Fall free of the shackles of mortality,
granted through the elegance of the Majesty.
Your blood turned cold and empty,
as you drank from the still spewing wound.
The mark of murder that transcends reality,
blackness darker then the Shal.
Forever claiming the descendants of the betrayer,
the void of sin everlasting.
A ritual born of hate,
blood spilt of the purest grace.
Heartbroken and left to wander,
a punishment of the harshest type.
In his death your people were made beautiful,
yet empty is the gorgeous shell.
He who is the sky rose from his grave,
the Tyrant of the Earth fell from heaven,
the spirit of the traitor made null.
In the darkest depths of ash,
beyond the reaches of the divine light,
a beast rises up.
Eyes of cleansing fire,
chest empty of a beating heart,
a creature of pure malice…
Abomination of its kind.
The devils unite,
for tonight it dines on the souls of the lost.
Oblivion trembles as it comes to power.
The ultimate sin made anew,
Calen the betrayer,
rises once again.
- The Fox Prophet, The Rising Age, Seeking Quarter
Ten years ago, the Seeking Quarter came to an end with a mysterious spirit creature only known as the Fox Prophet appearing to each leader of the races. He appeared to Des’len Nirros of the Elves, to the Four Shadow Lords; Lady Ira, Lord Osus, Lord Avar, and Lady Luxria, and finally the ruler of Humanity, King Dorian.
He told them a simple poem, he spoke of the fall of Daggoth, and how he rose from his grave to become the God that many had come to love and cherish. He also whispered of Calen, the Elven warrior who struck down the Dragon Lord when he lost control of his hate and anger. He kept going, telling history, pleasing the Shadow Lords when he mentioned how the foolishness of the fabled Elf tore open a portal to the Shal realm and brought the damned race of the Umbra back into the light of the sun.
But as he reached the end, his song took an unexpected turn. He sang of the rise of the betrayer, that the ash world his spirit was sent to when he fell now trembles under the fallen God’s wrath. The Elves were thrilled, but when the Fox Prophet told them that the divine traitor would do to them what he had done to Daggoth, fear began to seep into their veins. The Shadow Lords roared in anger when the storyteller told of the second damning of their kind, sent back to the eternal void to suffer alone again. The Human King stayed silent, mulling over the idea of the fallen tearing down their God.
With that he left, vanishing into thin air. He left the races alone, and separated from one another they tried to think of how to stop what the mysterious prophet said was coming.
Eeva; a word from a forgotten tongue meaning “beauty”. It is said that Daggoth named the lands this, as he found that this world was beautiful beyond what he could have ever dreamed of.
The lands of Eeva are separated into three domains. To the west, there are the darkened lands of the Umbra, where the Shadow Lords’ powers keep the sun at bay by summoning a constant overcast or stormy sky during the day. When night falls, the clouds move away to reveal the sparkling, star studded sky which many of the Umbra have come to cherish above all else. Their capital city is the fallen Alarath, once home to the Elves before Calen perished and tore one final hole open that connected to the Shal. Many of their legends and myths have a home in the stars, and their buildings are constructed in accordance to certain notable ones. Alarath itself is situated under the Divine Star, the brightest star in the sky.
To the east is the Elven forest known as Nav’uo, extremely hard to navigate and understand, the forest is forbidding to all those who don’t possess a keen sense of direction and a rational mind. Only the Elves know how to properly travel this enchanted place, and to that end they make their home in the deepest depths of the woods. The ‘city’ is known as Fel’navi, and is the central gathering of the harsh and warrior race. It is here that major rituals and sacrifices occur. Separating the Umbra and the Elves is the large and intimidating Human empire that spans the North, Central and Southern areas. Silveredge is far to the south, built on the resting place of Daggoth to honour the risen Lord.
Magic is a skill that can be taught to all, yet truly mastered by no one. In ages past, it is believed that Daggoth saw the evil potential of spellcasting and thus made it so only certain types could be learned by the Humans and Elves. Humans, with their unwavering faith were given the ability of Curing magic, along with Aids and Ailments. Elves, with their powerful spirits and keen understanding of Eeva were given the power to control the four elements. However, when Calen rose to power, his tainted spirit granted the Elves another type of magic. It was the forbidden magic of the ash world, Demonic magic. It was also in his haste and fall, that he released the Umbra, who possessed the skill to summon spirits and to create illusions.
If one truly wants to master magic, then they must befriend others from all walks of life. Perhaps that was Daggoth’s intent, yet he was murdered before people could question him about it. Though it was clear that the Umbra were not part of his original design, for when he was resurrected, he was forced to stem the tide of the Shal beings by creating a fourth race.
The Dragons.
Powerful beasts of mere legend, Daggoth charged them with defending Humanity from the Umbra. As such, a major war was fought between the Shadow Lords and the mighty Dragons. When the Umbra finally surrendered, this allowed mankind to befriend the powerful winged beasts so they could try and end the Elven reign. Their first attempt was thwarted; Calen simply struck them down, now that the Umbra were lesser in number and not straining his magic.
Striking a deal with the Shadow Lords, Humanity and the Umbra united. Unable to ride Dragons however, the Umbra summoned Abyss Ravens from the Shal, and joined their allies in the sky. His magic broke, and Calen was struck down from his heavenly seat by the two very races he had sought to control. The Elves fled as their God tumbled down to the ground, in one final act of vengeance, Calen tore open a massive portal to the Shal realm.
If he could not have Alarath, then he would ensure Humanity would not have it either.
