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    Talking Nexus // - Open The Door [signie-uppies]

    Nexus // -Open The Door
    An RPG by Weasel Overlord // Influenced by Ian Irvine

    That place between worlds; that sacred, pure and silent place. The home of all portals, all the paths to worlds millions of miles apart. They are all joined here; in the Nexus.

    No portal is unattainable, no world can be left alone for long, and the crystalline peace of the Nexus will soon be broken by desperate war.

    For the creatures who lurk just beyond peripheral vision will not wait much longer. Starved between the worlds, in the chill emptiness of the Void, they wait. Hungering, fighting and above all, evolving, until they no longer resemble the races they once were. Each day is a struggle to stay alive as the rapidly evolving species fight each other for food.

    These Varsha are merciless, for mercy is not something they remember. They are vicious in their hunger, utterly relentless in the pursuit of their prey; the ultimate, efficient hunter.

    But each hunter has its weakness. And the Varsha are no exception. They covet the Nexus more than life itself. It glimmers like a sparkling jewel to them, calling and inviting, a safe haven away from the violence and horror of the Void.

    And one with perfect access to each fresh, ripe world; full of the easiest prey they will ever find.

    But they cannot be allowed to take the Nexus; but it is certain that they will try their utmost to do so. This is the deadly truth of the matter.

    And silent as the Nexus is, its screams can still be heard. Deep in the souls of the few as its delicate fabric is torn by eager, rending claws.

    It desperately flings out pleas for help, calling those it knows will answer. For although there are few who hear the call, those who do will fervently answer, searching, ever searching for the right portal into the Nexus, where the desperate battle will commence.

    Varsha must be defeated; tears must be repaired, the silence of Nexus must be restored.

    The Few are the chosen ones. Called and bound by the pain of the Nexus they come, one by one, joined by the soul-call resonating deep within. For if they choose not to come, they will live out the rest of their days in gleaming madness, the calls and screams of Nexus resonating in their hearts until they finally expire, gratefully and alone.

    The Few are bestowed with the power to open portals, and some of the Few are imbued with a warlike spirit. These are warriors of the highest calibre, fighting the Varsha with weapon, hands or teeth until blood spills in deathly quantities. The Warriors will fight on, even near death; unable to live with the knowledge that Varsha still draw breath.

    Some are filled with a light beyond understanding. These often have powers of precognition or teleportation, but the powers of the Light are varied and never the same in two of the Few.

    And thus they come. Whether through a mirror, an open door or a mere reflection upon a puddle; the Few come.

    For the Nexus calls… it screams in agony and need.

    And they will answer.

    -----

    And now; the details! Nexus is filled with portals to every imaginable world. These portals can be anything. And I mean anything. They could be as simple as a door, or as complex as a sketching of a door in the earth underneath a paving slab in the street, or a reflection in a frozen puddle, easily stepped in and ignored.

    Each of the Few has the power to recognise these portals. They can find the edges, often by reaching out with their minds, and so open them. This skill is called (surprisingly enough) Opening, and the same goes for closing the portals. Every character has the ability to do this.

    Each portal appears unassuming; a perfectly normal doorway, or a window, for example. It takes the exercising of the skills of the Few to be able to discern where the portal lies; although none can tell where it will lead to.

    As for abilities, each character chosen by the Nexus has unique to the individual. Whether manipulating water, illusionary skills or hunting. Feel free to invent something wild and insane, but steer clear of god-charactering, obviously, for that is forbidden. ^_^

    You’re allowed to invent your own world if you like. In fact, I welcome people making up their own worlds and species, as long as you provide nice detailed, um, details about it all for us.
    If you wanna use one of the four species/homeworlds I’ve provided, then that’s fine too; it’s what they’re there for, after all. ^_^
    I’ve provided a brief outline of the planets and races, but more details can be found on the official Nexus homepage: Hikki’s Eternal Sleep.
    Simply click on the “Nexus // -Open The Door” option in the sidebar, and enter in these details exactly how I’ve typed them here;
    Username – TPM
    Password – varsha
    On here, I’ve put details of the worlds and races, and I’ll put all the character forms up as well, so you don’t have to search the thread every time you want to see a sign-up.

