One of the more mundane rooms in the Castle Paradox, this circular room is gigantic, with a smooth, shining marble floor. Overhead hang five crystal chandeliers, and there are multiple mirrors around the floor - indeed, there are mirrors around the entire circumference of this room. Looking at the mirrors, one may see them start to shimmer. Near the center of the room are two large, cushy chairs, for use of the trainers.
The trick to the mirrors is that they are linked to each other - to jump into one is to appear on its counterpart on the other side of the room. The mirrors are indestructable, and have an extra quality - any attacks on them are reflected as though hit with Counter or Mirror Coat.