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Thread: [GYM] Prepare to dance! Oslo vs. Mike (ref: fox comma Grey)

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  1. #1
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    Default [GYM] Prepare to dance! Oslo vs. Mike (ref: fox comma Grey)

    Huzzah, my first non-E4 challenger! Mike, it's time to put on your dancing shoes.



    Quietly tucked away in the club district of some unspecified Norwegian city, Combat Disco has rapidly become the new face of the local nightlife. The establishment primarily consists of one rather massive dance floor with pulsating strobe lights. Numerous tables and chairs are clustered near the walls and a bar replete with all sorts of libations sits in the corner. This dance-battle fusion club is known for its eclectic repertoire of music—here, everything from cozy little acoustic ditties to explosive heavy metal outbursts can be heard nightly. Curiously enough, the music tends to have an impact on the dancers.

    Every time a Pokemon on the field faints, the type of music changes and brings about a new effect. Though this music is of adequate volume, rest assured that it will never be so loud as to drown out sound moves used by the battlers. Additionally, even if your Pokemon has the Soundproof ability or is battling with their fingers in their ears or is attempting to destroy our indestructible speakers, it doesn’t matter: no Pokemon can avoid hearing the music no matter what. After all, you can’t stop the beat!

    Once the music ends, the accompanying effect will fully and completely come to an end as well. The following is a list of the various genres played at Combat Disco and their attendant effects:

    ‡ Category O ‡

    Top 40: This style of music always plays from the beginning of the match until the first Pokemon faints; it possesses no additional effect

    ‡ Category A ‡

    Easy Listening: Both Pokemon may only use one damage-dealing super effective move per round
    Punk: One Pokemon receives +3 Att/+3 Def and the other +3 SpA/+3 SpD
    Emo: Every action there’s a 20% chance a Pokemon will disobey its trainer’s orders and use Fake Tears instead (the Pokemon will manage to use Fake Tears regardless of whatever other status effects are in play, including but not limited to Sleep or Taunt, or even if they can’t actually learn Fake Tears)
    Screamo: Both Pokemon come under the effects of Torment until the music ends
    Rap: Both Pokemon come under the effects of Taunt until the music ends
    Tribal: An irreplaceable weather effect that negates any other existing/future weather effects occurs

    ‡ Category B ‡

    Oldies: Attacks are either increased or decreased in power depending on the Generation of their introduction:
    Generation I: +5 HP | Generation II: +3 HP | Generation III: +/- 0 HP | Generation IV: -3 HP | Generation V: -5 HP
    Dubstep: Attacks are either decreased or increased in power depending on the Generation of their introduction:
    Generation I: -5 HP | Generation II: -3 HP | Generation III: +/- 0 HP | Generation IV: +3 HP | Generation V: +5 HP
    Country: Both Pokemon may only use moves with names that are nine characters or less (including spaces and punctuation)
    Reggae: After the next Pokemon is released but before commands are issued, the Gym Leader and then the challenger will openly declare one move known by the opposing Pokemon for it to “forget” for the duration of this effect
    Chiptunes: Both Pokemon can only use moves they or their previous evolution learn by TM/HM

    ‡ Category C ‡

    Heavy Metal: Both Pokemon have their ability changed to Heavy Metal
    Rock: Both Pokemon have their type changed to Rock
    Polka: Both Pokemon have their ability changed at random
    Folk: Both Pokemon become typeless

    ‡ Category D ‡

    Classical: Both Pokemon transform into Kricketunes with the Swarm ability

    The choice of music, determined by the referee DJ, is not completely random. There is a 40% chance the genre of music played will be selected from Category A, a 30% chance it will be selected from Category B, a 25% chance it will be selected from Category C and a 5% chance it will be selected from Category D. The DJ should bear this in mind while selecting music. As well, the DJ is reminded to inform the battlers what the change in music will be before the change actually takes effect.

    Since Combat Disco is a disability-friendly Gym, should either battler send out a Pokemon that requires water in order to fight, a section of the dance floor will retract to reveal a pool large enough to comfortably contain a Wailord. Furthermore, should any weather effects come into play, part of the roof will automatically pull back and open up the club interior to the sky.

    Those who successfully defeat Combat Disco's Gym Leader will receive the Glitter Ball Badge as well as the house TM, Teeter Dance, to be used on a single Pokemon with legs that has competed in the Gym challenge.
    This will be a three on three. I'll lead off with...

