Personality: Calm
Trait: Synchronize
Item: Lax Incense/Bright Powder (Does either one have a bigger accuracy decrease?)
Taunt
Psychic
Recover
Torment/Thunderpunch


Taunt to stop early status inflicters/spikers/psuedo hazers early on, which will be easily done with 'zams humongous speed. Recover should let him last out being left against a pokémon that can only attack. Torment might be a nice option for when a taunted pogey is the last thing left out, but i'll most likely go with t-punch.


Personality: Bold
Trait: Natural Cure
Item: Leftovers
Aroma Therapy
Synthesis
Magical Leaf
Protect


Protect and Synthesis to keep the poor thing alive. Magical Leaf for STAB.

[color=sandy brown]
Personality: Adamant
Trait: Sturdy
Item: Leftovers
Earthquake
Rapid Spin
Roar
Body Slam[/color]


The anti-spiking psuedo-hazer of DOOM! *ominous organ music*


Personality: Modest
Trait: Swift Swim
Item: Chesto Berry
Double Team
Surf
Ice Beam
Rest


Good ol' double, minty-resting Kingy.


Personality: Brave
Trait: Guts
Item: Chesto Berry
Revenge
Rock Slide
Earthquake
Rest


Revenge is the far superior move. When used in the same move that the user takes damage in, it's bp is doubled. Machamp is slow as molasses, and the Brave trait sends that speed even further into the hole, ensuring that he ain't out-running crap. So anytime the opponent attacks, and I attack, I absolutely slam with a 180 bp fighting move, from Machamp no less. That's some serious punishment. Chesto Rest to shake off the damage that he'll have to take to be efficient.


Personality: Hardy
Trait: Soundproof
Item: Leftovers
Roar
Shadow Ball
Flamethrower
Shockwave


This guy is basically here to pick up most of the moves I needed and had no where else to put. Double-Psuedo hazing...whee.