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Thread: RPG TOURNAMENT 2006 (Start Thread by Tuesday July 11th)

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  1. #1
    Plant of the Century Cool Trainer
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    Default RPG TOURNAMENT 2006 (Start Thread by Tuesday July 11th)

    Note - Feel free to sign up until the thread starts on Tuesday July 11th.

    [center][color=blue]RPG Tournament of 2006
    Stamped with the Tri-Mod Seal of Approval


    [color=#669988]Welcome one and all to the third RPG Tournament, and the first of its particular kind.

    The RPG Tournament is a competition in which members of the community may sign up to and do “battle” with one another. However, unlike the last, this tournament is not to be purely action. The rounds will be various, as is listed below. But first, read and familiarize yourself with the following rules.

    Please relay any and all non-character-form related comments, questions, and complaints to myself or Tsukasa.

    [color=purple]Rules
    (1) If a previous character is chosen to be used in this tournament, it must be from a role-playing game in this forum.
    (2) New and old characters must be kept reasonable. Should a judge find a given character unreasonable, you may change the form or use another.
    (3) All players will be pitted against one another. If not otherwise specified, or if the round does not include a role-playing post, a player is required to use one of any of their opponent’s characters in their post in some way. This will be part of the scoring. Players must choose one character of an opponent's (subject to change depending on the round) to be used as an NPC in their own post each round. They may not use another opponent's character more than once during the tournament for this purpose.
    (4) All posts will be judged by the following four members, none of which will be participating in the tournament: Bulbasaur4, Roy Karrde, Tsukasa, and Plantae. If you feel a gross miscommunication has occurred that caused your post to be graded unfairly, please private message this to all four judges. Your complaint will be evaluated, and if valid, your scores edited. This complaint must be sent within two days of the score’s publication.
    (5) All deadlines are final. Missing a deadline will result in disqualification.
    (6) As long as the character fits the setting of a round, a player may choose any character from those that they have created or given for use in a certain round.
    (7) A player must sign-up with two characters; one of these must be new and the other can be either old or new. If the character is old: please elaborate and extrapolate on characters that have evolved through use. Update their histories and change fields which are blander than your more recent style. Spice them up if you feel they are not up to par with the new character.
    (8 ) Players will be required to switch between their characters. They may not use any one character consecutively except under extenuating circumstances. If you feel you have a justification for doing so, such as a conflict of setting, please private message myself or Tsukasa.
    (9) When posting: besides on character forms, after any other post you receive a fifteen minute grace period to edit your post. If your post is edited after this, points will be deducted, and if edited too late, the changes may not be noticed.


    [color=purple]Ideas
    [color=#669988]The following are the possible ideas for any given round. It is unlikely that all of the ideas listed below will be used. Some of the ideas will be explicitly used in combination with other ideas.

    - The role-player is given a character to play. They forgo using their own character during this particular round.
    - The player is given an NPC character (as a character form) that they must use in their post in some way.
    - The player is required to make a spur of the moment character for one particular round, which they may later use in subsequent rounds.
    - An entirely new character form is created for use in a round. The player will forgo the use of previous characters for this round.
    - The player crafts a plotline for an RPG based on given criteria.

    All rounds, besides one in which a plotline is crafted (if that idea is used) will begin with a scene. Something as simple as “a love scene in a castle” may suffice. As of now, something close to ten such rounds is to be expected.

    After the required scene, there will be a number of required elements. The player will choose a given number of these that they must include in their post, and this will be attributed to their scoring.

    [color=purple][u]Grading System
    [color=purple](200 points per round, 50 per judge)

    [color=#669988]The grading system will be separated into the following categories, and work as given.

    Creativity (15 points) – Creativity is a measure of the originality of a given entry. High scores here are reserved for unique entries or new twists on old favorites. Creativity can manifest in entirely new ideas, thoughtful parodies, or a standout offshoot of a classic archetype.

    Requirements (15 points) – Requirements is the measure of how well the required elements and criteria were used. This includes preset characters, the characters of other players, or guidelines for posting. High scores are for those that exploit the potential of these guidelines and truly implement them correctly into an entry. The completeness and accuracy of givens is a key point of this category.

    Linguistics (15 points) – Linguistics includes many categories, not limited to: grammar, form, clarity, word choice, flow, length, detail, and in short the use of language. The best point values here are given to those who incorporate all of these to make a lucid and well-written piece. Use of odd mechanisms, such as poetic devices is encouraged here if they can be used in a way that empowers the rest of the text.

    Entertainment Level (5) – This category is, quite simply, how enjoyable the entry was for that particular round.

    There will be a bar of elimination, set quite low; all others will be in the tournament until its end where points will be tallied and final scores given with the first place and runner-ups included. Remember, even if you do not win, this should prove viable practice for the future.

    [color=purple]Guidelines
    [color=#669988]The first task of you is to create a new character, and to import an old one. But first, the character creation guidelines.

    Pick three of the elements listed below. These elements must be included in your new character. Please list which elements you chose after your form, and explain their implementation (if necessary). Justify the reason a character possesses any behavior.

    A word of guidance: if the choice you make to fulfill an element seems too simple, then it is probably for the best that you go with a more creative or difficult use of it. Always strive for creativity. The intention of the elements is to be hard to implement (either in entirety or simply effectively) or bizarre in nature. If your use does not fulfill one or both of these criteria, then you are likely doing something wrong.

    If two new characters are used, only one must have three elements. The other is exempt this requirement.

    Physical
    - The character has a major physical disability or deformity acquired or by birth (such as a disfigured face or blindness) and suffers all its complications and/or is somehow benefited by it, whether daily or in the past.
    - The character has a minor physical deformity either acquired or by birth (such as a lazy eye or slack-jaw) that has a deep influence on their personality or causes unforeseen complications.
    - The character is incredibly old (maximum a natural human lifespan or the equivalent if another race) or incredibly young (minimum age ten human or the equivalent if another race) and this is reflected in their entire make-up or is somehow inappropriate.
    - The character is naturally androgynous or sterile/infertile and is deeply affected by this. (This may not be applied to a race that is entirely androgynous.)
    - The character cherishes a physical trait that is usually considered undesirable or negative or deplores a trait that is generally desirable or positive.
    - The character is of a race that is not humanoid or even vaguely humanoid in form.

    Mental
    - The character has an aberrant mannerism that makes social situations for him/her difficult or awkward (such as a nervous twitch or copycat tendency).
    - The character has a phobia (an abnormal fear).
    - The character has a major/unusual mental disorder.
    - The character has extremist views which cause him/her to pursue either a physical or mental behavior that is unnatural or idiosyncratic (such as a character that thinks only natural and unfiltered water is pure and so refuses to bathe in tap water).
    - The character has a highly bizarre but harmless or uncommon but deeply harmful habit.
    - The character cherishes a mental trait that is usually considered undesirable or negative or deplores a trait that is generally desirable or positive.
    - The character has a mentally-induced disability (such as an induced lack of smell).
    - The character has a tragic personality flaw that often does or may lead to their downfall.
    - The character has made a choice to be androgynous or to change gender.

    Miscellaneous
    - The character once pursued an occupation that is now contradictory or incongruous with their current career path. Their former profession affects their behaviors in some way and/or they still pursue to an extent and not necessarily for its original purpose (such as an assassin who was once a cook that now uses various dinnerware or cooking tools to kill).
    - The character is an intelligent animal that can only communicate its thoughts simply or in a limited manner, such as knowing only a few words or phrases that he/she uses repeatedly. (This element cannot be applied to Pokemon.)
    - The character's chosen weapon is something very unusual or is a typical weapon utilized in a novel way.
    - The character's magical prowess takes a trying or strange form and/or causes a major drawback.
    - The character is terribly unskilled in a common area of expertise and this has caused problematic situations or difficulty.
    - The character carries an abnormally large amount of gear for one reason or another and may have some sort of transport for this.
    - The character is a collector of sorts, but the objects he/she collects are abnormal.

    You must use one trait to fulfill one required element. You may not use one trait to fulfill more than one required element.

    You may suggest a new required element in your sign-up form, or ask if a required element is viable via private message. The judges have a right to refuse any suggestions they feel are not unique enough to deserve use. The intention is that the element either be hard to implement (either in entirety or simply effectively) or bizarre in nature.

    Creativity is explicitly encouraged for this area of the form.

    [color=purple]Forms
    [color=#669988]You must post two characters. The first must be new, and the second may be either old or new. The new character must use three of the required elements given in the section above.

    Be sure to list which elements you chose after your form, and explain their implementation (if necessary).

    The old character’s form should be fixed to conform to the form below. We highly encourage you change or edit an old character’s form for events that transpired in an RPG or for elements of it that you no longer like.

    The following is the base form for a new or old character. You may add a field if you feel it is relevant to your character, or leave one out if it is not.

    If two new characters are used, only one must have three elements. The other is exempt this requirement. These first two characters will probably be used for most of the rounds.

    Name: (Self-explanatory, though you may use an alias or omit a surname if it is justified.)
    Race: (If your character is of a non-human race, please state so here. If the race is one that is not well-known in literature or another form of media, please elaborate on its origins and culture.)
    Gender: (The sex of your character.)
    Age: (How old your character is. Approximate numbers are viable for extremely old characters.)
    Appearance: (The physical looks of your character.)
    Clothing and Gear: (The clothing and gear of your character be that weapons or traveling supplies.)
    Personality: (How your character acts.)
    History: (The events of your character’s past.)
    Talents: (Your character’s skills, be these magical or mundane.)
    Other: (Anything else you would like to add, or anything that does not fit in another field.)
    RPG Title: (The title of the RPG the character was originally part of if the character is an old one.)

    1. Element (its use and where, and its implementation if necessary)
    2. Element (its use and where, and its implementation if necessary)
    3. Element (its use and where, and its implementation if necessary)

    [color=purple]Winner
    [color=#669988]The winner of the tournament will be appointed as the next fourth judge, will receive bragging rights and possibly another reward of which has not been determined.

    Any and all questions may be sent to myself, Tsukasa, or another moderator if either of us is unavailable. The deadline for sign-ups is yet to be decided, though they are as of now unlimited.

    And we have free cake.


  2. #2
    The real Shonta Moderator
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    Default Re: RPG TOURNAMENT 2006

    Um, do I post here? If so...

