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Thread: World of Warcraft: Take 2

  1. #241
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    Default Re: World of Warcraft: Take 2

    I still dream of raiding the Undercity and burning the bloody Undead to a crisp once I absolutely defile Sylvanas Windrunner. I'll settle for razing Thunder Bluff. Horde players tell me that city is easy to destroy. Although conversely, the Horde could probably successfully raid Theramore.

    Also depends on server. On my server, Blackrock, the Horde win Warsong Gulch battleground 9 times out of 10 and they win Alterac Valley 99 times out of 100. It depends on the skill level of those you play with and how well you communicate. Because the Horde have lower numbers, they work together more, which is why they usually win. A lot of Alliance players just run in selfishly for the glory and let the side down.

    Anyone know the best map region to farm Kingsblood? Currently I think it's either the Badlands, Duskwood or Hillsbrad.

    As for classes, I figure the best are:

    Warrior: Horde = Tauren, Alliance = Dwarf
    Paladin: Alliance = Human
    Hunter: Horde = Orc, Alliance = Dwarf
    Priest: Horde = Undead, Alliance = Night Elf
    Mage: Horde = Undead, Alliance = Human
    Shaman: Horde = Tauren
    Warlock: Horde = Undead, Alliance = Gnome
    Rogue: Horde = Troll, Alliance = Night Elf
    Druid: Well you can only go Tauren or Night Elf so once you pick your side it's pretty easy.

    But then again you need to consider race abilities too, Heald. Taurens get a 5% stamina boost and a +5 Herbalism boost, Dwarves get +5 Gun skill and are able to detect treasure, Undead can eat corpses to get 200% regeneration health and 4x better underwater breathing than other races, Orcs get a hunting boost, Trolls get ranged weapon boost, Humans have better stealth detection and gain 10% more reputation for missions or anything else faction related, Gnomes get a 5% Intellect boost and +15 to Engineering, Night Elves have Shadowmeld so any NE class can stealth and they get a 1% dodge bonus.

    Do it how you want to, Heald. Worry more about your professions and how you're going to make money, that's the important thing once you're levelled up.

    And finally, I am completely disgusted Shamans are still being left untouched in 1.7, they are still given far too many benefits in the game. At least make them wear cloth and increase the casting time of their spells, geez.

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    Default Re: World of Warcraft: Take 2

    If they put shaman in cloth, I want to see Paladins in leather and their lolimmune bubble go bye bye.

  3. #243

    Default Re: World of Warcraft: Take 2

    Yeah, except the Paladin is fairly well balanced(refering to PVP only) while the shaman is way over powered.
    CHOMP~

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    Default Re: World of Warcraft: Take 2

    Paladin > Shaman in group PvP. By group I mean 5v5 or larger.

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    Default Re: World of Warcraft: Take 2

    Quote Originally Posted by Razola
    Paladin > Shaman in group PvP. By group I mean 5v5 or larger.
    /cough WSG /cough

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    Default Re: World of Warcraft: Take 2

    *cough* Alterac Valley *cough*

    Mind you, I almost beat one of the best shamans on the server 1 v 1 last week. I had him down to about 10% health and 15% mana while i was near full on health, then suddenly he went back to full on both. The bastard used Major Rejuvenation Potion on me, meaning this guy has done MC for a long time to get that. That drops from Golemagg only, very low drop rate. He used an expensive potion like that just to beat me. That's pretty lame.

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    Default Re: World of Warcraft: Take 2

    Quote Originally Posted by Red Angel
    /cough WSG /cough
    You don't know how WSG works then. A sole ghost wolf is going to get raped by an Alliance group that knows their shit.

    EDIT: Rumored "leaked" patch notes. Do not consider them to be 100% or even 1% true:

    World of Warcraft Client Patch 1.8.0 (2005-??-??)

    --Azshara Crater

    A blood war rages between the Quel’dorei Exiles and the Sunstrider Legion as they battle to the death to claim sources of ancient magic buried beneath the vast Azshara Crater. Destroy all opposing strongholds with mighty siege weapons to declare victory in this epic 40v40 battleground!

    --Grubstone Cookoff

    Simmer Grubstone sponsors this savory contest held in the town of Everlook in Winterspring. At the start of each week, participants will be given a series of increasingly difficult recipes to cook and brew. The best chefs in Azeroth will receive a lifetime supply of malt, an official Grubstone mug, and more fabulous prizes!

    --Goblin Gizmo Gauntlet

    Assemble robots to do battle via remote control against other players for engineering glory in this explosive event in Gadgetzan. Sign up for daily tournaments to win new parts to upgrade your invention! No engineering experience necessary.

