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Thread: Wolfsong Vs. Darth CookieMonster 2-2 (Ref: Knight of Time)

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  1. #1
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    Default Wolfsong Vs. Darth CookieMonster 2-2 (Ref: Knight of Time)

    I have one more slot and i think i'm ready for a short battle.

    2-2
    Abilities are active.
    I choose first.
    You attack first.
    Banned moves: Rest.
    Arena: Basic Indigo Stadium.
    DQ: 4 days

    I choose to start with Rick Stetler, my male Stunky who has the aftermath ability.

    Any takers?
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    Default Re: Open 2-2 (ref and opponent needed)

    I take the challenge.

    Go Gerald my Male Piplup!

    Hurry up to get a whirlpool started. After that jump into it and use Icebeam on the whirlpool. finally use steel wing and slash the ice making chunks of ice fly everywhere. aim for Rick.

  3. #3
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    Default Re: Open 2-2 (ref and opponent needed)

    Okay Rick, lets start by making it harder for your oppoent to find you with a smokescreen. Then, follow that up with swift. Finally, finish with night slash.

    Smokescreen ~ Swift ~ Night Slash
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    Default Re: Open 2-2 (ref and opponent needed)

    I'll take this one up for you guys. I'll try and get it up tomorrow.
    Knight of Time

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    Default Re: Wolfsong Vs. Darth CookieMonster 2-2 (Ref: Knight of Time)

    Sorry for the double post and delay, but here we go guys.

    Wolfsong vs Darth CookieMonster
    Reffed by Knight of Time

    Location: Standard Indigo Stadium

    DQ: 4 days

    Banned moves: Rest

    Round 1

    Pre-Round Stats:


    Wolfsong:
    OO



    Rick Stetler the Stunky (M)
    [IIIIIIIIIIIIIIIIIIII] Health: 100%
    [IIIIIIIIIIIIIIIIIIII] Energy: 100%
    Ability: Aftermath
    Smokescreen ~ Swift ~ Night Slash
    Status: Ready to go!

    Darth CookieMonster:
    OO



    Gerald the Piplup (M)
    [IIIIIIIIIIIIIIIIIIII] Health: 100%
    [IIIIIIIIIIIIIIIIIIII] Energy: 100%
    Ability: Torrent
    Whirlpool ~ Ice Beam ~ Steel Wing
    Status: Ready to go!

    The battle begins in Indigo Stadium. With it in its most basic form right now, the crowds in the stands begin to jump with excitement, in knowing their eyes are in for quite the battle sight here. On one side of the arena, the first trainer appears. Revealing herself as Wolfsong, she takes out a Pokeball, and opens it up to reveal a male Stunky named Rick Stetler, or just Rick for short. Soon, her opponent walks into the arena, from the opposite side. Revealing himself to be Darth CookieMonster, he takes out a Pokeball of his own, and opens it up to reveal a male Piplup by the name of Gerald. With that, I am teleported in thanks to Aries, my Alakazam, and I recall him before beckoning for the two trainers to meet each other in the center of the arena. With the two trainers shaking hands, they and their Pokemon take their respective places, and the battle begins. Gerald is quick to begin the battle, and he uses a fair bit of Water energy to create a Whirlpool above his head, which he hurls at Rick. Rick, seeing the whirlpool heading his way, decides on trying to hinder Gerald's ability to find him, and shortly after being hit and drenched, the Stunky breathes out a Smokescreen, which begins to cover much of the arena, and making it more difficult for Gerald to see.

    Rick: -4 Health, -3 Energy
    Gerald: -6 Energy, Accuracy -1

    Getting annoyed by the cloud of black smoke that Rick created, Gerald charges up some ice energy, and fires it in the form of an Ice Beam that cuts through the smoke, and manages to strike Rick, much to his disappointment on how that was able to hit him. Nonetheless, the Stunky, despite feeling some chills as a result of that Ice Beam, retaliates with a Swift that slices through the smoke and strikes the Piplup, knocking him back a bit.

    Rick: -8 Health, -6 Energy
    Gerald: -5 Health, -10 Energy, Accuracy -1

    Happy that he was lucky enough to strike Rick through his Smokescreen earlier, Gerald then goes for a Steel Wing...but he turns around to his trainer, not knowing what his trainer meant. Uh oh, this could be trouble. Rick soon comes charging through the smoke, and finds his way to Gerald before striking the Piplup with a Night Slash, raking his claws ridden in dark energy on Gerald, causing the Piplup to cry in pain.

    Rick: -9 Energy
    Gerald: -9 Health, wondering what Steel Wing is, Accuracy -1

    Stats After Round 1:

    Wolfsong:
    OO



    Rick Stetler the Stunky (M)
    [IIIIIIIIIIIIIIIIIIII] Health: 88%
    [IIIIIIIIIIIIIIIIIIII] Energy: 82%
    Ability: Aftermath
    Status: Feeling a bit chilled, but ready

    Darth CookieMonster:
    OO



    Gerald the Piplup (M)
    [IIIIIIIIIIIIIIIIIIII] Health: 86%
    [IIIIIIIIIIIIIIIIIIII] Energy: 84%
    Ability: Torrent
    Status: Accuracy -1

    Notes:

    -When I ref a Pokemon at 0% energy, they lose 1 point of health for each 2 points of energy they use, so keep that in mind.

    -When I ref the use of Whirlpool in an arena that has no body of water, it still works, but I ref it pretty much the same way that Dawn's Piplup uses it in the anime. That's why it didn't last very long here.