    Name: Imani Dune
    Race: Pokemon/human hybrid
    Gender: Female
    Age: 17
    Appearance: African-American, 5’4”, medium build. She wears her shoulder-length dark brown hair loose, bringing out her narrow dark brown eyes. Sticking out of her head are Raichu ears. A matching tail sticks out of her jeans. She also has the yellow cheeks, the slightly pointy canines, and the dark brown back stripes. She has a burn on her right arm that was given to her by the Dark Phoenix (the villain in the RPG).
    Clothing and Gear: Wears a white T-shirt and blue jeans. Her white Nikes are dirty. A shocking yellow crystal hangs by a silver chain around her neck. This is what caused her transformation but taking it off won’t change it back. She wears a silver necklace with a lightning bolt charm and matching bracelet. Her hair is adorned by a black headband.
    Personality: She’s normally nice but can easily get irritated. And when someone gets her irritated they’re lucky if they just get yelled at. She’s brave when things are calm or a little scary but when they get too scary she will get pretty scared. She’s outgoing and always willing to meet someone. Oh, and she’s brutally honest.
    History: She was a student and resident of Ecruteak City until the Dark Phoenix broke out of its prison and wreaked havoc on the Johto region. Unfortunately, Ecruteak was first. Now she’s a traveler, seeing new places and finding new Pokemon.
    Talents: accelerated speed and agility, excellent hearing and the following Pokemon attacks: Thunderpunch, Thunderbolt, Agility, Light Screen
    Other: She can’t swim, she loves music and video games. She's from the Pokemon world (video game, anime, card game, etc.).
    RPG title: http://www.pokemasters.net/forums/in...?topic=26297.0 -- Pokemon: Crystal Storm (second one)

    Name: Leo
    Race: Pokemon (Zangoose)
    Gender: Male
    Age: the Pokemon equivalent of 30 (I don’t know how many human years that would be
    Appearance: a Zangoose with a black stripes instead of orange. His right eye is clouded with blindness, impairing his depth perception.
    Clothing and Gear: none
    Personality: He’s cursed with selective mutism so he's just about silent in public situations and mumbles to himself sometimes when he’s alone. When he’s with a big crowd or even a small crowd of strangers he finds it impossible to speak. He’s wise and tactful, something that comes to good use during Pokemon battles. He’s not quick to anger but he will threaten to scratch you if you anger him. When he’s comfortable he is actually quite the ladies’ man.
    History: He’s a wild Pokemon to the end. He got the blind eye from birth but has had plenty of time to adapt to it. Just a life of hunting, sleeping, and other things that wild Pokemon do.
    Talents: incredible speed and agility, skilled use of his long claws, excellent hearing and sight (with the eye he has)
    Other: has a talent with puzzles, from the Pokemon world (video game, anime, card game, etc.).
    RPG Title: none (new character)

    1. another species (Pokemon, physical)
    2. unsure of this one, but has selective mutism which makes social situations almost impossible for him (mental)
    3. minor physical deformity (blindness in right eye, physical)
    Random Quote:
    "Well-behaved women seldom make history." ~ Laurel Thatcher Ulrich



    My XBox Live gamertag is gleameyes26. Feel free to add me!

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  3. #3
    nananananananana BATFLEA! Elite Trainer
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    Default Re: RPG TOURNAMENT 2006

    Man, talk about DETAIL. I hope these forms are satisfactory.


    [color=silver]Name: Qantao
    Race: Nexian (humanoid race that inhabits the Nexus)
    Gender: Male
    Age: 81 Yuris, which calculates to around 650 human years
    Appearance: His hair is long and flowing (shoulder-length) and a smooth silver color. He has a thick beard, moustache, and bushy eyebrows of matching color as well. Has shimmering eyes of emerald green. He appears very old and frail, and has alot of wrinkles and scars on his face. He stands around 5'10" tall and weighs around 120 lbs.
    Clothing and Gear: He wears long, layered YeoSutZe robes, which are quite roomy. They are dyed the shiny green color of Grin's army, to represent his participation in the God War. His shoes are plain black, designed simply for comfortable movement and clearly not style. The weapon he carries is a huge Staff of Chi, which is bigger than he is and ultra heavy. He is the only one who can wield it, since it is bonded to his Chi. To anyone else it would be too heavy to life. The staff itself is probably close to 7 feet long, with a massive green orb at its head, held in place by talon-looking grips on the staff's body. He always carries a plain brown satchel, the contents of which are unknown.
    Personality: He is very subdued, and rarely speaks. He's not unkind, but many people label him as such because he doesn't go out of his way to talk to anyone. He is completely devoted to Geomancy and his Xing Yi martial art, meditating constantly, and therefore has little time to make friends.
    History: Qantao has been around since the creation of the Nexus realm. He was one of the five citizens to help forge the Spirit Arrow that shattered Orb's Darkstaff. He witnessed firsthand the Great Shift of Yuri 23, and helped rebuild the kingdoms. He fought on the side of Grin in the God War of Yuri 31. He helped collapse the Vortex and seal the fiend ChiZao in Yuri 55. Since then, he's been a lecturer of math, a historian, and was once offered an Archon position, but turned it down. Now it is Yuri 81, and he is currently a Weaver of the Legendary (highest) classification, a sensei of Xing Yi arts, and Elder of the Geomancers.
    Talents: Is very well practiced in Geomancy, and a master of Xing Yi Quan.
    Other: None right now
    RPG Title: N/A (New character)

    1. Physical - Extremely old (he has all the appearances and handicaps of a human 80 year old). This gives him much wisdom and mental power, making him a deadly magic user. His physical strength, however, makes him vulnerable to any sort of physical bombardment. He must rely on his magic to prevent attacks on his body.
    2. Mental - Has a phobia of buzzing. Any sound that vibrates like the buzz of a bee freaks him out.
    3. Was once a teacher of math. Because of this, all of his spells follow some sort of mathematical pattern or reference. For example: when he casts the spell "Soul Rip", the opponent's body is torn in half vertically. However, the sever is perfectly symmetrical. Perhaps a better example would be that his spells have varied effectiveness on enemies based on their age. For example, enemies with a perfect square (ie 36) or prime number (ie 43) age take more damage than enemies with a non-prime, non-square age (ie 28)

    =========================

    Name: Xavier "Bear" Lionheart
    Race: Human
    Gender: Male
    Age: 48
    Appearance: Bear stands about 6'8" and weighs over 250 lbs. He has a broad, muscular frame from all his years as a fighter. He has dark brown hair with a military cut, and hazelish-blue eyes. He has a couple of tattoos, the biggest being an American flag across his entire back, with the word FREEDOM underneath.
    Clothing and Gear: Wears black, gray, and white camo pants (Marine corps issue), a black tank top, heavy black boots, and a gold crucifix necklace that he never takes off. He uses his bare hands to fight most of the time, but is quite skilled with the dual Sai. He keeps these on him just in case.
    Personality: He's very outgoing and friendly, and a charismatic leader. Always has a kind word for people feeling down, and inspiration for those who've lost hope. Can be a bit squirrely at times, since his military training heightened his senses. He's always cracking jokes and being sarcastic, which can make him difficult to read sometimes.
    History: From a very young age, Bear trained to fight. He aspired to be a military commander and martial artist. When his parents were executed on his 12th birthday, he vowed revenge on the oppressive regime that brought terror to the world and killed his parents. He continued training, and at 18 joined the military. He became an officer and a commando quickly, gaining valuable experience for his later endeavors. It was around this time that he discovered his unique physical ability to become invisible. It was at this time that he met Dr. Kranchik, a scientist, who instructed him to seek out others with similar traits. This was the birth of The Normals, an elite team of fighters that performed covert missions against the dominating Neo-Communist empire. He led this team for 25 years, until the downfall of the Empire. Since then, he's been teaching kickboxing to kids in a local Karate school.
    Talents: This is where it gets interesting, since most of you have never been in the Normals RPGs. Bear actually possesses the ability to become invisible for short periods of time. He was apparently born with this ability. All members of the normals were born with a single, unique trait, such as animal metamorphosis or super speed. He could not use this ability at will initially, but over time he's gained more and more control over it. Now, with focus and willpower, he can implement his ability at any time. It only holds for a short period, though.
    Other: This is where it all started. Among his accolades, Bear is the undisputed master of CHEESECAKE!
    RPG Title: The Normals I, II, III, IV, and Resurgence
    "A closed mouth gathers no feet."
    -Benjamin Franklin

  4. #4
    Plant of the Century Cool Trainer
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    Default Re: RPG TOURNAMENT 2006

    All of these forms are entirely fine. But several notations for future participants and notes for you two who have already submitted forms.

    1. The element 1-3 is only a reference. Please also include the elements in the form itself.
    2. If the character is based a world in popular culture, please give this fandom in the form. This field will be edited into the first post's character form.
    3. Please provide a link to an old RPG if possible. If not, a brief description of what the RPG was about.

    All of these things will be notated in the first post.


  5. #5

    Default Re: RPG TOURNAMENT 2006

    All right, I believe I'm met the criteria, time to post my characters!

    Name: Justin Bailey
    Gender: Male
    Age: 22 Earth Years
    Appearance: Justin is nearly six and a half feet tall, and is built like a football player. His eyes are a deep brown, and he has short, black hair, spiked up with gel. He usually has a smile on his face, so he does not appear intimidating. Sometimes wears goggles (for when riding a motorcycle in the wind).
    Clothing and Gear: A sleeveless orange shirt and khaki pants make up Justin's main clothing. He wears a necklace of shark teeth, and has many different pairs of sneakers (they usually get destroyed, so he needs many). Justin always carries retractable metal staves, as well as a large quantity of weather equipment. He rides around on a motorcycle with a trailer attached to the back, used to transport a large amount of weather predicting equipment, ranging from barometers to advanced radar. Justin also has a cell phone, for its most basic purpose, communication.
    Personality: Justin is carefree and loyal. He always tries to help any friend in any way he can. His attitude, and one he assumes his friends have (even though he may be wrong) is that one should never give up; if they continue to push for a goal, they WILL make it. Justin may get himself into a situation he believe he can push through, when in reality he cannot, or, a friend of his may be in a situation where Justin assumes they will do fine because they can push through the problem, and the friend does not need his help, when really, it's Justin’s help they need most of all. Justin only loses his happy disposition if he becomes aware that a friend is truly in trouble (where Justin then puts forth all effort into helping), or if his flexibility is brought up as a conversation topic.
    History: Justin was raised in a rural community. His hometown was often on the receiving end of extreme thunderstorms, many with tornados. Justin developed a fascination with the natural cyclone, and has focused his life on it, up through higher education. Justin wanted to become a weatherman as his career, but at the moment he is a freelance storm chaser (not that he is complaining). One time as a child, Justin saw the result of a tornado sending an ordinary stick through a block of concrete, and the awesome power exhibited convinced him to begin training in the martial arts of wielding a long staff (of which he now holds major skill). It was during Justin's training that he discovered his gift of extreme flexibility. However, Justin found great displeasure in the ways he could stretch and contort his body, which he related to female gymnasts, and wishes to avoid. While Justin instinctively uses his flexibility while fighting, if someone mentions notice of this, Justin will become insecure and begin relying only on his brute strength, which often makes the fight all the more tougher. This applies to any normal activity as well; Justin will become distracted and not perform as well on anything if he is busy trying to make sure that he doesn't use his flexibility. Justin now travels around to different cities, offering his expertise as a tornado chaser and storm watcher to different weather agencies.
    Talents: Justin is extremely skilled with the prediction and observation of weather, most especially thunderstorms and tornados. He can estimate humidity simply by the feel of the wind, predict the direction of a tornado or storm that appears unpredictable, and can produce solid answers once he starts breaking out his weather equipment. Justin is extremely fit, and likes to fight with a metal staff, of which Justin is quite good with. Justin's fitness extends to his possession of extreme flexibility. He is self-conscious about this trait, and often wishes no one would notice, or that he never had it.
    Other: While his flexibility makes Justin feel feminine for he compares it to women’s’ gymnastics, Justin is not sexist and has nothing against girls (he's straight, so yeah, he likes them); he just doesn't want to be that much like them. Justin also goes through a large quantity of tennis shoes, for he often ends up in the middle of a rainy and muddy storm that destroys the shoes he had currently been wearing.

