Appeals
Round One
The ship sways overhead, and suddenly splits into five smaller ships, all of which are in distress. This is handy, since five different pokemon are going to help them land! Retconning ftw!

Techy and Bertha
Bulldoze - Ice Fang - Bite - Stealth Rock
Techy and Bertha have a first attempt at landing a ship. Bertha hunkers down to the ground and sends out a heavy ripple that shoves dirt and rock out in a huge circle around her. She bites into the ground, an icy chill spreading out, but not quite far enough to make any sort of difference. Not put off, she trots around the edge, biting down on the larger chunks of rock, grinding them into smaller pieces, before finally summoning a stealthy assortment of large boulders to attack as a barrier around the bulldozed circle. The ship flies around in the air, but manages to land somewhat in the circle, despite bouncing off one or two of the rocks hanging around at the edges.
Result
A good demonstration of Bertha's attacks, you started off well clearing space with Bulldoze, but made a slip up with Ice Fang. The move is best used in close quarters and isn't designed for freezing large areas. Your final choice of moves caused some confusion, first you grind up rocks, only to replace them with more? Never the less, the ship managed to land despite sustaining damage from the rocks it was unable to avoid.
Final Score
8.0 / 10

Puma and Sospidon
Bullet Punch - Confusion - Sunny Day - Telekinesis
Puma and Sopsidian take on the responsibility of another ship. Sobsidion speeds around, clearing the landing site of debris with punches thrown at bullet speed. Turning its attention to the random lights, a burst of confusion psychic energy.. would have put paid to the lasers, but bending light is beyond the powers of such a basic attack! Never the less, the Metagross glows with a dark bronze aura and the skies clear of any clouds, resulting in the moon fully lighting the landing site. Using all of its strength to guide the ship down with Telekinesis, the craft makes a bumpy, but safe landing.
Result
Good job tidying up the landing site. Getting the skies empty of clouds so the moon could act as a natural beacon was a nice touch. Confusion can't really do much to beams of light, it's meant to attack the senses, so it wasn't going to do much. Using telekinesis to help the ship down was a great idea, and even thought it looked like Sospidon was on the verge of collapsing from exhaustion, the ship got down with little trouble.
Final Score
8.5 / 10

Ampharos and Squirtle
Water Spout - Surf - Water Spout - Water Spout
Ampharos and Squirtle step up next, and whilst Ampharos looks nervous about using an unevolved pokemon, Squirtle is determined to do well. The tiny turtle starts off with a powerful Water Spout, jettisoning gallons of water into the sky. As the water starts to fall, Squirtle whips it into shape, using a Surfing wave to pull it back into a constantly spinning platform of raging rapids. With not one, but two more Water Spouts to fill it, Squirtle can barely keep control of the chaotic maelstrom, and as son as the ship makes a dramatic splash down into it, Squirtle is thrown down by the disruption and the water goes everywhere.
Result
That's a hell of a lot of water, and with all the electrical equipment nearby, you're lucky nobody got shocked! Despite Squirtle having just as full a move pool as all the other pokemon taking place, you chose to stick with it's most basic of attack types. Water. Squirtle did a fine job keeping all that water in one place, but it was a little bit boring to be honest. At least the ship got down without any problems, let's just hope it's not leaking.
Final Score SCORE OUT OF 10.0
7.5 / 10

Emerald and Lloyd Irving
Rock Slide - Bulldoze - Psychic - Magic Leaf
Emerald and Lloyd approach the landing strip. Lloyd begins by pulling rocks from the surrounding area into the ground and then bulldozing them to flatten out a big patch for the ship to land on. With his innate psychic powers he tosses the machinery aside, deactivating the lasers and flashing lights and providing the pilot a chance to focus on landing. A flurry of glittering magical leaves acts as a guide for the ship, and it makes a perfect landing on the pre flattened land.
Result
A good demonstration of clinical logic from Lloyd here. Clearing the space with Bulldoze has already proven to be a success, but you're the first pokemon to actually get rid of all the crazy lasers. The choice of magical leaf was a good one too, having plunged the mountain into darkness, their bright colours would have lit up a runway making it much easier for the pilot to land.
Final Score
9.0 / 10

Oslo and Pinocchio von Badass
Night Shade - Will O Wisp - Psychic - Cotton Guard
Finally Olso and Pinoccio make an attempt. The sneaky Banette throws a burst of night at the lights, blocking them out and clearing the sky of distraction. With a ghostly flame in both hands, the fire shoots out to make a runway that shines in the night sky. Clearing the path with psychic, brushes debris to one side, and as the ship descends, a cloud of fluffy cotton spores lifts up to attach to the hull. Though the cotton provides some protection, most of it is crushed under the weight of the ship.
Result
An interesting take on blocking out the lights by overwhelming them with darkness. Since you didn't destroy any equipment, the science guys will be a lot happier with you. Again, you chose well to make a well-lit runway and did your best to clear the space suing the abilities at your disposal. I don't think Cotton was ever going to be enough to slow the ships descent, but it certainly softened the impact a little.
Final Score
9.0 / 10
Results
Round One
=1st - Oslo / Emerald
3rd - Puma
4th - Techy
5th - Ampharos