Pursuit: The user glows black and quickly chases down a target very quickly. It is virtually impossible to escape by fleeing; the dark glow will briefly grant surprising powers of locomotion and resistance. Flying, diving underwater, digging underground, teleportation, returning to a pokéball, Baton Passing… None of these help much to evade Pursuit. The user will levitate, swim, burrow, or phase to intercept the fleeing victim and tear into it with a flurry or claws, bites, or whatever is appropriate to the species. As long as the dark glow persists (typically until the target is caught), the user will be highly resistant to environmental effects, so even hiding in lava or in an airless void (to name a couple examples) is not proof against Pursuit (although the user must figure out a way to cope with the environment after reaching the target, and options may not be forthcoming). Transportive abilities, particularly Baton Passing and Teleportation, leave the user particularly vulnerable to the dark energy that allows Pursuit, forcing them to take excellent damage and perhaps interrupting their retreat. Note that Pursuit cannot target something that has already sealed itself off with an impenetrable barrier, such as a successful Protect or six Barriers set up in a cube. Low damage. Excellent accuracy.