    Elements
    1. Large Amount of Gear - Weather Equipment
    2. Tragic Personality Flaw - Never-give-up attitude, always push on through, no matter what.
    3. Desirable Trait Character Deplores - Extreme flexibility.


    -~-~-~-~-

    Name: SuperSonicMewtwo, aka SSM
    Race: A cross of genetic structures between human and Mewtwo.
    Gender: Male
    Age: 19 Pokémon Universe Earth Years
    Appearance: Human, approx. six feet tall. SSM has blackish brown hair that comes down over his green eyes. He is physically fit, but due to use of his powers (which means he doesn't always work his body out), his muscles are averaged sized, not as large as an athlete’s.
    Clothing and Gear: SSM wears a loose fitting navy blue t-shirt with blue jeans and white tennis shoes. His jeans are held up with a black leather belt, which bears 6 empty Pokéballs. He wears glasses with black frames, which while he cannot see perfectly without them, they are not required for him to do simple activities involving eyesight. On top of everything else, SSM wears a black cloak that drapes over his body (think Batman's cape). SSM doesn't carry around food or tools; he relies on himself and the environment to get what he needs.
    Personality: SSM is serious person, not one for making jokes. He is generally impatient with others' slowness, and prepares for worst-case scenarios. He can generally keep his cool, but if he IS angered, he can rush into something unplanned. He looks at Pokémon training as slavery in most cases. SSM prefers to work alone, and does not initially trust others, but someone who does earn SSM's trust has a lifelong ally whom will back them up every step of the way. Also, anyone who gets close to SSM will find he is secretly a romantic at heart, but refuses to let it out.
    History: SSM was originally a Pokémon trainer named Michael Leiver. He thwarted Team Rocket plans throughout his training, but in the midst of Indigo League battles, was captured by the group. In captivity for three years, Michael's genetic make-up was modified to be a cross between human and Mewtwo’s, giving him psychic powers as well as speed exceeding that of any normal human. Michael attempted escape three times, and succeeded on the last time. Upon becoming free, Michael renamed himself SuperSonicMewtwo, to coincide with his new life and powers. He now fights against crime, Team Rocket, and his main antagonist, Chris, to free the world of evil.
    Talents: SSM was trained by Team Rocket, who also gave him his powers. SSM has assorted psychic powers, including telepathy, telekinesis over objects (the strength of this varies indirectly with an object’s mass; the bigger the object, the less SSM can move it, if at all) and flight, as well as all of Mewtwo's attacks (as naturally received when training Mewtwo up and as seen in the movies). SSM can also fly and run at speeds faster than any normal human, but he is still easily outpaced by a man-made vehicle. The psychic power coursing through SSM's body gives him augmented physical abilities beyond those of someone with his build, but he rarely uses this strength for any more than simply punching an opponent. His belt can be used as a last ditch whip-weapon if need be.
    Other: SSM's powers can increase substantially when he is angered, but he may become blinded by his anger, and unable to control his actions.
    RPG Title: Mewtations 1-4, and the revived Mewtations.
    The Almighty SuperSonicMewtwo

    People and Pokémon alike be very afraid. I am unstoppable & unbeatable. I laugh in the face of danger, eat when I'm hungry, and belch in your face. Bow before me or face my wrath, for I am SuperSonicMewtwo, Master of all Pokémon and those who are annoying!

  6. #6
    exit stage Crowley Elite Trainer
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    Default Re: RPG TOURNAMENT 2006

    Old Character.

    Name: Koehwyn Orion (Ko-eh-win Or-ee-on, the first ‘o’ in Orion is harshly sounded, one short syllable)
    Race: Dirvon king, he’s a cross-breed between a Huge, shaggy Shire horse in grubby white and grey, Human, and Red Elk.
    Gender: Male
    Age: 357
    Appearance: Koehwyn is large, about 18 hands, which is roughly 2 hands taller than your average Shire. His fur is a creamy white colour that fades to pure white at his shaggy hooves and glimmers almost silver in his tail and the velvet covering of his majestic horns. Along his back he has a ridge of shorter, coarser hair that is muddy cream in colour and this goes all the way to his rump. His tail sits neatly, despite his otherwise rough appearance and it doesn’t easily tangle, the same with his long silvery hair which is fine and glimmering.
    From his head sprouts a pair of branching Elk horns covered in velvet silver. They have at least fifteen small branches coming off the main five on each, the sheer number of branches indicating his superior wisdom and strength. The tips of the horns are sharp and pointed, and would quite easily run through anyone who bothered Koehwyn or threatened his people. His fine hair lays between his horns and comes down between his eyes, half covering them so he is often seen tossing it out of his face. It reaches to the top of his spine and flows down his haunches to around his knees, or whatever the horse variety of knees is!
    Koehwyn has dark green eyes, which is odd for a Dirvon. They are deep pools of wisdom with pale centres, and his facial features are strong. His skin is pale, almost ethereal, and he goes pretty much naked on his top half.
    Because of the ritual loss of his cloak, all of his top-half is criss-crossed with thin, white scars. However, Koehwyn sees these scars as trophies, and he scrapes a stick coated in green pigment through the fresh cuts, leaving a trail of dye that sinks into his skin and stays there. Because of this, his torso, back, arms and hands are a mass of swirling rune-like green, a perfect example of his fighting prowess.
    Clothing and Gear: Over his shoulder, he carries a large hunting horn carved out of Oak and embossed with twisting vine patterns that are picked out in deep green pigment. This horn has a rich and melodic tone and he uses it to start off the hunt.
    When Koehwyn became King, he declined the traditional hunting spear and continued to carry his longbow. This bow is the size of Koehwyn himself and carved out of supple Willow. It is strung with twisted threads of silver Aspen bark, and is so powerful that only Koehwyn can draw it, let alone loose an arrow from it. Swirling designs are embossed down the length of the wood that resemble those of his horn, other than the fact that these have leaves dyed with green-tinged gold and deep brown dyes where the branches twist and weave their way about the bow. The arrows are around half the size of Koehwyn’s longbow, made out of sturdy Oak and fletched with brown-dyed feathers.
    On the Hunt, he throws a richly embroidered cloak over his shoulders to keep away the scratchy thorns, but more often than not it falls off and some young Dirvon gets picked for the onerous task of finding it! This cloak is dyed with a rich green and has the same twisting vine pattern as his bow and horn. The embroidery is thick and covers all of the cloak, inside and out, and the details are picked out in hues of brown and gold. The cloak is quite heavy material and it ties at the neck with a slim, wooden leaf-and-thorn brooch.
    Personality: Koehwyn rules his people with a strength and wisdom that is instinctive to him and his judgements are rarely challenged. Though he is king, he prefers to get involved with the ‘normal’ Dirvons, often helping in the hunt, and he has quite good relations with the younger ones especially.
    Koehwyn is both warlike and gentle. When at peace, he is the mildest Dirvon around, but when he is enraged his wrath is dreadful to see. And who wouldn’t tremble to see the weight of the King galloping towards them, hooves denting the ground and horns lowered? At times like this, his eyes fade to an almost demonic green and glaze over with bloodlust. So much to say, he is totally immersed in the hunt, with no thought other than his prey.
    Completely the opposite in peace, he can often be found sitting with a group of children, telling tales of Dirvon legend or singing historical ballads in his grave voice.
    History: Koehwyn became King when his father died at the hands of a Human mining party. Koehwyn was roughly 200 when this happened , but he took to the throne like the proverbial fish to water, gaining the trust and love of his people and a fierce fighting reputation.
    Before his ascension to the throne, Koehwyn was a Ranger trained in longbow fighting. He loved this job and parts of his rule now still reflect his roots; he allows no Dirvon, young or old to disrespect the Forest. It is rare, but in such a case he metes out just discipline to the erring Centaur.
    Koehwyn was one of the best Rangers in the group, his territory spanning over a quarter of the forest. (Rangers are allocated a territory to guard when they begin which increases over time as the Ranger’s skills grow), and he was often seen driving straying Humans away from his home, loosing mighty arrows as he went.
    Talents: Hunting mainly, although he also excels in diplomacy. He has a tendency to see both sides of an argument, which makes him a good negotiator.
    Other: He’s on the look-out for a wife, as it were.
    RPG Title: The Mountains

    ---------------------------------------------------------------------------------

    [color=#b0c4de]New Character.

