Review of “Seven Deadly Sims”
Plot (14/20 points): It was an interesting plot, although it didn’t exactly twist and turn. The only real question was whether Ete would escape the fate into which he actively dove. There was some entertainment value, but it ultimately felt a bit like we were collecting scenarios (akin to, for example, collecting “star chips” in Yu-Gi-Oh! in order to get to the “real” plot) for the majority of the piece. While it was somewhat entertaining, I found myself waiting for the big payoff at the end rather than enjoying the ride, which would have been preferable for a “collecting” sort of story. I also wasn’t completely clear on how the sin of sloth came into play, nor was envy clear from the virtual scene itself – it only became obvious from the friend’s words once the world was restored to normal. The restoration was also rather odd. It was never clear why correcting a typo fixed the world. Maybe there was some sort of metaphor about restoring order to the chaos, but since no connection had previously been drawn between the test and the wacky game world, that part didn’t make a lot of sense.
Plot Originality (9/10 points): This was pretty unique, actually. I haven’t seen anything quite like this. Many of the components are familiar – anthropomorphizing the seven deadly sins, throwing a character into a virtual world, and so forth – but the way in which they were combined here was at least fairly original, as far as I’m aware.
Writing Style (11/20 points): This was one of the weaker elements. Each of the scenes was covered so rapidly that there wasn’t any build-up as the video game world and Ete’s control simultaneously fell apart. We needed more time for each scene to develop so that we could really feel what was happening, feel how Ete himself felt. As it was, everything was done in a flash. This also detracted from the believability – Ete must have been changing the CDs every ten seconds or so. (That CD-ROM got a real workout!)
It ultimately became difficult to keep track of everything that was happening all at once, including figuring out which character corresponded to which sin. At times it was also unclear whether the other characters were the sins or whether they were simply bringing out the sinfulness in Ete (or both). For instance, I wasn’t immediately sure if Ete’s brother was greedy, or if Ete himself was for not loaning him the bike. The same goes for lust and envy. It was also odd to see wrath in a clown suit for no apparent reason, and I wasn’t sure why the manifestation of pride immediately killed – that may have been a reference to “pride goeth before the fall,” but even knowing that saying I can’t really pick up that detail in the piece itself.
Spelling and Grammar (4/10 points): This was the other main weak area. There were a lot of spelling and grammar errors throughout the manuscript, including simple typos like “charcteristc” that even a piece of software like Microsoft Word would have caught. In a short story like this, it’s especially important that the spelling and grammar is pristine, as every word counts. Any small error is magnified in this situation. Had this sort of error frequency occurred in a longer story, the score may have been higher, but in such a short piece there’s less of an excuse for overlooking mistakes, as it’s more reasonable to review the entire document several times before submitting it.
Characters (10/15 points): The characters were there, but since we didn’t see any of them besides Ete for more than a paragraph or so, it was difficult to connect with them. Ete himself felt a little one-dimensional – he liked his game (especially the lasciviously dressed girl) until he realized that it was bad, and then he magically fixed his problems by correcting a typo instead of paying attention to the madness around him. Perhaps there’s a deep metaphor behind all of that, but it was difficult to see an actual person going through many of those acts. It should also be noted that, aside from Ete, we really didn’t see any of them in their “real” forms before viewing their distorted versions in the game. Had we been amply introduced to each character, as they were supposed to be, then we may have felt just how stunned Ete himself was upon seeing these familiar figures so deeply twisted.
Settings (13/15 points): Not much was said in this regard. There was enough for the reader to at least superimpose his or her own video game-playing experiences and settings onto Ete’s scene, so there was probably enough substance here given the space constraints. The game world was described better than the real world, which was a good thing since all of the focus (including Ete’s own attention) was rightfully directed at the game instead of the outside world. It wasn’t rich, but it was adequate.
Overall Appreciation (8/10 points): There’s a lot in this piece, and it was a unique idea. I enjoyed watching its development. With that said, you probably tried to cram too much into one story, which made everything very fast. I appreciate the goal of this story, but there were still too many elements missing from the total package to make it as profound as what I’m sure you hoped to attain.
Final Result: 69/100 = 69%
Closing Comments: I’d actually love to see this rewritten in a longer form, as I think you have a really nice idea here. Perhaps the mistake was trying to cram too much plot into too few words. With such a short story as what this content demanded, there wasn’t time to take us through a long series of turns while actually building tension. When you’re under a word limit constraint, the more plot twists you have, the fewer time you have to build up to them. Think about riding a roller coaster – the most shocking turns and drops are the ones that come after a decently-long straightaway. In other words, if you’re constantly twisting and turning (like a spiral), then a later part of that turn is indistinguishable from a later part, and the twist becomes the norm. It helps to let your readers grow accustomed to some kind of standard reality so that when you break from it, the move really throws them for a loop. Take the time to set up the world, and help us get to know the characters, then rip away that familiar, comfortable environment and let the reader live through Ete’s horror.