With a surge of power, the Shadow Lords betrayed mankind, forcing Humanity to retreat back to their lands as the Umbra twisted the once proud city into a mockery of what it once was. With that act of treachery, it was ensured that the Umbra would never mount a dragon as a ride.
That was the Betrayal Age, long ago history that is still fresh in people’s minds as they go about their day to day business.
The Rising Age: named for the prophesied second rise of Calen, the Earth Tyrant. Though many have brushed such a tale off as a mad spirit’s legend, an Umbra scholar in the remote Shade of Na’aya has seen changes in the stars. Their silver beauty is not nearly as strong as it once was, and the yearly passing of Eeva’s Comet has not come to pass. Ssus wrote down his concerns in his journal, and quickly ran to Alarath’s Astral Librarium to report his findings. It was there that Ssus and fellow scholars came to a horrifying realization, that the absence of the comet was an omen.
A terrible omen; one which they could only partly understand.
The silence between the races was broken, the Shadow Lords sent emissaries to both Silveredge and Fel’navi. They called for a gathering of scholars, mages, shamans, interpreters… Anyone who believed they could help shed light on the phenomena. The gathering was marked to happen in the ancient city of Sith, a place far to the North and built into the unexplored mountains.
Sith, a city once home to Elves and Humans alike, for years it laid quiet and abandoned. In its depth was a sacred hall of knowledge, where the ancient tongue and symbols from the Betrayal Age are preserved perfectly in the walls of the chamber. In the center is a statue of a dragon, fearsome and awe-inspiring, its eyes glowing from a still active ancient spell. In these halls, people gathered; commoner, or highborn. Anyone with knowledge of the arcane, or just an insatiable sense of curiosity appeared.
But another omen is about to appear, one with a far stronger message than the last. Those that have gathered for whatever reason are about to be thrown into an adventure that will be the ending tale of the Rising Age.
What will the Final quarter hold?
THE RISING AGE
The Final Quarter
Magic:
Healing + Aids & Ailments: Not meant for the front lines, those who specialize in healing can will a comrade’s flesh to heal in seconds, or eradicate poison from someone’s bloodstream. Aids & Ailments allow the caster to weaker enemy armor, while perhaps strengthening an ally’s.
Crystal Tears (High Maiden Cicily)
Zealot: Also known as smiting, Zealot magic is the brutal side of Daggoth. It takes the form as bright lights and arcs of lightning. It has a superb effective on the unholy creatures of Eeva, particularly demons. Using smiting magic on a pure soul however, can have ill effects on the mage who cast the spell…
ChobiChibi (Sir William Casland)
Elemental: Control of the four elements: Earth, Fire, Water and Air. Many creatures are aligned with a particular element, and using the opposite of them can make the battle that much easier. A word of warning though, as perhaps the most destructive aspect of magic, it can be hard to control, and can easily consume the wielder.
Mew Master (Shaman Ugdagah of the Fire Mountain Tribe)
Demonic: Opposing Zealots, Demonic magic is harnessed from the depths of the Ash world. Tainting your own soul, the mage wields the blackest of spells, able to use their mind to destroy an opponent. They can also receive prophetic nightmares from the demons they’ve made deals with, though each time the mage strikes a new deal, the darker their own soul becomes.
VirtualPlay (Demon Hunter Morea)
Illusions + Curses: Perhaps the most subtle spells, illusions can throw an enemy off, make the caster incredibly persuasive, or cause the enemy to kill him or herself. Curses are slow to take effect, often lying dormant for minutes to years (pending on the hex). However, once a curse has begun to take effect, those who turn out to be victims, will beg for a death the curse is likely to draw out for eons.
River (Mercenary Johann Stein: A Walking Weapon)
Evoker: The oldest of magics, and by far the hardest to master. Evoking summons a spirit to aid the summoner; whether it’s in a specific task or battle. Evokers must make deals with spirits to be able to summon them, and no Evoker can have more than four spirits tied to them at a time.
Weasel Overlord (Stargazer Leeryl Kkaht Rylkk)
Name:
Age:
Gender:
Race: Human, Elf, or Umbra. Halfbreeds are allowed.
Religion: Majesty’s Chapel (Daggoth: Healing + Aids & Ailments, or Zealot), Calen Ka’lon (Earth Tyrant: Elemental or Demonic), Shalyss (Lady Ira, Lord Osus, Lord Avar, Lady Luxria: Illusions + Curses or Evoker)
Magic Specialty: Be careful when you pick, when the types have a ‘+’ between them, that means you can have both. When there is an ‘or’, you can have one or the other. Not both.
Appearance: Umbra are the most diverse, seeing as they are original spiritual beings, when they turn physical, they can look like almost anything. Use your imagination when you’re an Umbra.
Personality:
History:
Weapon: Medieval weapons, no guns or cannons.
Spells: General idea, don’t start off with too many.
Home: Which city/village/town/clan/shade (Umbra town) do you come from? You can make up places, just be sure to mention what it’s like and where it is on a map.
Mount: Dragon (Wyvern, Drake, Wyrm), Abyss Raven or None. You do not need a mount to be important.
Mount’s Name:
Mount’s Appearance: The Mount’s appearance depends on the Rider’s. A pure soul who has a Dragon will have a Wyvern, the most beautiful of Dragons. Those who are evil or corrupt will have a Wyrm, twisting dragons that are sinister. Drakes are for those who fall somewhere in between.
Other: