Its that time of the month again where I feel cocky as hell and I'm gonna challenge your gym. 6v6, you send first. DQ, how about a week. Seem good to you?
Its that time of the month again where I feel cocky as hell and I'm gonna challenge your gym. 6v6, you send first. DQ, how about a week. Seem good to you?
Yaaay! Challenge accepted!
Instead of a 6 on 6, would a 3 on 3 be alright? Long battles have this disobliging habit of lasting forever. Also, the Reggae effect was devised with 3 on 3 battles in mind.
Quietly tucked away in the club district of some unspecified Norwegian city, Combat Disco has rapidly become the new face of the local nightlife. The establishment primarily consists of one rather massive dance floor with pulsating strobe lights. Numerous tables and chairs are clustered near the walls and a bar replete with all sorts of libations sits in the corner. This dance-battle fusion club is known for its eclectic repertoire of music—here, everything from cozy little acoustic ditties to explosive heavy metal outbursts to old-school video game melodies can be heard nightly. Curiously enough, the music tends to have an impact on the dancers.
Every time a Pokemon on the field faints, the type of music changes and brings about a new effect. Though this music is of adequate volume, rest assured that it will never be so loud as to drown out sound moves used by the battlers. Additionally, even if your Pokemon has the Soundproof ability or is battling with their fingers in their ears or is attempting to destroy our indestructible speakers, it doesn’t matter: no Pokemon can avoid hearing the music no matter what. After all, you can’t stop the beat!
Once the music ends, the accompanying effect will fully and completely come to an end as well. The following is a list of the various genres played at Combat Disco and their attendant effects:
‡ Category O ‡
Top 40: This style of music always plays from the beginning of the match until the first Pokemon faints; it possesses no additional effect
Reggae: This style of music always plays after four Pokemon have reached 0 HP; after the next Pokemon is released but before commands are issued, the Gym Leader and then the challenger will openly declare one move known by the opposing Pokemon for it to “forget” for the duration of this effect
‡ Category A ‡
Easy Listening: Both Pokemon may only use one damage-dealing super effective move per round
Punk: The first Pokemon (ie. top row or lefthand column of the reffing template) receives +4 Att/+4 Def and the second receives +4 SpA/+4 SpD
Emo: Every action there’s a 20% chance a Pokemon will disobey its trainer’s orders and use Fake Tears instead (the Pokemon will manage to use Fake Tears regardless of whatever other status effects are in play, including but not limited to Sleep or Taunt, or even if they can’t actually learn Fake Tears)
Screamo: Both Pokemon come under the effects of Torment until the music ends
Rap: Both Pokemon come under the effects of Taunt until the music ends
Tribal: An irreplaceable weather effect that negates any other existing/future weather effects occurs
‡ Category B ‡
Oldies: Attacks are either increased or decreased in power depending on the Generation of their introduction:
Generation I: +5 HP | Generation II: +3 HP | Generation III: +/- 0 HP | Generation IV: -3 HP | Generation V: -5 HP
Dubstep: Attacks are either decreased or increased in power depending on the Generation of their introduction:
Generation I: -5 HP | Generation II: -3 HP | Generation III: +/- 0 HP | Generation IV: +3 HP | Generation V: +5 HP
Country: Both Pokemon may only use moves with names that are nine characters or less (including spaces and punctuation)
Chiptunes: Both Pokemon can only use moves they or their previous evolution learn by TM/HM
‡ Category C ‡
Heavy Metal: Both Pokemon have their ability changed to Heavy Metal
Rock: Both Pokemon have their type changed to Rock
Polka: Both Pokemon have their ability changed randomly at the end of every round
Folk: Both Pokemon become typeless
‡ Category D ‡
Classical: In addition to their regular movepool, both Pokemon may use any move learnable by Kricketune
The choice of music, determined by therefereeDJ, is not completely random. There is a 40% chance the genre of music played will be selected from Category A, a 30% chance it will be selected from Category B, a 25% chance it will be selected from Category C and a 5% chance it will be selected from Category D. The DJ should bear this in mind while selecting music. As well, the DJ is reminded to inform the battlers what the change in music will be before the change actually takes effect.
