Sir Kitsmore
Skills
A fairly good warrior but a newby trainer that inherited his fathers trainers licence. He started with a Mew and has since captured a Pikachu, pidgeotto, and a Poochyeena.
He excepted this challenge as he was recently knighted and is out to make a name for hims self. His magical abbilittes allw hi to shoot fireballs from the palms of his hands, see through walls, and put people to sleep.
Personallity
Good natured and brave
has a fear of loosing that can get him in trouble in a fight or challange. Knowing this his friend, (the secound knight) insisted on comming. Howeverhe wil always watch the back of his friends in a situation. When he is afraid of loosing he becomes reccless and endangers himself a bit, because of this his pokemon don't really respect him as a trainer but they will listen a lot ouside a Pokemon battle. When he is calm though he is an excelent warrior and and a cunning wizard.
Spells:
Fire Palm, can be used in battle but will drain his energy really fast.
X ray, allows Sir Kitsmore to see through walls, but because of this if he is walking along he could walk into wals and stuff.
Hypnosis, it is a bit of a pokemon technique, to us it he must keep eye contact with the victim.
Pack
Pusre contains 100 poke golds
A brace of throwing knives
map
sharpening flint: this can be used with a dagger to start a fire.
Waist Items
Sword
Pokemon
He wares his armor at all times