy, ore like hit... protect... hit... aromatherapy... protect, and hope that you dont die before you can aromatherapy, go with vileplume for obvious reasons... roselia is like a rose... if you dont take perfect care of it it will shrivle up and die
donphan... meh standard... your putting too much stock into the 3ft elephant anywhos, lol... hes good but... *organ music fades away* rest wouldnt hurt...
kingdra... you might wanna stay away from this until the metagame has changed cause right now it wouldnt work too well IMO, *whips out both hazers* f33r, but standard enough...
machamp... yeah we know revenge>cross chop in most scenarios, standard...
exploud... hmph... i discourage shockwave but you need an electric attack so i still discourage it,standard ol' sleeptalker
overall, you posted the same team a bit ago, no one rated it cause it quite standard... although its nice to see someone using champ and kazam again... oh well, i said, its very standard mostly id just switch roselia for vileplume... and you also have no status affects whatsoever directly on your team...but, heh...