    RE/MAX, my male Drifblim with Aftermath.

    Awesome custom sprite care of Cynder:



    You release and issue attacks.
    Last edited by Oslo; 4th May 2012 at 05:20 PM.

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    Default Re: [GYM] Prepare to dance! Oslo vs. Mike (ref: ???)

    Oh dibs!
    -Grey

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    Default Re: [GYM] Prepare to dance! Oslo vs. Mike (ref: ???)

    Fuuuck I want this!

    i Judge your entertainment!
    Entertaining quotes!
    From textsfromlastnight.com:

    (518): I legitimately just tried to piss above my head. I got to my chest at highest. There's piss everywhere.

    (801): I can't help but be optimistic. I'm like a ball of slutty sunshine.




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    Default Re: [GYM] Prepare to dance! Oslo vs. Mike (ref: fox comma Grey)

    I'll send out Ore, my shiny male Rampardos.

    Ore, start off with a Shock Wave, then lets make that ripoff zeplin a tomb with Rock Tomb, then let's cool it donw with a Ice Beam.

    ~Shock Wave~Rock Tomb~Ice Beam~

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    Default Re: [GYM] Prepare to dance! Oslo vs. Mike (ref: fox comma Grey)

    Hrm, a Rock Pokemon. Oh well, type ain't no thang.

    RE/MAX, begin with a Thunder Wave! Then Toxic. Since you're a Ghost, you should be able to phase out of the Rock Tomb... at which point I want you to use Gyro Ball to evade the Ice Beam and attack!

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    Default Re: [GYM] Prepare to dance! Oslo vs. Mike (ref: fox comma Grey)

    COMBAT DISCO!
    GYM LEADER OSLO v. MIKE MYSTERIO
    3-on-3

    Arena
    Combat Disco

    Quietly tucked away in the club district of some unspecified Norwegian city, Combat Disco has rapidly become the new face of the local nightlife. The establishment primarily consists of one rather massive dance floor with pulsating strobe lights. Numerous tables and chairs are clustered near the walls and a bar replete with all sorts of libations sits in the corner. This dance-battle fusion club is known for its eclectic repertoire of music—here, everything from cozy little acoustic ditties to explosive heavy metal outbursts can be heard nightly. Curiously enough, the music tends to have an impact on the dancers.


    Music

    Gotye (ft. Kimbra) - Somebody That I Used to Know
    Top 40: This type of music always plays from the beginning of the battle until the first pokemon faints; it possesses no additional effects.



    Round ONE
    We enter Combat Disco, a special dance club outfitted particularly for pokemon battles. The proprietor of this club/gym, Oslo, has been challenged by Mike Mysterio -- a man with three other badges on his belt. The gym leader, wearing the most fashionable pair of shades and slacks, releases his pokemon first -- the most Americanest, most product placementest pokemon of them all: RE/MAX, an unfortunately painted drifblim. Mike grits his teeth, and reveals his own pokemon: a nasty red rampardos named Ore. The music begins, and the battle does as well.

    Max begins by firing off a very weak concentration of electricity from his red tassles. The snapping, fizzing concentration wraps around Ore and constricts his muscles, paralyzing the large un-fossil quite nicely, making him unable to respond.

    Max - -5PP // *par*, +25% Par - Ore

    The ghostly home seller responds to his opponent's inability to move by poisoning him as well. The poison is nasty too, getting stronger and stronger as it sinks deeper and deeper into Ore's large frame. Oh, how Ore would love to do something about that, but his muscles are still constricted.

    Max - -5PP // *par*, +3% Tox - Ore

    Max, feeling slightly disappointed by his opponent's unwillingness to counterattack, ends his own charade and connects with the ground as his balloon-esque frame becomes more solidified. Max then charges toward Ore. The red dragon's paralysis remains strong, making the referee/DJ ponder about just what was in that thunder wave. Max connects with Ore, but given how slow Ore is, the attack barely even makes a dent.

