RPer: Plantae
Original Name: Joseph Faust
Kinzoku Name: Daeuh (dye - you) Nyet
Age: 16
Gender: Male
Appearance
Human - Joseph is clothed in a simple orange tee and tan pants; his feet are shod in tan leather sandals. Lean muscle is evident in his modest height of seventy inches and his complexion is a healthy peach color and clear. His face is rather dull, with his slightly pointed ears and half smile of chalk white incisors the only bold features. Joseph's hair is a dark golden brown and drawn back in a narrow ponytail, giving him a slightly genius air. Long bangs fall over his observant and intelligent brown eyes.
Anthro - Joseph has lost his human ears in favor of the ears of an okapi, now raised slightly higher on his head. His eyes have transfigured into a dull orange color and his legs are placed higher and covered in thin, coarse, and unmovable white and black stripes of fur for the most part with dark chestnut-brown near the top; these legs are hinged and similar to a mammal and with hooves, making his height less. His upper body and face are entirely unchanged, though his hair is now in a ruffled and shaggy style and with a hue of brown similar to his fur color; long bangs fall over his eyes. His arms are covered with the same brown fur on the tops of his legs except for the hands. A tiny brown tail trails behind him that can be concealed under clothing. Little horn knobs covered in brown velvet have sprouted from the top of his head and his tongue has elongated and turned black; in all, he resembles a half zebra version of the Greek mythos' Pan. Though he first appears in naught but white under shorts, he later obtains a brown leather belt and white linen shorts and an orange headband that he wears around his forehead, his bangs prevented from falling over his eyes.
Personality: Though the change has hardened his facial expressions to be grim at times, at most times he acts quite stoic; his love of nature is even greater. His views are not rigid, nor is his capacity to smile or joke on occasion. The man is quite sly and clever, often interjecting snide and cynical one-liners, but never seems to mean much harm. He keeps perfectly unpredictable so people cannot to categorize him, but his prodigal mind and methodical thinking do show through. Joseph is somewhat over analytical of things, taking too many things as a sign towards some higher power, and is reclusive and distanced from everyone else around him. He is certainly not lucid to those around him. It is obvious, however, that his change has caused some feral notions to arise. Little acts of kindness that are seldom payed any attention slip past his survival instinct in the end. If need be, Joseph can also be very charismatic.
Anthro Species: Okapi (http://i19.photobucket.com/albums/b161/Uohad/Okapi.png)
Kinetic Brand: Arborkinetic
Power
Natural
Through transformation, his smell, sight, and hearing have increased dramatically. With his newfound legs, he can run as swiftly as any horse and has a large endurance. Similar to his running, Daeuh is also an excellent swimmer and has a larger lung capacity to allow increase the time he can spend underwater. He has a newfound knowledge of herbal medicine and poison too. His body temperature is always unnaturally cool (about 70 degrees).
Kinetic
Manipulation - The manipulation aspect of Daeuh's power is solely to do with control over plant life, including offense and defense using it and causing it to grow or shrink as he pleases. Also, he can revive long dead plants when none are nearby or grow them from seeds he has eaten. When used far too often, the mental link to this part of his power may be severed for a period of time up to a day.
Imbue - Through this, Daeuh can imbue plants temporarily with the ability to resist temperature and otherwise and have a magical attribute that makes them useful against beings that cannot be physically damaged as easily. Alternately, he can give plants sentience to allow them to function when he isn't controlling them. This power is very taxing on his energy and causes severe headaches.
Regeneration - Daeuh has received the ability to reduce the effect of large wounds (by clotting blood instantly and by having a greater immune system) and making any disease or poison nonfatal. Over a period of days or a week at most, he can also regenerate these wounds without medical attention. The process of regeneration is extremely painful for fatal wounds.
Nutrition - Like a plant, Daeuh can use the sun's energy to create nutrients within his body. However, unlike them, he can also draw water from deep sources or surrounding plants to feed his need for it. Basically, he has little need to eat or drink (and has no waste, heh). If the temperature becomes too hot (100 degrees +), Daeuh will lose this ability.
Conversation - Daeuh can draw rumors and whispers of the things going on around him or far from his by listening to the trees or other plants and can use this same energy to transport himself to any place of Kinzoku that he has visited previously. Through the conversation discipline, he also achieves the skill to gain limited precognition and sixth sense to danger when plants are around him, gaining greater agility through precognition. Transportation is the most taxing of all his arborkinetic powers if used with more than one person, and about as much as Imbue with just himself (though he can use it in a pinch and regain the energy by lapsing into a coma).
