No offense to TMM intended, of course :-D Just saying he's doing a great job(being he's the only one DOING his job... >_> <_< >_>)

btw. to make it less spammy, I present a team, its a bit weird, but people will like it.


"Do You Know The Muffin Man?"

@Leftovers

Static

EV 100/0/60/174/160/16

Stats:
HP: 286
Attk: 122
Def: 190
Speed: 360
SA: 259
SD: 200

+SA -Attack

Thunderbolt
HP Water
Mirror Coat
Rain Dance

Now... I've made the EV's that much for one purpose alone... With Speed at 360, it is APPROXIMATELY 1 point higher than the standard max stats of the next fastest pokemon(other than Deoxys). SA at 259 gives it a regular max, and I've forsaken Explosion, because no matter how you slice and dice it, 122 Attack makes even Explosion suck eggs.

@Leftovers

Guts

+Attack -SA

EV: 134/252/60/0/0/60

Stats:

HP: 462
Attack: 372
Defense: 171
Speed: 136
SA: 104
SD: 171


Revenge
Fake Out
Earthquake
Whirlwind

Now, this sets EV's MAKE its effectiveness. With NOTHING devoted to speed, and EVERYTHING devoted to Attack, Revange will almost always go second. But sometimes Revenge might not be enough on some tougher foes, so you can use Fake Out on the first turn. 40 power isn't much, but considering its coming from a 372 Attack Score, it WILL hurt, and considering it will flinch foes too... it rocks. Since it is so slow, WW is only natural, cause it goes Second anyway. Earthquake is there for Fugly Sableye's.



Syncronize

+SA -SD

EV: 120/0/24/216/150/0

Stats:

HP: 301
Attack: 186
Defense: 163
Speed: 280
SA: 289
SD: 176

Confuse Ray/Refresh
Wish
Psychic
Protect/Fly

Xatu's Wish had made it REALLY playable in RS, this one keeps high speed and SA for Psychic , Confuse Ray can work with either Protect or Fly, and works great with Wish... especially if you switch back to Hariyama and let it regain lost HP(and it has lots to regain). Refresh goes with Fly since if they switch in a pokemon with Static or something, and Xatu gets paralyzed, then Psynchronize makes that opponent the same status, and Refresh will restore Xatu.

@Leftovers

Oblivious

+Attack -Speed

EV: 160/168/90/0/92/0
IV: 31/30/31/30/30/30 HP Flying(70)
Stats:

HP: 401
Attack: 256
Defense: 204
Speed:139
SA: 210
SD: 177

Earthquake
Amnesia
Surf
HP Flying

I chose HP Flying(after much work on PF's HP Calculator...) Because it ran off attack and would be more effective on Grass than an Ice Beam off a weaker SA. As you can see, I have screwed Whiscash's speed... but some things must fall.

@Mint Berry(heals sleep)

Clear Body

+Attack - SA

EV: 140/244/60/0/0/56
IV: 31/30/30/30/30/31 HP Steel(70)

HP: 336
Attack: 270
Defense: 350
Speed: 135
SA: 166
SD: 350

Iron Defense
Amnesia
Rest
HP Steel(Maxed PP)/Metal Claw

OK, so This is a tank/annoyer. Metal Claw or HP Steel is a choice, MC has more PP, but the extra power given by HP Steel(+ STAB) and the fact it can take HULLUVA hits with Rest too, makes the 105(after STAB) HP Steel an effective attack. What about Hazers? Well... ya'all can see even before the boosts, This Reji has MAD defenses.

@Lefties

+SA -Attack

EV: 110/0/30/180/190/0
IV: 30/31/30/30/30/31 HP Fire(70)

Stats:
HP: 301
Attack: 185
Defense:179
Speed: 320
SA: 321
SD: 206

Leech Seed
Leaf Blade
Dragon Claw
HP Fire

Now, the final member of my team, Owner of Swamperts, etc. Dragon Claw and HP Fire round out an arsenal that is effective against most types of Pokemon. Leaf Blade and Leech Seed are duh.

OK, so the team is a bit... unorthodox... but hey... "DO you know the Muffin Man?"...

Well, its kind of a dumb name for an RMT, but meh, and please, Apreciate the work I put into finding out the HP DV's and figuring out the EV's and Stats. *faints*