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Thread: Wolfsong Vs. Mikachu Yukitatsu 4-4 Ref: Oslo.

  1. #41
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    Default Re: Wolfsong Vs. Mikachu Yukitatsu 4-4 Ref: Oslo.

    Heviva, Protect yourself from the possible flying objects.
    Hey, interesting. Just wait for Ivy to obtain the random Hidden Power and Double Team meantime.
    Let's do some damage then. Use X-Scissor.

  2. #42
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    Default Re: Wolfsong Vs. Mikachu Yukitatsu 4-4 Ref: Oslo.

    TEAM WOLFSONG
    versus
    TEAM MIKACHU

    Location: Wolf’s Paw
    Rules: Rest, Attract, Perish Song and Destiny Bond are banned
    Abilities: Active
    DQ Time: One week



    ‡ Pre-Round ‡

    ‡ Round 12 ‡

    Mikachu returns poor, deafeated Jake to his Pokeball and calls an armoured bird to the field. The Skarmory immediately takes flight, circling Ivy. Ivy lashes out with a sudden Twister that gradually approaches Heviva. However, though the move is a relatively weak one and Heviva resists it, he nonetheless throws up a Protect which completely renders the move ineffective.

    Ivy: <-2 EP>
    Heviva: <-8 EP>

    Ivy suddenly releases a bout of Hidden Power from some secret reserve deep within her. However, as the sparkling purple energy whizzes toward him, Heviva does a midair spin. Suddenly, three clones materialize out of nothing. The Hidden Power merely whizzes harmlessly through one another, leaving the real Heviva entirely untouched.

    Ivy: <-5 EP>
    Heviva: <-4 EP; 2 clones>

    Heviva suddenly swoops in close and raises her steely wings in an X-formation. She then lashes out at the Snivy, causing her to stumble backward. Though the move is super-effective, Ivy's Defence manages to make up for that a little. Now, which one of those birds was the one that actually delivered the attack? Unsure, Ivy strikes one at random with a series of physical blows and strikes. Unfortunately for the Grass Snake Pokemon, the attack once again eats nothing but clone.

    Suddenly, a sparkling green corona surrounds Ivy as her ability activates.

    Ivy: <-10 HP; -5 EP>
    Heviva: <-6 EP; 1 clone>



    ‡ Post-Round ‡



    Notes:

    > TEAM MIKACHU to command next

  3. #43
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    Default Re: Wolfsong Vs. Mikachu Yukitatsu 4-4 Ref: Oslo.

    Start this round with Sky Drop.
    Then Air Slash.
    End this with X-Scissor!

  4. #44
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    Default Re: Wolfsong Vs. Mikachu Yukitatsu 4-4 Ref: Oslo.

    Ivy start with Magical leaf. Follow that up with mirror coat and finish with leech seed
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  5. #45
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    Default Re: Wolfsong Vs. Mikachu Yukitatsu 4-4 Ref: Oslo.

    TEAM WOLFSONG
    versus
    TEAM MIKACHU

    Location: Wolf’s Paw
    Rules: Rest, Attract, Perish Song and Destiny Bond are banned
    Abilities: Active
    DQ Time: One week




    ‡ Round 13 ‡

    As the thirteenth round begins, Heviva swoops down alongside heisclone toward Ivy. He snatches up the Snivy in her mighty talons and starts flying skyward. He soars toward the small rock formation just north of the toe-shaped pond. Ivy struggles, trying to use Magical Leaf (or, better yet, break free), but after she reaches a high enough altitude she simply stops. Yeah, best not get dropped from this height…

    Ivy: <Can’t move!>
    Heviva: <1 clone>

    Then, of course, the exact last thing Ivy wants to happen does happen. Heviva simply lets go, causing Ivy to tumble downward and land hard on the rocks below. Ouch! Grimacing, Ivy pulls herself and makes sure she has a good footing before a pink glow surrounds her. However, given the circumstances, the move does nothing. Heviva starts giggling.

    Ivy: <-9 HP; -7 EP>
    Heviva: <-4 EP; 1 clone>

    Smirking, Heviva swoops down closer to the ground and kicks up a mighty windstorm. The storm suddenly kicks up sharpened blades of air which whip toward Ivy, slicing up the Grass-type nicely. She responds by spitting out a tiny seedling, but it merely passes through the final Skarmory clone on the field, eradicating it entirely.

