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Thread: Discothéque versus Meh (Ref: A dood *gasp*)

  1. #1
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    Default Discothéque versus Meh (Ref: A dood *gasp*)

    Rawr

    2 vs 2 (Out at the same time)
    Me send out first
    You attack first
    Arena: In a graveyard from Sunnydale *giggles madly* Every seven rounds, a vampire runs around the arena, snarling and if he bites one of the Pocket Monsters, they are stunned for the rest of that round. 50% of that. Buffy will be there to beat up the vampire so it's unlikely the vampire will bite with Buffy around. At the end of every round, Spike comes along for Amanda and I to glomp xDDD
    Ref: A dood
    DQ: .. two days?

    Now then... I'm going to send out Evylan (female Charizard) and Willow (male Chikorita)

    *pokes Amanda* Ph33r teh arena ^-^

  2. #2
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    Default Discothéque versus Meh (Ref: Hexae)

    I'll ref this one if nobody minds. ^_^ Sounds fun.. my first two versus two at once.

  3. #3
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    Default Discothéque versus Meh (Ref: Hexae)

    Originally posted by Hexae
    I'll ref this one if nobody minds. ^_^ Sounds fun.. my first two versus two at once.
    Go ahead and ref Hexae ^.^

    Also, if you get confused about the Buffy the Vampire Slayer arena, you can ask me or Amanda

    *hums and waits for Amanda*

  4. #4
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    Default Discothéque versus Meh (Ref: Hexae)

    Erm.. Cyrus.. this is a challenge to Discothéque.. not an open challenge. Maybe sometime later you can battle me ^.^

  5. #5
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    Default Discothéque versus Meh (Ref: Hexae)

    I have no objection, Hexae. ^_^

    Also, Rachel, could we agree on no Attract, Substitute and Rest?
    ~
    Where's Spike?!? =3 I wanna glomp Spike! Spikeh~~

    *ahem*

    For this battle, I shall use Disharmony [Dragonair, Male] and my Banshee [Houndoom, Female]!

    Disharmony

    Evylan will most likely go for the skies, so attempt to nail her with a Thunder Wave to halt her movements as greatly as you can. Now, keep the Charizard on her feet (or, well, wings. Whatever.) and create mirror images of yourself by performing a Double Team! However, if she is attempting to attack your ally, blast her with a Thunderbolt to break off her thought. Direct a Thunderbolt towards her to finish off your actions. However, if she used Double Team, Swift.

    Banshee

    Focus on little Willow and Roar furiously at the little grass type, and while he's shaking from the trembling soundwaves, leap over and grab the leaf ontop of his head with your fangs. Crunch onto it, then slam him into one of the headstones. While he's attempting to recover, blow a Flamethrower over him.

    Disharmony
    Thunder Wave [Evylan] | Double Team / Thunderbolt [Evylan] | Thunderbolt / Swift [Evylan]

    Banshee
    Roar [Direct sound towards Willow] | Crunch [Grab Willow's leaf and slam him into a headstone] | Flamethrower [Willow]

  6. #6
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    Default Discothéque versus Meh (Ref: Hexae)

    Spike will be at the end of the first round for us. Be patient.

    Evylan

    Seems like Disharmony wants you dead. Don't worry about it. Begin by putting up a Protect against the Thunder Wave. Paralyze is so evil. Use an Earthquake. The highly violent waves in the ground should destroy most or all the clones plus damage both Disharmony and Banshee. Finish off by Flying as high and fast into the sky before he can use Thunderbolt

    Protect {avoid Thunder Wave} ~ Earthquake {both} ~ Fly {avoid Thunderbolt}

    Willow

    Try your best to release a Sweet Scent at Banshee before she can roar at you. She'll probably be at peace so maybe she won't feel like roaring. If not, hey, at least she's kinda dazed. She'll be rushing towards you with her ivory fangs ready for a deadly Crunch. Ancient Power the wolfie. Hopefully, Evylan's Earthquake will cause Banshee to kinda stop while the ground is shaking furiously below. Finish off by using Swords Dance to spin arond and avoid Banshee's harsh flames.

