TEAM CEB
versus
TEAM NSMBWII
Location: Strategym
Rules: n/a
Abilities: Active
DQ Time: One week
‡ Pre-Round ‡
‡ Round 2 ‡
As we enter the second round and find ourselves transported to a rocky basin, Summer seems to be commanding a slight lead. Intent on turning the tables, Mary Celeste spits out a tiny guttering flame that wafts toward Summer. However, with her sights set on staying on top, Summer commands some Dark-type hoodoo and vanishes on the spot. The Will-O-Wisp continues on its path and collides with a jagged boulder before sputtering out. No stranger to this particular tactic, Mary Celeste knows what’s coming next.
Summer reappears behind the Mismagius and lashes out with a closed fist that sparkles with black energy. Die, witch, die!
Mary Celeste: <-11 HP; -4 EP>
Summer: <-4 EP>
Mary Celeste frowns, not pleased with the way things are going. Time to bring out the big guns. In an attempt to throw off Summer, Mary Celeste darts about in the air, zigzagging in intricate patterns as she winds ever closer toward the Scraggy. Then, swooping down, she connects with a super effective Aerial Ace. Summer stumbles back, catching herself by grabbing onto a large bulldozer. However, Paralysis sets in and she finds herself holding this position.
Mary Celeste: <-4 EP>
Summer: <-9 HP; Can’t move!>
Rinse and repeat: with another set of dexterous airborne movements, Mary Celeste hammers poor Summer with another Aerial Ace. Damn, these things sting! Okay, enough is enough. Using complex Psychic powers, Summer invades Mary Celeste’s mind and begins engaging in some mental tomfoolery. Mary Celeste gives her head a shake, trying to free herself of this intrusive Scraggy’s tinkering, but it’s too late.
Just like that, Aerial Ace is gone. No more. Kaput. Adios.
Summer smirks. This rookie is not to be taken lightly.
Mary Celeste: <-4 EP; Aerial Ace forgotten>
Summer: <-9 HP; -4 EP>
Summer then winces as the Toxin begins to step up its game <-5 HP>.
‡ Post-Round ‡
Upcoming Field:
Fighting Field: Dojo of Mahareta
Just a standard fighting dojo with many ornate armour and swords donning the walls (wink) and tatami mats lining the floor beneath, there are four pillars that hold the dojo off the ground they are sturdy but can be broken with enough force.
Attacks powered up: Fighting
Attacks weakened: Dark
Notes:
> Mismagius will not be able to use Aerial Ace unless/until Summer uses Amnesia again
> TEAM NSMBWII to command next