    --General

    New Auction Houses in Stormwind, Darnassus, Thunderbluff, Undercity, Booty Bay, and Everlook are open and ready for business! Ask the guards in each city for directions. Auction Houses are now shared within a faction – Alliance, Horde, or the Steamwheedle Cartel. Extra heavy security in the form of Goblin Bouncers has been added to Auction Houses in goblin towns to put a stop to any… bidding wars.
    A debuff prioritization system has been put into effect. Certain debuffs will now have priority (e.g. they cannot be overridden) over weaker or triggered debuffs when the number of debuffs on a mob reaches the maximum limit of 16.
    Quickness (Night Elf Racial) – Now increases agility by 5%.
    Escape Artist (Gnome Racial) – Casting time reduced to 0.5 seconds. Now has a 2 minute cooldown.
    System performance when enabling the full screen glow effect improved.
    Buff/debuff tooltips will now be correctly updated from talents.
    Tauren can now ride wolves if they learn the wolfriding ability.
    Attempting to cast a spell on a friendly target below the minimum level of the spell will now automatically cast the highest eligible rank.
    You can no longer communicate with the other faction through mind control.
    The effects of +healing and +spell damage items will now be shown in the tooltips of spells they affect.
    Class buffs such as Arcane Intellect and Mark of the Wild are no longer dispellable.
    Hearthstones can no longer be used while invulnerable.
    Critters can no long resist spells.
    Pets that enter combat will no longer flag their master for combat.
    Talents that provide mana regeneration while casting will no longer fail to function after being logged in for a period of time.
    Shapeshifting will no longer cancel a daze effect.
    Spells that are cast on a target but have no effect due to the target’s death will no longer be reported in the combat log.
    Warlock/Hunter pets can no longer break out of fear.
    Fixed a bug that caused players to sometimes slide when walking.
    Buffs that provide a bonus to resistance now stack with other resistance buffs.
    Enemy spells cast before you die will no longer hit you when you are a ghost.
    Players will no longer be randomly flagged for combat when not participating in combat.
    Fixed a bug where creatures were sometimes able to parry attacks from behind.
    It is no longer possible to break disarm by immediately switching your weapon.

    --Macintosh

    Fixed lag resulting from certain UI mods.

    --PvP

    Honor System
    You will now receive some honor for restoring health to allies during PvP combat.
    Dishonorable Kills will now apply only to the players responsible, rather than to their entire party or raid.
    There is now an option that shows estimated honor points over enemy corpses after an Honorable Kill.
    Battlegrounds
    You can now exit a battleground from an option on the scoreboard at all times.
    Siege weapon combat has been introduced to the Alterac Valley battleground.
    Civilians can no longer fight.
    NPCs in battlegrounds can no longer be mind controlled.
    Feign Death will no longer make the flag graphic disappear for other players in Warsong Gulch.
    Fixed several terrain exploits in Warsong Gulch.
    You can no longer interact with tower banners and flags through walls in Alterac Valley.
    Commander buffs are no longer removed when shapeshifting.
    Fixed an exploit where Mind control and Fear could be used to send opposing players out of a battleground instance.
    Fixed a bug that caused players who died in Frostmane hold in Alterac Valley to be ported to their faction’s entrance.
    You can now enter the queues of multiple battlegrounds simultaneously. Once you become eligible and choose to enter a battleground, you will automatically leave the other battleground queues.
    You can now see the number of players from the other faction in a battleground queue.
    All players can now chat in the WorldDefense channel.
    All debuffs resulting from a duel are now removed immediately after the duel ends.
    Fixed an exploit that allowed players to reach Thrall in Orgrimmar without guard interference.