    Max - -6PP // *par*, -5HP - Ore


    Ref Notes:
    ~RNG (where <25 = Paralysis): 14, 1, 20.~
    ~Victims of
    paralysis will have a 25% chance of being completely unable to attack; if they can't as a result of paralysis, any damage incurred by poison, burns, etc. is reduced by 1HP; their speed is also reduced by 75%.~
    ~Victims of
    toxic will take 1HP damage per action multiplied by the number of rounds the afflicted has been under its effects; relaxing for an action will reduce the damage done by 1HP.~
    ~
    Mike Mysterio needs to state Ore's ability.~
    ~
    Gym Leader Oslo attacks first.~

    -Grey

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    Default Re: [GYM] Prepare to dance! Oslo vs. Mike (ref: fox comma Grey)

    COMBAT DISCO!
    GYM LEADER OSLO v. MIKE MYSTERIO
    3-on-3

    Arena
    Combat Disco

    Quietly tucked away in the club district of some unspecified Norwegian city, Combat Disco has rapidly become the new face of the local nightlife. The establishment primarily consists of one rather massive dance floor with pulsating strobe lights. Numerous tables and chairs are clustered near the walls and a bar replete with all sorts of libations sits in the corner. This dance-battle fusion club is known for its eclectic repertoire of music—here, everything from cozy little acoustic ditties to explosive heavy metal outbursts can be heard nightly. Curiously enough, the music tends to have an impact on the dancers.


    Music

    Gotye (ft. Kimbra) - Somebody That I Used to Know
    Top 40: This type of music always plays from the beginning of the battle until the first pokemon faints; it possesses no additional effects.




    Round TWO
    Max, feeling devilishly confident, fries the large beast with a surge of electricity. Ore feels the nasty hit, but his body is ready now for a counterattack! With anger setting in very muchly, Ore leaps at the zepplin and trashes about, dealing incredible damage as a result.

    Max - -3PP, -18HP // -1HP, -8PP, -5HP - Ore

    Not quite expecting what happened there, Max has to think fast. He escapes from Ore's thrashing, and retaliates with a nasty hex. The damage is increased wonderfully thanks to Ore's poison and paralysis. The large, earthly reptillian counterattacks with an avalanche -- letting snow fall harshly from the ceiling. Somehow.

    Max - -7PP, -18HP // -1HP, -8PP, -15HP - Ore

    Max shudders away the cold and snaps his tassles, hexing the opponent once more. Ore cries out this time before summoning a torrent of electricity to shock the flying ghost heavily.

    Max - -7PP, -18HP // -2HP, -10PP, -15HP - Ore


    Ref Notes:
    ~Victims of
    paralysis will have a 25% chance of being completely unable to attack; if they can't as a result of paralysis, any damage incurred by poison, burns, etc. is reduced by 1HP; their speed is also reduced by 75%.~
    ~Victims of
    toxic will take 1HP damage per action multiplied by the number of rounds the afflicted has been under its effects; relaxing for an action will reduce the damage done by 1HP.~
    ~
    Mike Mysterio attacks first.~

    -Grey

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    Default Re: [GYM] Prepare to dance! Oslo vs. Mike (ref: fox comma Grey)

    COMBAT DISCO!
    GYM LEADER OSLO v. MIKE MYSTERIO
    3-on-3

    Arena
    Combat Disco

    Quietly tucked away in the club district of some unspecified Norwegian city, Combat Disco has rapidly become the new face of the local nightlife. The establishment primarily consists of one rather massive dance floor with pulsating strobe lights. Numerous tables and chairs are clustered near the walls and a bar replete with all sorts of libations sits in the corner. This dance-battle fusion club is known for its eclectic repertoire of music—here, everything from cozy little acoustic ditties to explosive heavy metal outbursts can be heard nightly. Curiously enough, the music tends to have an impact on the dancers.


    Music

    Gotye (ft. Kimbra) - Somebody That I Used to Know
    Top 40: This type of music always plays from the beginning of the battle until the first pokemon faints; it possesses no additional effects.



    Round THREE
    Sensing danger coming his way, Max closes his eyes and tosses a small baton high into the air before being recalled to his poke ball. The baton flips around in the air swiftly before being caught by the king -- Thrashypants. The large nidoking smirks whildly as electricity rains down on his durable hide.

    Max - -5PP, *recalled* // King - *summoned* // -2HP, -8PP - Ore

    Frustrated that his last attack was a bust, Ore charges toward Thrashy and chomps down harshly. Thrashy, however, grips onto Ore's neck and rips him off, slamming him into the ground for incredible damage.

    King - -7PP, -8HP // -2HP, -6PP, -16HP - Ore

    Ore struggles to pull himself up just in time for Thrashy to bash him with a concussive beam of fighting energy. The large rock-tillian stamps a few feet back before retaliating with a punch that... does no damage...