Relationships: Daeuh finds a bit of friendship in recently gender-swapped Tsyanaye (Berle).
History: In the first five years of his life, Joseph was the son of a criminal overlord in the United States. His father was a prominent figure in politics and his mother was quite the contrast, a strong woman but kind and warm. His father was arrested when he was five and he and his mother were forced to live off a small amount of cash. She eventually secured a job as the assistant of a naturalist, her boss later becoming a father figure to Joseph, and inspiring his love of nature.
Joseph was later raised in a backwoods town, a capable student who kept both at the top of his class and physically fit nearly his entire life. He was quite the intellectual, and graduated high school at the age of sixteen. Rocky financial situation has left his mother with little money to spare, so he's glad he can take away some of the burden by gaining a full ride through his valedictorian title. He has plans for a career in biology, going to college next year at sixteen and a half.
Other: He has lost his sense of taste when he gained his power, for some odd reason.
RPer: Nabooru23
~Original Name: Can't remember
~Kinzoku Name: Mors Enahl
~Age: Unknown, but is guessing late teens (around 17)
~Gender: Male, can't remember what he was before
~Human Appearance: Can't remember
~Anthro Appearance: He's about 5'8, and of muscular build. His skin is a sick pinkish-red color, like rotten or burnt flesh, though it's as supple as living flesh. His head is completely bald, with an ornate black tattoo of Celtic design creeping down his forehead from the nape of his neck, where there is an ugly, round scar from a tube being inserted there. His nose is short and stubby, almost non-existent, with the nostrils at the top, revealing the red flesh inside. His ears are also on the small side, his small features being stark contrast to his large, vibrant red eyes. Around his neck is a puff of white feathers that could be mistaken for a feather boa. (think Sesshomaru and Balmung). His arms and legs are covered in coarse black feathers with no gloss to them whatsoever, as if they had been dead and dried. His wings, instead of coming off his arms in the conventional sense, split shortly below the armpit, almost like a separate appendage but not completely independent, and can be wrapped about himself like a hideous parody of a cloak. He wears no shirt, as it is easier to function with his wings, but wears tight black leather pants. Due to the awkward shape of his four-taloned feet (three in front, one in back), he wears no shoes.
~Personality: He's mostly quiet and brooding, and absolutely serious. The guy can't take a joke, and finds doing such to be a juvenile waste of time. He has one hell of a temper, but can usually find positive outlets for it (smashing a wall, for example, instead of someone's face). Having no memory of who or even what he was before, he envies the others who can, even if they don't handle their current situation as well. He's also a quick thinker and problem solver, though he needs silence to be able to think clearly.
~Anthro Species: Vulture
~Brand of Kinetics: Necrokinetic
~Powers:
Natural:
-Flight: He can awkwardly fly for very, very short distances if he has to, but his wings for the most part do not function well enough for flight.
-Gut of Steel (sorry, had to XD): His stomach acid is super-powerful, so he can virtually eat or drink anything he wants and not get sick. This also means his stomach lining is extra thick, so all but the most powerful poisons won't harm him.
-Immunity: Kind of goes along with the previous power, in that his immune system is enhanced. Most illnesses are wiped out by it instantly, particularly those caused by festering wounds and contact with dead bodies.
Kinetic:
-Bone Weapons: A very basic skill, he can transmute any nearby bones (or dead parts) into swords, spears, and the like.
-Death Trance: His body enters a death-like state. While in this state, his wounds heal at an accelerated rate, but he is completely vulnerable. His breath is almost undetectable, and his body temperature will drop, making him seem a corpse.
-Zombie Minions: Threads his will into the gaps between the nerves of dead bodies to animate them. This is better done in small numbers, because they all follow the same commands and a large group would be cumbersome. It also works better with fresh corpses, because there is less power required to move them. He usually gets a headache of varying degree from doing this, though from one freshly dead corpse it may just be a slight throbbing.
-Dead Limbs: He can attach dead parts to himself. For example, an enemy has an arm severed. He could then take that arm and attach it to himself, anywhere on himself (like on his back or something; think Sesshomaru's arm).
-Conquer Death: Within the first minute after death, while the soul is still nearby, Mors can coax the soul back into the body, bringing the person back to life. This takes an incredible amount of energy and generally results in him going into a Death Trance for a week (for a human; animals take three days). Also, any wounds sustained before death will still be present, as will any diseases or toxins in the body, so this is best used with a healer present to remedy this.
