TEKNIK
50 Years into mankind’s future, the human race was looking promising. Technology, medicine and just the general state of the race was much improved from the greedy, squabbling, selfish rabble we know today. The advancement of the space program was also going well. Advancements in numerous fields including a faster than light drive were in development but this, one of mankinds greatest acheivments would prove to be the start of its downfall. The energy surge of the initial 'Jump' attracted attention to our little planet. Attention it could do without.
Just 2 Years later, the assault began. A fleet of ships, identifying themselves as the Teslan's approached under a flag of peace, drawn to the planet after picking up distant traces of unknown energy. They declared the Earth would be granted a place within their empire and though the governments of Earth declined, it was soon realised that it was not an offer, it was a statement of fact. The chance to accept was merely an opportunity to avoid human casualties. What we called a war, they called Pest control.
When the assault began it was revealed that the Teslan’s were a robotic race, roughly 40ft tall though some varied, and they were capable of camouflage. It was all reminiscent of an old cartoon. Vehicles, Machinery, and worst of all, Weapons began converting themselves into Robotic soldiers. Teslan Infantry, hiding on earth for years, locked in their alternate forms until a signal from their main force began the assault, began to devastate the population. We never stood a chance.
They occupied Earth for decades, harvesting the resources and tapping the potential of mankind. Because of their logical, mechanical nature they saw the human imagination as a great asset. Where they had ’proved’ faster than light was impossible, and given up on the project, humans had dared to ignore ’fact’ and succeeded.
It was this that led to the creation of the Biomek. The human resistance, though small and limited had dug itself in well, and deep enough that they couldn’t be simply dug out. The sheer size of the Teslan's prevented them accessing the small sewers and service corridors the humans utilized and so logically they would need to use troops of a similar size, and also logically the best thing of human size to use would be an actual human. They rounded up and captured a number of human subjects and subjected them to Teslan technology, adding their DNA to a Teslan pre-form. Essentially an Infant. This pre-form would absorb, and bond with its host, creating a Teslan/human hybrid, literally a living, growing machine. Since the pre-form was a blank slate however it would be the humans thoughts and memories that would take control and would need to be wiped. Before the reprogramming could be completed however a Resistance raid caused a malfunction in another laboratory experimenting in Temporal mechanics. The Biomek's were caught in the accident and vanished.
They appeared 40 years in the past. On the exact day that the first faster than light jump was made. Unfortunately, as most of these things go, they werent exactly alone.
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Basically the Cast of this RPG will play the Biomek's. They are designed as a Military unit and as such will not just be a bunch of super powered robot people, their functions will be specific and i would hope for some level of maturity from those taking these roles instead of going Psycho-bang-bang with everything, i will be strict against power gamers.
I myself will be playing the one non-powered charachter in the RPG, a bog standard guy that finds/helps/houses them etc.
All Biomek's appear human and have access to minor functions/weapons in this form. They are able to upgrade themselves however to a robotic armoured mode where they can access other functions such as weapons, transformations (full body or just limbs etc) etc though they are all robotic in nature. If hurt they cant go to a hospital, you'd need to open up a panel and work on the mechanics etc.
As a point of reference theres an example (though more cartooney) here.
The roles i need are....(and i want to see one of each before any doubles are posted)
Demolitions: (RESERVED) Self explanitary, deals in explosions and structural expertise, is usually the most heavily armoured to handle explosions. Has good chemical knowledge to mix makeshift explosives and also strong for when a more hands on approach is needed.
Communications: (RESERVED) Good with bugging devices, sound manipulation etc. Code breaker and strategist with strong computer skills and affinity for any Comm device from Telegrapgh to CB radio up to satellite links etc.
Field Tek: (RESERVED) Essentially a mechanic of sorts but acts primarily as Medic to Biomeks. Deals with all internal workings of the team.
Mechanic: The true gearhead, adept at using almost any Technology to their advantage as well as upgrades for the team (weapons/conversions that arent strictly 'medical') and primarily external.
Sharpshooter: (RESERVED) Self explanitory, most heavily armed with Ranged weapons.
Scout: (RESERVED) Stealth and infiltration expert. Specialises in silent and melee weaponry as well as Stealth Tech.
Any weapons/equipment in signups should reflect the role you've chosen. Also despite keeping the personalities/memories of the humans bonded with the Pre-form the basic knowledge to operate in these roles is in your heads etc. Transformer style vehicle modes are allowed however note no mass shifting so you cant suddenly become a huge tank etc. The general human shape can be fiddled with though so 'larger' than normal humans is allowable. (Think comic book, Like x-men where Juggernaut or Collossus always seemed to be 15ft tall)
Name:
Age: (How old you look, most would not be old enough to remember pre-Teslan Earth (ie over 40))
Gender:
Looks: (Normal and Robotic)
Personality:
Background: (before capture/use in the project)
Class: (Designation in the squad)
Abilities: (Again try and make them match up with your class)
Other: (Incase i forgot something.