    Ivy: <-14 HP; -4 EP>
    Heviva: <-6 EP; 0 clones>



    ‡ Post-Round ‡



    Notes:

    > Because Sky Drop takes two actions to execute, it, er, kind of screwed around with both of your strategies
    > TEAM WOLFSONG to command next

  6. #46
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    Default Re: Wolfsong Vs. Mikachu Yukitatsu 4-4 Ref: Oslo.

    Ivy, you've done great. Now give it your best leaf storm. Then wring out and finish with leaf blade.
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  7. #47
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    Default Re: Wolfsong Vs. Mikachu Yukitatsu 4-4 Ref: Oslo.

    Hehe, Gen V move Sky Drop. Never used it, didn't know it'd take 2 actions. Or notice.

    Anyway, Heviva, Fly up high now!
    End this turn with Air Slash!

  8. #48
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    Default Re: Wolfsong Vs. Mikachu Yukitatsu 4-4 Ref: Oslo.

    TEAM WOLFSONG
    versus
    TEAM MIKACHU

    Location: Wolf’s Paw
    Rules: Rest, Attract, Perish Song and Destiny Bond are banned
    Abilities: Active
    DQ Time: One week




    ‡ Round 14 ‡

    Ivy frowns. Well, that round could have gone better. She begins to charge up a powerful Leaf Storm to bring down this flying tin can once and for all, but Heviva shoots off into the sky with impeccable timing. Ivy releases the attack, but the leaves merely dance around toward nothing, leaving the airborne Skarmory entirely unscathed. Ivy rolls her eyes.

    Ivy: <-11 EP>
    Heviva: <Whee...>

    Gracefully, Heviva transitions from flight to downward descent. Plummeting with the speed and precision of a steel bullet, Heviva launches his body right into Ivy, causing her to tumble into a large boulder. Ouch.

    Yeah, she's done.

    Ivy: <-7 HP>
    Heviva: <-7 EP>



    ‡ Post-Round ‡



    Notes:

    > TEAM WOLFSONG to release next
    > TEAM MIKACHU to command next

  9. #49
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    Default Re: Wolfsong Vs. Mikachu Yukitatsu 4-4 Ref: Oslo.

    Yelina Salas my Female Lampent with the Flame Body Ability.
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  10. #50
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    Default Re: Wolfsong Vs. Mikachu Yukitatsu 4-4 Ref: Oslo.

    Heviva, Flash! Don't let Flame Body touch you!
    Next, use Rock Slide.
    Finish with Night Slash.

  11. #51
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    Default Re: Wolfsong Vs. Mikachu Yukitatsu 4-4 Ref: Oslo.

    Yelina, start out with a taunt. Follow that up with confuse ray and finish with flame charge.
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  12. #52
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    Default Re: Wolfsong Vs. Mikachu Yukitatsu 4-4 Ref: Oslo.

    TEAM WOLFSONG
    versus
    TEAM MIKACHU

    Location: Wolf’s Paw
    Rules: Rest, Attract, Perish Song and Destiny Bond are banned
    Abilities: Active
    DQ Time: One week




    ‡ Round 15 ‡

    With Ivy taken out of the match, Wolfsong must send out a replacement Pokemon and promptly does so. She summons a hovering candelabra into the fray. Right off the bat, Heviva does his best to throw off his opponent’s vision by letting off a blinding Flash. Yelina drifts errantly before pulling herself together for a quick Taunt, informing Heviva that he looks like the hellish spawn of Woody Woodpecker and a can opener. Heviva quickly enters a blind rage.

    Yelina Salas: <-4 EP; -1 Acc>
    Heviva: <-2 EP; Tnt>

    Heviva then summons a veritable waterfall of rocks to come tumbling down upon Yelina, damaging her nicely. She wiggles free and tries to respond with an attack of her own, but finds herself too momentarily dazed to succeed.

    Yelina Salas: <-14 HP; Fln>
    Heviva: <-7 EP>

    Heviva gets physical with a sudden Night Slash, tearing into Yelina with claws infused with darkness. Fortunately, the Skarmory avoids a Burn… but leaves himself open for a sudden flaming tackle. The Flame Charge not only knocks Heviva back quite a bit, but improves Yelina’s Speed as well.

    Yelina Salas: <-11 HP; -3 EP; +1 Spd>
    Heviva: <-10 HP; -5 EP>



    ‡ Post-Round ‡



    Notes:

    > Heviva will remain Taunted for three more actions
    > TEAM WOLFSONG to command next
    Last edited by Oslo; 18th June 2011 at 11:44 AM.

  13. #53
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    Default Re: Wolfsong Vs. Mikachu Yukitatsu 4-4 Ref: Oslo.