    -Sorry Darth CookieMonster, but Piplup cannot learn Steel Wing until it evolves all the way to an Empoleon.

    -Wolfsong, you have the first move for the next round.
    Knight of Time

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    Default Re: Wolfsong Vs. Darth CookieMonster 2-2 (Ref: Knight of Time)

    Nice work, Rick. Now, start with poison gas. Follow that up with hidden power and finish with sludge bomb
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    Default Re: Wolfsong Vs. Darth CookieMonster 2-2 (Ref: Knight of Time)

    Wolfsong vs Darth CookieMonster
    Reffed by Knight of Time

    Location: Standard Indigo Stadium

    DQ: 4 days

    Banned moves: Rest

    Round 2

    Pre-Round Stats:


    Wolfsong:
    OO



    Rick Stetler the Stunky (M)
    [IIIIIIIIIIIIIIIIIIII] Health: 88%
    [IIIIIIIIIIIIIIIIIIII] Energy: 82%
    Ability: Aftermath
    Poison Gas ~ Hidden Power ~ Sludge Bomb
    Status: Feeling a bit chilled, but ready


    Darth CookieMonster:
    OO



    Gerald the Piplup (M)
    [IIIIIIIIIIIIIIIIIIII] Health: 86%
    [IIIIIIIIIIIIIIIIIIII] Energy: 84%
    Ability: Torrent
    Protect ~ Ice Beam ~ Hydro Pump
    Status: Accuracy -1

    The round begins as Rick breathes out a cloud of Poison Gas, hoping that it will envelop Gerald. But the Piplup, despite having some trouble seeing through the Smokescreen from earlier, is ready for this one, and he erects a Protect shield that causes the Poison Gas to harmlessly bounce off and dissipate, much to the Stunky's disappointment.

    Rick: -3 Energy
    Gerald: -9 Energy, Accuracy -1

    Not happy with his unsuccessful attempt to give Gerald a poisoning, Rick goes for a Hidden Power, and he forms several white orbs that begin to circle him, before they begin to glow red, and he fires it at Gerald. Gerald, seeing the circle of orbs flying his way, fires off another Ice Beam...but for some reason, the mysterious power in the orbs weakens the Ice Beam's power a little, but the two moves still hit their intended targets.

    Rick: -6 Health, -6 Energy
    Gerald: -5 Health, -10 Energy, Accuracy -1

    Feeling relieved that the last Ice Beam didn't make him feel quite as chilled as the last one, Rick then goes for a Sludge Bomb, sending a decent sized ball of sticky, acidic sludge that splatters on Gerald, causing him to cry out in pain from its acid-like feel. He is lucky though that the splatter didn't cause him to suffer a poisoning, and he shoots off a Hydro Pump that strikes Rick, sending him reeling backwards from such a powerful strike.

    Rick: -10 Health, 9 Energy
    Gerald: -10 Health, -11 Energy, Accuracy -1

    Stats After Round 2:

    Wolfsong:
    OO



    Rick Stetler the Stunky (M)
    [IIIIIIIIIIIIIIIIIIII] Health: 72%
    [IIIIIIIIIIIIIIIIIIII] Energy: 64%
    Ability: Aftermath
    Status: A little disappointed, but still fine

    Darth CookieMonster:
    OO



    Gerald the Piplup (M)
    [IIIIIIIIIIIIIIIIIIII] Health: 71%
    [IIIIIIIIIIIIIIIIIIII] Energy: 54%
    Ability: Torrent
    Status: Accuracy -1, getting a bit tired already

    Notes:

    -I randomized the type of Rick's Hidden Power for this battle, sorry it had to be Fire, Wolfsong, but still, you can thank a certain person for making the randomizer (not me, but someone else you know well). Also, due to Hidden Power being of the Fire type here, its collision with Gerald's Ice Beam caused the Ice Beam to weaken a little.

    -Darth CookieMonster, you have the first move for the next round.
    Knight of Time

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  8. #8
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    Default Re: Wolfsong Vs. Darth CookieMonster 2-2 (Ref: Knight of Time)

    Protect - Stop the Hidden power attack with a Ice Beam - Retaliate with Hydro Pump

  9. #9
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    Default Re: Wolfsong Vs. Darth CookieMonster 2-2 (Ref: Knight of Time)

    Alright Gerald. How about we use Hydro Pump, Ice Beam, and Water Pulse

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    Default Re: Wolfsong Vs. Darth CookieMonster 2-2 (Ref: Knight of Time)

    Rick, start with sunny day to weaken his water attacks. Follow that up with double team. Finally finish with anohter sludge bomb.
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    Default Re: Wolfsong Vs. Darth CookieMonster 2-2 (Ref: Knight of Time)

    Wolfsong vs Darth CookieMonster
    Reffed by Knight of Time

    Location: Standard Indigo Stadium

    DQ: 4 days

    Banned moves: Rest

    Round 3

    Pre-Round Stats:


    Wolfsong:
    OO



    Rick Stetler the Stunky (M)
    [IIIIIIIIIIIIIIIIIIII] Health: 72%
    [IIIIIIIIIIIIIIIIIIII] Energy: 64%
    Ability: Aftermath
    Sunny Day ~ Double Team ~ Sludge Bomb
    Status: A little disappointed, but still fine

    Darth CookieMonster:
    OO



    Gerald the Piplup (M)
    [IIIIIIIIIIIIIIIIIIII] Health: 71%
    [IIIIIIIIIIIIIIIIIIII] Energy: 54%
    Ability: Torrent
    Hydro Pump ~ Ice Beam ~ Water Pulse
    Status: Accuracy -1, getting a bit tired already

    The round begins as Gerald prepares to fire a Hydro Pump at Rick. As Rick spots the blast of water heading his way, he quickly shoots a thin beam into the air which causes the clouds to move out of the way of the sun, not only making things get bright around the arena, but also making the Smokescreen from earlier begin to slowly dissipate and make Gerald's vision improve. However, even though it puts a dent in the strength of the incoming Hydro Pump, the watery blast still makes its strike on Rick, sending him back a bit.