    Sweet Scent {Banshee.. maybe Disharmony if he can} ~ Ancient Power {Banshee} ~ Swords Dance {avoid flamethrower}

  7. #7
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    Default Discothéque versus Meh (Ref: Hexae)

    Round 1
    DarkPrincess vs. Discotheque
    Evylan [f] Charizard and Willow [m] Chikorita vs. Disharmony [m] Dragonair and Banshee [f] Houndoom


    Today’s match will reside in the realms of a television program, Buffy the Vampire Slayer in fact. The arena is a creepy graveyard with headstones, vampires, and Buffy to boot! Lest of course we forget Spike.. Oh.. there he is now, heading off into the shadows to appear at the end of the round.. *is trampled by two crazy trainers trying to catch him* Ah.. eheh.. er.. um.. anyways, uh.. what? *a Stantler appears out of a pokeball*

    Alchemy : Clearly Manda is suffering some brain damage at the moment.. it must be the coffee. I’ll be your ref for this battle.. so begin!


    DarkPrincess to Evylan : Protect, Earthquake, Fly
    Evylan: 100% fresh
    Fatigue Meter: 100

    DarkPrincess to Willow : Sweet Scent, Ancientpower, Swords Dance
    Willow: 100% fresh
    Fatigue Meter: 100


    Discotheque to Disharmony : Thunderwave, Double Team/Thunderbolt, Thunderbolt/Swift
    Disharmony: 100% fresh
    Fatigue Meter: 100

    Discotheque to Banshee : Roar, Crunch, Flamethrower
    Banshee: 100% fresh
    Fatigue Meter: 100

    Four battlers appear in a small area of the graveyard unoccupied by gravestones, ambitions sharp and wits ready for the oncoming clash. There is no apparent winner in the category of visual toughness, both trainers seem as riled up for the match as any. The fighters are selected with slight thought, in the species of Charizard, Chikorita, Houndoom, and Dragonair. Carbuncular hovering raises the serpent-like monster for a moment and he glows, before gently floating back down to earth serenely. Evylan growls and beats her wings at the Dragonair’s boast of thoughness, then shows her teeth and tosses her head back and forth. Willow and Banshee face off rather agressively, the small grass type seeming not to notice the sheer size and type advantage that the Houndoom holds over him. Banshee smiles wickedly and snorts a small flame from his maw, watching the Chikorita lean backwards to avoid the minimal heat.

    Disharmony begins this battle by calling out her specie’s name harshly, sending a handful of jagged sparks from her carbuncle that spiral erratically as they rush toward the Charizard. They crackle and fizz, beginning to close in on the reptile and hover over her, but Evylan is prepared. She growls and closes her eyes, quite pleased as a transparent sphere incases her form and reflects the electrical surges harmlessly off. The waves shimmer and fade away, their purpose extinguished by the well placed shield. Amanda’s serpent responds to this rebuttal with fury, coiling up and arching his neck downwards. His orbs shimmer with a bright light, and four ghostly dragons emerge from the glow as his Double Team takes effect. The translucent spectres grow depth and become real, or as real as images can be, and scatter around Disharmony. Then Evylan smiles, focusing her energy on creating a violent seismic disturbance as her orders stated. The ground begins to rumble and shake, a few spider webs are torn from their perches as multiple headstones crack and shatter in half from the quake. All energy sources connected to the clones images are jarred, and with silent whisps of smoke the quadruple decoys fade into the nothingness from which they originated, leaving Disharmony a lone warrior once again. Disharmony cries out in pain as rock juts out of the ground and leaves a bleeding gash on her belly, but twenty feet away it seems as if both Willow and Banshee are also suffering from the Earthquake. Willow managed to avoid most of the tremors, but Houndoom seems to be slightly shaken.