    --Druids

    Due to significant talent changes, Druids will have all talent points refunded and can be respent.
    Your base damage in Bear and Cat Form is now determined by the DPS value of your equipped weapon (Note: your attack speed remains static at 1.0 in Cat Form and 2.5 in Bear Form). This change has been deemed necessary to provide Druids with a larger number of viable weapon choices at all levels, and a more straightforward method of improving feral damage beyond the maximum level cap. We believe that the increased damage of Druids in Cat Form (from wielding high DPS weapons) is acceptable, given the form’s damage dealing role. In our testing, however, we felt that Bear Form was dealing too much damage with certain weapons when taking into account its high damage mitigation and survivability. After considering a variety of solutions, we have decided to implement a flat 10% reduction to Bear Form’s base damage – which keeps the form in line with overall game balance, while resulting in greater damage potential.
    You can no longer switch weapons during combat in shapeshift form.
    Cat Form – Ability no longer purchased from a trainer. There is now a quest to obtain Cat Form.
    Travel Form – New icon. Graphic also been replaced to look fiercer and have markings similar to other Druid forms.
    Druids have learned to dance while shapeshifted.
    There is now an animation for skinning and herb gathering in Bear and Cat Form.
    Female Druids in Bear Form no longer sound like males.
    Demoralizing Roar – Tooltip updated to display area of effect (in yards).
    Entangling Roots – Now interrupts spellcasting.
    Feral Charge – This ability will now port you even if the target is immune to the effect.
    Ferocious Bite – Fixed a bug where combo points were lost on miss/dodge/parry/block.
    Maul/Swipe – Tooltips updated to indicate the additional threat caused by these abilities. There have been no changes made to the amount of threat caused.
    Moonfire – Now causes Nature damage instead of Arcane damage; initial damage decreased and damage over time increased.
    Starfire – Now causes Nature damage instead of Arcane damage.
    Nature’s Grasp – Special attacks (e.g. Heroic Strike, Eviscerate, etc…) will now allow the spell to root the target.
    Improved Moonfire – Design changed. Now increases the damage over time of your Moonfire spell by 20/40/60/80/100%.
    Swiftshifting – Design changed. When leaving a shapeshift form, your next spell has its casting time reduced by 0.5/1/1.5 sec.
    Omen of Clarity – Can now proc in shapeshift form. Is now a prerequisite for the Inner Balance talent.
    New Talent (Balance): Improved Faerie Fire – Tier 3 talent; Faerie Fire has a 50/100% chance to reduce your target’s Nature resistance for the duration.
    Improved Thorns – Design changed. Now increases the damage done by your Thorns spell by 50/100/150%.
    Moonfury – Removed and replaced by the new talent Nature’s Fury.
    New Talent (Balance): Nature’s Fury – Increases your spell damage and critical strike chance by 1/2/3%.
    Nature’s Grace – Design changed. Nature’s Grace is now a passive ability that causes all nearby party members to be healed for 10% of any spell damage the Druid deals. Is now a tier 4 talent.
    Weapon Balance – Removed and replaced by the new talent Inner Balance.
    New Talent (Balance): Inner Balance – Increases your maximum mana by 2/4/6/8/10%.
    Veangence – No longer requires the Nature’s Grace talent. It now requires the Nature’s Fury talent.
    Hurricane – Replaced in position by the new talent Dreamstate. Is now a targetable spell and a tier 5 talent.
    New Talent (Balance): Dreamstate – Enter a Dreamstate, increasing your Nature damage by 15%, and increasing your mana regeneration while in shapeshift form by 100%. However, you may not cast healing spells while in this state.
    Improved Demoralizing Roar – Removed and replaced in position by Primal Instinct.
    Improved Prowl – In addition to reducing the chance of detection, this talent will now increase your speed while prowling by 3/6/9/12/15%.
    Blood Frenzy – Is now a 3 point talent that gives your critical strikes from Cat Form abilities that add combo points a 50/75/100% chance to add an additional combo point.
    Primal Fury – Is now a 2 point talent that gives you a 50/100% chance to gain an additional 5 rage anytime you get a critical strike while in Bear and Dire Bear Form.
    Improved Shred – Talent removed.
    Predatory Strikes – Design changed. Predatory Strikes is now a tier 6 talent that gives your Cat Form finishing moves a 50/100% chance to interrupt spellcasting and silence the target for one second per combo point.
    Faerie Fire (Cat) – Talent removed.
    Faerie Fire (Bear) – Talent removed.
    New Talent (Feral Combat): Intimidation – Tier 5 talent; increases your threat while in Bear Form by 15/30%.
    New Talent (Feral Combat): Feral Endurance – Tier 4 talent; increases your total health while in Bear, Dire Bear, or Cat Form by 2/4/6/8/10%.
    Thick Hide – Design changed. Thick Hide now increases your armor value from items in Bear Form by 2/4/6/8/10%. Is now a tier 2 talent.
    Feline Swiftness – This talent no longer increases your movement speed while prowled.
    New Talent (Feral Combat): Alertness – Tier 5 talent; increases your defense skill by 4/7/10 in Bear Form and your chance to hit by 1/2/3% in Cat Form.
    Strength of the Wild – Design changed. Strength of the Wild now increases the strength and agility of all nearby party members by 15% while the Druid is in Bear, Dire Bear, or Cat Form. No longer requires the Predatory Strikes talent. It now requires the Feral Endurance talent.
    Improved Ravage – Removed and replaced by the new talent Fury of the Wild.
    New Talent (Feral Combat): Fury of the Wild – Your next special attack has a 15/30/45% increased critical strike chance when entering Cat Form. In addition, you have a 20/30/40% chance to gain an extra rage point when damage is taken or dealt in Bear Form.
    Improved Pounce – Removed and replaced by the new talent Primal Resilience.
    New Talent (Feral Combat): Primal Resilience – Causes Frenzied Regeneration to covert each point of rage into an additional 0.2/0.3% of your total health and reduces the cooldown by 30/60 sec.
    Primal Instinct – Is now a 5 point talent. The mana cost reduction of shapeshifting has not been changed. Replaced in position by the new talent Shapeshifting Mastery.
    New Talent (Feral Combat): Shapeshifting Mastery – Grants the Druid the ability to shapeshift directly from one form to another at the cost of 25 rage from Bear Form, 50 energy from Cat Form, and the full mana cost of the Druid’s next shapeshift form from Travel and Aquatic Form. When shapeshifting from Bear to Cat Form, each additional 25 rage present adds 1 combo point if a target is selected.
    Combat Endurance – Is now a 1 point talent that allows 25% of the Druid’s health regeneration to work in combat.
    Improved Tranquility – Removed and replaced by the new talent Improved Rebirth.
    New Talent (Restoration): Improved Rebirth – Reduces the cooldown of your Rebirth spell by 5/10 min.

