I’m really kind of nervous about this. So let’s get it started.
I am the Dungeon Master. I will inform all outcomes of rolls in white. In blue will be narration of all N. P. C. (None Player Characters) My goal in life is to kill you or make you lose. Make me lose by staying alive and finishing the campaign.
Rules and Regulation
All rolls will be handled by the Dungeon Master with various sided dice. The rolls with be calculated for the following things:
Stealth
Skill Checks
Attack Strength
Duration of spells
(And I’m sure there is something else, my co-polit in this will remind me.)
Now, you're prolly boggled by this. If you are, send Mystic_Clown a PM...because I'm lazy.
There will be none of the following:
- 1. GODMODDING. You play for your characters and your characters alone, do you hear me?
-2. Speaking in first person. Unless your character’s name is I, of course, in which case, wouldn’t that be weird. First person throws off the momentum of a multi-player story.
And well, that’s it. Any breaking of the rules, will administrate a really neat death.
-
Using Clown boy's character as template because I'm lazy.
Name: Ginter Dozer
Species: Human
Class: Monk
Alightment: Lawful Neutral
STR: 17 (+3)
DEX: 15 (+2)
CON: 14 (+2)
INT: 13 (+1)
WIS: 16 (+3)
CHA: 14 (+2)
HP: 28
FOR: (+6)
REF: (+6)
WIL: (+7)
AC: 12
Speed: 30 (+10)
Base Attack Bonus: +3
Grapple Bonus: +6
Unarmed Damage: 1d8
Skills
Skill Points: 0
Appraise: 2
Autohypnosis: 3
+Balance: 6
Bluff: 2
+Climb: 3
+Concentrate: 2
Control Shape: 3
+Craft: 1
Decipher Script: 1
+Diplomacy: 1
Disable Device: 1
Disguise: 1
+Escape Artist: 2
Forgery: 1
Gather Information: 2
Handle Animal: 2
Heal: 3
+Hide: 6
Intimidate: 2
+Jump: 3
+Knowledge (Arcana): 8
+Knowledge (Religion): 1
+Listen: 10
+Move Silently: 5
Open Lock: 2
+Perform: 2
Psicraft: 1
+Profession: 3
Ride: 2
Search: 1
+Sense Motive: 10
Sleight of Hand: 2
Spellcraft: 1
+Spot: 7
Survival: 3
+Swim: 3
+Tumble: 6
Use Magic Device: 2
Use Psionic Device: 2
Use Rope: 2
Feats
Awareness
Camoflauge
Stunning Fist
Flurry of Blows (+1/+1)
Unarmed Strike
Deflect Arrows
Evasion
Still Mind
Ki Strike
Slow Fall (20 ft)
Languages
Common
Appearance: Ginter would be a bit on the tall side if he wasn’t constantly hunched over. He wears tan coloured, bulky robes which he describes as comfortable, which could possibly be the reason for his constant sleeping, or at least add to it. He has a mop of dirty blonde hair which falls unceremoniously over his face, and on the few occasions you see his eyes, they’re a bright shade of blue. Under his robes he has a lean build and a healthy complexion.
Personality: Constantly sleepy, There is normally a chance that Ginter will simply fall asleep if he’s not doing anything. Despite his slothful nature, Ginter is quite insightful and, in a surprising twist, quite nimble when it comes to his physical abilities, and very perceptive as well. He’s someone you can easily get along with if you have the patience for him.
--
The story thus far....
The land of Daartaina- Surrounded by mountains that wail with the tongues of a thousand dead and field so scorched with hatred that nothing grows but pestilence. The only thing that kept the land safe was the mighty wall erected high over head. The land was prosperous, and had a King who was both virtuous and kind.
The heavens must of grown jealous for one crystal clear night the skies above turned turbulent and spat out famularies for its envy. Bird abominations.
With beastly raven heads set upon a body of a man, and claws, both in hands and feat. These feathered mence brough rage, brought weapons, brought...
War. The people of Daartaina fought for many a year but they were defeated, exsponage from their land, they were forced, what was left of them, to live in what is know called the Slums. All the humans dwell here.
There are many taverns, shacks, and an excutuioning scafulled, where their King was beheaded, and the Queen cursed. Their children, well, know one really knows what happened to them, but the bird abonimation (which have the gull to go by the name of Daarkains) are known the be flesh-eaters. Human flesh-eaters.
Two of these beasts haurd the main gate. No one gets in (with out the proper paper work) and no one gets out. Through the gate, the firey badlands lie.
A cart from the Market district brings in shlop and rotten food for the Slum inhabidance. The Daarkains build a wall around the Slum district, as tall as the outer wall, keeping the slum as dark as possible. Two gaurds stand here, they only open the gate for the food cart, none-human creatures that have a purpose in the market district, those who want to wet their whistle (also with the proper paper work), and Daarkain Sentiles.
The market district is mainly inhabited by non-human and non-Daarkai who know a trade and run a bussness. This section is always busy. The ones that trafic the most bussness is the Bookbinders, Weapon makers, and glassblowers.
Daarkains- Knolwdge, war, and beautiful. They cherish these things above all else...and yet these are the things they destry.
A tense Book war is always going on. Those who make bad books are assured a beheading, and those who make especial ones are taken to the Inner Circle...
From the Inner Circle, a food cart is sent. Mostly overripped fruit and vegetables, nearly stale bread, and leftover meat slabs- the choice one are already been taken. The left over are then sent to the slums. There are no farms.
There is a wall between the Inner circle and the Market district, but no gate. Just a wall that hides the Royal places from the views of the commoners. The Daarkains can pass through the wall with ease.
The people outside only wonder what is behind these unbeatable walls.
The sewer, prision, and graveyards are under the city.
Humans are often jailed...without rhime or reason.
You are rudely awaken, if you were sleeping, by the guards, demanding that you follow them as they unlock your jail cell.
What do you do?