    Name: Evri San
    Race: Human
    Gender: Female
    Age: 39
    Appearance: Evri is short, standing at around five foot three with roughly clipped, mousy brown hair and dreamy features. Her eyes are pale blue, almost the same colour as her smock, and topped off by a faint pair of eyebrows. Often seen shaded by her giant hat, Evri’s face isn’t always showing, but when it is visible, it can be seen that she has gently tanned skin smattered with freckles across her nose and under her eyes. She most often leaves her hair totally messy, when you have a large hat jammed on your head you sort of lose all qualms about how good your hair looks.
    She has largish hands with girly oval fingernails which seem out of place when compared to her calloused fingers and don’t-care look.
    Her stature isn’t so much thin as slender. Her belt gathers the smock about her waist, making her look thinner than she actually is, and through the holes in her jeans grubby and knobbly knees can be seen.
    Evri’s overall appearance gives her an air of dreaminess, coupled with a piercing, see-right-through-you stare which can be quite unnerving.
    Clothing and gear: Evri wears a thick black belt around an equally thick smock-like t-shirt which reaches about halfway down her thighs. The smock is a pale blue colour, but stained with various mysterious substances, most of which are probably better off being left to be mysterious. The belt is studded with holes at random intervals, two of which are the holder of a black string from which dangles a bag. Said bag is leather in material, and has a little drawstring mechanism by which it is closed, though the actual strings are very worn and so it can be opened with the minimum of effort. Evri’s bag is a faded brown and contains many uninteresting items. These include pebbles, orange- and golden-painted feathers, small shells, a tiny bell and a multitude of other nick-knacks, none with any particular use except to back up Evri’s wild theories and speeches.
    As pants, Evri wears a pair of ragged and torn jeans which she swears were once blue, but have now faded to white with a vague tint of blue around the edges. Lacking in knees, these jeans don’t provide the best of protection for activities such as, say, kneeling down, and the same can be said for sitting, with only the barest amount of threading remaining.
    On her feet, she wears battered wellies, or wellington boots (boots made of rubber, in case you aren’t familiar with them...for all I know, they could be an English creation O.o) in an attractive muddy green sported by wellies everywhere. Rubber-soled, these provide excellent protection from the rain, although Evri would never actually be caught in any rain, it needing clouds to be made and all. In a rucksack, she carries a foldable plastic mac (a coat-type thingy), in case of clouds and a huge hat, also in case of clouds.
    Personality: Evri takes the odd view that mythical creatures are actually real, claiming to have seen them many times herself. Some of these claims include; “I’ve ridden on a dragon”, and “I fed a Unicorn once, you know?”
    Because of this, she takes every opportunity presented to persuade anyone in the vicinity that these creatures are actually real, becoming quite vehement in her protestations and often producing painted feathers or scales which she claims to have taken from said creatures as proof of their existence.
    She carries these items her little bag, which she ties onto her belt with multiple complicated knots in fear of losing them. In times of stress, Evri can be seen fingering the bag as if it is a comfort to her, eyes closing in a daydream and fingers caressing the materials inside.
    As a direct result of these fevered imaginings, Evri has developed an extreme fear of clouds, believing herself to have once flown with a Dragon named Tooku, so high into the atmosphere that she fainted due to lack of breathable air. On cloudy days, she is barely able to go outside, although if it is necessary, she wears a large, floppy-brimmed hat, to shield the offending clouds from her vision. Out of sight, out of mind, eh?
    Her fear of clouds also stretches to include fog, and mist of any genre, and she has a tendency to pant as if she suffers from asthma if caught out in such weather without suitable protective clothing, ie: a large hat, coat and wellies.
    Apart from these fears and habits, Evri is normally quiet-spoken, her eyes often seen gazing far off into the distance, or through someone, and her voice carries a pleasant French lilt.
    History: Living as an only child for the better part of her childhood, Evri grew up in France with a very normal set of parents. They did have a tendency to work too much, however, leaving the young Evri at home and alone for much of her early life, a possible explanation for her wild and almost dangerous imagination. She began to “see” mythical creatures as her special friends at around the age of ten, her experiences with them growing rapidly more complex and exciting as she dreamed her way through school, college and a scummy office job, right up until the age of thirty, when her life-changing flight with the Dragon Tooku prompted her almost chronic fear of clouds and cloud-like weather structures. After this, she gave up her job, the perils of getting there every morning becoming too much for her to handle, and became a hermit of sorts, living inside and managing with the money her parents left to her in their will, both of them having died when Evri was too preoccupied to notice.
    She was therefore rather surprised to find that her very old parents, who had always been a mere smudge in the distance of her hazy life, had popped their clogs at the ripe old ages of ninety, leaving her lots of money while they went about it.
    Talents: Evri is very persuasive, having spent most of her life attempting to persuade people of the existence of Dragons etc. However, she isn’t quite persuasive enough, as they never seem to believe her. (odd that...) Other than this inherent persuasiveness, Evri has a talent for spotting a cloud miles on the horizon, and reflexes to match, as she runs for shelter, pulling on her protective clothes.
    She also has a talent for painting and prettifying otherwise pieces of crap, such as a pigeon feather, or a seashell, and then convincing herself that she obtained the artefact as a gift from one of her mythical friends.
    Other: Sometimes, she mutters things in French to Tooku, her childhood friend.

    [size=1]Elements. *approved by Plantae-boy*
    (1) Mental – Believes vehemently in the existence of mythical beasts such as the Dragon, the Unicorn and the Phoenix and will use every opportunity presented to try and persuade others of this fact, providing “evidence” and “eye-witness accounts”.
    (2) Physical/Mental – Carries around a small bag containing artefacts collected from the mythical beings and her encounters with them. Gets panicky if the bag is not present, and uses it as a comforter in times of stress, stroking it unconsciously as if possessed with a nervous tendency.
    (3) Mental – Because of one of her “encounters” with a Dragon, flying with it too high up caused her to faint from breathlessness, and plummet only to be saved by said Dragon. She holds the clouds responsible for her fall, and has developed an irrational fear of them, refusing to go outside in cloudy weather, rain or fog, unless she is properly protected. If she is caught out in such weather, and has none of her protective clothing with her, she will almost hyperventilate in panic, panting and twitching as if having a fit of asthma.


    this is hell
    we have a little something called integrity

    Weasel Overlord says:
    spanner cock?

  7. #7
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    Default Re: RPG TOURNAMENT 2006

    Enough people have signed up, no point in pissing them all off by changing the rules.

    Anyway I apologize. I hadn't eaten since Friday afternoon at that point last night and my head was killing me. I'm still unhappy about the current route the tourney is going but I'm gonna join. Just gimme time to get some ideas.

  8. #8
    Plant of the Century Cool Trainer
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    Default Re: RPG TOURNAMENT 2006

    Hatake has brought an issue of clarification to hand. Please note the addition of the "spur of the moment" idea and Rule #8. We all appreciate the input; however, to everyone, this thread is specifically for character forms and judge commentary. If you have a question, query, or comment please relay it to myself or Tsukasa.


  9. #9
    BU-KA-DING!!! Advanced Trainer
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    Default Re: RPG TOURNAMENT 2006

    [color=#990A66]Hey all! Giving you all a heads up that the deadline for signing up for the Tournament is this coming Wednesday!

    As in, Wednesday, May 17th!

    The Tournament will begin then with the forms posted by Wednesday's end.

    Thanks much!
    Matataku Hoshi no Shita de
    Kono basho ga doko darou to miagereba matataku hoshi
    Sono shita de kimi wo omoeba warukunai yoru ni naru
    Fuan wo kazoeta yubi ni
    Nukumori ga tomoru

    Shinjiru to iu kotoba wo kimi wa kodomoppoi to warau kai
    Miwatasu kagiri no kouya de yukusaki wo shimesu mono
    Mune ni daite aruitekou
    Sekai ga wazuka ni kagayaku



    The bonds we have with those close to us keep us connected always...

  10. #10
    Aspiring Loser Beginning Trainer
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    Default Yay, I finally sign up!

    Old character:
    Name: Laguna Riviera
    Race: human
    Gender: female
    Age: 16
    Appearance: She is a little short for her age, standing at about 5’4”. Her skin is slightly tanned, naturally. Her black hair is braided into two braids that go all the way down her back. Her eyes are a very deep and rich blue, like the depth of the ocean. Laguna's face is sharp and her features are chiseled, but her youth is given away in her cheeks. Her figure is supple and she does not look to be very athletic, but her legs are long in proportion to the rest of her body, making her agile and flexible. There is a very small black butterfly tattoo are the outside of her right ankle with 記憶 (kioku) very small under the butterfly (will be explained in history). Her whole body is somewhat bony, especially her arms and long fingers.

    Clothing and Gear: Laguna wears an Asian style shirt with cap sleeves. It is black with flowers and dragons embroidered on it with red thread. The fabric crosses over from the shoulder, with black buttons. The collar comes up a little, and all the edges on the shirt are lined with black silk binding. She has black pants that stop a little bit past her knees. They taper near the knees and then bell out. A red strip goes down the side of each leg. She often carries her lute with her in a large, black canvas case, with a thick strap that crosses over her right shoulder. The design in the case is a silver crescent moon with an Egyptian-esque eye in the crook. The case itself looks like a rounded square in shape, and though it may look like a burden, it hardly feels like a weight on her back. She wears brown, leather sandals with softer, tanned straps that criss-cross like a lattice on her legs and then are tied in a bow on her shin.

    Personality: Laguna is carefree and independent for the most part. She has learned that worrying about things too much in life will only make them worse. Although she is agile and quick-witted in the face of danger, she would prefer not to fight and only defend herself it that is what’s necessary. She is friendly to everyone, but she doesn’t have that many friends because she has been betrayed by them in the past, and she doesn’t want any new ones to do the same. She rather greet everything as it comes with a smiling face and hope for the best. Despite her relaxed and simple nature, she can be serious when the time calls for it. Although she may seem simpleminded, Laguna can play almost any musical instrument decently. She usually keeps her playing and singing on a private basis because she thinks people will not like her music. She is not really afraid of anything and will stand up in against a fatal threat if someone is by her side. Going along with her “no-worries” doctrine, she rarely gets angry, especially over trivial incidents. She dreams of teaching the world happiness, but she has no idea as to how to go about this, and therefore she tries to help individuals when she can.

    History: Miss Riviera grew up in New York City with music in her life. At a young age, she learned to play the lute, being taught by her older sister Kaede. She became very proficient, and now that is her favourite instrument and her “specialty.” Kaede also taught her flute and the cello. Her mother was very musical as well, and taught Laguna and her sister piano, violin(/viola). Her father tried to indulge in playing the guitar and percussion, but he was always very busy at his job and almost never saw his family. When she was in kindergarten, Laguna brought her lute for show and tell, and all of the children were touching it and plucking the strings and not seeming to have any kind of respect, like Laguna didn’t really mean anything. Since that incident, she has kept her music limited to her house and private chambers as much as possible. Still, Laguna loved Kaede and her mother. When she was only eight, the two were involved in a head-on car crash. Her father took her to the scene of the accident; she saw white cloths cover them, and they were wheeled away on stretchers...and she never saw then again. She lived in grief for almost the next two years. In spite of losing half his family, her father still worked as long of hours as always, forcing Laguna into a more independent life. She lived in grief for nearly two years, until one day someone on the street handed her a pendant that looked like two wings rising from an open box. She never saw the person’s face or heard their voice, but she felt that they were a part of her. She dreamed she that was with them, but whenever she awoke, she could never remember what they looked like or what she did with them; all she had was the reassuring feeling that lingered. That prompted her to live life a different way, for what she is now, not those who passed. When Laguna was twelve, four years after Kaede and her mother had died, she passed a car accident on her way home from school. That aroused the sadness in her, but she decided it wouldn’t control her life again. Instead, she got a tattoo of a butterfly labeled with 記憶 as an everlasting memory of Kaede and her mother. She had become more familiar with New York City, Manhattan in particular, and she basically did what she wanted whenever she wanted...she was free, yet in confined at the same time.

