Round 4
Arena: A basic, grassy field. To the left of you, there is grass. Then, if you turn your head, you will see more
grass. Oh wait, there's a burnt bit of grass there. Don't look that way. Instead, if you look to your right, you will see
some lovely grass.
DQ Time: 4 days
Additional rules: No damage caps.
Banned Moves: Rest, Substitute, Protect/Detect
~~~
Virtual Play and Morelce(female)

HP: 51 (
====================)
EN: 64 (
====================)
reflect (3 more rounds), +1 sp att, +1 sp def, burn
Counter ~ Counter ~ Dig
Houndude and Houndour(male)

HP: 75 (
====================)
EN: 69 (
====================)
Tormented (1 more turn), Hidden Power: Psychic, taunted (5 turns), -2 SpAtt, -1 Acc
Iron Tail ~ Rock Smash ~ Dig
~~~
~First turn~
Houndour smashes at morelce with his temporarily shiny tail. Morelce ducks as the blow scrapes his burn mark, and responds
with a counter. However, the pain of striking the burn reveals Morelce's weakness. Strike at the burn for more damage.
Houndour: -11HP, -5EN
Morelce: -9P, -5EN, -1 def
~Second turn~
Houdour smashes a rock against the burn mark, hence confirming that spot. Morelce picks up some of the rock pieces and
throws them at the enemy. But, now Houndour has confirmed the weakness.
Houndour: -8HP, -5EN
Morelce: -6HP, -5EN, -1 def
~Third turn~
Houndour breathes a stream of fire as Morelce disappears underground.
Houndour: -10EN
Morelce: -6EN
~Bonus material~
Morelce really doesn't like that singed tail.
Morelce: -2HP
~~~
Virtual Play and Morelce(female)

HP: 34 (
====================)
EN: 48 (
====================)
reflect (2 more rounds), +1 sp att, +1 sp def, burn, -2 def
Houndude and Houndour(male)

HP: 56 (
====================)
EN: 49 (
====================)
Hidden Power: Psychic, taunted (2 turns), -2 SpAtt, -1 Acc
VirtualPlay and Morelce attack next.
~~~
Yeah... Houndude's 50%/10% chance of getting the defense lowered rolled really well in his favor. I flavored it as striking