    Rick: -8 Health, -5 Energy
    Gerald: -11 Energy, Accuracy back to normal

    Seeing that the sun has weakened his Water attacks, Gerald changes tactics, and begins charging up an Ice Beam, not even noticing until around the last second that Rick had split himself into five. Still, the Piplup fires the icy cold beam at one of the five Stunky...only to see the target spaz out and disappear, much to Gerald's disappointment. Darn clone...

    Rick: -6 Energy, +4 Clones, -1 Clone
    Gerald: -10 Energy

    With three of his opponent's clones remaining, Gerald stares hard at the four remaining Stunky, and he fires a Water Pulse at one of them. This time, his aim is true as Rick is hit by the surprise blast, causing him to cry in pain as his remaining clones vanish. But, Rick has retaliation, which comes in the form of another Sludge Bomb which hits Gerald, sending him back a little in pain. He is lucky though to avoid the poison as he slowly gets back to his feet, feeling a bit more tired than before.

    Rick: -5 Health, -9 Energy, -3 Clones
    Gerald: -10 Health, -6 Energy

    Stats After Round 3:

    Wolfsong:
    OO



    Rick Stetler the Stunky (M)
    [IIIIIIIIIIIIIIIIIIII] Health: 59%
    [IIIIIIIIIIIIIIIIIII] Energy: 44%
    Ability: Aftermath
    Status: Getting a little tired already...

    Darth CookieMonster:
    OO



    Gerald the Piplup (M)
    [IIIIIIIIIIIIIIIIIIII] Health: 61%
    [IIIIIIIIIIIIIIIIIIII] Energy: 27%
    Ability: Torrent
    Status: Feeling quite tired

    Notes:

    -Wolfsong, you have the first move for the next round.
    Knight of Time

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    Default Re: Wolfsong Vs. Darth CookieMonster 2-2 (Ref: Knight of Time)

    Ok, Rick start with smog. Follow that up with dark pulse. Finally finish with another sludge bomb.
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    Default Re: Wolfsong Vs. Darth CookieMonster 2-2 (Ref: Knight of Time)

    Wolfsong vs Darth CookieMonster
    Reffed by Knight of Time

    Location: Standard Indigo Stadium

    DQ: 4 days

    Banned moves: Rest

    Round 4

    Pre-Round Stats:


    Wolfsong:
    OO



    Rick Stetler the Stunky (M)
    [IIIIIIIIIIIIIIIIIIII] Health: 59%
    [IIIIIIIIIIIIIIIIIII] Energy: 44%
    Ability: Aftermath
    Smog ~ Dark Pulse ~ Sludge Bomb
    Status: Getting a little tired already...

    Darth CookieMonster:
    OO



    Gerald the Piplup (M)
    [IIIIIIIIIIIIIIIIIIII] Health: 61%
    [IIIIIIIIIIIIIIIIIIII] Energy: 27%
    Ability: Torrent
    Rain Dance ~ Hydro Pump ~ Hydro Pump
    Status: Feeling quite tired

    The round begins as Rick breathes out a Smog that begins to obscure Gerald's vision again. But unlike the Smokescreen that faded away earlier, the Smog causes Gerald to cough out, as he feels some of it entering his lungs...uh oh, not good. Definitely not good. Upset that the Smog caused him a poisoning, Gerald tries to find a way to deal with the toxic fog, as he uses a Rain Dance, calling for the clouds to come out and let the rain fall. This rainy strategy though does nothing to stop the Smog from dissipating, much to Gerald's disappointment. So much for that idea...

    Rick: -5 Energy
    Gerald: -2 Health, -6 Energy, having difficulty seeing in the Smog, Poisoned

    Seeing that his plan worked out well, Rick moves on to attack, charging a fizzling pulse of dark energy in his mouth, he fires the Dark Pulse at Gerald, making a strike on the Piplup through the fog, causing him to cry in pain. Gerald retaliates with a Hydro Pump however, firing the rain-boosted blast of water that strikes Rick a bit harder than the previous ones, but the fact that he's still trapped in the fog causes the Hydro Pump to use up a bit more of Gerald's energy than before.

    Rick: -14 Health, -7 Energy
    Gerald: -8 Health, -12 Energy

    With his opponent slowly getting closer to total exhaustion, Rick goes for another Sludge Bomb. As he fires the viscous glob of poison Gerald's way, it makes its landing on the Piplup, making him cry in pain. Piplup then goes for one more Hydro Pump...but despite being lucky again for the watery blast to hit Rick, it still drains the remainder of Gerald's energy, while doing him a small bit of damage from the energy conversion. Being poisoned doesn't help the Piplup's cause either, as the poison in his system causes him to cough and wince in pain.