    --Hunter

    Specialized abilities have been added for the following pet types that did not receive them in the previous content patch:
    Bears can learn the Roar ability, which lowers the attack power of all nearby enemies by a flat amount.
    Turtles and Crabs can learn the Tough Shell ability, which gives them a chance to increase their armor value when hit.
    Spiders can learn the Web ability, which immobilizes nearby enemies.
    Distracting Shot – New icon.
    New Pet Ability: Free Master – Causes your pet to free you from any snare or frost-based movement impairing effect.
    Mend Pet – Range increased to 30 yards.
    Pet happiness will be restored correctly to the full amount when resurrecting in a battleground.

    --Mage

    Arcane Missiles – Fixed a bug where occasionally no missiles would appear and no damage would be dealt.
    Blink – Now reports the correct error message when attempted while sapped.
    Blink – Fixed a bug where the spell incorrectly or failed to teleport the player.

    --Paladin

    Judgement of Fury – Design changed. Now forces the target to attack you.
    Blessing of Salvation – Design changed. Now causes a friendly target to generate no additional threat for 10 seconds.
    Consecration – Fixed a bug where the spell sometimes did nothing if cast in rapid succession.
    Sanctity Aura – Design changed. Now increases healing done by 10% for party members within 30 yards.
    Holy Shock – Cooldown reduced to 6 seconds.
    Improved Blessing of Salvation – Design changed. Now increases the duration of your Blessing of Salvation by 2/4 sec.

    --Rogues

    Poisons will remain intact after you teleport, enter/exit an instance, or travel between continents.
    Eviscerate (Rank 8) – Damage increased.

    --Shaman

    Totems are no longer immune to area of effect damage.
    Shamans will no longer lose weapon skills after respeccing talents.
    The tornado graphic from the Windfury Attack will now play consistently.
    Combat Endurance – Now allows 25% of health regeneration to work while in combat.

    --Warlocks

    Improved Drain Mana – This talent can no longer have a critical effect.
    Howl of Terror – This spell is now instant cast.
    Improved Drain Soul – You will now receive the talent buff as long as Drain Soul is channeled when your target dies.
    Shadow Mastery – Fixed a bug where the talent was not providing a bonus to Curse of Doom.

    --Warriors

    You will now retain up to 15 rage points when changing stances.
    Tactical Mastery – This talent now increases the amount of rage retained when switching stances by 2/4/6/8/10.
    Improved Shield Block – Fixed a bug where this talent was not providing additional block.
    Whirlwind – Cooldown reduced to 4 seconds.
    Death Wish – Fixed a bug where the skill sometimes did not break fear while used under the fear effect.
    Bloodthirst – Tooltip updated.
    Charge/Intercept – These abilities will now port you even if the target is immune to the effect.

    --Items

    Sets
    Equipping more than five pieces of the Felheart set will now correctly give the Warlock’s pet the Demonic Ally buff.
    The Cenarion Raiment set bonus that decreased the cooldown of Tranquility has been removed; a new set bonus has been added in its place that causes the Druid to automatically cast Rejuvenation (Rank 10) for free after casting Healing Touch.
    The Lightforge Armor set has received a texture update.
    The Rogue PvP reward sets have had their Strength removed and Agility increased.
    The Judgement Armor set bonus that increases the radius of the Paladin’s Auras is now working correctly.
    You can no longer lower your stats by equipping and un-equipping set bonus items.
    The Lobotomizer will now proc correctly.
    Tier 2 epic items now have new set bonuses and improved stats. Many of these items also have updated textures.
    Reaching officer rank in the Honor System now grants you access to a new set of superior-quality weapons.
    Judge’s Gavel can no longer be used to force players to drop the flag in Warsong Gulch.
    The Gnomish Death Ray will no longer fail to cast from more than 20 yards away from the target.
    Cruel Barb is now unique.
    Cloak of Warding’s armor has been reduced, but an additional Stamina bonus has been added instead.
    Orb of the Darkmoon now has an additional +9 Intellect bonus.
    Pages from the Green Hills of Stranglethorn novel are now Bind on Pickup.
    The Brushwood Blade item tooltip has been updated to indicate that it is a two-handed sword, not one-handed.
    The Dartol’s Rod of Transformation obtained as a quest reward from the fourth part of Raene’s Cleansing is no longer useable.
    Enchants will now function correctly on weapons that morph into other weapons.
    Fixed a typo in the item tooltip of the Darkmoon Card: Twisting Nether.
    Corrected art and textures for various items.

