This is what a lot of people have been waiting for. Not 100% confirmed (or accurate?) yet, but this is apparently from V-Jump. Thanks goes to NBBS:
FOTB-JP001
Hougyokujuu Ruby Carbuncle
Light/Fairy/3/300/300
When this card is Special Summoned, Special Summon as many of your "Hougyokujuu" monsters as possible that are in your Spell and Trap Zone. When this card in the Monster Card Zone is destroyed, you can treat it as a Continuous Spell Card and place it in an open Spell or Trap Card Zone on your side of the field instead of sending it to the Graveyard.
FOTB-JP002
Hougyokujuu Amethyst Cat
Earth/Beast/3/1200/???
This card can attack your opponent directly. If it attacks using this effect, the Battle Damage it inflicts to your opponent is halved. When this card in the Monster Card Zone is destroyed, you can treat it as a Continuous Spell Card and place it in an open Spell or Trap Card Zone on your side of the field instead of sending it to the Graveyard.
FOTB-JP003
Hougyokujuu Emerald Turtle
Water/Aqua/3/600/2000
During your turn, you can switch an Attack Position monster on your side of the field to Defense Position. You can only use this effect once per turn. When this card in the Monster Card Zone is destroyed, you can treat it as a Continuous Spell Card and place it in an open Spell or Trap Card Zone on your side of the field instead of sending it to the Graveyard.
FOTB-JP??? (Rare)
Hougyokujuu Topaz Tiger
Earth/Beast/4/1600/1000
When this card attacks an opponent's monster, this card gains 400 ATK during the Damage Step. When this card in the Monster Card Zone is destroyed, you can treat it as a Continuous Spell Card and place it in an open Spell or Trap Card Zone on your side of the field instead of sending it to the Graveyard.
FOTB-JP007 (Ultra/Ultimate Rare)
Hougyokujuu Sapphire Pegasus
Wind/Beast/4/1800/1200
When this card is Normal Summoned, Flip Summoned or Special Summoned, you can place 1 "Hougyokujuu" monster from your hand, Deck, or Graveyard to an open Spell or Trap Card Zone on your side of the field and treat it as a Continuous Spell Card. When this card in the Monster Card Zone is destroyed, you can treat it as a Continuous Spell Card and place it in an open Spell or Trap Card Zone on your side of the field instead of sending it to the Graveyard.
FOTB-JP008 (Ultra/Ultimate Rare)
Volcanic Devil
Fire/Pyro/8/3000/1800
This card cannot be Normal Summoned. This card cannot be Special Summoned except by sending 1 "Blaze Cannon Trident" on your side of the field to the Graveyard. During your opponent's Battle Phase, all Attack Position monsters on your opponent's side of the field must attack this card. When this card destroys a monster and sends it to the Graveyard, destroy all monsters on your opponent's side of the field and for each one inflict 500 damage to your opponent.
FOTB-JP009 (Rare)
Volcanic Bullet
Fire/Pyro/1/100/0
If this card exists in your Graveyard, by paying 500 Life Points, add 1 "Volcanic Bullet" from your Deck to your hand. This effect can be used once per turn during your Main Phase.
FOTB-JP012 (Rare)
Volcanic Edge
Fire/Pyro/4/1800/1200
Inflict 500 damage to your opponent. This effect can be used once per turn. If you activate this effect, this card cannot attack during this turn.
FOTB-JP031
Fire Soul
[Normal Magic]
Your opponent draws 1 card. Remove from play 1 Pyro-Type monster in your Deck. Inflict damage to your opponent equal to half the original ATK of the removed monster. Your monsters cannot attack during the turn that you activate this card.
FOTB-JP037
Hougyoku no Michibiki
[Normal Magic]
If you have 2 or more "Hougyokujuu" cards in your Spell and Trap Card Zone, Special Summon 1 "Hougyokujuu" monster from your Deck.
FOTB-JP039
Crazy Fire
[Quick-Play Magic]
By paying 500 Life Points and destroying a face-up "Blaze Cannon" card on your side of the field, destroy all monsters on the field. Then, Special Summon 1 "Crazy Fire Token" (Fire/Pyro/3/1000/1000) in Attack Position on your side of the field. This turn, your monsters cannot attack.
FOTB-JP040
Blaze Cannon
[Continuous Magic]
By sending 1 Pyro-Type monster with 500 or less ATK from your hand to the Graveyard, destroy 1 monster on your opponent's side of the field. Your monsters cannot attack during the turn that you activate this effect.
FOTB-JP041
Blaze Cannon Trident
[Continuous Magic]
Send 1 face-up "Blaze Cannon" on your side of the field to the Graveyard to activate this card. By sending 1 Pyro-Type monster from your hand to the Graveyard, destroy 1 monster on your opponent's side of the field and inflict 500 damage to your opponent. Your monsters cannot attack during the turn that you activate this effect.
FOTB-JP043 (Ultra/Ultimate)
Rare Value
[Normal Magic]
This card can only be activated when you have 2 or more "Hougyokujuu" cards in your Spell and Trap Card Zone. Your opponent selects 1 "Hougyokujuu" card in your Spell and Trap Card Zone and sends it to the Graveyard, then draw 2 cards from your Deck.
FOTB-JP045
Niji no Kodaitoshi – Rainbow Ruin
[Field Magic]
This card obtains the following effects depending on the number of "Hougyokujuu" cards in your Spell and Trap Card Zone.
- 1 or more: This card cannot be destroyed by card effects.
- 2 or more: Once per turn, you can halve the Battle Damage done to your Life Points.
- 3 or more: By sending 1 "Hougyokujuu" monster on your side of the field to the Graveyard, negate the activation and effect of a Spell or Trap Card and destroy it.
- 4 or more: Once per turn during your Main Phase, you can draw 1 card from your Deck.
- 5 or more: Once per turn during your Main Phase, you can Special Summon 1 "Hougyokujuu" card that is currently in your Spell and Trap Card Zone.
FOTB-JP046
Yuuhatsu Shoukan
[Normal Trap]
This card can be activated when a monster is Special Summoned on your opponent's side of the field. Both players can Special Summon 1 level 4 or lower monster from their hands.
FOTB-JP047
Last Resort
[Normal Trap]
This card can be activated when an opponent's monster attacks. Select and activate 1 "Niji no Kodaitoshi – Rainbow Ruin" from your Deck. This turn, if your opponent activates a Field Spell Card, he/she can draw 1 card from their Deck.