    King - -10PP // -3HP, -5PP, -18HP - Ore


    Ref Notes:
    ~Re/Max is locked in the battle with
    46/62.~
    ~Victims of
    paralysis will have a 25% chance of being completely unable to attack; if they can't as a result of paralysis, any damage incurred by poison, burns, etc. is reduced by 1HP; their speed is also reduced by 75%.~
    ~Victims of
    toxic will take 1HP damage per action multiplied by the number of rounds the afflicted has been under its effects; relaxing for an action will reduce the damage done by 1HP.~
    ~
    Oslo attacks first.~

    -Grey

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    Default Re: [GYM] Prepare to dance! Oslo vs. Mike (ref: fox comma Grey)

    COMBAT DISCO!
    GYM LEADER OSLO v. MIKE MYSTERIO
    3-on-3

    Arena
    Combat Disco

    Quietly tucked away in the club district of some unspecified Norwegian city, Combat Disco has rapidly become the new face of the local nightlife. The establishment primarily consists of one rather massive dance floor with pulsating strobe lights. Numerous tables and chairs are clustered near the walls and a bar replete with all sorts of libations sits in the corner. This dance-battle fusion club is known for its eclectic repertoire of music—here, everything from cozy little acoustic ditties to explosive heavy metal outbursts can be heard nightly. Curiously enough, the music tends to have an impact on the dancers.

    Music

    Gotye (ft. Kimbra) - Somebody That I Used to Know
    Top 40: This type of music always plays from the beginning of the battle until the first pokemon faints; it possesses no additional effects.



    Round FOUR
    Knowing his end is about to come up, Ore readies his swan song. However, before he can orchestrate such a thing, the arena floor begins to tremble powerfully until Ore is knocked off his feet and onto the dancefloor -- defeated.

    King - -6PP // -15HP - Ore

    With the first casualty of the battle, the DJ changes his tune to something much more fast paced. King already feels unsatisfied by the tune -- he's too old for these kids' wishy-washy jibba-jabba.


    Ref Notes:
    ~Song has been changed to
    Mstrkrft - Heartbreaker (Dubstep).~
    ~Re/Max is locked in the battle with
    46/62.~
    ~Mike Mysterio summons and attacks first.~

    -Grey

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    Default Re: [GYM] Prepare to dance! Oslo vs. Mike (ref: fox comma Grey)

    COMBAT DISCO!
    GYM LEADER OSLO v. MIKE MYSTERIO
    3-on-3

    Arena
    Combat Disco

    Quietly tucked away in the club district of some unspecified Norwegian city, Combat Disco has rapidly become the new face of the local nightlife. The establishment primarily consists of one rather massive dance floor with pulsating strobe lights. Numerous tables and chairs are clustered near the walls and a bar replete with all sorts of libations sits in the corner. This dance-battle fusion club is known for its eclectic repertoire of music—here, everything from cozy little acoustic ditties to explosive heavy metal outbursts can be heard nightly. Curiously enough, the music tends to have an impact on the dancers.

    Music

    Mstrkrft - Heartbreaker
    Dubsteb: Attacks are either decreased or increased in power depending on the Generation of their introduction: Gen I -5HP, Gen II -3HP, Gen III +/-0HP, Gen IV +3HP, Gen V - +5HP.


    Round FIVE
    Ore is recalled quickly and replaced by a large mamoswine: Tank. Sensing the danger of allowing King to go up against a pokemon with dual-type advantages, Oslo recalls King and sends Re/Max right back out, who avoids Tank's ground-based attack without even trying.

    King - *recalled* // Max - *summoned* // -3PP - Tank

    Tank, largely dissatisfied that his first attack completely missed its target, focuses his rage on the oddly-colored dirigible. His tusks sharpen in intensity with ice energy and he rams into Max harshly, dealing incredible damage as he summons the bright sunshine above to be even brighter. Even though they're inside.

    The handsome and amazing DJ hits a button on his podium and Combat Disco's roof retracts, blinding everyone inside near about.

    Max - -12HP, -7PP // -3PP - Tank
    Sunny Day - 6 actions


    Tank is still frustrated, but his earth power is easily avoided by Max. With his opponent out of energy to attack, Max is able to concentrate his efforts on equalizing the battlefield nicely. The ghostly balloon summons an ethereal tether that binds the two pokemon together, and after a few moments of draining, both pokemon's health levels are marvelously equal.

    Max, however, doesn't look so good after the transfusion, and slowly slumps to the ground in exhaustion.

