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Thread: Unsolved Puzzle vs Hyperness is a Good Thing [ref: DarkessLight]

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    Default Unsolved Puzzle vs Hyperness is a Good Thing [ref: DarkessLight]

    if it is needed here is the link to my aproval http://www.pokemasters.net/forums/sh...433#post333433

    this is my first battle so if i do somthing wrong please tell me.

    So here are the details.

    2 vs 2(1 at a time)

    Banned Moves: Rest, Sub, Destiny Bond, direct recovery moves and OHKO moves. If you wish to ban anything else, feel free.

    Arena: a sandy beach. few pomb trees. during high tide.

    DQ: 5 days

    I will be using

    mime jr
    male
    normal colors


    REF NEEDED PLZ,
    ALSO HOW DO I CHANGE THE NAME OF THIS TOPIC TO "UNSOVLVED PUZZLE VS _____ "ONCE I FIND AN OPONENT?
    Last edited by Unsolved Puzzle; 28th June 2007 at 11:11 PM.
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    Default Re: Open Challenge, i need a battle

    c'mon dont be shy, ref and chalenger needed
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    Default Re: Open Challenge, i need a battle

    I just got your pm, I'll take you on in this thread.
    by the way, to change the topic title, you have to edit your first post

    Erm. I'll use...
    Tell Tall Tales, my male Natu
    (i'll edit later to post attacks)

    Trippy T, begin with an Ominous Wind, then continue with a Shadow Ball, end with a NightShade

    Attacks: Ominous wind//Shadow Ball//Nightshade
    Last edited by Hyperness is a Good Thing; 27th June 2007 at 10:38 PM.

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    Default Re: Unsolved Puzzle vs Hyperness is a Good Thing [ref needed]

    if that ominous wind raises Natus stats then use physch up to gain the same status boosts as him, if it does not rais is stats use future sight, then for that shadow ball match it with your own shadow ball, then use Psychic on the water to make a giant wave, crush natu with it.

    physch up/future sight ~ shadow ball ~ psychic on water

    now all we be needing is a ref
    Last edited by Unsolved Puzzle; 28th June 2007 at 05:38 PM.
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    Default Re: Unsolved Puzzle vs Hyperness is a Good Thing [ref needed]

    *YAWN*

    Yo

    Hiagt, been dying to ref for you. n_n Mainly cause your name makes me hyper

    I'll ref. But it won't be up till tomorrow cause I got a tourney to Super train for. But yeah, dun worry, DL's on it!

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    Default Re: Unsolved Puzzle vs Hyperness is a Good Thing [ref: DarkessLight]

    I named my Mime Jr. "Mimic" so plz refer to him as that when ref
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    Default Re: Unsolved Puzzle vs Hyperness is a Good Thing [ref: DarkessLight]

    lol, hello DarkestLight! haven't had the chance to see any of your reffings before I think, so I'm looking forward to it! thanks in advance for reffing ^___^
    and don't worry, take your time, don't get too stressed over it XDXD

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    Default Re: Unsolved Puzzle vs Hyperness is a Good Thing [ref: DarkessLight]

    yah, train then ref
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    Default Re: Unsolved Puzzle vs Hyperness is a Good Thing [ref: DarkessLight]


    ======The beginning======

    Here we are folks. I'm your ref DL, currently taking a siesta by the beachside. It seems pretty chill here, and yo-there goes HIAGT! ,,That's kinda weird to say.

    Over there, on the other side, is Unsolved Puzzle...which is a 4 year olds worst nightmare. In any event, both these folks kinda came over a few minutes ago, and asked me to ref a battle for them. Who am I to say no?!?

    Alright let's get it on. As I've been told, DQ =5 days, and banned moves are as follows

    anned Moves: Rest, Sub, Destiny Bond, direct recovery moves and OHKO moves.

    Now that's out of the way, let's see some hot beach action...


    ===Stats===

    Unsolved Puzzle
    Mime Jr: Mimic
    100/100
    Condition: Ready! *Mimicing DL* << <<Ok that's gonna stop....
    Future Sight~ Shadowball ~ Psychic
    (Sub: Psych Up if Ominous Wind succeeds in raising stats.)



    Hyperness is a Good Thing
    Natu: Tell Tall Tales (M)
    100/100
    Conditon: Lovin' life n_n.
    Ominous wind~Shadow Ball~Nightshade


    Party time!

    As quickly as they came, they were gone, those silly trainers in their beachwear. Out bounced two pokemon, one slightly reminiscent of a maid, and the other..a ..small beach ball. Well, I take that beach ball comment back, as an Ominous wind sped out onto the arena. It swirled about Mimic, throwing him for a loop. Concentration was refocused, and Mimic stared at Tales-but noticed nothing about him was different.

    Shucks. Mimic then blinked, as if he was having trouble seeing something. a quick reach out to see if it was there, and when satisfied with its distance away, he leaned back; satisfied.

    [M: -5E/-10E T: -5E]

    Slightly thrown off by the staring contest he was locked in with Mimic for that moment, Tales took the time to charge up more of that ethereal energy, expounding it exceptionally fast toward his enemy. Mime Jr, pleased with the motion Tales completed, mimiced his motions exactly, the end result being a second Shadowball flying across the field. The two spheres of like energy crashed into each other, creating a whirlwind of energy before exploding, throwing the duo backwards in a storm of sand.