    Yelina, start with confuse ray. Follow that up with pain split. Finally finish with heat wave.
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  14. #54
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    Default Re: Wolfsong Vs. Mikachu Yukitatsu 4-4 Ref: Oslo.

    Taunted, eh? Just attack then. Fly up high if you can!
    Finish with Night Slash.

  15. #55
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    Default Re: Wolfsong Vs. Mikachu Yukitatsu 4-4 Ref: Oslo.

    TEAM WOLFSONG
    versus
    TEAM MIKACHU

    Location: Wolf’s Paw
    Rules: Rest, Attract, Perish Song and Destiny Bond are banned
    Abilities: Active
    DQ Time: One week




    ‡ Round 16 ‡

    The next round kicks off as Yelina puts her newfound Speed to the test. As Heviva spreads her wings to shoot up into the sky, Yelina fires off a pulsating Confuse Ray. The bright light toys with Heviva’s mind, addling the Skarmory’s brain more than a bit. Nonetheless, he manages to attain flight… but for how long?

    Yelina Salas: <-4 EP>
    Heviva: <Con>

    Yelina watches as Heviva hits a thermal and, rather than riding it flawlessly, he wobbles uncontrollably. While Heviva busies himself with trying to stay airborne, Yelina attempts to forge a mental bond. Alas, she misjudges the distance between the two fighters and fails to effectively perform the Pain Split. However, things aren’t looking so pretty for Heviva, either. His attempt at swooping down toward Yelina goes entirely awry and he instead nosedives straight into a bed of jagged rocks. Well, you know, at least you tried!

    Yelina Salas: <-10 EP>
    Heviva: <-3 HP from Con>

    Yelina changes things up by going for a blistering Heat Wave, all but melting the poor Skarmory. Nonetheless, he overcomes his Confusion long enough to lash out with a mighty Night Slash—but it promptly backfires. As his talons rack across the face of the wily Lampent, the heat of her Flame Body proves to be too much and Heviva acquires a nasty Burn in the process.

    Yelina Salas: <-11 HP; -8 EP>
    Heviva: <-17 HP; -5 EP; Brn>

    Heviva’s new Burn promptly starts sizzling away <-3 HP>.



    ‡ Post-Round ‡



    Notes:

    > TEAM MIKACHU to command next
    Last edited by Oslo; 19th June 2011 at 06:02 AM.

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    Default Re: Wolfsong Vs. Mikachu Yukitatsu 4-4 Ref: Oslo.

    Start this turn with Metal Sound.
    Following that, Night Slash.
    Finish with Rock Slide.

  17. #57
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    Default Re: Wolfsong Vs. Mikachu Yukitatsu 4-4 Ref: Oslo.

    Yelina, start with heat wave. Follow that up with flame charge and finish with flamethrower
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  18. #58
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    Default Re: Wolfsong Vs. Mikachu Yukitatsu 4-4 Ref: Oslo.

    TEAM WOLFSONG
    versus
    TEAM MIKACHU

    Location: Wolf’s Paw
    Rules: Rest, Attract, Perish Song and Destiny Bond are banned
    Abilities: Active
    DQ Time: One week




    ‡ Round 17 ‡

    As the next round begins, Heviva gives his head a shake and manages to overcome his Confusion. However, Yelina decides to end Heviva’s celebration before it begins as she sears the Skarmory brutally with a powerful Heat Wave. Heviva opens her mouth and starts shrieking at the top of her lungs. The noise created by that crazy bird evokes metal scratching against metal and causes Yelina’s Special Defence to take a dip or two.

    Yelina Salas: <-8 HP; -2 SpD>
    Heviva: <-17 HP; -4 EP>

    Yelina once again performing a flaming tackle attack, knocking Heviva out of the air and onto a bed of pointed rocks. Rather than reattaining flight, the Skarmory merely hops deftly from one boulder to the next as he approaches Yelina. Once he’s in range, he lashes out with a mighty Night Slash and Yelina is the one who now must slam against the rocks below.

    Yelina Salas: <-11 HP; -3 EP; +1 Spd>
    Heviva: <-10 HP; -5 EP>

    At this point, Yelina runs into a spot of bad luck. She spews out a Flamethrower, but the fiery attack goes wide and ends up heating a cracked boulder instead. Heviva smirks and commands a sudden swell of rocks to tumble down upon Yelina, dealing impressive damage.

    Yelina Salas: <-14 HP; -8 EP>
    Heviva: <-7 EP>

    Heviva’s Burn continues to do what it does best <-3 HP>.