    --Professions

    It is now possible to retrain your specialty type for Leatherworking, Blacksmithing, or Engineering for a fee by speaking with a master trainer of your profession.
    Plans for keyrings that hold multiple keys have been added to Blacksmithing.
    Formulae for necklaces, rings, and new trinkets have been added to Enchanting.
    Disenchanting now requires Expert Enchanting for rare items, and Artisan Enchanting for items of epic quality or higher.

    --Quest

    You can no longer accept the other faction’s quests.
    A Druid Cat Form quest is now available at level 20 from Dendrite Starblaze in Moonglade.
    It is no longer possible to receive a Dishonorable Kill from killing Private Merle after completing the Patrol Schedules quest.
    More Gibbering Ghouls have been added to various Scourge strongholds for the Heroes of Darrowshire quest in Eastern Plaguelands.
    The Deep Ocean, Vast Sea quest in Darkshore has been toned down in difficulty.
    Fixed grammatical errors in The Missing Diplomat quest line.

    --Raids & Dungeons

    Mobs around Goraluk Anvilcrack in UBRS will now path correctly.
    It is no longer possible to pull Majordomo Executus’ minions without pulling Majordomo himself.
    Fixed a bug where Jammal’an the Prophet would ignore a mind controlled player after the party wiped in Sunken Temple.
    Keys will no longer dissappear when the keyholder dies and releases his or her spirit in Dire Maul.
    The loot tables in Blackwing Lair have been revised slightly.

    --User Interface

    Meeting stones no longer search for party members. Instead, joining a meeting stone for a dungeon now adds you to a viewable list of players looking for a group. Groups can be formed by contacting players from this list.
    Custom chat channels will now save after logging out.
    There is now a separate tab in the Armor section of the Auction House listings called “Accessories”, which includes trinkets, rings, necklaces, and items held in the off-hand. The Miscellaneous tab has been removed.
    The mouseover UI for Ranged Attack Power will now take into account your total ranged attack power.
    Unique key bindings can now be saved for each class.
    Resolved an issue where certain UI mods caused the honor tab to be aligned incorrectly with text.
    Quest levels now appear in the quest log.
    The ACTIONBAR_UPDATE_COOLDOWN event will no longer cause a lockup when a spell or skill interrupts a school of magic.
    Logging out after joining another zone’s channel will no longer place you in a separate channel that is difficult to leave.

    --World Environment

    Closed several holes in the world.
    Booty Bay is now flagged as outdoors.
    There is now a warning sign that points to the cave where Vagash dwells in Dun Morogh.
    The guards in Lakeshire have received promotions; they are now level 45.
    If you die near a zone you have not discovered yet, you will no longer be ported to graveyards in that zone. Instead, you will be sent to the nearest known graveyard.
    Fixed a bug where players sometimes appear in the incorrect graveyard after death.

  8. #248

    Default Re: World of Warcraft: Take 2

    Quote Originally Posted by Last Exile
    Warrior: Horde = Tauren
    The best warriors on my server are Orcs O.o

    We took down Lucifron again tonight (first properly organised pull, we had one accident lol), we made a pretty poor attempt at Magmadar courtesy of me having to switch computers due to a temporary fuck up of mine thx to lightning which caused me to be pretty uncomfortable (I lead the raid btw).

    One more round; one more low.

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    Default Re: World of Warcraft: Take 2

    The key to Maggy is just staying outside his fear range. All healers, hunters, mages, warlocks, etc. need to be at the absolute maximum range from their target. You need two heal rotations: one on the Main Tank and one on your hunters. Everybody else needs to bring bandages/pots and assume they will not get healed.

    How many Tranq Shots do you have? You very well may have to wait a few weeks until you got around 3-4 hunters with it. Hunter communication is CRUCIAL. They need an order to go in and they also need to know when to fire. If one misses, another needs to be on that shit. Assign hunters numbers or letters and have them make macros. Like "Hunter A Hit!" or "Hunter A Miss, GO HUNTER B".

    It's a longish fight, so your healers need to be wearing mana regen gear or lots of +healing gear (and using lower ranked heals).

  10. #250
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    Default Re: World of Warcraft: Take 2

    I just bought this Wednesday. I've got an Undead Warlock named Solemnsoul on Greymane.