~Relationships: None
~History: He can't remember anything about his life before waking up in Kinzoku. For all he knows, he could have been created there.
~Other: Has no pulse. Also, note HIS SKIN IS NOT ACTUALLY ROTTING, it's just a weird color ><
~RPer: VirtualPlay
~Original Name: Mike Rampart
~Kinzoku Name: Mai Krahm
~Age: 16
~Gender: Originally male, now female
~Human Appearance: Tall and lanky, just over 6' and only 145 lbs. with short, dark brown hair and green eyes. He's the kind of guy to wear a pair of jeans or khakis and whatever geek or gamer t-shirt he can find.
~Anthro Appearance: Mai is drastically shorter at around 5'3", but is just as skinny as before (though she doesn't know the exact weight). She has shiny, light brown, short-hair fur all over her body except for her palms and feet bottoms, and her face has less fur and there is a triangle of white fur on her forehead (two points a couple inches above her eyes, the third right above her nose). She has dark brown hair that is even shinier than her fur, that is slightly wavy, and goes down a few inches past her shoulders. Her face is shaped like a cat, except it is flatter like a human's, and her ears are normal cats' ears (proportional to her head). Her eyes are a ghastly silver color, and are slits like normal cats' eyes. Her nails, while still mostly human, now grow more rapidly and are also naturally sharp. *ahem* Her, ah, chest is average, nothing spectacular (and she won't tell you the size, even if she did know). Her tail, when limp, reaches down to about mid-calf.
-- For clothes, since she's a girl now, and has a tail (and apparently no *ahem* southern privates *ahem*), for bottoms she simply wears a plain black skirt that reaches mid-thigh and a fairly tight black halter-style top. She doesn't wear shoes or gloves, as they would only get in her way, and her fur keeps her warm if it gets cold.
~Personality: He's a fairly nice kid, but occasionally (read: when Kyle's around) he gets into a sarcastic streak, though never with the intent to be harsh. He knows when to stop, and would slide out of the picture very quickly when Kyle started to pull out the callous jokes. He's smart, but not about to shove it in your face. After the change Mai's much calmer, and a bit shyer. She rarely gets sarcastic, and almost never joins in Kynine's joke spree. Despite this, she still looks at her as a friend. (All this if KK approves, of course)
~Anthro Species: Cat
~Brand of Kinetics: Psychokinesis
~Powers:
-- Natural Abilities
=== Enhanced Night Vision: Mai's cat eyes allow her to see in the dark better than most people and also notice movement that most people wouldn't.
=== Agility: Mai's cat body and tail allow her to move more fluidly than normally, and when she locks her knees backwards she can run with incredible speeds.
=== Premonition: With her sense of the world around her, she can predict the movement of certain forces, though usually only a second or two in advance and only for the area really close to her (until she gets more 'in tune' *see Other*).
-- Kinetic Powers
=== Force: Her basic ability, Mai is able to move an object (or multiple objects) with her mind. The larger the object she can move and the longer she can move it will grow as she gets more 'in tune' with her abilities. She can also move herself through the air, and even eventually enable herself to fly, though this takes more concentration to start.
=== Rigor Mortis: Can stop the movement of things, specifically an opponents heart and/or other bodily movements, eventually even down to the cellular level. As such, it could possibly be used as healing by physically stopping all the malignant cells of a disease or tumor.
=== Gravity Blast: Creates a sphere of energy that when launched, sends out a huge wave which causes the gravity of the air and whatever is in it to increase, potentially squishing enemies and such.
=== Air Warrior(s): The most difficult-to-use power she has, she is able to harden the air to create a nearly-invisible warrior that will fight for her. As she gets better, she will be able to create multiple warriors and control them all.
~Relationships: Friends with Kyle because they liked to joke a lot together, and even more so with Kynine (and possibly Albel) because of their similar predicament (if KK and Nab don't mind)
~History: Nope, nothing to see here.
~Other: Mai does not know this (and it'll take her a while to find out) but the less that she thinks she is Mai (and more that she's Mike), the weaker her powers are going to be. This is because all of her power is based on her mind, and if she is not "in tune" with being who she is now, then her mind will be weaker and therefore her powers weaker. Obviously this is hard on Mai, as she will try to retain as much of Mike as possible.