    ‡ Post-Round ‡



    Notes:

    > TEAM WOLFSONG to command next

  19. #59
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    Default Re: Wolfsong Vs. Mikachu Yukitatsu 4-4 Ref: Oslo.

    Sorry been a crazy week at work. Start with telekinesis. Follow that up with heat wave and finish with flamethrower.
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  20. #60
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    Default Re: Wolfsong Vs. Mikachu Yukitatsu 4-4 Ref: Oslo.

    Rock Slide on Yelina.
    Then Protect yourself from the coming powerful Heat Wave.
    Finish with Night Slash.

  21. #61
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    Default Re: Wolfsong Vs. Mikachu Yukitatsu 4-4 Ref: Oslo.

    TEAM WOLFSONG
    versus
    TEAM MIKACHU

    Location: Wolf’s Paw
    Rules: Rest, Attract, Perish Song and Destiny Bond are banned
    Abilities: Active
    DQ Time: One week




    ‡ Round 18 ‡

    Irked with the idea of even more of her moves missing, Yelina uses some hereto unseen Telekinetic prowess to keep Heviva stationary in the air, squirming like a bug fixed upon a pin. However, Heviva is still able to command another onslaught of rocks to slam downward from the heavens. They pile themselves upon the weary Lampent, dealing impressive damage.

    Yelina Salas: <-14 HP; -4 EP>
    Heviva: <-7 EP; Tel>

    Now that she has Heviva right where she wants him, Yelina sprays a super-hot wave of heat at the Skarmory. However, Heviva throws up a silvery energy shield, Protecting herself from harm.

    Yelina Salas: <-8 EP>
    Heviva: <-8 EP>

    Yelina keeps up the offensive strike with a second Fire-type attack, swathing Heviva with an orange blanket of flames. However, hovering awkwardly in the air, Heviva still manages to bob forth and lash out at Yelina with another Dark-type energy strike.

    Yelina Salas: <-11 HP; -8 EP>
    Heviva: <-17 HP; -4 EP>

    Heviva loses a little more health as her Burn continues to flare up <-3 HP>.



    ‡ Post-Round ‡



    Notes:

    > Heviva will remain under the effects of Telekinesis for two more rounds
    > TEAM MIKACHU to command next

  22. #62
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    Default Re: Wolfsong Vs. Mikachu Yukitatsu 4-4 Ref: Oslo.

    Intriguing! Use Façade, Heviva!
    Next, Rock Tomb!
    Finish Yelina off with Night Slash.

  23. #63
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    Default Re: Wolfsong Vs. Mikachu Yukitatsu 4-4 Ref: Oslo.

    Yelina, start with overheat. Follow that up with flash and finish with flame charge.
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  24. #64
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    Default Re: Wolfsong Vs. Mikachu Yukitatsu 4-4 Ref: Oslo.

    TEAM WOLFSONG
    versus
    TEAM MIKACHU

    Location: Wolf’s Paw
    Rules: Rest, Attract, Perish Song and Destiny Bond are banned
    Abilities: Active
    DQ Time: One week




    ‡ Round 19 ‡

    Heviva begins the next round with a series of random physical strikes powered by his sizzling Burn. However, given Yelina’s Ghost typing, the Facade merely passes through her body and leaves her entirely unharmed. Smirking, the Lampent erupts in a glorious halo of light and fire and rams into Heviva.

    Just like that, the Skarmory falls.

    Yelina Salas: <-12 EP; -2 SpA>
    Heviva: <-17 HP; -5 EP>



    ‡ Post-Round ‡



    Notes:

    > TEAM MIKACHU to release next
    > TEAM WOLFSONG to command next

  25. #65
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    Default Re: Wolfsong Vs. Mikachu Yukitatsu 4-4 Ref: Oslo.

    Go Brooh, my genderless Bronzor with Heavy Metal ability!

  26. #66
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    Default Re: Wolfsong Vs. Mikachu Yukitatsu 4-4 Ref: Oslo.

    Yelina, start with confuse ray. Follow that up with a couple of flame charges
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    Default Re: Wolfsong Vs. Mikachu Yukitatsu 4-4 Ref: Oslo.

    Start with Safeguard.
    Rock Tomb will follow.
    Finish her with Faint Attack!

  28. #68
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    Default Re: Wolfsong Vs. Mikachu Yukitatsu 4-4 Ref: Oslo.