    [M: -6E/-6H T:-6E/-6H]

    With the fallout throwing the both of them back, It seemed like a quick match. Nope, there goes Tales, hopping up like a Goomba. Pretty fast for a bird with no length whatsoever, Tales was over a few feet away, and locked eyes with Mimic. Mimic, not one to turn down a copycat match, quickly executed the same manuvear...until his bones felt chilly, and his head began to ache. Falling on his knees, Mimic cried out in pain as his vision with dark, Shaded over as if it was Night.

    In retaliation, Mimic decided to use his own latent ability, conjuring up a immense wave of water to flow down at Tales. The water attack wasn't totally unexpected, and Tales hopped a few feet before fluttering up above the initial impact zone. A second bead of water hit the bird, but it washed Tales back on shore pretty quickly.

    [M: -6E/-10E T: -5E/-5H]


    ===End Round===

    Unsolved Puzzle
    Mime Jr: Mimic
    74/83
    Condition: Hurt by all the super effective moves.....but still ready!


    Hyperness is a Good Thing
    Natu: Tell Tall Tales (M)
    89/84
    Condition: Little wet, but ok.



    Arena Changes:

    It's a beach!
    Unsolved, yer up.


    i Judge your entertainment!
    Entertaining quotes!
    From textsfromlastnight.com:

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    Default Re: Unsolved Puzzle vs Hyperness is a Good Thing [ref: DarkessLight]

    ok we will start of with a swagger to confuse the enemy. then a rain dance to make it rain. and follow up with a thunder. the rain will make it 100& acurate

    swagger ~ rain dance ~ thunder
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    Default Re: Unsolved Puzzle vs Hyperness is a Good Thing [ref: DarkessLight]

    Whoopie doo, life ish fun XD
    my little TrippyT does NOT look like a beach ball! *wails a little*

    Lol, anyways, down to business.
    While that silly thing is swaggering away, just calm yourself down and whack 'im with a Zen Headbutt, which has the additional advantage of keeping you calm. Next, use Shadow Ball again. Finally, try to wait until the bolt is about to hit you, then Teleport away somewhere behind that Mime Junior.
    zen headbutt ~ shadow ball~ teleport

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    Default Re: Unsolved Puzzle vs Hyperness is a Good Thing [ref: DarkessLight]


    ======The beginning======

    Here we are folks. I'm your ref DL, currently taking a siesta by the beachside. It seems pretty chill here, and yo-there goes HIAGT! ,,That's kinda weird to say.

    Over there, on the other side, is Unsolved Puzzle...which is a 4 year olds worst nightmare. In any event, both these folks kinda came over a few minutes ago, and asked me to ref a battle for them. Who am I to say no?!?

    Alright let's get it on. As I've been told, DQ =5 days, and banned moves are as follows

    anned Moves: Rest, Sub, Destiny Bond, direct recovery moves and OHKO moves.

    Now that's out of the way, let's see some hot beach action...


    ===Stats===

    Unsolved Puzzle
    Mime Jr: Mimic
    74/83
    Condition: Hurt by all the super effective moves.....but still ready!
    Swagger ~ Rain Dance ~ Thunder


    Hyperness is a Good Thing
    Natu: Tell Tall Tales (M)
    89/84
    Condition: Little wet, but ok.
    Zen Headbutt ~ Shadow Ball~ Teleport


    Party time 2!

    As the small Natu shakes itself a bit to rid its secondary feathers free of moisture, a small shadow causes it to look at the weird little pantomime it was against.

    The darned thing was mimicing him! How DARE HE--No wait WAIT! Tales realized what was going on almost immediately, and turned away, closing his eyes and calming himself down, even though he could sense that Mimic was still mimicing him. It took all his focus to force his mind into a Zen-like state, negating Mimic's attempt at a Swagger. All that focus paid off, as Mimic was them smashed across the field by a mental Headbutt!

    [M: -5E/-11H T: -14E]

    Breathing heavily, Tales, looked over at Mimic, whom was picking himself up off the sands. Little guy was mad now. Beaded eyes glared at Tales, before he held his hands to the sky, and began pulling at them, as if he was holding onto a rope. The pantomime continued, until it seemed his invisible rope was taut. Another mighty tug, and a clap of thunder was heard in the distance....as the sea became a stormy mess, Rain falling everywhere. As the little Mime did a dance for joy, he neglected to watch Tales charge up a second form of energy-rather slowly. Those ghastly winds seemed to love Mimic, as when they slammed onto him this time around, they caused him to attain such a chill that he felt spiritually hurt by them

    [M: -5E/-9H ((Sp Def -1)) T:-6E]

    Slammed again, that bird was going to pay! Pushing himself off of the sands yet again, Mimic reeled up. Hands raised to the sky, and he swiftly let his glowing body explode in a flash of light, causing a thundercloud to sear over from over the ocean, and release a similar blast of light-searing down at Tales.

    Tales was mesmerized, not only at the rain that was falling around him, but at the Thunder that he heard..and at that lightning bolt heading for him. It was unavoidable, as the Bolt slammed right into teh spot where Tales was, a bright flash culminating right before the moment of impact.

    Mimic jumped for joy, seeing no Tales! He won he won! He...won...

    Tales however, rematerialized a few feet away, making sure to keep from the water edge. Crazy Mime.