    Talents: (Musical talents mentioned above). In the original RPG, the characters had the power of words. Her word was Malaak, meaning faith. Using its power, Laguna could create a shield or levitate herself and those touching her (for a reasonable period of time, namely to protect herself and others from harm plaguing the ground).
    Other: Hmm…I don’t think that this is necessary for this character.
    RPG Title: http://www.pokemasters.net/forums/index.php?topic=30942.0"]Kotoba Masters//Light in the Darkness[/url] (created and mastered by me)
    Also, in Mire, there are supposed to be living souls who are the deceased loved ones of characters; it’s neither heaven nor hell nor purgatory, but rather than ghosts that held regret in their life and therefore cannot move on, there are people who are still alive who cannot let go of them. (Or something like that…even though I made the plot, we didn’t get that far in the game, and I don’t remember. ^^


    New character:
    Name: Nikita Sangmira
    Race: Half-elf (Since half-elves appear in many different series and have varying attributes, I suppose the closest would be the Tales of Symphonia interpretation. Half-elves physically look just like humans, but can be characterized by longer life spans and often magic abilities. Most half-elves can also tell the difference between humans, elves, and half-elves based on instinct, but they are not always correct. The ratio of human years to half-elf years is about 3:1, although half-elves show much less age than their human counterparts.)
    Gender: female
    Age: 126 (appears 35)
    Appearance: Nikita is rather tall, standing at approximately 5'9". She has thick, muted yellow hair that flows to about halfway down her back with a slight wave. Her green-grey eyes appear soft from weathering, and they always cast a gentle look. Wisdom and can be seen in her face, and though it does not appear old, it does indeed look tired. Her ears are large and slightly more pointed than a typical human's, poking out of her hair. Her skin is light and appears without texture, giving the customary look of a porcelain doll. Her hands are small and fleshy, and her nails and fingertips especially appear rounded and even borderline boneless.
    Clothing and Gear: Nikita wears a silk dress of a colour that closely resembles that of her eyes. It is long-sleeved and has grey lace as cuffs. The collar is bordered with a strip of silver binding and a black thread slip-stitched through it. The skirt part of the dress is not pleated, but it is tucked with lots of excess fabric so that when she is seated, it drapes over the sides of the chair like a curtain. The skirt also has a tabard that nearly goes to the end of the dress; it has the same border as the collar and the other fabric is a lighter green silk that the body of the dress. She wears soft, faux-leather boots of a chestnut shade and with low soles. She has a small, golden band on her forehead, no more than 3cm in width. A random pattern that appears to be an angelic language is embossed on it. Where it comes to the middle of her forehead, there is a small dip and a tiny emerald hangs from it. She wears large, crescent moon earrings made out of translucent amethyst. She often carries around many books, but does not keep them in a bag or any such thing.

    Personality: Nikita has grown accustomed life calm and isolated. She is passively antisocial, preferring to read or think to herself than to start a conversation. She tends to frequent cafés, enjoying the atmosphere and warmth. She is sometimes mistaken for a misanthrope with her aloof personality. The fact that she is eccentric in both appearance and material only adds to this. Although she does not often encounter people in chat, she is still kind, although she rarely pities people, and never herself. Being generally unreactive to the world outside of her mind, she does not express much emotion, save for an unrelenting, gentle smile. She is not completely unwilling to help people in need, but she can be wary, as ungrateful people are her pet peeve, and people who can't help themselves in certain matters upset her. It is like she has lived for so long that her heart's quota of compassion has been poured out, and now compassion can only come from her mind, meaning that it must be rational. Although she is eloquent, she often tends to speak in quotes.

    History: Nikita grew up in a predominantly half-elf village with a human father and elven mother. Her very early years were peaceful and sheltered, and her father's occupation as weapons smith brought in a decent amount of money. When he father died of natural causes, it affected her mother deeply, and she was very distraught. Eventually, she ran away to live with her mother's cousin, Lillie. One day, her peaceful life was disrupted when Lillie was imprisoned unjustly for family crimes. At that time, she joined a band of traveling mages who, for a living, rid villages of demons and monsters. Nikita soon grew talented in the elemental arts, specializing in water spells. She enjoyed her days with the band, but in an unfortunate battle, she fell into a coma and forgot many of her skills and experiences. She retired from the band and immersed herself in books and fantasy, estranging herself from people.

    Talents: Nikita can no longer use any type of magic effectively. Nonetheless, she has a knack for memorization and is very observant.
    Other: Her voice, though having inflection, remains at a soft level, and has very little dynamics, and hence is very serene.
    RPG Title: n/a
    Elements:
    1. She is hydrophobic. Although she was not born with the fear, it is almost so irrational at this point in her life that it does not seem like a learned tendency.
    2. She is sterile.
    3. She has a penchant for collecting certain objects, though her criterion for the items seems inconsistent, and there appears to be no pattern in her collection.

    Hmm...I trying something different with this character--something I didn't do with my older characters, only more recent ones--and that is explaining more about their history in playing, where it can be described subjectively, instead of objectively in a sign-up. [/random] XD

    always think...

  11. #11
    ~HOPES AND DREAMS~ Elite Trainer
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    Default Re: RPG TOURNAMENT 2006 (Deadline now Friday, May 26th)

    Yay, give me some time to absorb everything and Ill sign up, just got the net today lolz ^v~




    .: Ben + Brandy :.
    .: September 14th 2012 :.



  12. #12
    nananananananana BATFLEA! Elite Trainer
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    Default Re: RPG TOURNAMENT 2006 (Deadline now Friday, May 26th)

    Quote Originally Posted by Plantae
    Glad to have you. The deadline is still murky due to the slow influx of sign-ups, so you can have a little chunk of time.

    Addendum: Please note that I wish to have at least ten sign-ups before this begins.
    I think you're the only person on this board I've ever seen use the words "influx" and "addendum" in a post, hehe. Keep up the good work!
    "A closed mouth gathers no feet."
    -Benjamin Franklin

  13. #13
    Plant of the Century Cool Trainer
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    Default Re: RPG TOURNAMENT 2006 (Deadline now Friday, June 2nd)

    The deadline is moved again to Friday, June 2nd and will continue to be moved until we have at least ten sign-ups... my apologies to those who have signed up and are waiting. But to those who were intending to sign up, please do so quickly.

    And on an irrelevant note, that disclaimer was an unpleasant joke.


  14. #14
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    Default Re: RPG TOURNAMENT 2006 (Deadline now Friday, June 2nd)

    Yay its tourney time again! This time I will be better prepared, and I wont have to worry about being beat by Whiteangel/Tsukasa since HE CANT ENTER!!! MWAHAHAHAHAHAHA!!! VICTORY IS MINE!!!!!!
    ......
    Ahem I mean yeah LOL j/k ^-~
    Anyway here it is!

    Name: Aeryn McFallon
    Race: Human, Electro-Psi
    Gender: Female
    Age: 19
    Appearance: Medium length black hair, blue gray eyes. About 5'8" with a slim but muscular body structure. Her mother was Japanese and her father was Irish so she looks like a mix between the two. Despite this and some of the cultural things she shares with her parents she is all american lol
    Clothing and Gear: . Likes to wear shirts that show her stomach, and flare jeans or medium length shorts with japanese style sandals. Has her white and gray striped cat Sushi with her always
    Personality: Optimistic and uplifting, she always has a song in her mind. Loves to sing as loud as she wants reguardless of whos around. Has a melodic voice that reminds people of a sweet summer day, the warm sun and a cool breeze. She feels emotions strongly, and sometimes the air around her becomes charged with electricity because of it (a warm buzzing feeling in those around her if shes happy or excited and a tense staticy feeling when shes pensive or upset) Likes her life to be well ordered and peaceful and when its not, it unbalances her completely. When shes stressed she gets moody and withdrawn, choosing to avoid her friends rather than let them see her in that state. Has a temper if she feels she is being held down or made to do things she deems pointless or not necissary. Likes her freedom ^v^
    History: She grew up on a quiet suburban street, enjoying what some would call the good life. Her parents werent rich, but they were still very well off, but despite this she didnt grow up spoiled. Her parents both came from poor families, and, not wanting to raise a child that took things for granted, made her work for everything she has. Because of this she gets slightly embarrassed when people see how well off they are, she doesnt like feeling like people will treat her differently for it. She enjoys using her Electro-Psi powers but mostly just uses it on instinct. Because of its potentially harmful nature to humans, she doesnt really practice shooting bolts of electricity at things, and shes not much into technology because she tends to break it with the static. Likes to use it to pick up radio stations in her mind though lol One summer day when she was ten, she was outside on a cloudy day before a thunderstorm singing, T storms always gave her a thrill. During a high point in the song (crescendo or something) a bolt of lightning came down and struck her. She discovered her powers when instead of dying she absorbed it like nothing happened and didnt even know anything happened except for the warm tingly feeling she felt. Let me clarify this a bit. When she sings to her its an emotional thing, she FEELS the music ^-~ Singing thrills her as much as thunderstorms so when she was singing the electricity power in her acted as a lightning rod and attracted the bolt which struck her ^v~ Shes not the type who shoves singing in other peoples face or thinks she is the best singer ever, she just feels good when she sings so she does it. It makes her feel at peace with the world, when she sings outside it makes her feel attuned to nature. (I know some people got the wrong Idea about this character before because of that ^-~)Is currently attending the local state college, in which she is majoring in animal care/veterinary studies.
    Talents: Electricity manipulation, her body produces it due to her electro psi nature, can sing well, knows some martial arts and just plain brawling if need be, and she likes to cook.
    Other: Other: *Pets other* I wuv you other you are my frieeeeend! LOL OMG She loves cats and the cats seem to like the static electricty that comes from her petting their fur. A lot of her shirts tend to have something called the 'sushi neko' on them LOL
    RPG Title: The Psi, by Virtualplay


    Name: Shayliino Neruff
    Race: Lupegryph, like a gryffin only the lion part is replaced by wolf. Though sentient, the vast majority of them arent very smart and therefore sometimes "employed" by humans as transportation. Its rumored that at one time they were the most intellegent race on the planet but long ago something happened to them to make them little more than beasts of burden.
    Gender: Male
    Age: 3 1\2 (equivalent to humans age 9, they live to be in their 20s at most)
    Appearance: Like all Lupegryphs, he has a wolf head and body/back legs, eagle talons for the front paws that end about midway up into feathers that blend with the fur, long eagle wings and a feathered wolf tail. His fur is pure black with the exception of a dark silver stripe down his side and the feathers on him are pure white. Has strange, almost human looking blue eyes. From their shoulder to the ground they are typically 5 foot, but since he is just a child his shoulder only comes up to around 4 foot. Mainly a quadruped but they can sit up on their back paws easily if need be.
    Clothing and Gear: He does wear some sort of clothing, brown shorts that allow for movement and a hole for his tail (he has dignity you know!) and he has a pack hes secured to his back to carry around his handheld computer, analyzing equipment and binocular/molecular/holographic goggles. Wears the translator he made himself on his wrist, and a sort of harness around his neck which he uses to pull his hovercraft transport. He keeps a mini lab in there as well as many books.
    Personality: Is not only intellegent for his age, but also for his race. He breezes through mathmatics and sciences of all kinds, has been through medical college already (it only took him 2 months) and has a firm grasp on technology, computers and how to build things. Has begun to study into his race's apparent lack of intellegence, believing that somehow humans have caused it to happen. Though he doesnt hate humans for it, he just wants to be able to converse with his own kind. Feels like hes not accepted anywhere due to the fact that hes not human and he cant meaningfully communicate with members of his own kind. Mostly mellow, he rarely if ever lets anything bother him outwardly, and hes very into his studies, not knowing much about social interactions and the like.
    History: He was born to ordinary Lupegryph parents, but it was apparent from early on that he was something different. He showed curiousity in the "Why" of things from early on, and even learned sign language when he was only a week old. Seeing this, his parents keepers sent him to school like a human child, where for a while he was brutally teased. Rather than allow himself to become upset, he pitied the human children instead, and soon demonstrated that his knowledge of things far exceeded theirs. This caused the majority of children to leave him alone, while some still believed he was just a stupid animal. Eventually he came to private study, and was often seen at the library or with a book or two outside. Lives currently in the college he pretty much grew up in and spends his time inventing things and studying.
    Talents: Knows sign language and is like Macgyver when it comes to building things with technology. Very intellegent and of course can fly.
    Other: Cant think of other right now, will get back to you on that
    RPG Title: None, but Im thinking I may make one later lol not anytime soon though

    1. Physical- That age one, hes far too young to be as smart as he is
    2. Physical-Hes not humanoid in the least lol
    3. Misc. The transport one lol The character carries an abnormally large amount of gear for one reason or another and may have some sort of transport for this.





