It all began a hundred and fifty years ago. Six gigantic meteors fell from the heavens, crash landing at a different part of Amasia. A team was sent up to one of the crash sites in the most northern part of the continent. Nobody knows what happened at that fateful expedition, but everyone knows what resulted from it.

A war that would change the world.

Creatures began to pour out from the six crash sites, using materials around them to form bodies and to launch attacks against humanity. These creatures, these mythos, as everyone came to know them as, were later discovered to have been born from the six meteors. In fact, the mythos were, in reality, small orbs known as cores, bonded with the materials found on the planet. It was later discovered, much to humanities horror, that the six meteors themselves were cores, which soon manifested into what would become known as the six God Mythos. The war raged on for three years, finally ending in what became known as the Battle of the Scar, in which a deep scar was torn into the planet, effectively splitting Amasia into four separate continents. The six God Mythos were reduced to their basic core and sealed up.

While the effects of this war would forever remain imbedded within the planet, this would lead to a new era, one which would make the people stronger than ever.

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A hundred and forty seven years later, and mankind as long since recovered from the war. They had found a way to use the mythos as servants, as defenders, through advances in technology. While Amasia has officially ceased to exist, the four pieces have become their own continents, and still keep relations with each other. Using the power of the mythos, they have been able to bridge the great scar which separated their nations long ago.

However, it may seem like this age of prosperity is about to get a rude interruption. It began subtly at first. One or two incidents were reported about slave mythos going rogue and attacking people. But then these incidents became more and more frequent. This resulted in the United Government of Amasia to establish a specific branch of controllers known as the Anti-Rogue Mythos Branch, in order to deal with the problem.

However, this wasn’t the only problem to hit the four continents. Taking advantage of the crisis caused by the rogue mythos, bandits in the western continent have become bolder in their thefts, causing a rise of crime in the West. Meanwhile, an unusual flux in weather has hit the Eastern continent, with storms frequently striking the group of islands. In the southern continent, a mysterious illness has began to spread around the jungle continent, forcing large areas of it to be quarantined. Finally, in the North, the crisis has caused a great deal of tension amongst the government committee overseeing the continent, almost pushing it on the verge of a civil war.

To top off this little hill of mountain of problems, a number of people have reported sighting a new type of mythos, one lacking the attributes of any other kind. The ARMB has been made aware of this.

How will the four continents survive these problems all at once. What is causing the mythos to go bezerk? Are they connected? Is something far more sinister at work?

Well, you’re about to find out…

It’s time for your story to begin…

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Mythos terms and definitions.

Core: The heart and soul of a Mythos. There are six attributes for a core. Heat (fire), Cold (water/ice), Sky (wind/lightning), Earth (earth), Shadow (darkness) and Luminous (light), although two cores can be merged to form a double attribute.

Medium: material fused with the core to make up the Mythoss’ body, usually an object of some kind. Almost anything, large and small can be used as a medium. It’s believed that humans can be a medium as well, however, so far no one has been willing to test that theory.

Essence: In order to manifest into, and maintain, their true forms they need essence, energy in a sense. Mythos usually do this by borrowing energy from a human (usually their creator). Slave Mythos get their essence from one of the six Core Vaults in the world (see Slave Mythos)

Manifestation: When a Mythos’ in their true form. In order to do this they need to borrow essence from a human. Mythos are usually manifested in battle, though there have been some manifested outside of combat for one reason or another. Slave Mythos are kept in a constant state of manifestation.

Hibernation: When not Manifested, Mythos normally take the form of an egg of sorts. While in this form, Mythos can do virtually nothing. However, they are able to communicate with those whose essence they have borrowed via telepathy.

Slave Mythos: Mythos whose cares have been fitted with a special device called Reigns. These devices have multiple purposes. They keep the Mythos mild, in a sense of servitude, allowing to be controlled with ease. They allow the core to take in energy given off by the Core Vaults, keeping them in constant manifestation. It also allows the core to be removed and placed into another medium, something most regular Mythos cannot do.

Core Vault: Six power plants situated throughout the world. Each vault holds one of the six God Cores (name may change). The machinery binding the cores allows them to transmit their energy throughout the world, allowing for the manifestation of Slave Mythos.

