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Thread: The High-HP Shedinja Trick! (Confirmed via link battle)

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    Default The High-HP Shedinja Trick! (Confirmed via link battle)

    Well, I'm sure we've all tried to figure out how to get a Shedinja (or something with Wonder Guard) with more than 1 HP at some point or another. And time and time again, we've failed.

    However, it turns out that there is a way to accomplish this seemingly impossible task! The surprisingly simple method is as follows...


    1. Get a Shedinja and a Ditto* to battle.
    2. Have Ditto use Transform.
    3. ...Um... keep battling? There really isn't a need for a third step.

    (*- Any other Pokemon that knows Transform will work. For instance, Mew can also learn it.)


    When your Ditto (or other Transforming Pokemon) copies the Shedinja, it will keep its original stats, including its HP. This means that your Shedinja clone now has whatever HP that your Ditto originally had, and this will remain the same as long as Ditto stays in the battle. And better yet, the Shedinja clone also retains the Wonder Guard ability!

    Now, I know what most of you must be thinking. "Gee, that's neat, mr_pikachu," you say, "but your little trick is totally worthless. It's a fun little technique to show your friends, but you can't hope to use this legitimately in battle. After all, I can't keep a Ditto in my lineup just in case a Shedinja shows up. Most people won't use them, because there are just too many ways to knock off that lone HP point (poisoning, burns, Sandstorm, Hail, etc). So your little strategy is useless!"

    Well, for those of you who say that, I'm going to do two things. First, I'll commend you on your logical thinking. You're right, after all; you can't design a team to take advantage of one Pokemon that your opponent may or may not use. If your opponent doesn't have a Shedinja, you're screwed.

    And the second thing I'm going to do? Laugh at your lack of creativity.

    Think about it. You can't plan on your opponent using a Shedinja. But what if you're the one who uses it? After all, you can guarantee that there will be a Shedinja in the battle if you use it yourself.

    "But wait," you say. "If I'm using the Shedinja, then how am I supposed to copy it with Transform?"

    Two words: Double Battle.

    This has also been tested. If you send a Shedinja and Ditto out at the same time in a double battle and then have Ditto use Transform on your Shedinja, then (provided that neither Pokemon is KOed before Transform takes effect) your Ditto will copy your Shedinja, retaining all its original stats but gaining Shedinja's moves and its fantastic ability of Wonder Guard.

    Please feel free to test it out for yourself. After all, I'm well aware of all the rumors that get spread about "tricks" in Pokemon games. But this one isn't difficult to test, provided that you have a Shedinja, a Ditto, and a way to conduct a double battle. I look forward to hearing your comments.


    (Note: I have not yet tested whether this trick works against in-game double battle opponents. However, I assume that it does, considering that it works in link battles. I'll make note of it in this thread if I discover that it works differently in-game.)
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    Default Re: The High-HP Shedinja Trick! (Confirmed via link battle)

    [color=magenta]Wow, interesting find mr_pika!! That could be really interesting, especially at the Journey across America, since those are all double battles.

    Here is something else to think about, it could take a little while to set up, but if you could get it off, it could be interesting. (If it actually works)

    Have Ditto Transform into Shedinja. Make sure that Shedinja knows "Mimic" so that Ditto will learn it wen it transforms. Next, bring out a Starmie that knows Camouflage, and have ShedinjaDitto Mimic it, and then use it. In colosseum/stadium battles, doesn't Camo make the Pokémon into a Normal type? If so, you would have a Shedinja with some HP that could only be hit by Fighting type attacks. (This theory could also work on a normal Shedinja-if it actually works at all, but it would still only have the 1 HP.)

    Meh, this would be really cool for Mew to be the transformer, since it has much better stats than Ditto. Unfortunately, nobody in America has had the chance to get Mew yet, and even if we could, they are banned at Journey Across America.
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    Default Re: The High-HP Shedinja Trick! (Confirmed via link battle)

    Hmm I wish I could go to a pokemon tournament even though I'd probably get owned by some guy who if the clock kept timing would have like 8,000 game play hours. Oh well I'm not dedicated enough to probably win anyhoo. But back on subject you could also use a smeargle because I remember them having better speed than a ditto. But also a question. Doesn't ditto copy the pokemon it used transform ons stats when it transforms instead of keeping it's own?
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    Default Re: The High-HP Shedinja Trick! (Confirmed via link battle)

    No, the stats are the one thing that a Transformed Pokemon keeps. The moves, types, and ability of the copied Pokemon are transferred to the Transformer for the duration of the battle.

    I think the stats pretty much have to remain because of the possibility of damage. If a Pokemon had some damage on it before it Transformed, how would the system cope with whatever damage had been inflicted before the Transform? Would it work like a one-time Full Restore? Without some way of dealing with this issue, they'd have to at least keep the original HP stat. (In fact, that thought is what inspired my theory on Transforming into Shedinja, and the resulting test is why I started this thread.)


    EDIT: And that Camouflage idea is interesting; I'll have to look into that one. It'd be a little long, but still fun.
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    Default Re: The High-HP Shedinja Trick! (Confirmed via link battle)

    Quote Originally Posted by mr_pikachu
    EDIT: And that Camouflage idea is interesting; I'll have to look into that one. It'd be a little long, but still fun.
    [color=magenta]You know what would be really funny? If there was a move that you could use that copies a Pokémon's type(s). It would be pretty entertaining to do the trick that you listed, and then use this move to copy a Sableye's Dark/Ghost type. XD!! ^_^
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    Default Re: The High-HP Shedinja Trick! (Confirmed via link battle)

    Quote Originally Posted by Number1ChanseyFan
    [color=magenta]You know what would be really funny? If there was a move that you could use that copies a Pokémon's type(s). It would be pretty entertaining to do the trick that you listed, and then use this move to copy a Sableye's Dark/Ghost type. XD!! ^_^
    I miss the way Porygon's Conversion worked in RBY...They could bring it back as Conversion3...