    Disharmony suddenly shudders and closes his eyes, almost as if he is suffering great pain, but a rage of thunderbolts suddenly shoots from his tail orb and he opens his eyes, perfectly fine. He smiles and watches the lightning course towards Evylan, but within a split second she lurches into the air heavily. The Charizard pants from such a quick lift-off, but her fatigue soon levels off and enables the fire type to work her way into the skies. The majority of thunder crackles harmlessly at Evylan’s tail, but a rogue bolt nicks it and she can feel the muscles start to seize up as she flies, and her aerial steering seems impaired.

    A good bit away, a battle of its own is starting to form as Banshee faces the tiny Willow. The Chikorita doesn’t seem at all nervous, until the great demon hound unleashes a terrifying roar and bares her teeth at the small grass pokemon. Willow squeals and a few spurts of scented pollen drift from his leaf in utter fear. This seems to be slightly beneficial, however, as Banshee pauses and casually smells the air around her as if it intrigues her in some way. The scarce spores quickly fade away, though, and Willow once again meets the angry Houndoom in all her glory. He smiles and his eyes glow white, telekinetically moving the broken chunks of stone from the gravestone and hurling them at Banshee. She yelps and charges at the Chikorita, nimbly dodging some of the rocks but getting nailed in the face by a particularly large fragment as she closes in on Willow. The tip of Banshee’s left horn suddenly chips off, and she howls in pain, lunging at the Chikorita. (It’ll grow back. ^^) She pivots her head and grasps the plant’s tender leaf, whipping it to the side and sending Willow careening into a pile of stony rubble. He winces and begins to spin his leaf like a helicopter propellor, suddenly shrouding himself in a translucent blanket as he spins. Banshee snarls and unleashes a volley of flame, but it reflects from Willow harmlessly.

    Spike appears in the arena, and is glomped by both trainers.

    Evylan: 95% tail slightly paralyzed, in the air
    Fatigue Meter: 90

    Willow: 80% enhanched chi, leaf is causing pain
    Fatigue Meter: 90


    Disharmony: 87% angry at Evylan, belly is bleeding
    Fatigue Meter: 90

    Banshee: 85% horn in extreme pain
    Fatigue Meter: 90

    Arena Notes : Vampires to come in Round 7.

  8. #8
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    Default Discothéque versus Meh (Ref: Hexae)

    Willow

    Begin by using your Vine Whip to wrap lightly around Amber's body and get up on her back. She'll take care of any attempts to attack you while you're vulernable. Once you are up there, keep aiming Ancient Power at Banshee. If you fall off Amber or fail to get on her back, use Body Slam at everyone who comes near you.

    Vine Whip {wrap around Amber so she doesn't fall and get on her back} ~ Ancient Power {Banshee}/Body Slam {nearest Pokémon} ~ Ancient Power {Banshee}/Body Slam {nearest Pokémon}

    Amber

    Willow is going to hitch a ride on your back so don't be alarmed if he suddenly wraps his vines around you. While he is climbing up, it'll be your job to protect him from harm. Use Rock Slide to toss rocks at both Disharmony and Banshee before they can attack. Next, aim a bunch of Dragonbreath at Disharmony. If he uses an arrow that manages to get you out of the air, use Earthquake repeatly.

    Rock Slide {Disharmony and Banshee while Willow is getting on her back} ~ Dragonbreath {Disharmony}/Earthquake {Disharmony and Banshee}

    EDIT: I renamed my Charizard, Evylan to Amber

  9. #9
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    Default Discothéque versus Meh (Ref: Hexae)

    We can do this.

    Disharmony

    Start off with what possibly could help you the most. Since the waves cover the entire arena, everyone should beware - Somnambulist those opponents of ours. They'll now be taken over by your dangerous spell, so take advantage of this all, and due to the fact Willow is riding on Amber (or perhaps they've now tumbled into a pile together) strike them with your Thunder Wave. Now spray a Toxic over them.

