TEAM CLASSTOISE
versus
TEAM PAPABOPP
Location: Classy Courtyard
Rules: "Unrefined" attacks have a 1/3 chance of failing; moves that deal more than 30% damage cause hilarious monocle popping
Abilities: Active
DQ Time: One week
‡ Pre-Round ‡
‡ Round 1 ‡
I say! Tally-ho, wot wot, cheerio… um… y’know, that sort of thing…
Okay! Now that I’ve set the tone for this battle, kind ladies and gents, I welcome you to Classy Courtyard! Here, as fops and dandies of every sort queue up along the sidelines, a fierce battle will take place between newcomer-but-not-really-a-newcomer Classtoise and the always interesting Papabopp. The trainers pluck identical Pokeballs from their belts and toss them into the fray, revealing a wiry fighter and a flaming lizard. Well, let’s tarry no further! Begin!
As the match begins, Papabopp’s Charmander opens wide and begins shooting out a crackling trail of orange-gold flames. The dandies let out a gasp and one of them grows faint and passes out. Kid, however, has no interest in sustaining a hit this early on and throws up a red energy shield. The flames run off the Protect, leaving the Tyrogue unscathed.
Kid Nickels: <-8 EP>
Flame: <-8 EP>
Eager to do at least some damage, Flame rams himself toward Kid as fire consumes his body. The flaming tackle throws Kid onto the ground, eliciting gasps of “My word!” and “Somebody think of the children!” from the onlooker. Flame feels his quickness mount. Kid, however, raises his hands and claps once. Clouds roll in and cold, fat raindrops begin to pelt the field. The dandies pull out umbrellas trimmed with lace, though poor Flame has no such protection. He cups his tail flame with his hands, shooting a dirty look at Kid.
Kid Nickels: <-7 HP; -4 EP>
Flame: <-3 EP; +1 Spd>
Flame now sprints toward Kid and hops into the air, spinning like some kind of gymnast. As he lands, he lashes out with his wicked claws, leaving painful gouge marks across the Tyrogue’s torso. Slamming his foot into the ground, Kid sends tremors throughout the courtyard. Flame’s legs buckles as he slams against the ground hard, losing whatever agility he gained from his Flame Charge.
Kid Nickels: <-9 HP; -4 EP>
Flame: <-9 HP; -4 EP; -1 Spd>
‡ Post-Round ‡
Notes:
> At 0 EP, Pokemon will begin to lose 1 HP for every 2 EP they consume
> Rain Dance will remain in effect for eight more actions
> TEAM CLASSTOISE to command next