Since Combat Disco is a disability-friendly Gym, should either battler send out a Pokemon that requires water in order to fight, a section of the dance floor will retract to reveal a pool large enough to comfortably contain a Wailord. Because the pool is located under the dance floor, patrons are reminded that Digging is not in their best interests. Furthermore, should any weather effects come into play, part of the roof will automatically pull back and open up the club interior to the sky.
Those who successfully defeat Combat Disco's Gym Leader will receive the Glitter Ball Badge as well as the house TM, Teeter Dance, which is currently used by Snore Warrior, La Polla Loca, La Princess, Flower, King Thrashypants and Puff. It may be taught to any single Pokemon with legs that has competed in the Gym challenge.
I will lead off with La Polla Loca, my shiny female Blaziken with Blaze!
You wanna use your Blaziken, which i shall counter with my Blaziken, lets go with a Sunny Day then use Solar Blast(Solar Beam+Fire Blast) if she uses protect use Hone Claws then Bulk Up
Sunny Day~Solar Beam/Hone Claws+/~Fire Blast/Bulk Up
Forgot to mention that La Polla Loca knows Taunt, Teeter Dance and Eruption.
Role Play is tempting since Speed Boost is definitely the better ability... but instead I'll have Polla use Attract! Then Toxic. Then Earthquake. No holds barred!
Oh and 3v3 is fine. Now we wait.
Now we flash our most winning smiles in hopes of luring a ref.
![]()
I wish i had a good smile like you Oslo
![]()
I'm up for a new battle to ref. Gimme a bit to get the first round underway, aye?
-Grey
yay, my Hilary Clinton smile won you over didn't it Grey
Thanks, Grey!
Also, out of curiosity, are you still game for the Magic Ticket battle, the Hidden Battle and your battle with Wolfsong? I can bump them if you want. Your call.
GYM BATTLE
GYM LEADER OSLO v. EMERALD_GEN.3
3-v-3
Arena
Combat Disco!
Quietly tucked away in the club district of some unspecified Norwegian city, Combat Disco has rapidly become the new face of the local nightlife. The establishment primarily consists of one rather massive dance floor with pulsating strobe lights. Numerous tables and chairs are clustered near the walls and a bar replete with all sorts of libations sits in the corner. This dance-battle fusion club is known for its eclectic repertoire of music—here, everything from cozy little acoustic ditties to explosive heavy metal outbursts to old-school video game melodies can be heard nightly. Curiously enough, the music tends to have an impact on the dancers.
Song - Imagine Dragons "It's Time"
Round ONE
Ah, Combat Disco!, the coolest crazy club in all of downtown Crazy Club Crown, Norway. We have our two combatants -- Emerald, a young up-and-comer confident in his abilities, and Oslo, the club owner-slash-gym leader. Grey stands above with a pair of turntables set to stun, and an authoritative referee's glare. The battle stars fast, with an up-tempo, very-not-dance-clubby song by Imagine Dragons. Both trainers eye one another before releasing their twin blaziken -- one darker and more feminine than the other.
Roca begins charming her opponent by spitting out a tiny ember that lights up the club. Blaze takes the bait, and tries to show off his talents by summoning an even brighter display.Not sure how what that's supposed to do for them while they're indoors, though, but what can 'ya do?The DJ, forgetting that he has full control over the disco's retracting roof, takes a moment before hitting the button that does just that. Funny story...
Roca ~ -2PP // Sunny Day activated, -5PP, Attracted ~ Blaziken
Sunny Day ~ 6 actions
Blaze is delightfully embarrassed that his display fell on blind eyes, but the butterflies still flutter about in his stomach. Roca keeps the flirt going as she spits on her cocky foe. It's a peculiar saliva, though, somewhat venomous, even. This girl sure knows how to flirt though, aye? Blaze doesn't worry too much about it, however, and instead retaliates with a combined technique of fire and solar energy.
Roca ~ -5PP, -18HP // -28PP, +3% Toxic ~ Blaziken
Sunny Day ~ 5 actions
Blaze, out of actions, is left to contemplate his feelings for his foe. Roca, meanwhile, starts wondering why she even flirted with someone so dim as to use two ineffective attacks against her. She shrugs it off, however, and retaliates by stamping her large, fiery feet upon the disco's floor, summoning a volley of shockwaves all about. Blaze is shook about, and left wondering what the hell just happened.
