If you're looking for challengers... I'm sure I'll be able to put up a decent fight.
Something challenging to break me in...
Alright, I feel like having fun ^^. So I'm organising a 1on1on1
3 trainers
each 1 pokemon
pokemon PM'ed to ref
arena - up to ref
banned moves - rest, subtsitute, recovery moves (not including moves such as mega drain)
I asked for some help in the chunky clefable cafe, so for more details check there but basicly
attacking orders:
Round 1 = 1 - 2 - 3
Round 2 = 2 - 3 - 1
Round 3 = 3 - 1 - 2
Round 4 = 2 - 3 - 1
Round 5 = 1 - 2 - 3
Up to ref (preferable randomizer) on who which trainer is
Awards:
Winner and Ref (3 pts.), "Losers" (1 pt. each)
If you're looking for challengers... I'm sure I'll be able to put up a decent fight.
Something challenging to break me in...
[SIZE=8pt]Who will you stand with?[/SIZE]
Don't know how active I'll be, but I'll battle.
Oh, and if Razor or Chris 2.0 happens to see this post, I swear, your reffing will be up soon >>; This is the first time in a few days I've been able to get onto the computer, and after a short nap, I'll try typing it up
Anywa, back to the battle. *waits for ref*
Alright, we got the contestants. Now let's wait for a ref
Also a note to that person, plz always post the attacking order to prevent confusion. Thank you.
I'll provide my services as referee if that's okay with you all.
The trainers will attack in the following order:
Darth Skrutsi - Jaffa - Silencer
Jaffa - Silencer - Darth Skrutsi
Silencer - Darth Skrutsi - Jaffa, etc.
Until then, I await for the challengers to PM me their choices.
[font=palatino linotype][i]-Grey
-Grey
Fine by me, my pokémon is on the way.
[center]SILENCER versus JAFFA versus DARTH SKRUSTI
prologue
Each trainer steps into the triangular arena; staring one another down, they each hope to catch their adversaries off guard and become the victor of this great trio battle. With their pokémon already selected prior to the match's point, the three trainers patiently, yet eagerly, await for the match to begin.
The referee, Grey, stands in the sidelines with a specially-designed Poké Ball shooter. Three red and white colored balls have been placed in the machine, with Silencer's being the first one to shoot out, and Darth Skrusti's being the last. As Silencer's Poké Ball is hurled from the machine at a lightning quick speed, Jaffa and Darth watch in awe. The ball collides against the clay floor below, shooting out a bright light from within. Emerging from the small Poké Ball is a cute little kitsune, or multi-tailed fox. The creature's name is Impri, Silencer's female vulpix. Shortly after the first ball releases the summoned creature, a second, Jaffa's, also hits the floor. Emerging fromt the aforementioned ball is Specter, a battle-hungry ghost pokémon; sableye. And last, but most certainly not least, comes the final Poké Ball belonging to Darth. Bouncing upon the arena floor twice, the ball releases the final pokémon – a female meditite whose trainer promises has a nickname, but also has no idea what the said nickname is.
All three pokémon, Impri, Specter, and whom we'll call, "Meditite", for now, glare at one another, eager to battle.
epilogue
[B]TEAM SILENCER
[b]impri / female / vulpix
HEALTH 100 | 100 ENERGY
status - confident
[B]TEAM JAFFA
specter / male / sableye
HEALTH 100 | 100 ENERGY
status - confident
TEAM DS
meditite / female / meditite
HEALTH 100 | 100 ENERGY
status - confident
-Grey
AHA! Meditite's name is Yuki! >.>;
Well, we might be in a bit of a Sticky Wicket here. Yuki, start out with [b]Foresight[b]. Make that Sableye attackable! Then, set up a Reflect. Then, end with a Rock Tomb around Vulpix!
Foresight ~ Reflect ~ Rock Tomb (Vulpix)
Hm... I've officially started my first battle... Here goes...
Quickly, before Meditite can use Foresight, Taunt it. (It's not stated outright, but I think it'll effect Vulpix as well. If it doesn't, just direct it at Meditite). I may be shooting myself in the foot a bit here, but it'll be worth it!
Now, for a little bit of strategy... Use Attract on Vulpix before Meditite can seal it up with Rock Tomb, then use Attract on Meditite as well. It'll help build the Menage-a-Trois-esque atmosphere. GET IN THERE SPECTER, MATE! YOU'VE PULLED!</brit-ness>
Taunt (Meditite?) - Attract (Vulpix) - Attract (Meditite).
[SIZE=8pt]Who will you stand with?[/SIZE]
Quickly set up a safeguard. According to the attack list it should block taunt and the like so I think it will also negate attract.
If it negates the attract use a toxic on specter, he should be scowling at you so it's an open attack. Finish it off with toxic on specter.