    Max - -35PP, +33HP // -5PP, -33HP - Tank
    Sunny Day - 5 actions



    Ref Notes:
    ~While
    Sunny Day is active, all Fire-type attacks will have 50% more power, while all Water-type attacks will have 50% less; Solar Beam will fire instantly; healing moves involving the weather will heal for 50% more; pokemon are immune to being frozen.~
    ~King Thrashypants is locked in the battle with
    92/83.~
    ~Gym Leader Oslo attacks first.~

    Last edited by Greyfox; 29th May 2012 at 11:40 PM.
    -Grey

  11. #11
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    Default Re: [GYM] Prepare to dance! Oslo vs. Mike (ref: fox comma Grey)

    I'm gonna play it cool and pretend I didn't just forget how Gyro Ball works. No sirree.

    Hrm, and unfortunately Drifblim is one of the only Ghosts not to learn Trick Room. Oh well. RE/MAX, use Charge Beam followed by two Hexes.

    Shock Wave clones and Magic Coat anything that's Magic Coatable.

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    Default Re: [GYM] Prepare to dance! Oslo vs. Mike (ref: fox comma Grey)

    Sorry Grey, it's moldbreaker.

    Ore, get some Payback, then use a Avalanche, last use a Thunder.

    ~Payback~Avalanche~Thunder~

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    Default Re: [GYM] Prepare to dance! Oslo vs. Mike (ref: fox comma Grey)

    Sorry. Going for Mike :/

    i Judge your entertainment!
    Entertaining quotes!
    From textsfromlastnight.com:

    (518): I legitimately just tried to piss above my head. I got to my chest at highest. There's piss everywhere.

    (801): I can't help but be optimistic. I'm like a ball of slutty sunshine.




  14. #14
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    Default Re: [GYM] Prepare to dance! Oslo vs. Mike (ref: fox comma Grey)

    Ore, use another Thunder, then get in close and use Crunch, then use a Thunder Punch.

    ~Thunder~Crunch~Thunder Punch~

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    Default Re: [GYM] Prepare to dance! Oslo vs. Mike (ref: fox comma Grey)

    RE/MAX, use your superior speed to Baton Pass to King Thrashypants (male Poison Point Nidoking with Hammer Arm and Wood Hammer) before that Thunder lands.

    King Thrashypants, use Counter followed by Focus Blast.

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    Default Re: [GYM] Prepare to dance! Oslo vs. Mike (ref: fox comma Grey)

    Earthquake, Focus Blast, Surf.

    Sub: Protect against damage-dealing combos.

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    Default Re: [GYM] Prepare to dance! Oslo vs. Mike (ref: fox comma Grey)

    Thank you Ore, use Zen Headbutt till you can't.

    ~Zen Headbutt~Zen Headbutt~Zen Headbutt~

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    Default Re: [GYM] Prepare to dance! Oslo vs. Mike (ref: fox comma Grey)

    Still rooting for Mike :O

    i Judge your entertainment!
    Entertaining quotes!
    From textsfromlastnight.com:

    (518): I legitimately just tried to piss above my head. I got to my chest at highest. There's piss everywhere.

    (801): I can't help but be optimistic. I'm like a ball of slutty sunshine.




  19. #19
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    Default Re: [GYM] Prepare to dance! Oslo vs. Mike (ref: fox comma Grey)

    Quote Originally Posted by DarkestLight View Post
    Still rooting for Mike :O
    Don't make me call the bouncers, punk! >O

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    Default Re: [GYM] Prepare to dance! Oslo vs. Mike (ref: fox comma Grey)

    Tank (male Mamoswine with snow clock) get out here.

    Tank lets use a Bulldoze just for fun, then use a Ice Fang, last use a Earthpower. Subs: use Avalanche on any ground moves.

    ~Bulldoze~Ice Fang~Earthpower~ Subs~Avalanche~

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    Default Re: [GYM] Prepare to dance! Oslo vs. Mike (ref: fox comma Grey)

    Swapping.

    King Thrashypants, return. RE/MAX, you're back out.

    Take the Ice Fang and then use Sunny Day. Finish with Pain Split.

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    Default Re: [GYM] Prepare to dance! Oslo vs. Mike (ref: fox comma Grey)

    Weather Ball, Relax, Weather Ball.

    If Tank uses Sandstorm, replace Weather Ball with Shadow Ball.

