With my All-Comers' Challenge and my final Gym battle at an end, combined with Charles Legend forfeiting his insane 70-on-1 challenge, I now am battling nobody but Master of Paradox.
I need more opponents. So I am setting up a series of challenges.
The rules are all the same:
1. The battles will be a 3-on-3 battle, 1 Pokemon at a time.
2. The referee will decide on first turn attack order.
3. The DQ time will be the standard. One week, no more and no less.
4. No moves are banned. But I won't start busting out the annoying ones like Rest and Toxic until you do first. If my opponent and/or ref wish to ban anything, I'll consider it depending on the request.
5. Abilities are in effect.
Really, the only difference between these 3 new battles I am setting up is the arena. The second arena:
pl_Badwater
Badwater is a large, arid quarry shaped somewhat like a spiral when viewed from above. Its most prominent feature is a wooden wagon with a nuke loaded onto it, mounted on a train track. Said track begins at the base of a cliff and spans outward through a tunnel past a warehouse, under a catwalk, past several wooden shacks and houses, and finally down a cement slope surrounded on three sides by a fortress of wood, stone, and steel. At the bottom of that cement slope is the rail's end, suspended above a crater filled with explosives.
This cratered area is where the battle will take place. It is a good 40 feet wide and long at the least. The crater is covered with a glassy material that no attack can break. The explosives within cannot be Dug or Teleported into, Psychically manipulated, or otherwised interfered with.
The basin is currently under attack, which means that all nine Team Fortress 2 classes are out and about en masse. The RED team will be passing the battlefield now and then, more focused on the BLU team pushing a cart of explosive fiery death towards their base than on you. If they pass by, don't pester them, or they will attack:
A Scout will hit with the startling speed of an Astonish.
A Soldier will fire with the explosive strength of a Seed Bomb.
A Pyro will, naturally, blast you with her Flamethrower.
A Demoman will slice enemies with his possessed sword, a la a Night Slash.
A Heavy will smash aggressors with his massive Fists, dealing a Mega Punch.
An Engineer will whip out his vindictive shotgun and take Revenge.
A Medic will use his Needle Gun and unload a furious Pin Missile storm.
A Sniper will fire his Sydney Sleeper, doing the irksome damage of a Poison Sting.
A Spy will tap into his Spycrab powers and slam foes with his Crabhammer.
With each round, the BLU team on the other side of the map will push their cart a bit further towards the RED base - and your battle. Every 4 rounds, the BLU team will capture a point: the tunnel, the warehouse, the catwalk, the overshack, and finally, after 20 rounds, the crater. Once the bomb falls into that crater, the entire base will explode in a massive hellstorm, KO-ing any Pokemon and ending the battle instantly.
Let's try and wrap things up before that point, hm?
I'll be waiting.