    So far, it's pretty interesting. The large amount of quests you can do make it feel more than just a "kill monsters and level up" MMORPG.
    "If you vote, you can't complain."

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    Default Re: World of Warcraft: Take 2

    Get the hell off a PvE server.

    Better yet, join the Roleplaying PvP servers which are deubting next Tuesday. Cheers!

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    Default Re: World of Warcraft: Take 2

    Quote Originally Posted by Razola
    Get the hell off a PvE server.

    Better yet, join the Roleplaying PvP servers which are deubting next Tuesday. Cheers!
    I may very well do that with another character, but I'm not much of a PvP person. At least not yet.
    "If you vote, you can't complain."

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    Default Re: World of Warcraft: Take 2

    Nearly every person I have talked to regrets rolling on PvE. Except for my insane roommate, who does nothing but the same raid instance and nothing else. So that places him on the lunatic fringe.

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    Default Re: World of Warcraft: Take 2

    Quote Originally Posted by Razola
    Nearly every person I have talked to regrets rolling on PvE. Except for my insane roommate, who does nothing but the same raid instance and nothing else. So that places him on the lunatic fringe.
    Ah, I see.

    I might as well join a PvP, probably Shattered Hands, but I'll go Alliance instead since I have friends there.
    "If you vote, you can't complain."

  15. #255

    Default Re: World of Warcraft: Take 2

    Alright, well after MANY WC runs, I have finally gotten my mount (well, I actually go it a couple days ago, but I just put off posting the news). Man, I am NEVER EVER doing WC again. I'd rather eat cat barf. xX

    So, to make things more interactive, what did you guys do to make your money for your mounts? Farm various instances, disenchant rare weapons, or something else?

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    Default Re: World of Warcraft: Take 2

    I farmed Harpies in Thousand Needles.

    For my epic mount, I farmed SM and I played the AH a bit.

  17. #257

    Default Re: World of Warcraft: Take 2

    Oh god, farming to get an epic mount is going to be very difficult. @@

    Anyways, I've just got a question. After the Scarlet Monastery, which instance has an armor set?

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    Default Re: World of Warcraft: Take 2

    Well, there's a few sets you can make with crafting (Ironfeather is a two-piece set, Imperial Armor is eight). I don't think there's a set until Blackrock Depths. The Gladiator is a hard-to-get set since it drops off a rare spawn in the instance. The chest is epic and has a low drop rate.

    After that you have the blue sets in Strat/Scholo/Blackrock Spire and then you have your Tier 1 Epic set in Molten Core, and then your Tier 2 Epic set in Onyxia's Lair, Ragnaros, anbd Blackwing Lair.

    There's also a nice set you can get in Zul'Gurub.

    EDIT: You can also get a nice three-piece by earning reputation in Arathi Basin. The set has pieces for various level ranges.

  19. #259
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    Default Re: World of Warcraft: Take 2

    I've rolled on Maelstrom RP/pvp server, Horde.

    Name is Throgar, orc warrior.

  20. #260
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    Default Re: World of Warcraft: Take 2

    Emerald Dream, bitch.

  21. #261
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    Default Re: World of Warcraft: Take 2

    1.7 is out without warning at all.

    HOw you guys finding it? My download is about to finish...at last.

  22. #262

    Default Re: World of Warcraft: Take 2

    [b]I'll now be on Maelstrom as Saber, Undead Preist.
    CHOMP~

  23. #263
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    Default Re: World of Warcraft: Take 2

    Quote Originally Posted by Last Exile
    1.7 is out without warning at all.

    HOw you guys finding it? My download is about to finish...at last.
    Without warning? One of the Devs said last week that it was coming out this week provided there were no huge bugs found on the test server.

  24. #264
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    Default Re: World of Warcraft: Take 2

    Is anyone else having the problem of being able to download the patch, but when it comes time to apply it, it says "There is no patch to apply"?

    Restart, shut down, delete and redownload, reinstall and redownload, it's all been done.

    [COLOR=silver][B]Guardian Lune

    [COLOR=gold]
    All that is gold does not glitter,
    Not all those who wander are lost;
    The old that is strong does not wither,
    Deep roots are not reached by the frost.
    From the ashes a fire shall be woken,
    A light from the shadows shall spring;
    Renewed shall be blade that was broken,
    The crownless again shall be king.

  25. #265
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    Default Re: World of Warcraft: Take 2

    Try downloading from another source. I downloaded mine from Filefront, and had no problems.

  26. #266
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    Default Re: World of Warcraft: Take 2

    That was the first thing he did. :( Sad story, he tried to reformat and reinstall windows, but the CD he had didn't have a key. >_< Yeah, he's going to have to go out and buy a new OS CD or something... Painful.

