3-3
One out at a time
DQ Time: 2 weeks
Banned moves: Rest, Substitute, Pure healers (Synthesis, not Giga Drain) and pure status inflicters (Toxic not Poison Fang; Thunderwave not Body Slam etc)
Other: We PM our first choice to the ref so that there's no intentional type trumping. Pure Poison, Poison/Ghost, Psychic, pure Dark, and Dragon Pokemon are off-limits, because they'd have an unfair advantage in this arena.
Arena: Here's where it gets interesting. The arena is a dangerous place called the Danger Zone. Basically, it's a rocky wastland in the middle of nowhere where pure Chaos energy is abundant.
Each round, the arena is flooded with elemental energy. The ref rolls a six-sided die to decide which:
1: Fire
2: Grass
3: Water
4: Electric
5: Ground
6: Flying
If the form of energy is a type that a battling pokemon is weak against, (Fire against a Grass Type, for instance), that pokemon loses 5% of its health. If the form of energy is a form that it would be strong against, it gains 5% of its helath.
If the pokemon is a pure Normal Type, or any Fighting Type, any form of energy can have either effect. The ref flips a coin to decide. Heads, the pokemon gains 5%. Tails, it loses 5%.
Those are the rules.
Who wants to battle in the Danger Zone?