    [M: -8E/ T: -6E]


    ===End Round===

    Unsolved Puzzle
    Mime Jr: Mimic
    54/65
    Condition: Happy, thinks he Nullified Tales the Beac--err...miniature spherical Pokemon....
    [Sp. Def -1]


    Hyperness is a Good Thing
    Natu: Tell Tall Tales (M)
    89/58
    Condition: Wet...all over. Rain=Blah


    Arena Changes:

    Rain Dance for 4 more rounds. Sea is a bit choppy.

    It's a beach!
    HIAGT! You go.


    i Judge your entertainment!
    Entertaining quotes!
    From textsfromlastnight.com:

    (518): I legitimately just tried to piss above my head. I got to my chest at highest. There's piss everywhere.

    (801): I can't help but be optimistic. I'm like a ball of slutty sunshine.




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    Default Re: Unsolved Puzzle vs Hyperness is a Good Thing [ref: DarkessLight]

    *sniffles* You persist in calling my darling a beachball =P
    Oh well, anyways XD

    TTT, try a Toxic, then a Shadow Ball, and again, end with a Nightshade.

    =P So what if my strategy is looking repetitive and uses only a select number of attacks

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    Default Re: Unsolved Puzzle vs Hyperness is a Good Thing [ref: DarkessLight]

    but a barrier between you and that toxic, use shadowball, and end with another thunder

    barrier ~ shadowball ~ thunder
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    Default Re: Unsolved Puzzle vs Hyperness is a Good Thing [ref: DarkessLight]


    ======The beginning======

    Here we are folks. I'm your ref DL, currently taking a siesta by the beachside. It seems pretty chill here, and yo-there goes HIAGT! ,,That's kinda weird to say.

    Over there, on the other side, is Unsolved Puzzle...which is a 4 year olds worst nightmare. In any event, both these folks kinda came over a few minutes ago, and asked me to ref a battle for them. Who am I to say no?!?

    Alright let's get it on. As I've been told, DQ =5 days, and banned moves are as follows

    anned Moves: Rest, Sub, Destiny Bond, direct recovery moves and OHKO moves.

    Now that's out of the way, let's see some hot beach action...


    ===Stats===
    Unsolved Puzzle
    Mime Jr: Mimic
    54/65
    Condition: Happy, thinks he Nullified Tales the Beac--err...miniature spherical Pokemon....
    [Sp. Def -1]
    Barrier~Shadowball~Thunder


    Hyperness is a Good Thing
    Natu: Tell Tall Tales (M)
    89/58
    Condition: Wet...all over. Rain=Blah
    Toxic~Shadowball~Night Shade


    Party time 3!

    Well, now that's unpleasant, water's falling into my Mai Tai u_u. With that being said, the beach is getting a cooling off from the rains. Lifeguards are moving people out of the water...and yet we still have the lil Mime and the ...Natu...battling it out.

    Tales starts things off with a gurgling mess of purple ooze vehemently ejected from his mouth. Quite putrid. As it flies up, Mimic quickly backs away, putting his little hands up. The action causes a shield-though invisible (aren't ANYTHING Mimes' deal with invisible?!?!)-to pop up-providing a Barrier from him and the Toxic.

    Right?

    Ugh, no. With a wet splash, Mimic is covered in the ooze.

    [M: -4E ((Tox)) T: -5E]

    Peeling the gunk off of his body, Mimic glares over, noticing a creepy aura surrounding Tales. Hastily, he hides behind his Barrier, and cowers a tad, holding a similar ethereal ball in his hand.

    The b---Natu... making a ball of shadows flutters up, to gain an aerial view, before throwing his down. Mimic spots the toss and throws his up-arcing it so there will be no collision this time.

    Tales watched his ball sear down, striking the Barrier and causing Mimic to fall backwards a tad, but was then railed out of the sky by the incoming sphere of ethereal anguish.

    [M: -5E/-10H T: -5E/-8H]

    Impact deadened by the sands, Tales rose up, and quickly skittered over the sands. That little Mime was going to pay...when he head the thunder roll in.

    A second glare was shot to Mimic, who once again returned the glare, only to feel his body once again falling under a cold chill. Natu smirked, knowing the darkness Mimic was feeling was all due to his Shadiness. Mimic, fearing the darkness even after the attack was over closed his eyes; quickly threw his hands together in praise of the mighty rain god-and called out his name. A reply was granted, silverish yellow streaks of speech raining down onto Tales. Tales screeched, rolling on his side in feverish pain.

    [M: -8E/-8H T: -6E/-13H]

    However, Mimic then fell over, feeling sick to his stomach. Tales began to think he may have an advantage, when the sky ripped apart and pelted him with energies long since forgotten about, causing him even more pain.

    [M: -2H T: -8H]

    ===End Round===

    Unsolved Puzzle
    Mime Jr: Mimic
    34/48
    Condition: Feelin woosy
    [Sp. Def -1, Def +1, Toxic]


    Hyperness is a Good Thing
    Natu: Tell Tall Tales (M)
    60/42
    Condition: Frazzeled x_X


    Arena Changes:

    Rain Dance for 3 more rounds. Sea is a bit choppy.
    Toxic-takes away 2hp first round, 1hp+ hereafter.

    It's a beach!
    Unsolved! You go.


    i Judge your entertainment!
    Entertaining quotes!
    From textsfromlastnight.com:

    (518): I legitimately just tried to piss above my head. I got to my chest at highest. There's piss everywhere.