    On a completely unrelated note, I can't find the setting that lets me disable smilies permanently in all of my posts. Is there such a function, and if so, where is it? =/

    [EDIT]: Well, the reformatting worked, somewhat. He now has Windows XP instead of 2000, and the patch works now! Yay.

    [COLOR=silver][B]Guardian Lune

    [COLOR=gold]
    All that is gold does not glitter,
    Not all those who wander are lost;
    The old that is strong does not wither,
    Deep roots are not reached by the frost.
    From the ashes a fire shall be woken,
    A light from the shadows shall spring;
    Renewed shall be blade that was broken,
    The crownless again shall be king.

  27. #267
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    Default Re: World of Warcraft: Take 2

    My hunter on Emerald Dream. A couple more kills and he'll be Scout next week...which means nothing but is cool nonetheless.


  28. #268
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    Default Re: World of Warcraft: Take 2

    Heh nice, my Rogue's a Scout... I want to rank up, damnit, so I can get that trinket. =/ Do you do WSG runs often?

    [COLOR=silver][B]Guardian Lune

    [COLOR=gold]
    All that is gold does not glitter,
    Not all those who wander are lost;
    The old that is strong does not wither,
    Deep roots are not reached by the frost.
    From the ashes a fire shall be woken,
    A light from the shadows shall spring;
    Renewed shall be blade that was broken,
    The crownless again shall be king.

  29. #269
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    Default Re: World of Warcraft: Take 2

    It's nearly impossible to get anything higher than Scout until level 50+. My guildmates did nothing but WSG for a solid week in their 20s and they were still around 10-20% away from Grunt.

  30. #270
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    Default Re: World of Warcraft: Take 2

    Geez, how irritating... Well, it's worth it, I like killing dwarves especially :P There was this idiot rogue dwarf on Wildhammer that's haunting the Hillsbrad Foothills, and he never came out unless you were overwhelmed by mobs or alone and nearly dead. I was especially annoyed because we were on a quest and the stupid boss had just regenned, and we would've got him if we hadn't died. =/ That leads to... Revenge!! Muahahahahaha. ^_^;

    [COLOR=silver][B]Guardian Lune

    [COLOR=gold]
    All that is gold does not glitter,
    Not all those who wander are lost;
    The old that is strong does not wither,
    Deep roots are not reached by the frost.
    From the ashes a fire shall be woken,
    A light from the shadows shall spring;
    Renewed shall be blade that was broken,
    The crownless again shall be king.

  31. #271
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    Default Re: World of Warcraft: Take 2

    My Night Elf Druid hit Sergeant a week ago. I have 6 of the 8 Wildheart picies for the set. Got nearly every potionr eicpe in the game too, got only about another to go. 5 of them are 300 though, so it's gonna be hard and expensive from now on.

    Did any other server cop the bleeding virus? For 48 hours traight on Blackrock, anyone who entered Ironforge copped the Bleeding Virus from Zul'Gurub. They fixed the bug but it was so fucked. All the NPCs died, amking it near impossible to do anything inside IF.

    I'm thinking of making a 2nd character soon, either Human Rogue or Human Mage. Not sure which though.

  32. #272
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    Default Re: World of Warcraft: Take 2

    My druid hit fell to Senior Sergeant a few weeks ago. Even during the summer I didn't have the time to make Stone Guard, and I certainly don't have time during school. I currently have 3/8 of the Cenarion Set, got the robe last week. I only wear one piece of Wildheart now, and I only had three pieces to begin with. The set sucks monkey balls in PvE, and is good in PvP.

    I've had two low-level rogues (Human and Undead) and two mages (same races). I enjoyed Mage, but I've never been big on pure melee.

    As for the Hakkar Disease...

  33. #273
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    Default Re: World of Warcraft: Take 2

    Rogues are really fun when your target is up close, but it SUCKS when you're hit by stuff like Mage freezes... You can't damn move, they get to run as far away as possible and smack you with spells, and bad stuff happens. =/ Got killed a good many times in PvP that way. Granted, in times like those it was nearly always 7 Alliance vs. 2 Horde, probably they also got a level 60 Rogue on their side just for safe measure while we're both 30-ish.

    It's annoying that you can only really vanish once in a battle. >_< Yeah, that, and once you've used up Sprint you're not completely guaranteed to finish off a dying Ally, either. My partner (Hunter) usually does that, while I just run after the guy looking stupid.

    I've never tried Mage... I'm thinking about getting a Druid next; I like all their forms, and their buffs are nice. Any thoughts?

    [COLOR=silver][B]Guardian Lune

    [COLOR=gold]
    All that is gold does not glitter,
    Not all those who wander are lost;
    The old that is strong does not wither,
    Deep roots are not reached by the frost.
    From the ashes a fire shall be woken,
    A light from the shadows shall spring;
    Renewed shall be blade that was broken,
    The crownless again shall be king.