    .: Ben + Brandy :.
    .: September 14th 2012 :.



  15. #15
    Aramince, The Regal Peasant. Beginning Trainer
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    Default Re: RPG TOURNAMENT 2006 (Deadline now Friday, June 2nd)

    Doobey doo, what a long time I tooook, ligging in Cornwall till the end of my daays.. Tum tum..

    Name: Caspian
    Race: Human
    Gender: Male
    Age: 22
    Appearance: He comes from an American-Sicilian bloodline, and it shows in his dark hair and eyes, which are as black as black can be. But his skin is as pale as his father's, and his features are as sharp and honed. As a result he’s quite stark, but it suits him quite well.. He has this nasty facial twitch that he gets now and then, and it makes him look suitably deranged as his eye starts going, as well as a little tug at the corner of his mouth - it can be quite alarming for anyone close to him. He’s quite tall and reasonably skinny - 6'2", broad shouldered and slim - and he runs five miles a day to maintain his physique. He’s currently sporting a puny moustache more fitting of a whutret, though he’s prone to spontaneous bouts of facial hair. His fringe has grown somewhat, and is now caught mid-flop in a messy-somewhat-vertical curtain of hair - the tips of which often poke him in the eye - which is parted to the left side. The rest of his hair is a bit shorter, and kind of kicks up at the back, with matching kinky sideburns. He’s would be handsome if it weren’t for his involuntary twitch and that terrible moustache..
    Clothing and Gear: Wears a black suit - what else? White shirt, black jacket and sleek trousers. Black tie. His wallet is Italian leather, black and bi-fold, housing a few battered notes and a half struck book of matches that reads Angelo’s on the cover. He keeps a beretta 92 in the holster under his jacket. At home he has a small cuddly gorilla plushie which goes by the name of Mr Nanas.
    Personality: Past events affected him in ways very different to his brother - instead of withdrawing from the world, instead he put himself out there, though not in the most sensible way. Pursuing a career of crime after a friend offered him money and family, he joined the Sicilian mafia, and he went down a treat. He’s not a naturally violent person, though he often seems unhinged. He was a troubled teenager, though he knew his parents loved him whilst they were always away, and after their death he viewed life in a detached kind of way. Though his younger brother thinks he doesn’t care about him it’s quite the opposite - Caspian doesn’t want to bring Iccaheb into his world of violence, and he knows he’d just be a bad example on the boy anyway, who hero worships him and views him as a role model. He’s not a bad person, he just doesn’t believe that this world is real and goes about his killing chores with no remorse. He just doesn’t feel, and ironically, he knows that should hurt him, but it doesn’t, he can’t be affected for some reason - he is empty. The only emotions he feels are worry and love for his brother, and a secret nourished fondness for Mr Nanas. (In Caspian’s dreams Mr Nanas holds a lot of sway - he uses them to rally his gorilla comrades and to plot against the enemy. If Caspian ever daydreams it is usually about these fictional schemes.)
    History: He was born to an American father and a Sicilian mother, both of whom met in Prague, how odd. They married quickly and settled down briefly to produce a son before setting off on their travels again. Whilst they were multilingual, Caspian only learnt Sicilian as a child, yet most of his words were lost as they moved to his father’s homeland - America, Chicago to be more exact. He became fluent in English whilst his mother tongue was forgotten, though it sometimes crops up in his dreams. They stayed there until he was 12. When he was ten his younger brother came along, and Caspian was responsible for naming him, not that he remembers. By the time his little brother was two they were on the move again, constantly travelling. His mother was a geologist and his father an architect, and between visiting foreign countries and studying the rock formations and local habitats they managed to home school Caspian and his little brother, Iccaheb. When Cas was seventeen, the four-wheel his parents were travelling in went off a mountainside road whilst heading into the Pyrenees Mountains, and the car tumbled down into a shallow ravine. By some stroke of luck, Caspian had been out of the vehicle at the time in a small town to the south, but Iccaheb was in the backseat and witnessed his parents’ death in the twirly mayhem before he himself was knocked unconscious. The car was jammed between the narrow walls of the ravine, and Iccaheb had to be carefully pulled out of the wreck of which the front end was completely obliterated. Due to a build up of carbon monoxide in the vehicle after the crash Iccaheb suffered hypoxia and went into cardiac arrest in the ambulance, and although they had to restart Iccaheb’s heart he thankfully escaped with little more than a few scratches and a broken ankle. Iccaheb went to live with an aunt whilst Caspian took up his friend’s offer and joined a small organization which turned out to be part of the Sicilian Mafia. Whoops!
    Talents: He’s pretty sharp with his handgun, so he fairs ok in a fight I suppose - he has this uncanny ability to see through walls and blow holes through the person on the other side. Poor them.
    Other: Mr Nanas was a childhood toy, and was like a security blanket to Cas, who took him simply everywhere. Nevertheless, Caspian kept him in immaculate condition - Mr Nanas is in perfect health to carry on with his guerrilla Banana Campaign - fighting for gorilla rights and the like, and ripping the guano out of those who oppose them. Mr Nanas reminds Cas of a time when he felt happiness, and misery, and terror, and other such fabulous emotions. If only he could feel again..

    1. When passing windows, mirrors, or things with even a vaguely reflective surface it is customary for Caspian to do three things in perfect order: No. 1: Stop. No. 2: Squint at his reflection crookedly. No. 3: Straighten his tie. It is a compulsion, unfortunately, and it seems he stops to straighten it even when it is already straight! There are several theories circulating that he messes it up between windows too..
    2. He has a slight twitch, mostly that just flickers his eye and tugs at his mouth. It’s not grotesque or gruesome in it’s manner, or that frequent, just slightly unnerving as his expression begins to contort..
    3. Along with the twitch, he has a terrible habit of constantly chattering his teeth. Sometimes it’s in jest, sometimes it acts as filler between sentences. He doesn’t really notice he’s doing it, but he knows that he does. By the time he realises he’s doing it it’s often too late, it has gripped him, and he has to finish the chatter he’s on. Sometimes he has to click a certain tune before he can stop, or a certain sequence of chittering. As well as this, much along the same lines, he has a tendancy to play with the safety on his gun, flicking it back, forth, back.. Over and over. It’ll drive you insane, as he clicks away, teeth rattling in his skull, and can be pretty creepy if you hear him coming to get ya.. “Chatter chatter, click click..”

    He smokes but it’s not oft he gets through a cigarette - mostly they just end up chewed by his crazy teeth.


    NEW FORM NUMBER TWO

    Name: Iccaheb
    Race: Human
    Gender: Male
    Age: 12
    Appearance: Unlike his brother he bears more resemblance to his mother than his pale White-American father, although his Anglo features shine through. Whilst his skin has a warm olive-brown tone to it, his eyes are a beautiful blue, intensified by the contrast his long hazel lashes make. His hair lies in a trussy mop upon his head - a light chestnut colour that shines gold in the sun - furled at the nape of his neck, reaching no farther than his eyes, which it frames in clumps giving a fringe and protrudent bangs. He has snub, childish features - small ears and a little ski slope nose - and against these undeveloped characteristics his eyes seem huge, as if he has yet to grow into them. His full lips are often set in a line that doesn’t befit his age, he seems too serious for a child so young, but when he smiles his sweetness shines through. He’s on the verge of puberty, his chin is strong but still with the rounded cheeks of youth (><), he has yet to develop ‘The Sullens’, and other such teenage related conditions. He’s generally shorter than most kids his age, not so much that the others tower over him, he could just use a growth spurt really. He’s slim but built sturdy, like kids generally are, and with his slender young frame and mixed dress he comes off rather androgynous. But he’s so adorable he just gets away with it anyway ^^
    Clothing and Gear: Blue dress, currently: high on his flat chest, with the shoulder straps reaching round to tie in a bow behind his neck, it comes down to his knees as a not-overly-elaborate two-tier flounce dress with a little subtle lace at the trim. He often goes barefoot, otherwise wears kiddie sneakers or flat sandals with fancy straps. His Hello Kitty backpack is mandatory. He generally dresses in a lot of pastels, leaving a deceivingly fey impression about him.
    Personality: The shock of his parents’ death and his own coinciding near-death experience must have had some affect on him, and manifests its hold in several ways. The most noticeable thing you notice about Iccaheb is the fact that he never ever talks - the truth is he hasn’t spoken a word to anyone since the accident. His nature stayed the same though, he’s still such a sweet kid, inquisitive but polite, all the way down to his very bones it would seem. With his aunt being as senile as supposedly is, he has become highly self reliant, unusually capable for one so young. As a result he finds he’s much more sensible than others with their foolish antics, and when the kids are messing about he’ll tag along up to a point, before rolling his eyes and wandering off.
    Despite being a bold, self asserted character, he does get overly concerned about all sorts of things - from the washing up, to his schoolwork, to global warming. It’s not that he gets in a tizzy, he just takes things too far in his head in some weird form of paranoia. For example, if he heard the next Ice Age was possibly coming in a few years from some doubtable source, he would run off to bundle up in woollen clothes straight away (granted - on top of his dress).
    Since he doesn’t talk to anyone he spends a lot of time in his own head, and is some what regarded as a daydreamer.
    History: [See Caspian’s history for the first mesmerizing instalment of our hero’s past.]
    After his parents died and his brother moved away Iccaheb was left with his aunt. She was the kind you avoided visiting for years (quite cruel, yes, but she was terribly senile and fearsome). But as his only living relative with a steady income (pension, of course) and of a guardian-able age, Iccaheb was shipped away to Illinois to live with her (no-one bothered to check up on her mental status). Despite being the decrepit old dingbat she was, she was actually quite crafty, and one has to wonder how much of her visage was really true to life.. Either way, through her sneaksome actions Iccaheb became her personal slave - the quiet boy who refused to speak after his parents’ death ended up taking care of the carer he was given to. She provided food and clothes for him - although she seemed to think he was a girl, and so he ended up in dresses half the time. He was well fed and healthy though, with a few more chores than usual but still allowed to play out with all the other neighbourhood kids, most of whom accepted him for what he was - a skirt wearing mute.
    Talents: He’s the master of housework. He’s also generally a lot more informed than others - because he doesn’t talk people assume he can’t hear them, and they let slip a extra few details when he’s near by, if ya know what i mean .
    Other: He hero-worships his brother, adores him to bits. He has a certain fondness for Mr.Nanas too (who wouldn’t have?!) but Cas never let him play with him.