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    Default Re: [GYM] Prepare to dance! Oslo vs. Mike (ref: fox comma Grey)

    Tank, take that attack then use Avalanche, then use Hail, then hit that MoFo with at Blizzard!

    ~Avalanche~Hail~Blizzard~

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    Default Re: [GYM] Prepare to dance! Oslo vs. Mike (ref: fox comma Grey)

    Use a Rock Tomb, then use a Blizzard, last use a Ice Fang.

    ~Rock Tomb~Blizzard~Ice Fang~

  25. #25
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    Default Re: [GYM] Prepare to dance! Oslo vs. Mike (ref: fox comma Grey)

    Sunny Day + Destiny Bond and then another Destiny Bond right after if needed.

  26. #26
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    Default Re: [GYM] Prepare to dance! Oslo vs. Mike (ref: fox comma Grey)

    Lol, I KNEW I should have used Explosion. Oslo got greedy. (Though Aftermath still shoulda kicked in...)

    Also, what's the new music?

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    Default Re: [GYM] Prepare to dance! Oslo vs. Mike (ref: fox comma Grey)

    Fixed.
    -Grey

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    Default Re: [GYM] Prepare to dance! Oslo vs. Mike (ref: fox comma Grey)

    Cool beans. (Although Tank should be at 31, not 33, but those are small potatoes.)

    Thrashy, you're up. We're gonna go Fire Blast, Seismic Toss, Fire Blast.

    Sub: If he changes the weather, replace your Fire Blasts with Surfs. Protect against epic damage-dealing combos.

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    Default Re: [GYM] Prepare to dance! Oslo vs. Mike (ref: fox comma Grey)

    Tank, let's rock out to this bad ass song and rock his world, Earthquake all the way bud.

    ~Earthquake~Earthquake~Earthquake~

  30. #30
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    Default Re: [GYM] Prepare to dance! Oslo vs. Mike (ref: fox comma Grey)

    Baraggan Luisenbarn (shiny male Dusknoir with Pressure)

    Ok, use a Mean Look, to stop this switching BS, then use a Earthquake, last hit it with a Psychic.

  31. #31
    Jump, little Snorlax, jump! Master Trainer
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    Default Re: [GYM] Prepare to dance! Oslo vs. Mike (ref: fox comma Grey)

    Toxic, Sucker Punch, then Amnesia that Psychic.

  32. #32
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    Default Re: [GYM] Prepare to dance! Oslo vs. Mike (ref: fox comma Grey)

    Methinks I'll need to edit the description for Punk before my next battle to clarify something.

    Shadow Ball, Thunder, Shadow Ball.

    Shock Wave clones. Protect on damage-dealing combos.

  33. #33
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    Default Re: [GYM] Prepare to dance! Oslo vs. Mike (ref: fox comma Grey)

    Earthquake his punk ass three times.

    ~Earthquake~Earthquake~Earthquake~

  34. #34
    Jump, little Snorlax, jump! Master Trainer
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    Default Re: [GYM] Prepare to dance! Oslo vs. Mike (ref: fox comma Grey)

    Dusknoir should be at 39 HP and 59 EP.

    Snore Warrior, it's up to you. Snorlax, male, Immunity. (Hammer Arm, Taunt, Teeter Dance.)

  35. #35
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    Default Re: [GYM] Prepare to dance! Oslo vs. Mike (ref: fox comma Grey)

    Fixed! :3
    -Grey

  36. #36
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    Default Re: [GYM] Prepare to dance! Oslo vs. Mike (ref: fox comma Grey)

    This will screw me over but, Oslo I'm supposed to attack first not you.

  37. #37
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    Default Re: [GYM] Prepare to dance! Oslo vs. Mike (ref: fox comma Grey)

    Mhm? I know. Those were Snore Warrior's tutored moves, not commands.

  38. #38
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    Default Re: [GYM] Prepare to dance! Oslo vs. Mike (ref: fox comma Grey)

    My bad.

    Ok, let's go big (hopfuly not home),

    Let"s stat off with a Focus Blast, then use a Facade, last use another Focus Blast.

  39. #39
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    Default Re: [GYM] Prepare to dance! Oslo vs. Mike (ref: fox comma Grey)

    Shadow Ball, Crunch, Shadow Ball.

  40. #40
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    Default Re: [GYM] Prepare to dance! Oslo vs. Mike (ref: fox comma Grey)

    Good battle, Mike!

    And thanks for reffing, Grey.

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