Howdy. I've got one last spot, and I'd like to fill it up.
DQ- One Week
Match Type: 3 on 3, one at a time.
Banned Moves: Explosion, etc., Imprison, Destiny Bond, Perish Song, etc., certain Recovery moves (Recover banned but not Giga Drain).
And now for the Arena... *cracks knuckles*
The Multi-Dimensional Room- The battlers fight in a perfect feature-less room, painted a light brown. The floor, walls, and ceiling are completely indestructible, which makes moves like Dig and Rock Slides useless. Earthquake is possible, however. Weather moves are also ineffective, as the room is indoors, as well as certain weather moves (Surf, for example.) Rather boring, at least until Round Three comes up...
Warp By Round 2, the floor beneath the battlers will turn black and ripple like the surface of a pond. By Round 3, and every three rounds after, the fighters will travel through dimension via the portal to another environment. This calls for a shift in battle tactics at all stages of the fight. Any of the following areas will be used:
Sunken City- A great disaster befell this once great metropolis decades ago, and now all that is left are ruins. It is raining constantly here, and the wreckage of buildings, cars, slabs of metal and wood, etc. are the only things left for non-Water Pokemon to stand on. The water level steadily rises each round, making travel more difficult, and by the third Round, battlers will have nearly no room to stand on, making close combat hard to do.
Jumbo Jet- The battlers find themselves in a commercial airline plane cruising at an altitude of 40,000. Narrow aisles and cranks passengers aren't the greatest assets to a battle, so attacks must be planned very carefully. Extensive damage to the plane will cause it to head into a nosedive, or even explode. In case of the latter, both Pokemon will take damage before being warped to another area.
Construction Site- The site of a half-finished building that will probably never be completed. The workers are done for the day, and their equipment lies about waiting to be used. The building is a multi-level skyscraper, but the higher you go, the more unstable the floor becomes, placing you in danger of falling. Try and bring the building down on your opponent!
The Center of the Earth The battlers find themselves in the center of the Earth's core. The heat is incredible here, making all attacks much harder to pull off (with a penalty to energy). A small island surrounded by a pool of lava will be the place for battle here. Ground attacks are extremely effective, as well as fire attacks, while water and lightning are reduced.
We PM choices to ref, I attack first. Any takers? (whew)