We're kicking around some ideas still, and so far the most popular opinion is to move the current ASB into a read-only subforum, and starting a brand new ASB. Pokemon, cash, and businesses will go, but ref ranks and possibly Gym Leader positions will transfer.
Here is what I have on items so far. This is very loose and open to feedback.
Items are almost like attacks, they take up one command during a round and have various effects. The differences are:
-They are not used by the pokemon, and thus require no energy to use.
-There is a finite about of items one can bring into battle, agreed beforehand by the participating trainers.
-The effects of items are instant. Nothing can stop them.
The ASB will provide the utmost basic items (like Potions, Antidotes, etc.) while businesses wil move in for more advanced items. The ASB will approve all items submitted by businesses.
There are two ways to limit items: number and point value. Number is obvious: the challenger posts that only X items can be used in the match. Point value is an attempt to limit items based on strength. All items will have a certain point value. For example, an item that revives 10% HP may be worth 5 points, while one that heals 25% will be worth 10. That way newbies who want to use items, but don't want to get crushed by superior items they cannot afford, can set a limit on what is used.
Another example: when I create a battle, I say there is a limit of 3 items of which the combined point value cannot be more than 10. This means I can use 3 items worth 3 points each, 2 items worth 5, 1 item worth 10 and so on. You could also just limit the battle to any number of items, but their combined value cannot be over a certain number. Or you can allow a combined total of X points worth of items, but you cannot use any items that have an individual value over Y. As you can see, the point system is very flexible.
I think items will add a nice dimension to ASB, while also diversifying businesses.