TEAM CHAOS
versus
TEAM JELIBEAN MAN
Location: Indigo Stadium
Rules: Attacks must be PM’d to ref; gentleman’s agreement on broken moves
Abilities: Active
DQ Time: One week
‡ Pre-Round ‡
‡ Round 1 ‡
Good day, ladies and gents, and welcome to Indigo Stadium! Today, we’ll be watching a battle of epic proportions between the experienced Chaos and the wily newbie Jelibean Man. Where are these trainers, you ask? Not here! Today, they’ll be sequestered in separate rooms with televised visual access to the battle while communicating to their Pokemon via itty-bitty Bluetooths. Oh, the joys of modernity! The point of these measures, you ask? Put simply, neither trainer has any idea what the other trainer is up to! Let the craziness begin!
The two Pokemon that will kick off this match are escorted onto the field: a sneaky Sableye and a swirling Spiritomb, both ready to kick some ass. Yay for no type weaknesses! Alright, let’s get this battle underway!
Nightstalker is the first to make a move. Smirking, the little spook tells Spiritomb that he’s a big ugly gimp with no hands or legs. Woah, man! Just because it’s true doesn’t mean you need to say it! Growling, Spiritomb simply decides to lash out with a tumbling ball of shadows that hits Sableye in the gut. Gimp that, bitch!
Nightstalker: <-10 HP; -4 EP>
Spiritomb: <-6 EP; Tnt>
Suddenly, crimson lights erupt from Nightstalker’s large gemstone eyes. They sweep across the field, passing over Spiritomb for a fleeting moment… but it’s enough. All of a sudden, Spiritomb begins to feel… a lot more corporeal? Whatever that feels like? The suddenly solid spirit growls and cuts loose with a second Shadow Ball, this one bearing the unfortunate side effect of diminishing his foe’s Special Defence a hair. Ooh. Darn.
Nightstalker: <-10 HP; -4 EP; -1 SpD>
Spiritomb: <-6 EP; For>
Now that Spiritomb is firmly fixed in the living world, Nightstalker has no problem thrusting his forearm forward and hitting his opponent right in the face! Ouch! Letting out some kind of primal roar, Spiritomb goes for a third Shadow Ball that, with the combined effects of STAB and his foe’s less-than-stellar defences, does as much damage as Nightstalker’s Brick Break.
Nightstalker: <-12 HP; -6 EP>
Spiritomb: <-12 HP; -6 EP>
‡ Post-Round ‡
Notes:
> At 0 EP, Pokemon will begin to lose 1 HP for every 2 EP they consume
> Spiritomb will remained Taunted for two more actions
> Spiritomb will remain under the effects of Foresight for the remainder of the match