    (801): I can't help but be optimistic. I'm like a ball of slutty sunshine.




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    Default Re: Unsolved Puzzle vs Hyperness is a Good Thing [ref: DarkessLight]

    start of with a light screen, then a thunder wave, then a drain punch.
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    Default Re: Unsolved Puzzle vs Hyperness is a Good Thing [ref: DarkessLight]

    TrippyT, Lightscreen only blocks out light and energy anyways, so ignore it. Instead, try a Giga Drain on your opponent. While you're so near him, Night Shade.
    Should you get paralysed from Thunder Wave, Refresh. If you're not paralysed, use Sucker Punch instead.

    Giga Drain // Night Shade // Refresh OR Sucker Punch

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    Default Re: Unsolved Puzzle vs Hyperness is a Good Thing [ref: DarkessLight]


    ======The beginning======

    Here we are folks. I'm your ref DL, currently taking a siesta by the beachside. It seems pretty chill here, and yo-there goes HIAGT! ,,That's kinda weird to say.

    Over there, on the other side, is Unsolved Puzzle...which is a 4 year olds worst nightmare. In any event, both these folks kinda came over a few minutes ago, and asked me to ref a battle for them. Who am I to say no?!?

    Alright let's get it on. As I've been told, DQ =5 days, and banned moves are as follows

    anned Moves: Rest, Sub, Destiny Bond, direct recovery moves and OHKO moves.

    Now that's out of the way, let's see some hot beach action...


    ===Stats===
    Unsolved Puzzle
    Mime Jr: Mimic
    34/48
    Condition: Feelin woosy
    [Sp. Def -1, Def +1, Toxic]
    Light Screen~Thunderwave~Drain Punch


    Hyperness is a Good Thing
    Natu: Tell Tall Tales (M)
    60/42
    Condition: Frazzeled x_X
    Giga Drain~Night Shade~Refresh (if Para) Sucker Punch (if not para)


    Party time 4!

    Ick. Raining here still, as the battle between the pantomime and the Aztecian avian continues! Mimic starts out by once again throwing his hands up and acting like he's stuck in a box of some sort. Light radiates from around him, creating a screen of sorts. Tales however, doesn't seem to care, and begins to channel energy inward, before allowing his wings to release the green ball of energy. It snaked and slammed into Mimic, tugging at the life force of the mime. Though, Tales only got back a small bit of health...

    [M: -4E/-5H T: -6E(+2H)]

    Mimic, not sure what that was about, set out to try and hurt his foe. Opening his left hand, a ball of electricity could be seen. Mimic then put it on the ground, and watched as the ball exploded onto itself, and stretched out in a Wave. Freaked, Tales flew up and locked eyes with Mimic again, giving him a secondary chill of his life. Mimic curled over, as Tales fell to the ground, wings unable to flap due to the ThunderWave striking him.

    [M: -4E/-8H T: -6E ((Para))]

    Impact deadened by the sands, Tales rose up, and quickly skittered over the sands..away from Mimic. He had to heal. Body hopped haphazardly over to the ocean, where he then took a moment to relax his mind and feel a bit more Refreshed!


    And then suddenly Mimic pops out from under the sands and sucker Punches Tales! An odd glob of energy re-enters Mimic , as Tales seems to be a bit Drained from that hit.

    [M: -2E/(+2H) T: -3E/-5H]

    But alas, the sickness ran over Mimic again...

    [M: -3H]



    ===End Round===

    Unsolved Puzzle
    Mime Jr: Mimic
    20/38
    Condition: Feelin woosy
    [Def +1, Toxic]


    Hyperness is a Good Thing
    Natu: Tell Tall Tales (M)
    57/27
    Condition: ¬¬ Wondering just how this Mime keeps popping up all over!


    Arena Changes:

    Rain Dance for 2 more rounds. Sea is a bit choppy.
    Toxic-took away 3hp
    Barrier up for 3 more rounds
    Light Screen up for 4 more rounds

    It's a beach!
    HIAGT! You go.


    i Judge your entertainment!
    Entertaining quotes!
    From textsfromlastnight.com:

    (518): I legitimately just tried to piss above my head. I got to my chest at highest. There's piss everywhere.

    (801): I can't help but be optimistic. I'm like a ball of slutty sunshine.




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    Default Re: Unsolved Puzzle vs Hyperness is a Good Thing [ref: DarkessLight]

    um excuse me but dont i get +1 special def from light screen?
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    Default Re: Unsolved Puzzle vs Hyperness is a Good Thing [ref: DarkessLight]

    +1 Sp Def from Light Screen

    You already were at -1 Sp Def.

    That puts you at a grand total of 0=which equals that your Sp Def is back to normal.

    i Judge your entertainment!
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    Default Re: Unsolved Puzzle vs Hyperness is a Good Thing [ref: DarkessLight]

    Hmmhmmmhmmm

    TrippyT, as usual when we attack first, keep things simple - start off with a Giga Drain, then Shadow Ball, end with NightShade.
    Should he try Thundering, Teleport to avoid the Thunder.

    Giga Drain // Shadow Ball // Night Shade
    Subs: Teleport

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    Default Re: Unsolved Puzzle vs Hyperness is a Good Thing [ref: DarkessLight]

    ok start with a thunder wave, then a sadow ball, but this time to avoid the night shade use a flash b4 he uses it.
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    Default Re: Unsolved Puzzle vs Hyperness is a Good Thing [ref: DarkessLight]


    ======The beginning======

    Here we are folks. I'm your ref DL, currently taking a siesta by the beachside. It seems pretty chill here, and yo-there goes HIAGT! ,,That's kinda weird to say.