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    Default Re: The High-HP Shedinja Trick! (Confirmed via link battle)

    They changed conversion!!! What's it do now? I haven't used it since Yellow version I think.
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    Default Re: The High-HP Shedinja Trick! (Confirmed via link battle)

    Courtesy of yet another GameFAQs guide:


    Conversion
    Type: Normal
    PP: 30
    Accuracy: 100%
    Power: ~
    Effect: Changes the users type to that of the opponent



    In the old days it was as follows:


    Conversion
    Type: Normal; Power:0; Accuracy: 100%; PP: 30/48
    Description: User's type changes to one of its non-Conversion
    attack move types at random.
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    Default Re: The High-HP Shedinja Trick! (Confirmed via link battle)

    Erm. Actually, you've got that exactly backwards. In RBY, Conversion made you the type of your opponent. Nowadays, a Porygon with Conversion | Tri Attack | Psybeam | Zap Cannon can use Conversion and become either Psychic-type or Electric-type at random.


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    Default Re: The High-HP Shedinja Trick! (Confirmed via link battle)

    I doubt this will become a real killer-combo for the simple reason that people have to take into account Shedinja anyway, and you will usually find plenty of Rock, Fire, Ghost, Dark and Flying attacks to counter it. Shedinja's actual base defenses are horrible, so even a Transformed Ditto-Shedinja is going down to one decent hit from the above list, not to mention any damage it took while Transforming. Mimic/Camoflage on top of the Transform is probably just too awkward to set up, IMHO.

    But I could be wrong - might be the best trick since Curselax

    (and, yeah - I just verified it as well. Works as advertised.)
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    Default Re: The High-HP Shedinja Trick! (Confirmed via link battle)

    actually, I found this at psypoke's dex

    Conversion: Changes user's type to one of user's attack's types

    Conversion 2: Changes user's type to one that's resistant to opponent's last move.

    it says the same from RBY all the way to Emerald, as if it didn't change?
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    Default Re: The High-HP Shedinja Trick! (Confirmed via link battle)

    Then it's flat-out wrong. In RBY Conversion changed your type to be the same as the enemy.


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    Default Re: The High-HP Shedinja Trick! (Confirmed via link battle)

    I have to say, if you know who you are fighting, Shedinja can be a great lethal weapon, granted mine came by accident...I was battling Juan, wasn't fully prepared, just wanted to rush through it, when I hit the wall of Kingdra, which was wiping my team out, damn rest/chesto berry...when I had 2 pokes left, Bannete's curse, and my Lv.20 Shedinja...with a lot of luck, and patience, Kingdra went down, not being able to touch him with his set:
    Rest
    Agility
    Water pulse
    Icebeam
    I could have sworn he tried to use EQuake, and Dragonbreath too, but he should only have 4 moves...oh well, it was a laugher...
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    Default Re: The High-HP Shedinja Trick! (Confirmed via link battle)

    Actually, Ice Beam would KO a Shedinja, I believe. Bug types are weak against Ice attacks.

    Anyway, I'll try to look more into this to see if there are any ways to make the combo work faster. I'm thinking about maybe throwing a Quick Claw on the Transformer and Focus Band on Shedinja, although I'm not sure. They're both a tad dicey (Chansey, haha).
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    Default Re: The High-HP Shedinja Trick! (Confirmed via link battle)

    Nope, as much as Prima lies, I confirmed...Shedinja is weak to:
    Fire
    Flying
    Rock
    Ghost
    Dark

    Ninjask is weak to Ice, but the only reason any bugs are weak to ice, is that dual Flying type, no bug that I see that isn't flying or ground, or grass, or somethign else is weak to ice.
    Wonderguard stops Ice from hitting...*shrugs*
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    Default Re: The High-HP Shedinja Trick! (Confirmed via link battle)

    so conceivably you could have a ditto-turned-shedinja only weak to dragon if you went with a set like

    shedinja@whatever
    mimic
    hp dragon
    curse
    shadow ball

    (i don't know if this is legal, but just as an example)

    of course you wouldn't be able to touch a normal pokemon (hp dragon lawl), but the enemy wouldn't be able to touch you either.

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    Default Re: The High-HP Shedinja Trick! (Confirmed via link battle)

    I'm guessing HP-UPs don't work, right?

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    Default Re: The High-HP Shedinja Trick! (Confirmed via link battle)

    I don't think that they would help at all, would be pretty sick if they didi though


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    Default Re: The High-HP Shedinja Trick! (Confirmed via link battle)

    The "vitamins" (HP up, Iron, Calcium, Zinc, Protein, Carbos) work in RSE to raise the EVs of the Pokemon on which they are used. (In fact, if the EVs for the stat in question cannot be raised any further, the vitamin you try cannot be used at all.) Since they only work to increase a Pokemon's EVs, then you would be correct in assuming that HP up is quite useless to Shedinja.

    ...Unless the "Shedinja" is a Transformed fake!
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