Mew Master’s Safari Adventure
Round 09

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Ziz, the Aerodactyl -
Tsuki-Yomi, the Gardevoir -
Blade, the Scyther
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HP: 100 | HP: 100 | HP: 100
EN: 100 | EN: 100 | EN: 100
Foresight in effect | + 2 SpA/SpD | +50% crit chance next strike
Ultra ball x 9
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Nevshard Badlands:
A terribly hot, sweltering desert with few places for shade. Illusions are commonplace here-and the scent of inevitable dehydration hangs high here. Yet Hardy Pokemon worked out a way to survive in this climate-despite the horrid lack of water.
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You cover your face with some of your head gear, and approach the body. With the smell filtered out, its almost bearable.
You set about looking for some ID, or supplies you can 'liberate'. In his jacket pocket, you find a ID card, written in some script you do not understand, and a photo (faded).
In his hands, he is clutching two items. His left hand, a single feather made from solid steel, his right hand, a rock with different markings on it.
Tsuki-Yomi telepathically communicates with you
"Master, there is some water in a jug here. I would recommend boiling it to remove any impurity before consumption."
(Current water supply will last you 17 posts)
Whats the plan, Mr MM?
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Ziz, the Aerodactyl -
Tsuki-Yomi, the Gardevoir -
Blade, the Scyther
()))))))))))))))))))) -
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HP: 100 | HP: 100 | HP: 100
EN: 100 | EN: 100 | EN: 100
Foresight in effect | + 2 SpA/SpD | +50% crit chance next strike
(team safe guard will last 5 more rounds, or 5 battle turns, which ever happens first.)