  34. #274
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    Default Re: World of Warcraft: Take 2

    Druids are good for missions and dungeons. 1 on 1 PvP they are alright but in battlegrounds they are fodder. They require patience to level up. However, you get more chance of getting your items in runs and all since druids are the least played class. If you need any druid advice/tips, feel free to ask.

    Got my full Wildheart set now. Also got Greater Fire Protection Potion in one of the runs I got my last pieces. Rolled a Human Rogue today for fun on Blackrock, already Level 11. Gave it Skinning and Mining so I can make some extra cash for my Druid. Going for epic mount now, which is abotu another 700g away. O_O

  35. #275
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    Default Re: World of Warcraft: Take 2

    Yeowch, yeah, that takes so long to build up... Can't you run high level instances, though? Or, if you're worried about finding a group, you could take a lower (but decent) level instance by yourself and sell all the items for cash... *shrug*

    BTW, I've never seen Alliance mounts - which race gets what?

    [COLOR=silver][B]Guardian Lune

    [COLOR=gold]
    All that is gold does not glitter,
    Not all those who wander are lost;
    The old that is strong does not wither,
    Deep roots are not reached by the frost.
    From the ashes a fire shall be woken,
    A light from the shadows shall spring;
    Renewed shall be blade that was broken,
    The crownless again shall be king.

  36. #276
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    Default Re: World of Warcraft: Take 2

    Night Elf - Saber Tiger
    Human - Horse
    Dwarf - Rams
    Gnome - Mechanostriders

  37. #277

    Default Re: World of Warcraft: Take 2

    Quote Originally Posted by Razola
    I enjoyed Mage, but I've never been big on pure melee.
    Same here. Although I do want to know what it's like wearing plate, I find pure melee classes boring to play. Rogues are ok because you use combo moves and stuff, but Warriors just aren't my cup of tea (and considering that I don't really like the Alliance at all, it's the only class on the Horde side that can wear plate).

  38. #278
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    Default Re: World of Warcraft: Take 2

    Warriors may have plate but not as much dps as Rogues or Mages. They have good stuns and speed reduction moves. Hamstring is a killer. Plus Taurens get to use War Stomp which makes for really kick-arse warriors. Warriors own on PvP so much. Paladins are kinda weird. They can heal but not that well compared to Priests and Druids. It's the ressurecting ability people will want from you along with the plate-tank role. Divine Shield + Hearthstone is so funny. A mate of mine who's got a 59 Paladin on Blackrock was under attack from 5 Horde in Western Plaguelands yesterday and he actually fought against them for 2 minutes and almost killed 2 of them before he did his hearth mock. It ticks Horde off so much. They also have a move that gives them a 2/3 chance to stun on each hit once you get the Talent Points for it. It really helps them in PvP.

    Horde have some big benefits in PvP. Undead resist Fear and Orcs resist 25% of stuns. That's just crazy. Plus they have Shamans and we don't. Shamans must be nerfed or we need to prove all the Blizzard employees use them and refuse to yield, or both.

    Talk about the expansion pack out around the end of the year is heating up. There's a rumour going around all Druids will respec to mainly Feral Combat come the expansion and that they will become on of the better classes. I sincerely hope so.

    I'm beginning to like the Arathi Basin battlegrounds. It can't go longer than 30 mins, the honor boosts are huge if you win for time played compared to the other two BGs, plus if you get to Reverred and Exalted the weapons/armor you can buy are bloody amazing. One of the staves for reaching Exalted is about the same as Staff of Dominance from Molten Core. That item would kick arse. I need some gear/boosts that will let me get some more kills in there and not be such Rogue fodder anymore. When Rogues are doing 1500 damage in 1 hit on you while in Dire Bear form, it's really annoying.

    Zul'Gurrub has a twist. Apparently if you get faction boosts with the trolls there, you get to buy a new potion recipe for each level you go up. The 4 new ones are only obtainable through them. A must for Alchemists.

  39. #279

    Default Re: World of Warcraft: Take 2

    [b]Warriors do not own on PvP. They're somewhat decent at best. They can hold their own against other melee classes, but mages, priests, shaman, and other caster classes tear em a new one no problem.
    CHOMP~

  40. #280
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    Default Re: World of Warcraft: Take 2

    Quote Originally Posted by PNT510
    [b]Warriors do not own on PvP. They're somewhat decent at best. They can hold their own against other melee classes, but mages, priests, shaman, and other caster classes tear em a new one no problem.
    Warriors own the shit out of cloth classes. Really, there are few classes they can consider an auto-loss.

    Have you been hit by a Spinal Reaper? Yeah...1100 crit and 50% healing. Fuck me.

    Warriors are fantastic in PvP. Really...most classes are. People who whine about Shaman are usally Alliance that hang out with shitty Paladins.

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