    Approved Characters:

    Asufel Chirrar // Charon - Played by Weasel Overlord
    Laura Aurum // Aachim - Played by darktyranitar
    Ch’haki Raeeovl // Veeaul - Played by Hyperness is a Good Thing
    Kira “Shikire” Granzon // Sinistrom - Played by Shadow Djinn
    Half // Wanker - Played by Mega Horny
    Iussrreh(clickclick)-izreas(clickclickclick) // No-name - Played by Vulpix.ck
    Quaaii-aiek't'au and T'ee-eau // Oueh'ii - Played by River
    Iryan Manasa Pondfoliss // Naga - Played by Emotional Faun Chiko-sai
    Crysis // Siasan - Played by Crystal Tears
    Siseau Arien Harieniie // Garuda - Played by EngiMatikul
    That Thing // Tajstvar - Played by Plantae


    Worlds // Peoples

    Aachan [Ah-K-ahn]
    Home of the Aachim, a tall and elegant people who delight in building delicate but breathtaking architecture. Aachan is a volcanic world, home to deserts and hot climates, hostile to all but the hardy Aachim. Their beautiful buildings loom out of the heat and stretch high into the skies, towering and swirling incessantly.
    One of the main flaws of the Aachim is their prideful nature, often leading to hasty and hot-headed individuals; and though their intentions are most often good, they tend to use dishonourable means to meet their goals, with little thought for the consequences of their actions.
    The Aachim are perfectly at home with machines and the usage of machines; and so Aachim characters may choose guns or metal objects as their weapons, and their abilities range from engineering to metalworking to crafting or working with crystals.

    Tallallame [Tal-al-a-may]
    Tallallame is the home of the Faellem, a small, translucent-skinned people who are artful in the ways of illusion and trickery. Tallallame is verdant and green; filled with lush forests and musical streams.
    The Faellem prefer the more simple life, choosing to live in wooden structures with none of the grace of the Aachim, making their homes deep within the forests which they love above all else.
    The Faellem are deeply religious, and as such, abhor the use of metal and machinery, believing it to be destructive to the land and to have an adverse and negative effect upon its users. And so, machinery and metal is forbidden. A Faellem may only use natural weapons, or rely upon their skills in illusion to fight.

    Tennar [Ten-nar]
    Tennar is the habitat of the Charon, who craft their beautiful, practical homes into the very mountains, carving the stone to suit their needs and their love of complex masonry.
    Tennar is a mountainous world, but in the great valleys between each towering and majestic structure there lie lush green fields and groves of trees which are home to native wildlife which cannot survive on the mountainsides.
    The Charon excel in masonry and in the manipulation of stone, but they are also skilled in mining and the utilisation of crystals to enhance innate abilities. The Charon are often born with unknown abilities unique to each one, and only by searching out the right crystal and moulding it to the user can those abilities be tapped and made use of.
    Charon weapons are often flint-tipped arrows and complex bows, or hefty staffs with chips of stone or a crystal set in the tip. Each weapon is different, but many of them include stone in some way or, for those born with abilities, their crystal is often incorporated into the design of their weapon.

    Shayau [Sh-ay-ow]
    Shayau is home to the timid Veeaul, a race of dark-skinned, nocturnal people whose eyes are especially sensitive to the light. They revere the light of their two moons and live their lives according to its cycles; doing most of their hunting by the New Moons in total darkness; the better to catch their prey.
    The Veeaul are small and lithe, slender in build and are most often seen with dark hair; though those who are born with abilities have a tendency towards lighter hair, sometimes streaked with a silvery white. These people are revered, as they are seen to have been touched by the moon, and most often take up posts as healers, instead of hunters, due to the reflective nature of their hair.
    Shayau is a small world; and because the Veeaul don’t often see the daytime, it also appears quite cold to them too, although after living in the dark all their lives, they are inured to the cold in general, and they easily overheat as a consequence of this.
    Orbited by a pair of small moons, Shayau takes an elliptical path around its sun, which results in two sets of different seasons.
    The Veeaul’s favoured weapons are those which help in their hunting; spears, bows and arrows and blow-pipes for example. They utilise any materials they have to hand in the crafting of these weapons, and as a result, they are often seen hanging with coloured strips of material or feathers and other ornamentations.