    Over there, on the other side, is Unsolved Puzzle...which is a 4 year olds worst nightmare. In any event, both these folks kinda came over a few minutes ago, and asked me to ref a battle for them. Who am I to say no?!?

    Alright let's get it on. As I've been told, DQ =5 days, and banned moves are as follows

    anned Moves: Rest, Sub, Destiny Bond, direct recovery moves and OHKO moves.

    Now that's out of the way, let's see some hot beach action...


    ===Stats===
    Unsolved Puzzle
    Mime Jr: Mimic
    20/38
    Condition: Feelin woosy
    [Def +1, Toxic]
    Thunder Wave~Shadow Ball~Flash


    Hyperness is a Good Thing
    Natu: Tell Tall Tales (M)
    57/27
    Condition: ¬¬ Wondering just how this Mime keeps popping up all over!
    Giga Drain~ShadowBall~Night Shade
    Sub: Teleport if Thunder comes about



    Party time 5!

    With the fifth round underway, Mimic dosen't look so hot. Hiding behind his screens though, he peeks out, spotting an oncoming Tales. Hastily, a lob of lightning is thrown over the walls of energy, just as a filtered snag of greenish energy begins to leave Mimic's body, harkening him to the land of sleep. He fights the pull, his Light Screen doing a bit to help there.

    Tales, satisfied with the amount he regained from the Giga Drain, honestly did not see that one of the spheres he absorbed was yellow--until it wracked his wings from moving and caused him to land head first in the sand.

    [M: -4E/-4H T: -6E/(+2H, Para)]

    Feeling a bit sluggish, Tales rolls over. Eyes hazily look up to see Mimic already over him, with a big black beach ball sized Shadowball! A shriek, and Tales made to hop up-but the paralysis was still wrecking his already shocked system, and he was left to contend with the howls of the shadows as he was knocked further down the beach.

    [M: -6E T: -10H]

    Hurt by that, the Natu found the strength to fly. Heading toward Mimic, he began to try and lock a gaze with the psychic. That was the plan though, until there was a sharp flash of light that erupted from under him! A light chirp of disapprovement as he flew through the Flash, unable to see anything at all. His Night Shade thusly went unnoticed, as he crash landed a few feet away.

    [M: -3E T: -5E/-3H ((Acc -1))]

    But alas, the sickness ran over Mimic again...

    [M: -4H]



    ===End Round===

    Unsolved Puzzle
    Mime Jr: Mimic
    12/25
    Condition: Feelin woosy
    [Def +1, Toxic]


    Hyperness is a Good Thing
    Natu: Tell Tall Tales (M)
    46/16
    Condition: BLIIIIND! [Paralyzed, Acc -1]


    Arena Changes:

    Rain Dance for 1 more round. Sea is calming down.
    Toxic-took away 4hp
    Barrier up for 2 more rounds
    Light Screen up for 3 more rounds

    It's a beach!
    Unsolved! You go.


    i Judge your entertainment!
    Entertaining quotes!
    From textsfromlastnight.com:

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    (801): I can't help but be optimistic. I'm like a ball of slutty sunshine.




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    Default Re: Unsolved Puzzle vs Hyperness is a Good Thing [ref: DarkessLight]

    mimic, looks like this is our last round together....

    start with a thunder give it all youve got all your power. then a toxic right at the beach ball, and end with a drain punch

    ill see you on the other side
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    URBAN CHAOS (A POKEMON ASB FANFIC) by Unsolved Puzzle

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    Default Re: Unsolved Puzzle vs Hyperness is a Good Thing [ref: DarkessLight]

    Ok trippyT, we don't wanna be hit by that nasty lightning, do we?
    but looks like we have no choice, just let yourself be hit, then Refresh. After that, use Nightshade. If he's still alive, Sucker Punch. If he's KO'ed by then, relax for you last turn.
    Refresh // Nightshade//Sucker Punch or relax

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    Default Re: Unsolved Puzzle vs Hyperness is a Good Thing [ref: DarkessLight]


    ======The beginning======

    Here we are folks. I'm your ref DL, currently taking a siesta by the beachside. It seems pretty chill here, and yo-there goes HIAGT! ,,That's kinda weird to say.

    Over there, on the other side, is Unsolved Puzzle...which is a 4 year olds worst nightmare. In any event, both these folks kinda came over a few minutes ago, and asked me to ref a battle for them. Who am I to say no?!?

    Alright let's get it on. As I've been told, DQ =5 days, and banned moves are as follows

    anned Moves: Rest, Sub, Destiny Bond, direct recovery moves and OHKO moves.

    Now that's out of the way, let's see some hot beach action...


    ===Stats===
    Unsolved Puzzle
    Mime Jr: Mimic
    12/25
    Condition: Feelin woosy
    [Def +1, Toxic]
    Thunder~Toxic~Drain Punch



    Hyperness is a Good Thing
    Natu: Tell Tall Tales (M)
    46/16
    Condition: BLIIIIND! [Paralyzed, Acc -1]
    Refresh // Nightshade // Sucker Punch or relax


    Party time 6!

    Tales still sees spots. He's got to, cause he's hopping around all chicken-with-head-popped-off like...complete with aura covering his form...