    Rick: -14 Health, -9 Energy
    Gerald: -14 Health (10 from the Sludge Bomb, 3 from the poison, 1 from the energy conversion), -9 Energy

    Stats After Round 4:

    Wolfsong:
    OO



    Rick Stetler the Stunky (M)
    [IIIIIIIIIIIIIIIIIIII] Health: 31%
    [IIIIIIIIIIIIIIIIIIII] Energy: 23%
    Ability: Aftermath
    Status: Getting more tired here...

    Darth CookieMonster:
    OO



    Gerald the Piplup (M)
    [IIIIIIIIIIIIIIIIIIII] Health: 37%
    [IIIIIIIIIIIIIIIIIIII] Energy: 0%
    Ability: Torrent
    Status: Feeling heavily exhausted, poisoned (3% per round)

    Notes:

    -Rain Dance will last for two more rounds unless otherwise changed.

    -Darth CookieMonster, you have the first move for the next round. Just remember, you're making your Piplup damage himself slowly when he's at 0% energy, like right now. Risky stuff can help you, but it can also be costly.
    Knight of Time

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    Default Re: Wolfsong Vs. Darth CookieMonster 2-2 (Ref: Knight of Time)

    Uh, Darth CookieMonster, Gerald was a normal coloured Piplup before I reffed the first round of the battle, right? If so, I hope you don't mind I'll be keeping his regular colour for the remainder of his time in this battle, so that in subsequent battles, he'll be shiny.

    Wolfsong vs Darth CookieMonster
    Reffed by Knight of Time

    Location: Standard Indigo Stadium

    DQ: 4 days

    Banned moves: Rest

    Round 5

    Pre-Round Stats:


    Wolfsong:
    OO



    Rick Stetler the Stunky (M)
    [IIIIIIIIIIIIIIIIIIII] Health: 31%
    [IIIIIIIIIIIIIIIIIIII] Energy: 23%
    Ability: Aftermath
    Sludge Bomb ~ Sludge Bomb ~ Sludge Bomb
    Status: Getting more tired here...

    Darth CookieMonster:
    OO



    Gerald the Piplup (M)
    [IIIIIIIIIIIIIIIIIIII] Health: 37%
    [IIIIIIIIIIIIIIIIIIII] Energy: 0%
    Ability: Torrent
    Relax ~ Relax ~ Hydro Pump
    Status: Feeling heavily exhausted, poisoned (3% per round)

    The round begins as Gerald goes for a much-needed breather. As the Smog from earlier fades away, Rick wastes no time in sending another Sludge Bomb toward the relaxing Piplup, causing him to cry in pain as it stings his feathers a bit.

    Rick: -9 Energy
    Gerald: -10 Health, +6 Energy, Torrent activated

    Still feeling the stinging pain, Gerald does his best to shake it off as he continues to regain energy through relaxation. But once again, Rick is on top of him with another Sludge Bomb, weakening the Piplup even further.

    Rick: -9 Energy
    Gerald: -10 Health, +6 Energy

    Done of his relaxing for now, Gerald finally goes on the attack. Having saved up the energy he needed for a Hydro Pump, the Piplup sends the huge blast of water...powered up by both the rain and his Torrent ability, at Rick, causing the skunk Pokemon to cry in pain as it sends him reeling back with plenty of force. Despite the super-powered strength of that Hydro Pump, Rick is able to slowly find his footing again, and he retaliates with one more Sludge Bomb which smacks Gerald hard...but this one also costs Rick a small bit of health, due to the energy conversion from running out of energy. Meanwhile, the poison in Gerald's system saps some more of his strength...looks like the next round could be it for him.

    Rick: -21 Health (19 from the Hydro Pump, 2 from the energy conversion), -5 Energy
    Gerald: -13 Health (10 from the Sludge Bomb, 3 from the poison), -11 Energy

    Stats After Round 5:

    Wolfsong:
    OO



    Rick Stetler the Stunky (M)
    [IIIIIIIIIIIIIIIIIIII] Health: 10%
    [IIIIIIIIIIIIIIIIIIII] Energy: 0%
    Ability: Aftermath
    Status: Utterly exhausted...

    Darth CookieMonster:
    OO



    Gerald the Piplup (M)
    [IIIIIIIIIIIIIIIIIIII] Health: 4%
    [IIIIIIIIIIIIIIIIIIII] Energy: 1%
    Ability: Torrent
    Status: Still feeling heavily exhausted, poisoned (3% per round)

    Notes:

    -Rain Dance will last for one more round unless otherwise changed.

    -Wolfsong, you have the first move for the next round.
    Knight of Time

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    Default Re: Wolfsong Vs. Darth CookieMonster 2-2 (Ref: Knight of Time)

    Wolfsong vs Darth CookieMonster
    Reffed by Knight of Time

    Location: Standard Indigo Stadium

    DQ: 4 days

    Banned moves: Rest

    Round 6

    Pre-Round Stats:


    Wolfsong:
    OO



    Rick Stetler the Stunky (M)
    [IIIIIIIIIIIIIIIIIIII] Health: 10%
    [IIIIIIIIIIIIIIIIIIII] Energy: 0%
    Ability: Aftermath
    Smokescreen ~ Relax ~ Relax
    Status: Utterly exhausted...