    Thee Signie-uppie Form


    Name: Self-explanatory, lol!
    Age: Don't be unreasonable, unless you make your own world and have an extremely long-living race.
    Gender: Same again, unless your race has like, seven genders or something. Give explanation if this is the case.
    Species: If you're not one of the four I've provided, give a detailed description of what your species is, it's quirks, traits and appearance.
    Homeworld: Same as species. Provide detailed homeworld descriptions, please, and I'll post them all on the site for easy reference.
    Appearance: Self-explanatory. But please be detailed. Clothes, facial features, any quirks? (squint, scars, etc.) Height, weight, hair colour, eye colour, the usual. Detail is the key!
    Personality: Same as appearance, detail is the key here. How does your character react under pressure? Are they particularly angry all the time? Details people!
    Abilities:
    Now this can be pretty much anything, but I don't want anything uber please. No god-characters will be allowed.
    Weapon(s):
    You can have as many weapons as you like, within reason, and they can be invented or real weapons, I don't mind.
    Background:
    Basically a history. What did your character do before the call? Did they have a job? Were they a mercenary? It's entirely up to you. Feel free to be vague here, too. I don't like histories, lol, so I don't mind at all if you're brief.
    Other: Anything else you wanna add? Does your character have a deadly fear of bees? Do they have a bizarre liking for eating coal? Put it all here. ^_^ Feel free to burn/maim/otherwise destroy as necessary.




    My Sign-up (muchos apologies for the length...^_^"")