    Banshee

    First things first. Protect yourself from your partner's signature move, since the waves cover the arena. Now that you're safe from all of that, unleash your own special move upon this arena - cause Beautiful Devastation. Since Disharmony always hovers in the air, he'll be fine. Finish it off by striking your two foes with a Sludge Bomb attack.

    Disharmony
    Somnambulist | Thunder Wave [Hopefully both. If spread apart, Evylan.] | Toxic [Hopefully both. If spread apart, Evylan]

    Banshee
    Protect | Beautiful Devastation | Sludge Bomb [Hopefully both. If spread apart, Evylan]

    ~

    Houndoom [F]
    Nickname: Banshee
    Signature Move: Beautiful Devastation
    Destruction. A common thing within the world, which can easily rip anything into a barren wasteland. This of course includes with Banshee's power, which everything becomes twisted at her will.

    Somehow focusing on every solid, and perhaps even liquid element within the arena, she replaces these with three things - fire, darkness and poison. Within the arena, any sort of object becomes one certain thing.

    Rocks become scorching clusters of fire and the shrubs and greenery become aflame, and the ground becomes a swirling mass of darkness. Water nearby somehow morphs to deadly toxin. Due to the fact Banshee called upon this destruction with her dark powers, it doesn't hurt her at all, and causes quite a bit of trouble on the opponent. Inside of the arena, the attack only effects what scenery is exactly there.

    Every round, the swirling vortex of darkness that, during this attack, is the ground takes away 2% health for the three rounds. Damage varies if the foe touches any of the flames or poison. Though, dark types are immune to the damage done by the darkness of the ground, fire types are immune to the flames and poison types are immune to the toxin.

    After three rounds, the scenery is back to normal, as if nothing had happened. This attack may only be used once, due to the many mutations of natural things during the process of it.

    Type: Dark | Damage: 2% every round from the darkness, the rest varies | Accuracy: 85% | Effects: The arena becomes a mixture of flames, darkness and toxin depending on what is in the arena. The attack only affects rocks, grass, water and ground in the arena.

    Dragonair [M]
    Nickname: Disharmony
    Signature Move: Somnambulist [Sleepwalker]
    Staying completely motionless and silent, Disharmony's eyes seemed to become clear and empty, yet hypnotic in some way. The opponent, however, does not have to look towards his eyes to be put under a spell. What seems to be supersonic, invisible waves cover the air, altering the targetted foe's state of mind to lull them into sleep. And although they are sleeping, they act as if they were awake, able to move yet not aware of what's around them.

    While under the spell, they do something random every action.

    For damaging moves:
    [Not Attack] For one action, the opponent sits still and doesn't do anything. (15% Chance)
    [Wander Around] Instead of attacking, the foe harmlessly walks about. (30% Chance)
    [Somehow Attack Themselves] Somehow directing what ever move they were commanded to use, they turn it on themselves. (10% Chance)
    [Attack The Arena] Instead of attacking Disharmony, they begin to attack the arena, perhaps permanetly mutating it in some way. (20% Chance)
    [Attack Disharmony] They use whatever attack they were told to use on Disharmony, despite what the commands for the attack were. (25% Chance)

    For non-damaging moves:
    [Not Attack] For one action, the opponent sits still and doesn't do anything. (15% Chance)
    [Wander Around] Instead of attacking, the foe harmlessly walks about. (40% Chance)
    [Confuse Themselves] Not being fully aware of what to do, the foe becomes throughly confused until they can think clearly. (5% Chance)
    [Succesfully Perform The Move] The opponent manages to understand commands and uses the move they were told. (40% Chance)

    The effects of this attack only lasts for two rounds, and once the move is used for the first time, a five round gap is needed to perform it again. This move has a limit of two usings per battle.

    Type: Psychic | Damage: none | Accuracy: 90% | Effects: see above

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