    Darth CookieMonster:
    OO



    Gerald the Piplup (M)
    [IIIIIIIIIIIIIIIIIIII] Health: 4%
    [IIIIIIIIIIIIIIIIIIII] Energy: 1%
    Ability: Torrent
    Status: Still feeling heavily exhausted, poisoned (3% per round)

    The round begins as Rick breathes out another Smokescreen Gerald's way. Gerald is looking pretty disappointed by this, but nonetheless, he knows he has one last shot at Rick, and he does his best to try and hit Rick through one more Hydro Pump. But with the smoke clouding his vision, the Hydro Pump ends up not finding its target, and with that, Gerald falls due to the loss of health from the energy conversion. The rain meanwhile fades as well.

    Rick: -1 Health (due to the energy conversion)
    Gerald: -4 Health (due to the energy conversion)

    Stats After Round 6:

    Wolfsong:
    OO



    Rick Stetler the Stunky (M)
    [IIIIIIIIIIIIIIIIIIII] Health: 9%
    [IIIIIIIIIIIIIIIIIIII] Energy: 0%
    Ability: Aftermath
    Status: Relieved that last Hydro Pump didn't hit him...

    Darth CookieMonster:
    OX



    Gerald the Piplup (M)
    [IIIIIIIIIIIIIIIIIIII] Health: 0%
    [IIIIIIIIIIIIIIIIIIII] Energy: 0%
    Ability: Torrent
    Status: Fainted

    Notes:

    -Gerald is unable to battle! Darth CookieMonster, you must now send out your second Pokemon, and you'll also have the first move for the next round. But, you'll still have to deal with the Smokescreen again, sorry.
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    Default Re: Wolfsong Vs. Darth CookieMonster 2-2 (Ref: Knight of Time)

    Wolfsong vs Darth CookieMonster
    Reffed by Knight of Time

    Location: Standard Indigo Stadium

    DQ: 4 days

    Banned moves: Rest

    Round 7

    Pre-Round Stats:


    Wolfsong:
    OO



    Rick Stetler the Stunky (M)
    [IIIIIIIIIIIIIIIIIIII] Health: 10%
    [IIIIIIIIIIIIIIIIIIII] Energy: 0%
    Ability: Aftermath
    Memento
    Status: Utterly exhausted...

    Darth CookieMonster:
    OX



    Remy the Sandshrew (M, shiny)
    [IIIIIIIIIIIIIIIIIIII] Health: 100%
    [IIIIIIIIIIIIIIIIIIII] Energy: 100%
    Ability: Sand Veil
    Earthquake
    Status: Ready to go!

    The battle is momentarily paused as Darth CookieMonster manages to find his way to the fallen Gerald. Recalling the Piplup back into his Pokeball, he takes out another Pokeball, and opens it up to reveal a shiny male Sandshrew with the name of Remy. From there, the battle is resumed. Rick, seeing his new opponent, isn't about to let his opponent off easy despite being nearly out of the battle. As the Stunky uses the last of his strength for a Memento, dark energy begins to come forth from him as he slowly drops down, which gradually heads for Remy. Remy however isn't fazed by this right away, as he comes down with a powerful Earthquake that rattles Rick, bringing him down in a heap right there. But Rick's deed is done, as the dark energy from before collides with Remy, causing the Sandshrew's Attack and Special Attack to both suffer a harsh drop.

    Rick: -10 Health
    Remy: -9 Energy, Attack -2, Special Attack -2

    Stats After Round 6:

    Wolfsong:
    OX



    Rick Stetler the Stunky (M)
    [IIIIIIIIIIIIIIIIIIII] Health: 0%
    [IIIIIIIIIIIIIIIIIIII] Energy: 0%
    Ability: Aftermath
    Status: Fainted due to Memento

    Darth CookieMonster:
    OX



    Remy the Sandshrew (M, shiny)
    [IIIIIIIIIIIIIIIIIIII] Health: 100%
    [IIIIIIIIIIIIIIIIIIII] Energy: 91%
    Ability: Sand Veil
    Status: Attack -2, Special Attack -2, relieved Aftermath didn't come into effect

    Notes:

    -This round was a little tricky, even though both Pokemon were able to get off their respective moves, Aftermath didn't come into effect, sorry Wolfsong. When it came to reffing Memento, I had to use a randomizer to determine whether Rick was going to get it done before the Earthquake hit him or not. So basically, either Memento would have worked, or Aftermath would have worked, since I highly doubt both effects can happen at the same time.

    -Rick Stetler is unable to battle! Wolfsong, you must now send out your second Pokemon, and you'll also have the first move for the next round.
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    Default Re: Wolfsong Vs. Darth CookieMonster 2-2 (Ref: Knight of Time)

    Rain Dance and two Hydro Pumps

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    Default Re: Wolfsong Vs. Darth CookieMonster 2-2 (Ref: Knight of Time)

    Alright well.. I think you should take it a little easy there Greald... and if you think you can... land a Hydro Pump or three.

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    Default Re: Wolfsong Vs. Darth CookieMonster 2-2 (Ref: Knight of Time)

    You know Darth CookieMonster, you probably didn't know this, but Pokemon can relax (basically regaining some energy while not using a move) on any of their actions in a round, especially if their energy is getting low...you can also get a Pokemon to use an attack at only a fraction of its power as well for less energy cost.

