Sorry for the delay everyone. This took a damn long time to do, and is nearly three pages on word, so I really hope this RPG turns out.

Name: Zedrick von Ulrich

Age: Twenty-Eight.

Human Appearance: A young man in appearance, twenty or so, handsome to the point where women adore him, this helps to boost his charisma and persuasion. He has soft blonde hair and blue eyes brimming with life, his skin is fair and gracious, and everything about him appears perfect. Zedrick has a slim build, and is of average height. He wears a white short-sleeved shirt with gold trim, along with white pants and shoes. Looks to be a charmer, would woo any straight woman with ease by looks alone.

True Appearance: In his true form, Zedrick is not at all handsome. He has ebony hair that is of medium length, with bangs that often drift in front of his eyes. Zed has a grayish skin tone, making him appear almost dead, with deep black circles under his colorless eyes. He has sharp and angled features, a chiseled jaw and chin, and pointed cheekbones. His nose, formerly slender and graceful, is now broken, leaving a noticeable bump in the center and causing his nose to hook slightly downwards after the break. He is slightly taller, and a lot more muscular in his true form. Now he wears pure black armor, which encases his entire body save his head. Spiked gems of a slight greenish hue point wickedly from the elbows and knees of his armor, decorating the chest and shoulders of his armor as well. Wrapped around the left wrist of his armor is a dull gray chain. Draped from his back is a long black cape, tattered to a serious extent.

Personality: Absolutely wicked. Whatever he wants, he gets—and he will stop at nothing to get it. He is extremely intelligent. Hates to be beaten at anything, though, whether it is a physical competition or a mental one, he can’t stand to lose. When adrenaline pumps through his body he does not keep his cool, and tends to go absolutely crazy—killing everything and anything in sight. This also happens when he is angry, as he has an absolutely horrible temper.
In human form, however, he does he best to hide his true personality. He is a charming and witty individual who does not like to fight, and takes care of his family and friends before him. He uses this form to trick people, or obtain information he cannot get by normal means.

Weapon(s): Tyr is his first choice for weaponry. Tyr is a large two-handed sword that requires a massive amount of strength to wield. Its handle and hilt are pure black, except for a small green gem near the pommel. The blade itself is the only thing with any luster at all among Zedrick’s appearance. It is long and shiny, with wicked hooks and teeth for ripping the flesh of his opponents. In the blade, engraved running vertically to the hilt is the word “TYR.”
Aside from Tyr, Zedrick has a length of chain wrapped around his left wrist that can extend to roughly five feet, and he is proficient in unarmed combat as well.

Armor: Thin black armor encases his entire body except for his skull. Although it is thin, it has the strength of a thick steel plate, as it is made of a scarcely found metal present only in the Goron Mountains. It allows maximum mobility while still providing tons of protection. This armor is all in plates that were made to fit Zed’s exact proportions, so they fit him almost as clothing would. His armor consists of: bracers, gauntlets, a chest and back plate, a thigh, knee and shin guard for both back and front, boots, and a shoulder/neck piece that goes on last. It covers the shoulders and has two ridges on either side of the head to prevent blows aimed at the neck, and the cape comes from underneath each shoulder. Along with this, he wears a very thin sheet of mail underneath his armor to cover the joints that the armor needs to give him mobility.

Spells:
-(Light)
Fatigue: Makes those targeted tire and fatigue, greatly affecting their stamina until it is either countered by a strengthening spell, or until they rest.
-(Forest) Manipulate: Allows Zedrick to call animals around him to his side to help him in battle. These “animals” normally are variants of stalfos or re-dead.
-(Fire) Arsonist: Zedrick breathes fire from his mouth to damage his enemies. Does not work on Gorons, or those immune to fire, for obvious reasons.
-(Water) Benumb: Makes those targeted feel extremely cold, to the point where they may not be able to perform in battle. Causes horrible shivering in those not used to the cold, or those that have lived in desert climates.
-(Spirit) Mental Inhabitation: Allows Zedrick to enter the mind of someone else and speak inside of their head. If they are weak-minded, Zedrick can get them to perform tasks for him. The stronger minded might simply shrug his attempt off.
-(Shadow) Apperception: Makes Zedrick invisible to the human eye.
-(Wind) Squall: Zedrick blows a huge gust of wind in the direction of his opponent, which will most often knock them off of their feet. If they are very small in stature it may send them flying back, but just as so if they are of huge nature like the Gorons—it may not affect them at all.
-(Earth) Seism: Allows Zedrick to warp the ground around him to his likings. Not necessarily to cause damage, just to split the earth, or section it off to his liking. Can be used to separate large groups of people into more easily handled amounts.
~(Rage) Paroxysm: Zedrick’s body and weapons explode into purple flames. For the duration of this spell, Zedrick becomes immensely strong, to the extent of a God, but he becomes unaware of his surroundings. Through this strength he gains a sort of “tunnel-vision,” where Zed focuses only on one thing until he is done killing it. He cannot control himself in this stage, often killing his own side in a lustful craving for blood.

Strengths: A physical specimen, extremely strong, agile and swift. Few match his mental capabilities as well. In battle he is not as direct of an enemy as he seems—he often tries to weaken his opponent rather than face them when they are at their prime. He will do something to them, put thoughts in their head, a chill down their spine, or single them out from all their friends—and then face them one on one. Zedrick is definitely to be feared if you stand-alone against him.

Weaknesses: He is only one man, after all. Can be beaten with numbers and planning.

History: Innocence. Picture innocence. The epitome of innocence was Zedrick von Ulrich in his childhood, before the spirit of Ganon overtook him. He had bright blonde hair and blue eyes that burned with an adolescent incandescence. After the spirit intruded into his mind, his hair turned black and his skin grayed. His parents abandoned him at this point, when he was ten, for they saw him as a demon child. He became destructive and no one ever wanted to be around him. The orphanage tried to take care of him, but he was known for causing havoc. One day they put him in the corner for being a naughty child, and in his own anger and frustration he burnt the orphanage down without even knowing it. As the flames reached up to the heavens, he left—knowing that he would not be accepted in any terms of humanity.

He hated himself for this newly found power. He hated everything he was—he would’ve killed to be normal, he would’ve killed to not have to bear the burden of such weight. But then he noticed that these powers had potential—they could make him a God. But this power wasn’t enough, what good was power if it was solitary? He wanted people to know of his power, they wanted him to know his name and to fear it. And so, through his adolescence he began training in the sword.

At the age of fourteen he competed in his first sword competition—returning to Hyrule to do so. He won it, easily, defeating men twice his age with raw talent, formed mostly around agility and swiftness. It was at this point that he had begun to make a name for himself. The power-hungry thieves and the scum and villainy of the lands looked up to this “Zedrick von Ulrich”, while those noble and just did fear his name. Zedrick became an icon until he ‘fell.’ When Zedrick was around the age of sixteen he went into studying sorcery, and left the minds and gossip of Hyrulian citizens. Some wondered where he was—most were happy he was gone. He left, abandoned life for the second time, and this time when he did make another presence—they would remember his name not as a vicious swordsman. They wouldn’t even remember his name as an evil sorcerer. They would know his name as their ruler.

Other: Is known to be cannibalistic.

Adieu,
Zak Hunter