Roca ~ -8PP // +1 Spd, -15HP, -1HP, +10PP ~ Blaziken
Ref Notes:
~While Sunny Day is active, all fire-type attacks will deal 50% more damage while all water-type attacks will deal 50% less; weather-based healing moves will be 50% more effective; Thunder's accuracy will be halved; Solar Beam will only take one action to fire.~
~While under the effects of toxic poisoning, Blaziken will take 1HP damage per action multiplied by the number of rounds toxic has been in play.~
~While under the effects of attract, Blaziken will have a 50% chance of outright refusing to attack; over time, this percentage will dwindle until it fades away entirely.~
~Gym Leader Oslo attacks first.~
Last edited by Greyfox; 26th February 2013 at 03:31 PM.
-Grey
GYM BATTLE
GYM LEADER OSLO v. EMERALD_GEN.3
3-v-3
Arena
Combat Disco!
Quietly tucked away in the club district of some unspecified Norwegian city, Combat Disco has rapidly become the new face of the local nightlife. The establishment primarily consists of one rather massive dance floor with pulsating strobe lights. Numerous tables and chairs are clustered near the walls and a bar replete with all sorts of libations sits in the corner. This dance-battle fusion club is known for its eclectic repertoire of music—here, everything from cozy little acoustic ditties to explosive heavy metal outbursts to old-school video game melodies can be heard nightly. Curiously enough, the music tends to have an impact on the dancers.
Song - Imagine Dragons "It's Time"
Round TWO
Now holding the speed advantage, Blaziken can't help but continue to marvel at his opponent's beauty and falter his motions for a few seconds until said opponent charges at him and tackles him swiftly. Loca... you're really bad at flirting. At least Blaze ain't attracted anymore.
Loca ~ -4PP // -1HP, -9HP ~ Blaziken
Sunny Day ~ 3 actions
Frustrated with this beauty's sudden betrayal, Blaze decides to poison her with the same venoms that have plagued him. His plumage flares up as the poisons leave his body and slatter across Loca's face. She takes it terribly, and crouches down before springing high into the air, dragging Blaze up with her fist.
Loca ~ -5PP, +3% Toxic, -1HP // -5PP, -8HP, -1HP ~ Blaziken
Sunny Day ~ 2 actions
Aw, hell nah! Blaze is upset by the nasty uppercut, and cleans the smug off Loca's face by performing the same maneuver. Loca's knocked high into the air, but manages to correct it into a swift aerial ace.
Loca ~ -4PP, -8HP, -1HP // +1 Spd, -5PP, -9HP, -2HP ~ Blaziken
Sunny Day ~ 1 action
Ref Notes:
~While Sunny Day is active, all fire-type attacks will deal 50% more damage while all water-type attacks will deal 50% less; weather-based healing moves will be 50% more effective; Thunder's accuracy will be halved; Solar Beam will only take one action to fire.~
~While under the effects of toxic poisoning, Blaziken and Roca will take 1HP damage per action multiplied by the number of rounds toxic has been in play.~
~Emerald_Gen.3 attacks first.~
-Grey
First use solar blast once more to take effect of the last action of sunlight then use aerial ace again
GYM BATTLE
GYM LEADER OSLO v. EMERALD_GEN.3
3-v-3
Arena
Combat Disco!
Quietly tucked away in the club district of some unspecified Norwegian city, Combat Disco has rapidly become the new face of the local nightlife. The establishment primarily consists of one rather massive dance floor with pulsating strobe lights. Numerous tables and chairs are clustered near the walls and a bar replete with all sorts of libations sits in the corner. This dance-battle fusion club is known for its eclectic repertoire of music—here, everything from cozy little acoustic ditties to explosive heavy metal outbursts to old-school video game melodies can be heard nightly. Curiously enough, the music tends to have an impact on the dancers.