    Just a couple of heads-ups for any of your future battles that may help you, that's all.
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    Default Re: Wolfsong Vs. Darth CookieMonster 2-2 (Ref: Knight of Time)

    thanks that does help.... i saw it on my first battle cuz classy told her treecko to relax... and well i just didnt bother asking

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    Default Re: Wolfsong Vs. Darth CookieMonster 2-2 (Ref: Knight of Time)

    Rick, use Sludge bomb three times
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    Default Re: Wolfsong Vs. Darth CookieMonster 2-2 (Ref: Knight of Time)

    Leave it all on the field Gerald! Hydro Pump until your through.

    If he changes the weather use the move rest. then relax while you sleep.

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    Default Re: Wolfsong Vs. Darth CookieMonster 2-2 (Ref: Knight of Time)

    Quote Originally Posted by Darth CookieMonster View Post
    Leave it all on the field Gerald! Hydro Pump until your through.

    If he changes the weather use the move rest. then relax while you sleep.
    Wolfsong actually has the first move.
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    Default Re: Wolfsong Vs. Darth CookieMonster 2-2 (Ref: Knight of Time)

    Rick smokescreen then relax twice
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    Default Re: Wolfsong Vs. Darth CookieMonster 2-2 (Ref: Knight of Time)

    my bad guys. anyways

    Hydro Pump - and if your still alive, relax

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    Default Re: Wolfsong Vs. Darth CookieMonster 2-2 (Ref: Knight of Time)

    Alright...understandable...

    I choose Remy, my shiny male Sandshrew.

    Earthquake until it dies.

    Die! lol sorry wolfsong

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    Default Re: Wolfsong Vs. Darth CookieMonster 2-2 (Ref: Knight of Time)

    Rick, give him somethign to remember you by. Use memento.
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    Default Re: Wolfsong Vs. Darth CookieMonster 2-2 (Ref: Knight of Time)

    Sandstorm - Toxic - Poison Jab

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    Default Re: Wolfsong Vs. Darth CookieMonster 2-2 (Ref: Knight of Time)

    KOT?

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    Default Re: Wolfsong Vs. Darth CookieMonster 2-2 (Ref: Knight of Time)

    Did you see my away post in the Absence Tower, Darth CookieMonster? Just a friendly bit of advice, but you should check it every once in a while incase that someone who is reffing one of your battles or battling you is away or having internet difficulties, like me unfortunately... 'cough' unstable connection... 'cough'

    Sorry to say this, but I can't do much about the connection until I get some more information on how it happened, and how to stabilize it.

    Wolfsong vs Darth CookieMonster
    Reffed by Knight of Time

    Location: Standard Indigo Stadium

    DQ: 4 days

    Banned moves: Rest

    Round 8

    Pre-Round Stats:


    Wolfsong:
    OX



    Briar the Bulbasaur (M)
    [IIIIIIIIIIIIIIIIIIII] Health: 100%
    [IIIIIIIIIIIIIIIIIIII] Energy: 100%
    Ability: Overgrow
    Swords Dance ~ Seed Bomb ~ Razor Leaf
    Status: Ready to go!

    Darth CookieMonster:
    OX



    Remy the Sandshrew (M, shiny)
    [IIIIIIIIIIIIIIIIIIII] Health: 100%
    [IIIIIIIIIIIIIIIIIIII] Energy: 91%
    Ability: Sand Veil
    Sandstorm ~ Toxic ~ Poison Jab
    Status: Attack -2, Special Attack -2, relieved Aftermath didn't come into effect

    The battle is momentarily paused again as Wolfsong goes over to the fallen Rick. Recalling the Stunky back into his Pokeball, she takes out another Pokeball, and opens it up to reveal a male Bulbasaur appropriately named Briar. From there, the battle is resumed by Briar, who upon seeing his opponent, goes into a Swords Dance. Building his attack power in the spin, Briar comes out of it feeling the jump in his attack power. However, Remy is not about to let his move go to waste, as he summons a big Sandstorm that begins to blow around the arena, allowing the Sandshrew to increase his evasion as a result of Sand Veil becoming active.

    Briar: -5 Energy, Attack +2
    Remy: -6 Energy, Attack -2, Special Attack -2, Sand Veil in effect (Evasion +1)

    Not liking the Sandstorm that just began to help his opponent seek better evasion, Briar quickly fashions together a Seed Bomb from some plant material he was able to conjure, but somehow, Remy sees it coming, and manages to get away from it before it could hit him, much to the Bulbasaur's disappointment. Remy then goes on to spit a nasty Toxic onto Briar...who seems to not be bothered at all by the splatter, being part Poison. Oops...

    Briar: -7 Energy
    Remy: -6 Energy

    Still being bothered by the Sandstorm, Briar goes for a Razor Leaf that he hopes will make a connection to Remy. Lucky for the Bulbasaur, his aim is true, as the flurry of razor sharp leaves manage to find their way to Remy, causing the Sandshrew to cry in pain as they deliver a few painful cuts on his body. He wastes no time retaliating, as he makes a counterstrike with a Poison Jab, sending his purple-glowing paw into Briar and knocking the Bulbasaur back a bit. The Sandstorm takes its toll on Briar as well, as it knocks off a small portion of his health.