    1. He’s scared of the cracks in pavements and avoids stepping on them at all costs. If his eyes remain fixed on them for prolonged periods of time they seem to grow chasm-like to him, and he develops a frozen stance where he stands - feeling as if on the brink of a cliff, intense vertigo setting in. The easy and obviously correct explanation for this is that he and his parents fell into a ravine, and the latter snuffed it. Anyways, due to this he often walks along with his head down, often bumping into people and appearing like he’s daydreaming.
    2. As a child he and his aunt visited the graveyard a lot, and whilst his aunt went to his parents’ graves(she adored them even though they never visited), he would get bored and go off to play. It wasn’t long before he had invented and befriended many imaginary friends at the graveyard - the gravestones served as his inspiration - and he would play with these ghost children to pass the time. Though it sounds quite sad and piteous, Iccaheb never viewed his actions as anything subnormal. He even spoke to these children in his head, and they had their own secret language that nobody else knew. Now and then they pop by to see him, but only in times of mental strain or emotional anguish.
    3. It is true that Iccaheb’s heart stopped for a full two minutes when he was seven years old, and technically he was dead before his amazing resurrection. Still you have to wonder whether they brought him the whole way back, for he seems to have many ghost like countenances. When he walks he hardly makes noise, and seems to have no imprint on the earth. He does not talk. He befriends the ‘ghosts’ of dead children. It’s lots of little things really.. Like that no one ever seems to see or hear him open doors - he just appears out of no where and scares the crap out of everybody. Animals do not seem to acknowledge his presence - he can walks through entire flocks of birds and schools of fish without disturbing them.


    BONUS PRIZE: MR. NANAS!!

  16. #16
    Plant of the Century Cool Trainer
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    Default Re: RPG TOURNAMENT 2006 (Deadline now Friday, June 2nd)

    I am glad to see a couple more. I am unsure of the status of the tournament as of this moment. The sign-ups necessary may be moved to one old or new (unlike the two required previously), so if you are attracted by this smaller workload, feel free to sign up now and it is unlikely you will be rejected.

    The deadline may yet be extended again after I confer with Tsukasa.


  17. #17
    ~HOPES AND DREAMS~ Elite Trainer
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    Default Re: RPG TOURNAMENT 2006 (Deadline Uncertain - See Reply #0 Note)

    COME ON just 3 more sign ups! Dammit people wheres your competitive spirit??




    .: Ben + Brandy :.
    .: September 14th 2012 :.



  18. #18
    Plant of the Century Cool Trainer
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    Default Re: RPG TOURNAMENT 2006 (Deadline Uncertain - See Reply #0 Note)

    This is likely to be my last post in the RPG Forum before I leave. I will return on June 17th. I hope to see at least three more sign-ups when I return.


  19. #19
    Aspiring Loser Beginning Trainer
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    Default Re: RPG TOURNAMENT 2006 (Deadline Uncertain - See Reply #0 Note)

    Let's get these sign-ups in before Plantae cames back! Make him happy!

    always think...

  20. #20
    The destroyer of worlds Elite Trainer
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    Default Re: RPG TOURNAMENT 2006 (Deadline Uncertain - See Reply #0 Note)

    Hmm, I'll try to get something up over the weekend. I've just got one question.

    You said that if we use two new characters only one has to have the three elements right? Is it ok to spread them out over the two? (ei; one gets two elements and one only gets one).
    I'm in your dimensions, screwing with your reality!


  21. #21
    Plant of the Century Cool Trainer
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    Default Re: RPG TOURNAMENT 2006 (Deadline Uncertain - See Reply #0 Note)

    Let me drop out of the sky a second and throw in a comment...

    The answer is no, unfortunately, as much as I would rather not be a stick in the mud. See, the three elements are the equalizer between everyone's sign-ups and ultimately make it easier for us judges. For that purpose, they will remain for now.

    Try to work three elements into one character, please. If it becomes a large problem, work on your forms anyway, with or without the elements, and I will better work it out when I return. But for now, adieu, as my computer time is spent.


  22. #22
    The destroyer of worlds Elite Trainer
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    Default Re: RPG TOURNAMENT 2006 (Deadline Uncertain - See Reply #0 Note)

    Name: Beelzedon
    Race: Fiend, a lower form of demon. These normally resemble another type of creature, but with more demonic features (in Beelzedon’s case, a human).
    Gender: Male
    Age: 18
    Appearance: He stands at 5’45’’ with a slender build and a slightly pale complexion. His hair is mess, a pale indigo and barely reaches past his chin. His eyes are red and cat-like and his hands resemble claws.
    Clothing and Gear: Normally wearing black, he wears a black coat with gray trim which is normally left open, black pants held up by a dark brown belt and black boots. His hands are covered with purple gloves and he wears a black top hat with a large pale yellow feather in it.
    Personality: He’s a bit of a smart ass, but then again, he has a right to. He’s resourceful, cunning and can easily think on his feet. He’s a bit selfish, but overall is a nice guy.
    History: Rumored to be Beelzebub’s little bro (a fact that’s probably false since Beelzebub’s an arch demon and he’s just a fiend), Beelzedon got about as much respect as any other fiend in hell, in other words, none. Getting bored with hell Beelzedon decided to have a bit of fun in the human world. He enjoyed it so much that he decided to stay there. Because he’s a demon (a lesser demon, but a demon none the less), he’s regarded as vermin by the church and with suspicion by everyone else. Still, Beelzedon likes to annoy the church and the odd person here and there.
    Talents: While he has no supernatural powers, being the lowest kind of demon and all, He’s still faster then a human (and those claws o his hurt). He can also call forth black and red demonic wings from his back, allowing him to fly.
    Other: He’s pretty much Gear Kaiser’s nemesis.
    RPG Title: (The title of the RPG the character was originally part of if the character is an old one.)

    Elements
    1. He doesn’t know quite when to shut up. His smart ass attitude tends to get him into trouble (mental)
    2. Being a demon, holy objects tend to hurt him. Being a lesser form of demon, holy objects tend to hurt him A LOT! (physical)
    3. He has a mild claustrophobia. Let’s just say some demons were very cruel to him and now he feels uneasy in small spaces.


    Name: Gear Kaiser
    Race: He’s pretty much a cyborg, part man, part machine.
    Gender: Male
    Age: 67 (look early 30s)
    Appearance: Gear Kaiser can easily be described as a partially mechanical scarecrow. He stands at about 6’2’’ with an extremely thin build and extremely pale complexion. His hair is black and tangled and his eyes are a dull green. While most of his body is covered with clothes, hence preventing from seeing just how much of a machine he is, there are parts visible giving away his machine side, such as gears where he’s elbows and knees should be and it’s clear that his neck and lower arms are mechanical.
    Clothing and Gear: He wears a white, oil stained lab coat which is completely done up with the color up, hiding some of his neck and holes in the elbows revealing the gears underneath. He wears a pair of brown pants with holes on the knees, revealing his knee gears and black, expensive looking shoes. Over his lab coat he wears a large, black, decorated coat with red and gold trim and his normally left open. Old white gloves hide his hands.
    Personality: He’s that type of genius that’s fueled by insanity. He’s overly obsessed with machinery, thinking that machines are perfect and that to attain perfection, one must become a machine. He’s willing to destroy anything in his path to obtain his dream of a fully mechanical empire. He’s conniving and manipulative, not to mention has a bit of a temper.
    History: Once a great scientist and mechanical genius, Gear Kaiser (he was known by a different name back then) was always fascinated with machines, how they can do things more efficiently then anything else. At the same time, he took a disliking to the weakness and inefficiency of living beings. He began seeking a way to make man more efficient by combining them with machinery. With a series of experiments, he transformed himself into the half man, half machine being he is today. All that machinery must have screwed up his brain because his goal changed from making men into machines, to making the whole world into a mechanical empire, with himself as its ruler. It was with this decision that he gave himself a more ‘fitting’ name, Gear Kaiser.
    Talents: Being mostly machine, Gear Kaiser is faster and stronger then a normal human. He also has a number of minor skills, eg; extending his arms, etc. He has a whole arsenal of weaponry built into himself, making him a very deadly enemy.
    Other: He’s Beelzedon’s arch nemesis.
    RPG Title: n/a (new character)

    Elements
    1. He has a very bad case of megalomania, always thinking he’s perfect and that he can do no wrong. It’s this overconfidence and pride that often leads to his plans failing. (mental)
    2. Kaiser’s body twitches and jerks from time to time, mainly because of his machinery (Physical-Mental)
    3. He’s a perfectionist. Everything he builds must be perfect, or else it’s useless to him. (Mental)
    I'm in your dimensions, screwing with your reality!


  23. #23
    Plant of the Century Cool Trainer
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    Default Re: RPG TOURNAMENT 2006 (Deadline Uncertain - See Reply #0 Note)

    You only needed elements for one character, MC, but for both is fine too. Thank you for your sign-ups; they're quite likeable.


  24. #24
    The cult of personality..... Elite Trainer
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    Default Re: RPG TOURNAMENT 2006 (Deadline Uncertain - See Reply #0 Note)

    After much prodding from Brandy I will be signing up for this tournament. Granted I do not have the time now but I do plan to sign up by sometime on Tuesday. While I won't be naming anyone yet as far as my characters go the new one will be a 24 related character that I may use if I can somehow work out the kinks in how the hell that would work as an RPG. Of course I still don't know and I may still do something else such as convert one of my World of Warcraft characters into someone I can use for this. As far as the old character goes I think I may be needing to bring a certain vampire hunter out of retirement...... ^,-,^

    *waits for someone from said vampire RPG to say something about that*
    TPM's self proclaimed firearms expert, former RPG mod, occassional smartass and all around enigmatic wonder ^_~
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    -The Assassin's Creed

  25. #25
    Plant of the Century Cool Trainer
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    Default Re: RPG TOURNAMENT 2006 (Deadline Uncertain - See Reply #0 Note)

    I have been distracted the past week, unfortunately, and have not noticed until now that my other judges have yet to close our last two sign-ups. They ought to be coming within the week.


  26. #26
    The Crows, just stop the crows Moderator
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    Default Re: RPG TOURNAMENT 2006 (Deadline Uncertain - See Reply #0 Note)

    Oooooooooooooooh this looks fun

    New Character

    Name: Ryu MK2
    Race: Dragon
    Gender: Male
    Age: 1200
    Appearence: Ryu MK2 is a Dragon that has been infused with metallic upgrades giving him a shiny metallic sheen. His eye are red which burn with rage. His body is also marked with scars from laser fire.
    Clothing and Gear: Ryu MK2 is equiped with heavy laser cannons and small arms. His claws are razor sharp and teeth that could grind a rock into gravel. His wings shimmer a brilliant gold and have small blades on the edge.
    Personality: Ryu MK2 is very cautious about who he trusts because he doesn't trust human kind for what they have done to him. He has a very relaxed nature but catch him on a bad day, and is the kind who likes to shot first and ask questions later.
    History: Ryu MK2 was captured by human scientists and "upgraded" through human technology to become the abominaton that he is. He did escape the holding facility coming out with multiple laser scars. And now resides far off in the mountains.
    Talents: He can fly and breath fire. He can also fire lasers from his body with the drawback of having to be charged first.