    TEAM WOLFSONG
    versus
    TEAM MIKACHU

    Location: Wolf’s Paw
    Rules: Rest, Attract, Perish Song and Destiny Bond are banned
    Abilities: Active
    DQ Time: One week




    ‡ Round 20 ‡

    With Heviva now out of commission, Mikachu sends out his final Pokemon, a cute little mirror that peers at its opponent without expression. Yelina starts by trying to screw with Brooh, unleashing a pulsating light that is sure to confuse. Brooh tries to throw up a Safeguard around itself to ward off the Confuse Ray, but the little Bronzor simply can’t compete with Yelina’s stellar Speed. The Confuse Ray strikes, addling Brooh’s brain, and the little blue disc proceeds to bash its face against the ground. Yikes.

    Yelina Salas: <-4 EP>
    Brooh: <Con; -3 HP from Confusion>

    Knowing that she’s not long for this world, Yelina throws her full body forth in a flaming tackle. Brooh skids backwards in the dirt, grimacing against the searing pain, before trying once more to battle past the limits of its addled brain. This time Brooh is met with success: the Bronzor commands a veritable waterfall of rocks to tumble downward upon the Lampent and trap the spook within a tomb. It proves to be the Ghost’s final resting place as she does not reappear. After a long fight, it’s time for Yelina to rest in peace.

    Yelina Salas: <-6 HP; -3 EP>
    Brooh: <-10 HP; -3 EP>



    ‡ Post-Round ‡



    Notes:

    > TEAM WOLFSONG to release next
    > TEAM MIKACHU to command next

  29. #69
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    Default Re: Wolfsong Vs. Mikachu Yukitatsu 4-4 Ref: Oslo.

    Go McGee. Timothy McGee is my male trapinch with hyper cutter ability
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  30. #70
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    Default Re: Wolfsong Vs. Mikachu Yukitatsu 4-4 Ref: Oslo.

    Try to Psych Up the Confusion!
    Followed by Double Team.
    Heavy Slam ends my turn.

  31. #71
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    Default Re: Wolfsong Vs. Mikachu Yukitatsu 4-4 Ref: Oslo.

    McGee, start with earth power. Then, wait until Brooh has used double team and use earthquake to wipe out the clones and hit the real brooh as well. Finally, use faint attack to try and dodge that heavy slam as well as deal damage.
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  32. #72
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    Default Re: Wolfsong Vs. Mikachu Yukitatsu 4-4 Ref: Oslo.

    TEAM WOLFSONG
    versus
    TEAM MIKACHU

    Location: Wolf’s Paw
    Rules: Rest, Attract, Perish Song and Destiny Bond are banned
    Abilities: Active
    DQ Time: One week


    ‡ Round 21 ‡

    The twenty-first round begins as Wolfsong summons a scuttling crustacean-ish thing into battle. It gnashes its jaws aggressively as Brooh, still a little messed up in the head, tries to establish a mental connection with this newcomer. However, since McGee has no stat modifications, the attack succeeds in doing nothing at all. Snickering, Wolfsong’s Trapinch fires off a shimmering beam of pure brown energy. The Earth Power collides with Brooh, dealing some pretty serious damage.

    McGee: <-4 EP>
    Brooh: <-16 HP; -7 EP>

    Brooh now starts smashing itself into the ground as McGee, giggling, salts the wound with an Earthquake. The world starts tumbling and shaking as Brooh is tossed into the short grass beside the first toe. Some wolves peer out of the den an glare at McGee as if to issue a warning.

    McGee: <-8 EP>
    Brooh: <-17 HP; -3 HP from Confusion>

    All of a sudden, Brooh’s world seems to be crystal clear again. The Bronzor throws itself forward as an act of aggression, hoping to use his heavy frame to deal some serious damage. However, McGee cunningly zips out of the attack’s path using a Faint Attack. He reappears behind Brooh and lashes out with some Dark energy. Brooh lets out a shrieking cry.

    McGee: <-4 EP>
    Brooh: <-6 HP; -6 EP>



    ‡ Post-Round ‡



    Notes:

    > This round was reffed with a 40% damage cap
    > TEAM WOLFSONG to command next

  33. #73
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    Default Re: Wolfsong Vs. Mikachu Yukitatsu 4-4 Ref: Oslo.

    Nice work, McGee. Now, start with mud shot. Follow that up with mud slap and finish with signal beam
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  34. #74
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    Default Re: Wolfsong Vs. Mikachu Yukitatsu 4-4 Ref: Oslo.

    And I should read the move descriptions better. My English shouldn't be that bad!