God Cores: The six original cores. All other cores are grown from these six. They were collected and binded into machinery, made into the cores for the Core Vaults. They give off a powerful essence of their own, which is transmitted throughout the world. (Note: Mythos near a God Core of their respective attribute while automatically manifest).

Controllers: While most Mythos are Slave Mythos, there some that are created and controlled in the traditional sense. The people that create and control these mythos are referred to as controllers and are normally under the employ of the state, usually as law enforcement. Controllers not working for the state are known as rogue controllers and are considered criminals.

The War: The war between Humans and Mythos years ago, which resulted in the Great Scar, and the reason why most mythos are Slave Mythos.

Silent Cores: Cores that embody the power of nothingness. They are synthetic, man made cores, which don’t seem to require any energy to manifest. They have no souls or minds of their own, making them effective slaves, or destroyers. Whoever is creating these core and why is unknown.

Geography

The Great Scar: A massive, X shaped scar in the earth, caused during the War. It’s unknown how deep these massive canyons go, by they effectively split the once large continent into four smaller continents. Many can’t remember what exactly caused the scar, or what is in the centre of it, due to it’s massive size. A set of cable cars has been established to allow travel across the scar.

The Northern Continent: The northern section of the former continent Amasia. While it does have a name, it’s become unofficially known as The Northern Continent. The North has nothing major in terms of terrain, so as a result it has become rather clustered with cities. Recently, the government committee leading the North has become divided due to the rogue mythos crisis, one half wanting them destroyed, and another half wanting to save them. These tensions have almost reached breaking point, with the threat of civil war looming over the continent.

The Southern Continent: The southern continent has become notorious for its thick jungles. As a result, there are very few settlements situated above ground on the continent, the majority of the population living in cities dug beneath the earth. Paths above have had to be cut through the jungle and maintained, to stop the plants from over growing them again. Lately, a strange virus has been spreading throughout the region, forcing a number of areas to be quarantined. Some believe that this virus originated from the jungles, though there have been rumours about other sources.

The Eastern Continent: Unlike the other three continents, the East is actually made up of a number of smaller islands rather than one big land mass. Constantly tropical throughout the year, The East has developed a successful trading and tourist industry amongst itself and the other continents. However, lately, an unusual change in weather has brought the islands to a stand still. Tropical storms and hurricanes have been hitting the continent frequently, forcing the islands to themselves.

The Western Continent: A continent covered by heat and desert. Settlements are far and between on this continent, but due to the rich amount of ore present in the earth, has one of the most successful mining operations out of the four continents. Known as the “Harsh West” for its crime rate and its cruel terrain, which is hard to traverse on ones own. Due to the crisis involving the rogue mythos however, bandits and other criminals have taken the opportunity to become even more daring in their activities, making the Harsh West even more harsh.

Technology

The most predominant forms of technology in Amasia rely on steam power, hydro power, wind powers and in the case of the southern continent, geothermal power. Steamboats are used to travel between the islands of the Eastern Continent, and steam engines are the most used form of transportation elsewhere. Although some people have used mythos drawn carriages and carts to get around as well. While electricity has been discovered (thanks on some part to the sky cores, which have the power of thunder), up until recently, technology utilizing it has been strictly used for the Core Vaults, Reigns, and the cable car system stretching over the Great Scar. As a result, devices utilizing electricity for domestic use are rare.

Clothing

The style of clothing worn differs from place to place. In the northern continent, the people dress in almost Victorian style clothing, while in the West people are dressed similar to those seen in wild west films. The Eastern Continent has a bit of an Asian influence to their clothing and design. The south doesn’t seem to have a particular style apart from practicality when it comes to their fashion.


And now, finally, for the sign up.

Name:
Age:
Gender:
Occupation:
Continent: Which continent are you on? North, South, East or West?
Appearance:
Personality:
History:
Relations:
Other:

Mythos
Name:
Core: Heat, Cold, Sky, Earth, Shade or Luminous
Medium: What medium was used to create it?
Gender:
Appearance:
Personality:
Attacks: up to 3
Other:

You may only start with one mythos. But as the RPG progresses, one of the four GMs (depending on which continent) may reward you with a core so you may create your another mythos.