Song - Imagine Dragons "It's Time"
Round THREE
Blaze glances at Loca with a faint smirk upon his features; he prays to the sun as he summons another powerful burst of fiery energy to rain down upon Loca. The firebird, however, has quote-unquote "got this" and watches as the flames wrap around her body, doing no damage against her protective barrier.
The sunshine fades away greatly as the roof slowly covers the disco.
Loca ~ -15PP, -1HP // -2HP, -28PP ~ Blaziken
Nearing exhaustion, Blaze decides to do some actual damage to this flirty foe. With the speed and precision of an acrobat, Blaze swiftly kicks Loca with his mighty talons, only for her to latch onto said mighty talons and whip him immediately to the ground. Ouch.
Loca ~ -9HP, -5PP, -1HP // -5PP, -2HP, -14HP ~ Blaziken
Blaze is exhausted and decides to slink back into relax position. His faltering, however, gives Loca ample time to occupy the dancefloor. The disco begins trembling terribly, knocking Blaze even further into obscurity.
Loca ~ -8PP, -2HP // +1 Spd, +10PP, -15HP, -3HP ~ Blaziken
Ref Notes:
~While under the effects of toxic poisoning, Blaziken and Loca will take 1HP damage per action multiplied by the number of rounds toxic has been in play.~
~Gym Leader Oslo attacks first.~
-Grey
As per the Gym rules, the roof should retract for weather moves. Also, it's Loca, not Roca. :3
Keep it up, girl! Aerial Ace! Sky Uppercut! Aerial Ace!
Alright show her your love with a up close Toxic then use Sky Uppercut and finally Brave Bird
If any of these hit are affected by attract screwing you over then keep using toxic till it hits and carry on from there.
Yo grey where you at?
Protect, Counter, Earthquake.
Earthquake until he falls. Protect on damage-dealing combos.
Alright let's switch to Plantation (tropius,m,solar power) then use air slash and then finally bulldoze
I was spacing out during my commute this morning and the possibility of you doing that randomly occurred to me out of nowhere. Silly Oslo! Either way, good play.![]()
You've fought well, La Polla Loca! Time for your endgame: Overheat followed by Blaze Kick followed by Quick Attack!
can mr. ref ref please
Good work, La Polla Loca. Return.
Now I choose...
La Princesse, my happy/evil female Galvantula with Compoundeyes!
Princesse, go with Poison Jab followed by Rock Climb and then Cross Poison!
Faint Attack if there be clones.
Air slash thrice
My attempt to hack Grey's RNG was a total success!
What you be talkin bout boy? Any way lets use swagger then use natural gift twice
Okay, Princesse, close your eyes (all of them) and hit with a Faint Attack! Repeat until Plantation falls.
Giga Drain, Thunderbolt, Giga Drain.
EDIT: Forgot to mention when I released Princesse that she has Teeter Dance and Taunt. :U
Last edited by Oslo; 18th April 2013 at 12:47 AM.
K first lets sketch a earth transmution circle on your right hand and then a fire transmution circle on your left hand, and finally use a combo of Rock Slide and Flamethrower
Giga Drain and Thunderbolt are Gen II and Gen I moves respectively, so they should have hit for decent damage under Oldies, oui?
Yes they should've, actually. Somehow I misread it and thought you were referring to the pokémon themselves.
-Grey
Same here till I read it carefully, anyway lets use a rock slide then a sketch a safeguard and finally fire blast
Aww, crap. Forgot it was my turn.
Attract, Giga Drain, Thunderbolt.
Let's hope your Compoundeyes make up for his Evasion increase! Thunderbolt, Giga Drain, Thunderbolt.
Hey Mr. Ref where are you?
Subref, please! Shouldn't have kiboshed Em's previous attempt to get one. :U
This is not going to be a long battle anymore, so I could take this if nobody cares. I just have to read myself through all previous posts, to get a feeling for the arena and Greyfox' reffing style, aye? Tonight (That's for you at like, 5PM or something) I might be able to bring this up. (Or even earlier, lol.)
(Don't worry, I can handle that many reffings, I have a lot of freetime, and I mostly do 2 a day, since there are a few commands missing in the other ones)
I'll wait for a response first, but prepare everything none the less, so you don't have to wait for too long afterwards (:
You have a really cool reffing style so if you want to do this then go ahead