    Name: Asufel Chirrar
    Age: 25
    Gender: Male
    Species: Charon
    Homeworld: Tennar.
    Appearance: Asufel is tall, standing at around six foot three, and his hair is perfectly straight and long; reaching down to about shoulder-blade length.
    Asufel has strange hair for a Charon, in that instead of being dark and lustrous, it’s a faded, almost washed-out blonde instead, and it holds no shine to it whatsoever.
    His eyes are the only out-of-the-ordinary part of Asufel, as his facial features are bland and unassuming, almost forgettable if it were not for those eyes staring so brightly from under an often-frowning brow. A beautiful, golden tawny hue flecked in parts with deep green, his eyes are a similar colour to that of the crystal he carries as a sign of his power. His gaze can often be piercing, as if he’s looking right through you, when in reality he’s usually simply daydreaming.
    For his garb, he prefers to wear knee-high boots in sturdy brown leather, patterned with leaves embossed into the material. His boots are tight-fitting, and they show off a rather shapely calf which Asufel tends to keep hidden under his long and thick red pants. His pants have a number of pockets sewn into them where he keeps a motley collection of, well, stuff, really. From a chunk of flint, to a shiny stone; a short piece of wood to an old necklace with a lucky charm, a strange, three-pointed symbol, dangling from it.
    On top, Asufel wears a flimsy white shirt which is dirtied in places and heavily darned at the elbows with brightly coloured darning wool. In parts, it seems to have been the victim of vicious decorating by someone, and the dark red, glimmeringly mirrored spangles which are dotted at seemingly random intervals catch any light that may be around and reflect it most dangerously into the eyes of any onlooker. It has no buttons, in a more over-the-head style, but it does have a v-shaped opening which comes to a point at his sternum, which has a length of rough cord strung between and knotted together at the base of his throat. This shirt is long-sleeved, but the left one is cut off raggedly about halfway up his forearm. As a result, he wears a single, long glove on this arm which reaches to his elbow joint. His glove is a faded purple in colour, with a stitched pattern in gold criss-crossing all the way up and coming to a stop at his wrist. It’s fingerless, so that he has maximum hand-usage too.
    Asufel has a myriad of piercings in both of his ears, most of them dangling silver rings although he does have about three simple studs in his right ear. Dangling from the, well, dangling earrings there is a multitude of seemingly random objects; a feather which seems to have been dipped in silver, a tinkling golden bell, a delicate chain of tiny, beaten metal loops, a collection of brightly coloured wooden beads and what appears to be a miniature bottle made of clear glass, tied about the neck with a piece of string (which attaches it to the earring) and with a miniscule cork stuffed in the opening. If you look close enough, a pale blue liquid can be seen sloshing around inside, but the nature of this liquid is unknown, and never spoken of by Asufel.
    Across his chest, diagonally from right to left he has a belt in a pale and faded blue, buckled at the hip with an ornate silver buckle, and it also loops around his waist, scrunching his pants up at the top. Through this belt, his short blade is thrust almost carelessly, with no scabbard to speak of. How he doesn’t injure himself is anyone’s business, lol!
    Personality: Asufel is an extremely “outdoorsy” type of person. No longer comfortable being inside for any great length of time, he is certainly not averse to kipping on the floor, atop a blanket with naught but the stars above his head.
    He’s always been a bit of a rebel has Asufel. Something within him just harboured a deep hatred for the restrictive society of the mountains, and as soon as he left, he stopped feeling enclosed and endangered, and instead became louder, more exuberant and almost outgoing. It was as if being cooped up in the mountains had held back his personality; before he moved away he was a quiet and subdued type who very much kept himself to himself.
    But after the move, Asufel felt so much more at home, even though he wasn’t living in his actual home any more. In the safety of the forests he knew so well he could grow alone and untampered with, developing his powers carefully and with precision.
    Even though he can often be prideful, Asufel knows when he is wrong and can freely admit it. He has no problem laughing at himself if he makes any mistakes, although it stings a little if anyone mentions his hair, or his unstriking features. These had always been a point of contention between him and his mother, who just couldn’t understand where he got his looks (or rather, lack of them) from as both herself and Asufel’s father were extremely handsome, as the majority of Charon usually are.
    Abilities: Asufel can open and close portals, as all of the Few can, although he doesn’t have any knowledge of these abilities until the day the Nexus calls.
    His main area of expertise lies in shadows, and the manipulation of them. If there is a shadow in the area, he can bend it, in a way, to suit his needs. If he needs to hide, Asufel almost seems to melt away into the darkness, leaving you wondering if he was ever there to begin with. And he can use the darkness and shadows as a weapon too, wielding them against enemies and turning their own fears back towards them. After all, not many people feel comfortable in the dark. But Asufel has preferred it since he was young, as it allowed him to feel unnoticed and anonymous, instead of people pointing at him in disgust.
    He focuses on the chrysoberyl in his staff, channelling his powers to intensify them through the crystal. Then, the motion he makes with his staff results in the manifesting of his abilities. So, if he wants to hide, he swirls the staff as if wrapping himself up in a cloak, manipulating the shadows until they obscure him from sight.
    As a direct relation to this control over shadows, Asufel is very light on his feet, making almost no noise at all when he walks.
    Weapon(s): Asufel’s main weapon is a short blade, about eighteen inches long. [see included picture] The blade is blue-tinged metal, and gently curved, and the hilt is wrapped with deep brown leather strips, and it takes up a diagonal section of the blade itself.
    However, he also carries a staff/stave/quarterstaff/pole with a knob crystal on the end.
    [see other included picture]
    The wood of this staff is hard cherry wood, and the part which holds the crystal is ornately carved to fit it in perfectly. Bound around the wood at various intervals are strips of leather dyed red, again for grip, and carved into the wood there is a series of swirling patterns.
    The crystal held within is a prime sample of Chrysoberyl, or Alexandrite. It was hewn from its rocky home when Asufel’s powers first surfaced, polished and rounded and set within a silver casing, to dangle about his neck. However, when Asufel made the decision to leave the close-knit society of his birth, he chipped away the silver and carved a new home for his crystal – the staff he carries everywhere with him. He finds that the staff comes in more useful for directing and channelling his powers now that the Chrysoberyl is set into it.
    Background: Asufel had never felt like he fitted in since being a child. Others made fun of him because of his total lack of looks, his odd blonde hair and his even odder striking eyes. Not only that, but his parents felt like they’d made some sort of mistake in bringing him into the world, so they treated him with a cruel indifference; the only reactions he would get out of his mother was disgust for the way he looked, and out of his father he received disappointment for all that he was.
    His abilities showed themselves at around the age of twelve, but instead of provoking a positive reaction from his parents, they only served to ostracise him further. They were embarrassed by the complete lack of use they saw his abilities to have, and they grew only colder towards him as he grew up.
    About five years after his abilities manifested, Asufel, growing utterly sick and tired of this treatment, made the drastic and unprecedented decision to leave the mountain and to make his own life in the valleys and forests.
    He journeyed down the mountainside in pouring rain, clad only in the light and flimsy clothes favoured by Charon of his age, until, freezing and wet, he staggered into the huge basin valley at the foot of his mountain. Taking shelter from the rain in a nearby forest, he made certain that all the material and food he’d taken were safe before bedding down under the trees, exhausted, to sleep.
    He discovered a latent talent for hunting and making clothes over the years; his abilities with shadows helping him to hunt, and the lightness of his touch helping him to sew.
    Other: Even though he doesn’t have the typical looks of a Charon, he has all their grace, and his movements are never clumsy or unrefined.
    He has a particular fondness for wild fruit.
    Last edited by Weasel Overlord; 16th March 2007 at 11:48 AM.


    this is hell
    we have a little something called integrity

    Weasel Overlord says:
    spanner cock?

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