This RPG will be run a bit differently. There will be four GMs (Game Masters) leading you through the plot of the RPG, each one residing over a continent. They will bring up any major plot twists or plot points, or mainly just point you to where you should go when you’re finished with your current task.

The GMs are:

- Mystic_clown (West continent)
- Crystal_tears (North Continent)
- Blademaster (East Continent)
- Drusilla (South Continent)


Name: Janus “Revolver” Gasgett
Age: 26
Gender: Male
Occupation: Drifter/Bandit
Continent: West
Appearance: Standing at 6’05’’ with a lean, toned build. His face is sharp, with a roguish, wolfish quality that makes him quite attractive. His mahogany hair is normally slicked back with a few bangs hanging in front of his face, though at times it can fall to just past his chin. He has some stubble, particularly around his jaw line, and his eyes are a devilish orange.

As for his clothing, Janus tries to go with a combination of stylish and practical. He wears a black, sleeveless turtleneck shirt, with a dusty brown jacket over it, cream pants which have long become dirty with dust and have a chain wrapped around the right leg, black, leather, fingerless gloves, dark brown leather boots, and a red scarf around his neck. Around his waist is a leather holster, holding two polished revolvers.
Personality: Cocky, daring, not afraid to do sometime incredibly stupid as long as it got him what he wanted. Some would view him as bold and daring, while others view him as a cocky fool. He always finds a thrill in a fight, in the chase (normally with him being chased). Despite his dangerous lifestyle, he’s not a bad person. Sure, he’s willing to rob you, but he tries to make sure nobody gets hurt. He’s a bit of a flirt sometimes, though this is usually playful, as he’s not really seeking a relationship. He’s someone you’d either like, or hate.
History: Janus was the son of Colonel Leopold Nathaniel Gasgett, and a descendant of a war hero of The War. He was always a rebellious child, not at all suited for the strict upbringing his father tried to force onto him. It’s often said he got this streak from his mother, who died shortly after he was born. Janus never had many friends due to his father insisting he be home schooled.

At the age of 16, He discovered a core buried in the dirt, a sky core. He had some knowledge of the mythos, but not how they were created, something he discovered when he accidentally merged the core with the gatling gun in his father’s weapons collection, creating Thundergun, his first true friend in a long time. When his father discovered this, he gave his son an ultimatum. Either become a government controller, or give up Thundergun. Janus wasn’t going to become some government tool, and he sure as hell wasn’t going to give up his only friend. So he took the third option.

Run away from home.

And so his life on the road began. Unfortunately, it wasn’t long for young Janus to realise just how much he had to do in order to survive out here, and did what only a sixteen year old with no working experience could do. He resorted to crime. As he got older, and he became more skilled in his felonious craft, he began to get more daring with his exploits, pulling of high risk heists with a sense of style to them. It wasn’t long before his reputation began to spread, and he became known as “Revolver Janus” due to the twin revolvers he likes to use. Sure, Janus didn’t come up with it, but he was glad to use his new title.
Relations: none yet.
Other:

Mythos
Name: Thundergun
Core: Sky
Medium: Gatling gun
Gender: Male
Appearance: His body resembles a thin, mechanical dragon, standing at 6’2’’ when standing on his hind legs, with thick forearms and claws. His head pretty much resembles the barrels of a gattling gun, with two electric blue eyes. His wings resemble metal wagon wheels with some sheets of metal attached and has a long flat tail which appears to be a chain of bullets. His shoulders, legs, and wings appears to be connected by joints made of pure electricity.
Personality: Thundergun seems a lot more level headed than his controller, often quick to point out things he normally misses. He’s a fierce fighter when his friend is on the line and will protect him from anything, seeing as he left his family behind for him.
Attacks:
Gatling Thunder: Thundergun fires a barrage of lightning bolts from his ‘snout’, just as a gatling gun fires bullets.
Chain Shot: Thundergun brings the end of his tail up in front of him and concentrates, charging it with electricity before firing a lightning charged bullet al the enemy, which is powerful enough to punch through steel.
Bullet Wind: Thundergun conjures up a tornado around himself. A number of bullets spin around in the wind in high speeds, striking anyone darking to go near him.
Other: If his tail is anywhere near fire, it will go off like a fire cracker, much to his irritation (and the amusement of others).