    But unlike last time, where the Refresh left him feeling nice and calm. It left him -and us- with a burnt aftertaste. That's because Mimic called upon the rain god once more, a bolt thrown down from the Mesosphere right onto Tales.

    [M: -8E T: -3E/-15H]

    Smoking, Tales shook his head (re. body!) and opened his beak, chirping out a melody. Mimic, intrigued by this, peeked out from behind his shields. The song though was merely a ruse, as Tales glared at Mimic again. Shrieking with fright, Mimic closed his eyes, curled up in a ball, and shivered as the Night Shade ripped though him. He knew he had to attack, but ...he was a bit frightened to even look over at Tales.

    [M: -8H T: -6E]

    With Mimic paralyzed with fear, Tales hastily flew over, and appeared behind Mimic. Frightened, Mimic flailed his glowing arms, and then, it looked like a wussy girl fight for a moment, both Pokemon failing about like they had limp wrists/wings. Both Punches connected though...I guess that's the important thing. After Mimic stopped screaming though...

    [M: -2E/-4H (+2H) T: -5E/-3H ]

    ...he fell.

    [M: -5H]

    The sky cleared...leaving Tales to await the incoming...but funny enough, those weird light barriers were still up!

    ===End Round===

    Unsolved Puzzle
    Mime Jr: Mimic
    0/15
    Condition: Out
    [Def +1, Toxic]


    Hyperness is a Good Thing
    Natu: Tell Tall Tales (M)
    28/2
    Condition: Feeling good..no not really...


    Arena Changes:

    Sea is calm. Yay
    Toxic-took away 5hp
    Barrier up for 1 more round
    Light Screen up for 2 more rounds

    It's a beach!
    Unsolved! You throw out
    HIAGT! You attack.


    i Judge your entertainment!
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    Default Re: Unsolved Puzzle vs Hyperness is a Good Thing [ref: DarkessLight]

    GO CROAKS! (MY MALE CROAGUNK)
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    URBAN CHAOS (A POKEMON ASB FANFIC) by Unsolved Puzzle

    There is much talk... and I have listened through rock and metal and time... Now I shall talk and you shall listen...
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    Default Re: Unsolved Puzzle vs Hyperness is a Good Thing [ref: DarkessLight]

    CROAGUNKS EVERYWHERE!
    *goes into minor panic mode*

    TrippyT, relax for as long as you need to gain enough energy to use Psychic to toss that frog into the ocean and drown him. If you still have energy and another move, use Psychic to continue drowning the frog, if not, Relax.

    Relax (for as long as he needs to) // Psychic and/or Relax

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    Default Re: Unsolved Puzzle vs Hyperness is a Good Thing [ref: DarkessLight]

    cant frogs breath under water?

    start with a sucker punch, then before the beach ball can react use a poison jab. then end with a bullet punch. try to do all this in about 20 seconds or so, dont let beach ball use any moves.

    sucker punch ~ poison jab ~ bullet punch
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    URBAN CHAOS (A POKEMON ASB FANFIC) by Unsolved Puzzle

    There is much talk... and I have listened through rock and metal and time... Now I shall talk and you shall listen...
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    Default Re: Unsolved Puzzle vs Hyperness is a Good Thing [ref: DarkessLight]


    ======The beginning======

    Here we are folks. I'm your ref DL, currently taking a siesta by the beachside. It seems pretty chill here, and yo-there goes HIAGT! ,,That's kinda weird to say.

    Over there, on the other side, is Unsolved Puzzle...which is a 4 year olds worst nightmare. In any event, both these folks kinda came over a few minutes ago, and asked me to ref a battle for them. Who am I to say no?!?

    Alright let's get it on. As I've been told, DQ =5 days, and banned moves are as follows

    anned Moves: Rest, Sub, Destiny Bond, direct recovery moves and OHKO moves.

    Now that's out of the way, let's see some hot beach action...


    ===Stats===
    Unsolved Puzzle
    Croagunk: Croaks (M)
    100/100
    Kinda cool here near water n_n
    Sucker Punch~Poison Jab~Bullet Punch


    Hyperness is a Good Thing
    Natu: Tell Tall Tales (M)
    28/2
    Condition: BLIIIIND! [Paralyzed, Acc -1]
    Relax~Psychic/Relax~Psychic/Relax


    Party time 7!

    Wow, ok. A poisonous frog. Croaks is out!

    And both HIAGT and Natu are a bit spooked over his arrival. So usually, when someone gets spooked, they quickly try to get away from it. No. Tales goes and rolls over, taking a sandbath. Wow. Chubsy wubs-WHOA!

    Croask kinda ribbeted and then he was all looking around quietly...HAHA O I'm not supposed to laugh. That a twist of luck there. Go beachballbirdy!

    [C: u_U T: +6E]

    Feeling a bit better, Tales looked over to Croaks, whom, NOW was all Chuck Norris over his form! A mighty squishy jab, and Tales sailed upward. Inklings of poison traveled with him, and upon landing, Tales found himself lying in a pool of it. Quickly he turned and shook it off. Though the shaking had an odd shimmer to it. Really odd, because it flew off very fast and very far-slamming into Croaks almost immediately. Croaks didn't like that hidden Psychic. At all.

