Quote Originally Posted by Poryhedron
starjake brought up an excellent point: programming limitations. People forget that Pokémon has over 300 different playable characters.
These "Characters" are nothing more than static sprites coupled with a few equations for stats and moves. This is fallacy.

Most Final Fantasy games have fewer than ten. Heck, most games of any kind have fewer than ten.
But they also have enemies with their own animations and attacks. Pokemon uses the allies as enemies as well. Also, we're talking sprites; not the 3D polygons of the FF series.


People can bring up the greater power of the DS, but don't forget your own excited chirping about all of the other features being added as well.
Play any Ogre Battle game, especially the one for the N64. It was HUGE. Nintendo can easily fit this stuff in. They just don't need to.

Those take up space just like the characters, attacks and regions.
Plus, here's something else to think about: visiting all of the regions means all of the 400+ pokémon should be catchable, as opposed to RuSa's shutout of a lot of older species. Common sense dictates that each area would have "version-exclusives"; pokémon only catchable on Diamond as opposed to Pearl, and vice-versa. Several regions means you'd have to trade a few dozen pokémon to finish the Pokédex (FRLG, without any of the 135 RuSa rookies, requires twelve trades just on version-specifics, let alone trade-evolvers and choices like the Fossils.) That'd get dangerously tedious.
Also, people complain about how old the "8 Gyms and Elite 4" is getting. How about "32 Gyms and Elite 16"? You want to talk about getting old? There you go!
If you actually put some variety of gameplay between them, it's not tedious at all. I'm actually thinking that each region would have it's own style of battle:

Kanto- Standard
Johto- 2on2
Hoenn - A more action RPG style, like Tales of Symphonia.
Orre - Tactical RPG like Disagea

In conclusion, stop with the "all of the regions" silliness already. It's not in any way a good idea.
It's more than possible. If Nintendo kept the static sprites with each attack having one animation for ALL pokemon like they've done for years now; it's easily possible.

You ignore the fact that other RPGs have enemies. Just because you can use them and thus have an extra attack option doesn't mean much.