    Briar: -9 Health (6 from the Poison Jab, 3 from the Sandstorm), -7 Energy
    Remy: -11 Health, -9 Energy

    Stats After Round 8:

    Wolfsong:
    OX



    Briar the Bulbasaur (M)
    [IIIIIIIIIIIIIIIIIIII] Health: 91%
    [IIIIIIIIIIIIIIIIIIII] Energy: 81%
    Ability: Overgrow
    Status: A little annoyed by the Sandstorm, but relatively fine, Attack +2

    Darth CookieMonster:
    OX



    Remy the Sandshrew (M, shiny)
    [IIIIIIIIIIIIIIIIIIII] Health: 89%
    [IIIIIIIIIIIIIIIIIIII] Energy: 70%
    Ability: Sand Veil
    Status: Attack -2, Special Attack -2, Evasion +1 (from Sandstorm activating Sand Veil)

    Notes:

    -Seed Bomb missed due to the evasion boost Remy got from the activation of Sand Veil thanks to Sandstorm. However, when the Sandstorm fades, his evasion will return to normal, so keep that in mind guys.

    -Sandstorm will last for 2 more rounds unless otherwise changed.

    -Darth CookieMonster, you've got the first move for the next round.
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    Default Re: Wolfsong Vs. Darth CookieMonster 2-2 (Ref: Knight of Time)

    Hi guys, as you may have noticed, my internet connection has been finally stabilized (Darth CookieMonster, you know about it, since I posted the end of the problem in the Absence Tower a couple of days ago). Anyway, here we go.

    Wolfsong vs Darth CookieMonster
    Reffed by Knight of Time

    Location: Standard Indigo Stadium

    DQ: 4 days

    Banned moves: Rest

    Round 9

    Pre-Round Stats:


    Wolfsong:
    OX



    Briar the Bulbasaur (M)
    [IIIIIIIIIIIIIIIIIIII] Health: 91%
    [IIIIIIIIIIIIIIIIIIII] Energy: 81%
    Ability: Overgrow
    Flash ~ Razor Leaf ~ Razor Leaf
    Status: A little annoyed by the Sandstorm, but relatively fine, Attack +2

    Darth CookieMonster:
    OX



    Remy the Sandshrew (M, shiny)
    [IIIIIIIIIIIIIIIIIIII] Health: 89%
    [IIIIIIIIIIIIIIIIIIII] Energy: 70%
    Ability: Sand Veil
    Poison Jab ~ Slash ~ Sand-Attack
    Status: Attack -2, Special Attack -2, Evasion +1 (from Sandstorm activating Sand Veil)

    The round begins as Remy moves toward Briar with his purplish glowing claw stretched out. Trying to find his opponent before he can make his pointy strike, Briar tries to emit a powerful Flash in Remy's direction, hoping it will stop the Sandshrew in his tracks...but the obscured vision brought onto Briar thanks to the Sandstorm causes that Flash to barely touch its target, and Remy completes the Poison Jab attack whilst slamming his purple claw into Briar.

    Briar: -6 Health, -3 Energy, Attack +2
    Remy: -9 Energy, Attack -2, Special Attack -2, Sand Veil in effect (Evasion +1)

    Remy soon goes back onto the attack using his claws, this time using a Slash that rakes across Briar's body, causing the Bulbasaur to scream in pain as the sharp claws leave a painful mark on his body. Nonetheless, the Bulbasaur retaliates with a Razor Leaf, and the flurry of leaves leave a mark of their own on Remy, causing him to scream in pain this time as the sharp leaves cut him up just as hard as his claws did on Briar.

    Briar: -7 Health, -7 Energy, Attack +2
    Remy: -11 Health, -6 Energy, Attack -2, Special Attack -2, Sand Veil in effect (Evasion +1)

    Not wanting to be easily hit again, Remy immediately begins to fling some sand on the ground into Briar's eyes, causing the Bulbasaur to feel even more discomfort from the sand. Still, he does his best to get off a second Razor Leaf...upon hearing a cry of pain from Remy again, Briar is relieved the leaves hit his opponent...but he is still reminded of how annoying the Sandstorm is, as it knocks off another small portion of his health.

    Briar: -3 Health (from the Sandstorm), -7 Energy, Attack +2, Accuracy -1
    Remy: -11 Health, -3 Energy, Attack -2, Special Attack -2, Sand Veil in effect (Evasion +1)

    Stats After Round 9:

    Wolfsong:
    OX



    Briar the Bulbasaur (M)
    [IIIIIIIIIIIIIIIIIIII] Health: 75%
    [IIIIIIIIIIIIIIIIIIII] Energy: 64%
    Ability: Overgrow
    Status: Getting really annoyed with the Sandstorm, Attack +2, Accuracy -1

    Darth CookieMonster:
    OX



    Remy the Sandshrew (M, shiny)
    [IIIIIIIIIIIIIIIIIIII] Health: 67%
    [IIIIIIIIIIIIIIIIIIII] Energy: 52%
    Ability: Sand Veil
    Status: Attack -2, Special Attack -2, Evasion +1 (from Sandstorm activating Sand Veil), feeling a little better

    Notes:

    -Flash missed due to Sand Veil being in effect, sorry about that Wolfsong. I know that the overall effect is a bit tricky, you just have to work around it.

    -Sandstorm will last for 1 more round unless otherwise changed.

    -Wolfsong, you've got the first move for the next round.
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    Default Re: Wolfsong Vs. Darth CookieMonster 2-2 (Ref: Knight of Time)

    Briar, Sweet scent. Follow that up with a couple Razor leafs.

    Sweet Scent ~ Razor Leaf ~ Razor Leaf
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    Default Re: Wolfsong Vs. Darth CookieMonster 2-2 (Ref: Knight of Time)

    Meh, nearly forgot about this one, sorry guys. Here we go.