    [C: -5E/-12H T: -6E/-7H]

    Getting up from that hit, he looked over to the bird, whom was once again rolling around! Hastily, Chuck Norris mode was once again attained, and Tales suddenly rolled across the sands, being hit by a Bullet Punch.

    [C: -5E T: +6E/-6H ]

    Unfortunatly, it looks like Tales has the same fate as Mimic, being under the influence is bad ;_; ::Raises a flag::

    [T: -3H]



    ===End Round===

    Unsolved Puzzle
    Croaks: Croagunk
    88/90
    Condition: Hurt! Already! OW!


    Hyperness is a Good Thing
    Natu: Tell Tall Tales (M)
    12/8
    Condition: Feeling good..no not really...tastes like bad garbage
    (Poison)


    Arena Changes:

    Sea is calm. Yay
    Poison takes off 3% each round.
    Barrier gone!
    Light Screen up for 1 more round

    It's a beach!
    Unsolved attacks



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    Default Re: Unsolved Puzzle vs Hyperness is a Good Thing [ref: DarkessLight]

    ok lets use a bullet punch, then a X sizzor, and if beachball is still alive a shadow ball, if not relax

    bullet punch ~ X sizzor ~ shadow ball/relax
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    Default Re: Unsolved Puzzle vs Hyperness is a Good Thing [ref: DarkessLight]

    TrippyT, let it hit you, then try a Giga Drain.. continue with 2 Psychics to dump that frog into the water, hold him down and drown him if possible ^_^

    (as far as I know, Croagunk is not a water type and so it is probably possible for him to drown)

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    Default Re: Unsolved Puzzle vs Hyperness is a Good Thing [ref: DarkessLight]

    but he is still a frog, he just lives in poluted waters
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    URBAN CHAOS (A POKEMON ASB FANFIC) by Unsolved Puzzle

    There is much talk... and I have listened through rock and metal and time... Now I shall talk and you shall listen...
    -Gravmind (halo 2)

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    Default Re: Unsolved Puzzle vs Hyperness is a Good Thing [ref: DarkessLight]


    ======The beginning======

    Here we are folks. I'm your ref DL, currently taking a siesta by the beachside. It seems pretty chill here, and yo-there goes HIAGT! ,,That's kinda weird to say.

    Over there, on the other side, is Unsolved Puzzle...which is a 4 year olds worst nightmare. In any event, both these folks kinda came over a few minutes ago, and asked me to ref a battle for them. Who am I to say no?!?

    Alright let's get it on. As I've been told, DQ =5 days, and banned moves are as follows

    anned Moves: Rest, Sub, Destiny Bond, direct recovery moves and OHKO moves.

    Now that's out of the way, let's see some hot beach action...


    ===Stats===
    Unsolved Puzzle
    Croaks: Croagunk
    88/90
    Condition: Hurt! Already! OW!
    Bullet Punch~X-Scissor~Shadow Ball


    Hyperness is a Good Thing
    Natu: Tell Tall Tales (M)
    12/8
    Condition: Feeling good..no not really...tastes like bad garbage
    (Poison)
    Giga Drain~Psychic~Psychic


    Party time 8!

    Well, this match has taken quite the interesting turn. Tales looks extremely exhausted, as he still rolls around in the sands. Meanwhile-Croaks over here just puffs u=---GEEZUS he did it again! Blinding speed caught Tales off guard with another bullet punch, serving him skyward! Hrm, though, vertically suspended, Tales did manage to take flight...

    and take some form of initiative. Green gobs of light were sucked out of Croaks body, and given to Tales. Can we say survivability?

    Man, but those weird shields on the field. They keep blocking out the full power of Tales' moves.

    [C: -4E/-6H T: -5E/-5H (+3H)]

    While vertically gifted, Tales decides its time for swimming lessons. Croaks though, doesn't seem to get the idea. He's moreso crouching down, and glowing. His hands are glowing...hrm...this looks like...whoa!

    A mighty bound from the sands, Croaks leaped up to where Tales was, before slashing at him with an X-Scissor. The searing energy caught the concentrating bird off guard, and he spiralled down to the sands...

    and bounced *snicker* But no! He wasn't gone yet! On the second bounce, as Croaks tried to land, he would find himself floating...no falling, no being DROWNED! Trippy though began to sweat, and before long, stopped the attack, having run out of energy.

    Croaks though, didn't like that at all....

    [C: -6E/-9H T: -3E/-7H]

    Quite accomplished with his ability, Tales merely sat down and took a breather. A real necessity since that nasty taste was welling up in his mouth. Craosk -still flailing about, finally managed to make it on land, and made sure to show Tales something for his trouble of helping him learn how to swim.

    A small dark dot grew in immense side almost instantly, and was lobbed at Tales, whom was far too tired to move.

    Whammy!

    [C: -7E T: -8H ]

    ...Least Tales lasted the round?!?!?


    ===End Round===

    Unsolved Puzzle
    Croaks: Croagunk
    73/73
    Condition: OMG Where's Hasselhoff when you need him!


    Hyperness is a Good Thing
    Natu: Tell Tall Tales (M)
    0/0
    Condition: K.O!


    Arena Changes:

    Sea is calm. Yay


    It's a beach!
    HIAGT throws out
    Unsolved Attacks



    i Judge your entertainment!
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    (518): I legitimately just tried to piss above my head. I got to my chest at highest. There's piss everywhere.

    (801): I can't help but be optimistic. I'm like a ball of slutty sunshine.