    Anyway, try to make McGee fall asleep with Hypnosis!
    Use Dream Eater once or twice to regain your HP once you get him asleep, otherwise keep trying Hypnosis!

  35. #75
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    Default Re: Wolfsong Vs. Mikachu Yukitatsu 4-4 Ref: Oslo.

    TEAM WOLFSONG
    versus
    TEAM MIKACHU

    Location: Wolf’s Paw
    Rules: Rest, Attract, Perish Song and Destiny Bond are banned
    Abilities: Active
    DQ Time: One week


    ‡ Round 22 ‡

    Things are definitely not looking good for poor Brooh, whose health has dipped beneath the 50% mark. McGee, on the other hand, without a scratch on him, kicks up a concentrated blast of mud. The Mud Shot strikes Brooh right in the face (well, where else is it gonna hit) and encumbers the Bronzor’s physical maneuverability. However, Brooh does not throw in the towel just yet and responds by locking gazes with McGee. Eyes glowing red, Brooh lulls its foe into a deep sleep. McGee curls up in a ball and begins snoozin’.

    McGee: <-4 EP; Slp>
    Brooh: <-11 HP; -4 EP; -1 Spd>

    Brooh now forges a mental connection with its slumbering opponent. McGee begins whimpering as Brooh begins to gobble down all of McGee’s tasty dreams, leaving only the haunting nightmares behind. Brooh’s ailing health takes a turn for the better as the Bronzor finds a way to sustain itself on these mental images.

    McGee: <-12 HP>
    Brooh: <-8 EP; +6 HP>

    Rinse and repeat. McGee is entirely helpless to Brooh’s second Dream Eater and once more must face those harmful nightmares as Brooh heedlessly snacks away.

    McGee: <-12 HP>
    Brooh: <-8 EP; +6 HP>



    ‡ Post-Round ‡



    Notes:

    > TEAM MIKACHU to command next

  36. #76
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    Default Re: Wolfsong Vs. Mikachu Yukitatsu 4-4 Ref: Oslo.

    [color=skyblue]*headdesk* Ignore this. Misread, long day...
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  37. #77
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    Default Re: Wolfsong Vs. Mikachu Yukitatsu 4-4 Ref: Oslo.

    Dream Eater next, and until he wakes up.
    Solar Beam is then on its way!

  38. #78
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    Default Re: Wolfsong Vs. Mikachu Yukitatsu 4-4 Ref: Oslo.

    McGee, go with sleep talk until you wake up. As soon as you're awake use Earth power, earthquake, and another earth power.
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  39. #79
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    Default Re: Wolfsong Vs. Mikachu Yukitatsu 4-4 Ref: Oslo.

    TEAM WOLFSONG
    versus
    TEAM MIKACHU

    Location: Wolf’s Paw
    Rules: Rest, Attract, Perish Song and Destiny Bond are banned
    Abilities: Active
    DQ Time: One week


    ‡ Round 23 ‡

    All of a sudden, McGee starts muttering in his sleep. Then, as the Trapinch opens his mouth wide, he releases a dual beam of red and green light that blazes across the field. It strikes Brooh hard, but the Bronze Pokemon merely uses its foe’s slumbery state to om nom nom on a few more dreams. Brooh enjoys a happy little health boost as a direct result.

    McGee: <-12 HP; -6 EP>
    Brooh: <-8 HP; -8 EP; +6 HP>

    McGee wakes up at long last! Yippee! With a little bit of work ahead of him if he wants to stretch his lead back to where it was a couple of rounds ago, he fires off a quick flash of brown energy. Brooh’s Special Defence consequentially drops a little. Without warning, the Bronzor begins glowing green as it draws in sunlight and begins metabolizing it. Ooh. Aah.

    McGee: <-7 EP>
    Brooh: <-16 HP; -1 SpD>

    The earth begins to shimmy and shake about, sending Brooh skidding through the short grass. A wolf from the nearby toe lets out a warning howl, informing McGee that he’s in for a world of pain if he keeps this up. At this point, Brooh is bright and teeming with so much solar energy that he can’t help but fire it out in an intense blast. The Grass-type attack ravages poor McGee as expected. Ouch.

    McGee: <-18 HP; -8 EP>
    Brooh: <-12 HP; -10 EP>



    ‡ Post-Round ‡



    Notes:

    > TEAM WOLFSONG to command next

  40. #80
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    Default Re: Wolfsong Vs. Mikachu Yukitatsu 4-4 Ref: Oslo.

    McGee Earth Power X3 if put to sleep sleep talk until awake
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