    New character

    Name: Reens AKA the Crazy Elf Boy
    Race: Half Elf, Half Human
    Gender: Male
    Age: 16
    Appearence: He is about 5'5", His eyes are a bright green. His hair is a dark purple that comes down just past his ears which are pointed outwards. He has a tan complexion. On his face are dark red markings that symbolise a warrior.
    Clothing and Gear: He has a sword on his back marked with ornate markings. He wears a blue shirt and on his arms he wears gold plated gauntlets. He keeps a small dagger in his shoes for emergencies and retractable claws in his gauntlets.
    Personality: He is a happy person but can easily anger if he is betrayed. When he gets angry he loses control. But overall he is a very easy going person.
    History: Reens is the last son in a long line of guardians of Kakori (His home town). He has left his town and his land in search of new challenges.

    Talents: He is fast but he loses control of actions when angered. He is a great shot with a bow and arrow

    Elements:
    1) He has Vertigo (Fear of heights) (mental)
    2) He gets a bit cocky some times which leads him into some sticky situations. (mental)
    3) Reens is partially blind in his left eye caused by a sword scar. (physical)



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  27. #27
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    Default Re: RPG TOURNAMENT 2006 (Deadline Uncertain - See Reply #0 Note)

    Ok, lemme know if I'm missing something.

    Name: Birth Name- Anthony Kirlack. Alias- Ricardo the Merchant.
    Race: Human
    Gender: Male
    Age: 48
    Appearance: About 5'7'',medium size not too tall, not too large. His eyes are a greyish-brown, with a head of salt-and-pepper hair cut short. His right eye is a milky white, the result of a birth defect, but he prefers not to cover it up, though he does own an eyepatch.He isn't particularly athletic, but neither is he a weakling at all. Besides his eye, he appears to be perfectly average, nothing outstanding at all. He appears to be wealthy, but judging by his clothes...his preferred method of travel...can one be sure?
    Clothing and Gear: Ricardo wears a grey trenchcoat and a dapper black hat, which just covers his eyes. A number of rings cover his fingers, with jewels of differing worth perched atop them. His merchandise is kept in a large, covered wagon, driven by two large black stallions, named Thunder and Lightning. He carries a variety of products,just about anything one might find useful, from weapons to knick-knacks to appliances to clothing. He seems to have something for everyone. In addition, he carries some merchandise on his person, hidden in his coat.
    Personality: Ricardo is a charming and charismatic character- every word that comes out of his mouth seems to have been planned, designed to create a certain effect on the subject. He's very observant, gauging the effect his speech has on another and tailoring his conversation to whatever end. Some say that it is cunning to be able to sell heat in the south and ice in the north, but one wouldn't dream of calling Ricardo a con man. Heavens, no!He's a salesman after all, only looking out for your best interest. Yet, Ricardo has few close friends despite these qualities. The merchant is a only a facade- no one has ever glimpsed Ricardo's true mind- though there have been suspicions. Ricardo despises generousity of any sort, and believes selfishness is a valuable characteristic, one which he honors to no degree. Yet, no one would accuse him of being selfish. How curious. He has the peculiar honor of being one of the few merchants with a caravan who has never once been attacked by thugs or raiders. In fact, he doesn't even employ a guard.
    History: Anthony was the son of a poor, widowed . He grew up poor, but he never once despised his station, or his lot in life. He simply set out to make the most of himself with the skills he was given- quick wits and a silver tongue. He began as a cashier in a local drug store- through a combination of opportunistic luck, networking and calculation, he soon took over the store with the previous owner's 'untimely' death. From there, he introduced several new drugs into the market, and the rest is history. He made sure his father was taken care of, paying off their debts and securing a life for his father, not out of kindness but out of familial duty. Aside from his father, Ricardo has no other relatives. Eventually, he took to the road, traveling far and wide to peddle his goods. He's recognized, but never expected- his path is never the same twice.
    Talents: Charisma and speech skills, along with uncommon wealth and the knowledge needed to use it correctly.
    Other:

    1. Blind in his right eye, which affects his depth perception. However, he's learned to compensate for this handicap, since he's lived with it all his life.
    2. Treasures selfishness over generousity- apt to favor those who share this view over those who do not.
    3. His horses, Thunder and Lightning- they don't seem to struggle at all at carrying the wagon, no matter how much merchandise he loads up. When asked were he acquired the horses, he answers only with an enigmatic smile.
    [COLOR=red]Adoptees

    ASB Team:Can you believe I only wanted 6?

    Thanks, Saffire Persian!(If you like the banner, go ask her to make you one, too.)

    ASBRPG Card

  28. #28
    The cult of personality..... Elite Trainer
    Elite Trainer
    Master Rudy's Avatar
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    Default Re: RPG TOURNAMENT 2006 (Deadline Uncertain - See Reply #0 Note)

    What's this? Rudy's getting off his ass and posting? He's entering the RPG tournament!? Holy crap!

    [b]Old character (with changes reflecting the weeks following the end of the DotBM)

    Name-Rudy Summers
    Race-Vampire (Interpertation is a combination of VHD as well as elements various people in this RPG came up with)
    Gender-Male
    Age-17
    Appearance-Has blue eyes, shoulder length blue hair, pointed ears and pale skin. His fangs are noticeable when he talks or smiles. Stands at 5'10"
    Clothing and Gear-In a single word the clothing is dark. Wears a black shirt, trench coat and pants. The only thing not black are his hiking boots which are brown instead. As far as equipment goes he carries a katana on his back as well as a dagger at his side.
    Personality-Despite his race he's not evil at heart. He looks out for those in need and will do everything in his power to protect those that need help. Usually will limit his interactions with non-vampires that he doesn't know since they usually jump the gun and see him as a threat.While events in his past sometimes get him down he always tries to look towards the future with hope. If forced to fight vampire hunters he'll do all he can to hold back and end the battle without anyone getting hurt.
    History-Born to a pure blooded vampire and a turned human Rudy's past has had nothing but darkness. Both sides of his family came from long lines of vampire hunters but both sides eventually fell in battle only to be turned. His father was born a vampire while his mother was recently turned. Despite being vampires the Summers family had no desire to kill humans and still felt it was their duty to hunt down the vampires and demons that would destroy them. Shortly after his birth his mother was killed by vampire hunters so from a young age he was a drifter with his father as the two of them fought for survival in a world that hated them. When he was 13 he had snapped and killed a large group of humans when he thought his father had died at the hands of hunters. Since that incident he's carried the guilt of murdering innocents with him. When he was 15 his father had fallen in battle against vampires that despised the Summers name. Before his death however Rudy had learned that he had an older dampiel sister and thus made it his mission to track down his only surviving family. Two years later on the eve of the Blood Moon things came crashing down in the span of one night. He had found his sister Gyvien and met his future wife Myra Link. During this time he became tied up in a battle with an ancient vampire named Lantis. Over the course of many battles during this period it became clear that Lantis was a source of pain and suffering for almost everyone in Rudy's group. By the time the night was over Lantis was beaten but not without a high cost. Rudy was forced to become a blood drinking vampire. Since then he takes all the steps he can to feed without killing humans.
    Talents-Enhanced speed and strength are the main ones. Being a vampire Rudy can fly, see in even the darkest conditions and heal most injuries in a matter of seconds. He's recently developed psychic powers that allow him to communicate without speaking, read minds and in extreme near death cases be able to speak with the dead. Also has an ability where in extreme cases of rage or bloodlust his powers are increased beyond their normal limits. Humans that have witnessed this have called him a "Blue Devil"
    Other-Is left handed with his weapons and can also duel wield weapons pretty well (I actually had something useful for other?! )
    RPG Title-Between Dawn of the Blood Moon and Those Who Dream at Sunrise


    New character

    Name-Sylavan
    Race-Night Elf (Warcraft series)
    Gender-Male
    Age-21
    Appearance-Almost 7 feet tall. Long dark blue hair with a full beard and one glowing yellow eye (is missing his right eye). His body is covered in scars. Some are from battle while others are self-inflicted.
    Clothing and Gear-Wears rough leather armor that was handcrafted by himself. Mainly sticks to browns on his clothing. Weapons include two daggers and a shortbow with a healthy supply of arrows. Wears an eyepatch over his missing eye.
    Personality-A lone bumbling merc/thief/assassin who would slit his own mother's throat for a piece of gold. He only tends to approach people if he thinks he'll benefit from it in some way. If he's hired for an assassination he's got a nasty habit of laughing like a mental patient as he's making the kill. Sees himself as a ladies man. He's not......
    History-Has no memory of his past. The only things he remembers are his name and the fact that he's good at doing other people's dirty work as well as a very strange and odd fear of all things soft. If he feels he's being threatened with a soft object (EX-he's offered a bed to sleep in)chances are that person will not be alive past the next five minutes since he sees anything soft as deadly.
    Talents-Can blend into shadows and sneak around pretty much unnoticed. Not that it matters since his insane mind and clumsiness will usually give him away before the job is done.
    Other-*throws a deadly and dangerous pillow at other*
    RPG Title-N/A

    1. Physical-Like scars and has several very visible ones ("Scars are tattoos with better stories")
    2. Mental-Adds a scar somewhere on his body everytime he kills a mark
    3. Mental-Is afraid of soft things (Strange phobia: Beds, soft clothing, ect. Do NOT engage in a pillow fight with him!)



    There we go. If you guys need me I'll be wearing an eye patch and drinking blood in that corner over there with all the nice soft pillows that I shall arm myself with ^,-,^
    TPM's self proclaimed firearms expert, former RPG mod, occassional smartass and all around enigmatic wonder ^_~
    3DS Friend Code: 3196 4256 7846
    XBL: Enigma1985 NYJ
    Steam: enigmaticwonder
    FF.net: https://www.fanfiction.net/~enigmaticwonder85


    Stay your blade from the flesh of an innocent.
    Hide in plain sight.
    Never compromise the Brotherhood.
    Nothing is true, everything is permitted.
    -The Assassin's Creed

  29. #29
    Plant of the Century Cool Trainer
    Cool Trainer

    Join Date
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    Location
    Wisconsin
    Posts
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    Default Re: RPG TOURNAMENT 2006 (Deadline Uncertain - See Reply #0 Note)

    Ace64: everything is rightly in place. Your having one character is acceptable, as stated by the thread. Mind you it might limit your posting options.

    I must voice a dire lament for all of these characters and their impaired and/or missing eyes. Tis a shame- for there seems to be an epidemic- that it happened. Well, as you can easily tell, we have surpassed ten. This ought to be starting sometime in the near future (no more than a week). I will send a private message with a link to the start thread when it does.


  30. #30
    Plant of the Century Cool Trainer
    Cool Trainer

    Join Date
    Jul 2005
    Location
    Wisconsin
    Posts
    756

    Default Re: RPG TOURNAMENT 2006 (Deadline Uncertain - See Reply #0 Note)

    I apologize for double-posting.

    The RPG Tournament 2006 should be up by Tuesday if all goes well. Wednesday is possible. Once the thread starts, I will send out notices.


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