    Wolfsong vs Darth CookieMonster
    Reffed by Knight of Time

    Location: Standard Indigo Stadium

    DQ: 4 days

    Banned moves: Rest

    Round 10

    Pre-Round Stats:


    Wolfsong:
    OX



    Briar the Bulbasaur (M)
    [IIIIIIIIIIIIIIIIIIII] Health: 75%
    [IIIIIIIIIIIIIIIIIIII] Energy: 64%
    Ability: Overgrow
    Sweet Scent ~ Razor Leaf ~ Razor Leaf
    Status: Getting really annoyed with the Sandstorm, Attack +2, Accuracy -1

    Darth CookieMonster:
    OX



    Remy the Sandshrew (M, shiny)
    [IIIIIIIIIIIIIIIIIIII] Health: 67%
    [IIIIIIIIIIIIIIIIIIII] Energy: 52%
    Ability: Sand Veil
    Gyro Ball ~ Jump (to try and avoid the first Razor Leaf) ~ Swords Dance
    Status: Attack -2, Special Attack -2, Evasion +1 (from Sandstorm activating Sand Veil), feeling a little better

    The round begins as Briar tries to use Sweet Scent in the Sandstorm, in hopes that it will get to Remy and lower his evasion a little. But the Sandstorm proves to be a little too much for the Bulbasaur's aroma, blowing it away from the arena, much to Briar's disappointment...again. Remy soon goes for a Gyro Ball on Briar, rapidly spinning around before ramming his rounded form into the Bulbasaur, making him cry in pain.

    Briar: -7 Health, -3 Energy, Attack +2
    Remy: -7 Energy, Attack -2, Special Attack -2, Sand Veil in effect (Evasion +1)

    By now, Briar is starting to get really frustrated. Having jus about enough of the annoyances from Remy, the Bulbasaur sends off a fury of razor sharp leaves, hoping they will connect with Remy. Remy though, seeing that the Razor Leaf is heading his way, jumps into the air, hoping he'll be able to completely dodge the sharp leaves. But a few leaves manage to catch his lower leg and foot area as he lands on the ground, causing him to cry in pain.

    Briar: -7 Energy, Attack +2
    Remy: -7 Health, -3 Energy, Attack -2, Special Attack -2, Sand Veil in effect (Evasion +1)

    Relieved that his Razor Leaf was able to just connect with Remy despite the slight damage reduction, Briar sends off a second barrage of the sharp leaves, but this time around however, Remy manages to dodge them, as he uses a Swords Dance that not only brings his attack back to normal, but also helps to repeal the one or two leaves that nearly would have hit him otherwise. But at that point, the Sandstorm makes its final strike on Briar before it finally fades, much to Remy's disappointment and Briar's relief. This one's not over yet, folks!

    Briar: -3 Health (from the Sandstorm), -7 Energy, Attack +2
    Remy: -6 Energy, Special Attack -2, Evasion back to normal

    Stats After Round 10:

    Wolfsong:
    OX



    Briar the Bulbasaur (M)
    [IIIIIIIIIIIIIIIIIIII] Health: 65%
    [IIIIIIIIIIIIIIIIIIII] Energy: 47%
    Ability: Overgrow
    Status: Glad the Sandstorm is over, Attack +2

    Darth CookieMonster:
    OX



    Remy the Sandshrew (M, shiny)
    [IIIIIIIIIIIIIIIIIIII] Health: 60%
    [IIIIIIIIIIIIIIIIIIII] Energy: 36%
    Ability: Sand Veil
    Status: Special Attack -2, Evasion back to normal

    Notes:

    -sorry about Sweet Scent not working Wolfsong, the randomizer just wasn't in your favour there (you know why). The randomizer can be a real pain sometimes, but hey, when there is a total accuracy drop of 2 or more grades (as a combination of any lowered accuracy for Briar and raised evasion for Remy), that's basically what happens.

    -Darth CookieMonster, you've got the first move for the next round.
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    Default Re: Wolfsong Vs. Darth CookieMonster 2-2 (Ref: Knight of Time)

    *Sighs* I'll give him one mroe day before i call dq
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    Default Re: Wolfsong Vs. Darth CookieMonster 2-2 (Ref: Knight of Time)

    Well its been more than one day (4 actually) since i posted so i'm calling DQ. *sighs*
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    Default Re: Wolfsong Vs. Darth CookieMonster 2-2 (Ref: Knight of Time)

    alright...

    hows about we throw anohther poison jab. after that slash him, and end with sand attack.

    If the weather is changed change it back to sandstorm.

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    Default Re: Wolfsong Vs. Darth CookieMonster 2-2 (Ref: Knight of Time)

    Briar, i want you to start with flash. Follow that up with a couple razor leafs.

    Flash ~ Razor Leaf ~ Razor Leaf
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    Default Re: Wolfsong Vs. Darth CookieMonster 2-2 (Ref: Knight of Time)

    Gyro Ball through the sweet scent for a direct hit. get into the air with aerial and hop right over the first razor leaf. then use swords dance to use as a shield for the second one.

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    Default Re: Wolfsong Vs. Darth CookieMonster 2-2 (Ref: Knight of Time)

    Alright, being as Darth CookieMonster has indeed gone over the DQ time, he is DQed, sorry Darth CookieMonster.

    As for point distribution:

    Wolfsong gets 2 points for the DQ win.
    Darth CookieMonster gets 1 point for the DQ loss.
    I get 2 points for reffing.

    Good battle guys, sorry it had to be cut short, though.
    Knight of Time

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