  35. #35
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    Default Re: Unsolved Puzzle vs Hyperness is a Good Thing [ref: DarkessLight]

    Spongebob didnt help us either...
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    Default Re: Unsolved Puzzle vs Hyperness is a Good Thing [ref: DarkessLight]

    Lol, after some thought, Colton, my little male Aron, your turn is up!=)

    pretty banner made by wurz ^^


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    Default Re: Unsolved Puzzle vs Hyperness is a Good Thing [ref: DarkessLight]

    ok start off with a bullet punch, then a Revenge if aron hurts u , if not a shadow ball, and end by using a double team

    bullet punch ~ revenge/shadowball ~ double team
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    URBAN CHAOS (A POKEMON ASB FANFIC) by Unsolved Puzzle

    There is much talk... and I have listened through rock and metal and time... Now I shall talk and you shall listen...
    -Gravmind (halo 2)

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    Default Re: Unsolved Puzzle vs Hyperness is a Good Thing [ref: DarkessLight]

    Little Colton, let him attack you first, then retaliate with a Dragon Rush. Immediately after, Dig underground to avoid the Shadow Ball, and listen for the Croagunk, then Dig out and attack him

    Dragon rush // digX2

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    Default Re: Unsolved Puzzle vs Hyperness is a Good Thing [ref: DarkessLight]


    ======The beginning======

    Here we are folks. I'm your ref DL, currently taking a siesta by the beachside. It seems pretty chill here, and yo-there goes HIAGT! ,,That's kinda weird to say.

    Over there, on the other side, is Unsolved Puzzle...which is a 4 year olds worst nightmare. In any event, both these folks kinda came over a few minutes ago, and asked me to ref a battle for them. Who am I to say no?!?

    Alright let's get it on. As I've been told, DQ =5 days, and banned moves are as follows

    anned Moves: Rest, Sub, Destiny Bond, direct recovery moves and OHKO moves.

    Now that's out of the way, let's see some hot beach action...


    ===Stats===
    Unsolved Puzzle
    Croaks: Croagunk
    73/73
    Condition: OMG Where's Hasselhoff when you need him!
    Bullet Punch~Revenge~Double Team
    Sub: Shadowball if no attack comes in the second turn.



    Hyperness is a Good Thing
    Aron: Colton (M)
    100/100
    Condition: Ready to rock!
    Dragon Rush~DigX2


    Party time 9!

    As the tides begin to move inward, out comes an armored mass of rock. A small Aron stops on the sands, seemingly uncomfortable. That dosen't stop Croaks though, as he's already next to the small Rocktype. A resounding clang is heard, and a bit of squealing from Colter as a Punch lands on his hide, creating resonance in his carapace. Observing the reaction, Croaks can only stretch his sacs a bit before being reeled backwards by the sheer force of a Rocky Dragon Rush to the stomach.

    [C: -4E/-11H Co: -6E/-3H]

    Croaks though, didn't like that at all....Reeling and holding his chest, he tilted left and right, stumbling on the sands. His mind became clouded with thoughts of Revenge, but he did not follow his thoughts. Instead, he channeled that same energy used to defeat that Natu before. The Ball coalesced, and he flung it with extreme prejudice at Colton.

    But Colton already went down...a hole that is! o.o! NOT FAIR! CROAKS WANTS HIS REVENGE UPON THE BLOOD OF THE METALHEAD! He runs into the ocean, screaming the ocean will run with the blood of the non-believers....in Croagunk..that is..

    Wow..Croagunks are weird man...

    [C: -6E Co: -5E]

    Darting around, Colton decided to slam into Croaks at this current moment. A surge of dirt flies up, as the Metalmon surges free of the ground, shaking vigorously as he does. Croaks though; is struck so hard he fades away? Upon a second look, Colton discovers 3 more Croaks in the area, all staring at him as they rest on their haunches. What to do...

    [C: -4E Co: -3E]


    ===End Round===

    Unsolved Puzzle
    Croaks: Croagunk
    62/59
    Condition: Relaxed.
    3 clones remaining.


    Hyperness is a Good Thing
    Aron: Colton(M)
    97/86
    Condition: Feels more confused than a baby at a topless bar.


    Arena Changes:

    Sea is calm. Yay

    It's a beach!
    HIAGT Attacks


    Last edited by DarkestLight; 7th July 2007 at 05:16 PM. Reason: Haha no attack came and I write up for Revenge. That's fixed.

    i Judge your entertainment!
    Entertaining quotes!
    From textsfromlastnight.com:

    (518): I legitimately just tried to piss above my head. I got to my chest at highest. There's piss everywhere.

    (801): I can't help but be optimistic. I'm like a ball of slutty sunshine.




  40. #40
    everyone needs a tiger to love Advanced Trainer
    Advanced Trainer
    Hyperness is a Good Thing's Avatar
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    Mar 2001
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    1,760

    Default Re: Unsolved Puzzle vs Hyperness is a Good Thing [ref: DarkessLight]

    Little Colton, first Shockwave to hurt him and destroy the clones, Then, Aerial Ace and finally, Iron Head.

    Should he try to create clones again, just Shock Wave. And if he digs, use Earthquake.

    Shock Wave// Aerial Ace//Iron Head
    Subs: Shock wave, earthquake

    pretty banner made by wurz ^^


    I'm Over the Top! AKIRA SHOCK.


    finally I have an asb banner ^^U

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