If it doesn't negate do everything to ignore specter (close eyes and cover ears) and then give Yuki your toxic present
Safeguard~toxic(Specter)/ignore specter~toxic(Yuki)
SILENCER versus JAFFAversus DARTH SKRUSTI
O | O | O
[i]arena
standard indigo - clear skies
[i]background music
nabou uematsu - the man with the machine gun
prologue
[B]TEAM SILENCER
[b]impri / female / vulpix
HEALTH 100 | 100 ENERGY
status - confident
safeguard [vulpix] / ignore [sableye] / toxic [meditite]
[B]TEAM JAFFA
specter / male / sableye
HEALTH 100 | 100 ENERGY
status - confident
taunt [meditite] / attract [vulpix] / attract [meditite]
TEAM DS
yuki / female / meditite
HEALTH 100 | 100 ENERGY
status - confident
foresight [sableye] / reflect [meditite] / rock tomb [vulpix]
round one
The three trainers eagerly biting their lips prepare for the match's begin. Having his pokémon revealed last, Darth Skrusti had been randomly selected to choice his commands first. Carefully, Skrusti ponders first about what attacks to use for this first round; "Well, we might be in a bit of a Sticky Wicket here. Yuki," he announce whilst finally remembering the name of his previously unnamed meditite, "start out with Foresight. Make that Sableye attackable! Then, set up a Reflect. Then, end with a Rock Tomb around Vulpix!"
With a wild smirk on his features, Jaffa composes his deviant counteract, "Quickly, before Meditite can use Foresight, [color=orange]Taunt it. I may be shooting myself in the foot a bit here, but it'll be worth it! Now, for a little bit of strategy... use [color=orange]Attract on Vulpix before Meditite can seal it up with Rock Tomb, then use Attract on Meditite as well. It'll help build the Menage-a-trois-esque atmosphere. Get in there Specter, mate," he then yells, "you've pulled!"
Going last, Silencer, the initiator of this hectic battle, thinks of his attack, "Quickly set up a Safeguard. The shield may or may not help you against Specter's attacks; if it does, he should be scowling at you so it's an open attack. Finish it off with Toxic on Specter. If it doesn't negate, do everything you can to ignore Specter, and then give Yuki your Toxic present."
With the total of nine attacks in motion, all three pokémon ready their varied attack patterns. Yuki steps up first, and by stepping up, I obviously mean that she uses her mind to levitate closer to her adversary. Whilst she focuses deeply on her phantom adversary, Specter, the said phantom adversary, scowles at her. He begins laughing at the creature, doing everything in his power to throw the meditite off balance. Successful, Yuki haults her attempt to solidify her ghastly foe, infuriated with the enemy. Impri, meanwhile, begins the match by summoning a white veil which encompasses her; for a few seconds, the veil glows until it disappears completely, almost as if it were never there at all. Angrily, Yuki stops acting like herself and runs (tha's right, runs) over to her opponent. Flailing her arms every which way, she attempts to strike down her enemy. But as luck would have it, Specter was able to avoid her attacks because her previous attempt at Foresight had failed. As the fighting/psychic hybrid continues her futile attack, Specter gazes deep into her eyes. Slowly, her punches hault and she begins to long for her dead adversary. No longer wanting his blood on a silver platter, Yuki wishes to protect and nurture him; attempting to hug him, she falls right through his body. Specter smirks as he attempts to pull the same technique on Impri, who was still hiding behind her Safeguard. His penetrating gaze is quite a match for the silver wall, and she begins to have feelings for the long expired pokémon as well. However, remembering what her trainer commanded, she closed her eyes and burried herself in her own embrace, refusing to commit. His attack failing, he looks down at the one he did successfully attract – Yuki. She was meanwhile concentrating on the earth below; she saw "her man" trying to "hit on" another "woman", and instead of taking it out on "her man" like she should've, she angrily throws hostility to the other "woman" (like on Jerry Springer). The earth begins to tremble beneath the four feet of Impri before she is engulfed by the rocks and gravel below. She whinces in pain until her prison collapses on top of her. When she finally frees herself, she manages to swagger over to the meditite and spit an acidic toxic goo. The toxins slowly begin to eat away at Yuki's lifeforce, but she is confident that she can go on. Pulling back to her senses, the meditite is no longer attracted, nor angry with her former "lover".
epilogue
[B]TEAM SILENCER
[b]impri / female / vulpix
HEALTH 089 | 093 ENERGY
status - safeguard - protected from ailments for (4) rounds
TEAM JAFFA
specter / male / sableye
HEALTH 100 | 098 ENERGY
status - confident
TEAM DS
meditite / female / meditite
HEALTH 097 | 090 ENERGY
status - toxic - (6%) damage next turn
O | O | O
[i][font=Palatino Linotype]-Grey
-Grey
I know its not my turn to attack, but the Sableye was supposed to try and attract the Vulpix *first*
And, according to a prominent ASB...
Sableye
Sableye is in solid form all the time and travels only by walking or running along the ground. Surprise physical attacks will connect with Sableye about 50% of the time. This Pokemon cannot pass through solid objects.
so, physical attacks would *still* hit it o0 However, I'm not sure how Sableye are treated around here, so *shrugs*
That was... Interesting.
Lets keep energy consumption low, my gorgeous, grinning ghost. Let's get on our knees and pray for Rain, with Rain Dance.
Now, let's keep Yuki on side. Flirt with the girl. Blow her kisses and speak sweet nothings to her.
And then, we finish, centre yourself with Calm Mind.
HOWEVER, be on your guard. If you should be attacked, I want you to retaliate. If Physical, wait until they get close, then use Astonish to catch them off guard. If Projectile, Dive out of the way as late as you can.
ATT: Rain Dance - Flirt (Meditite) - Calm Mind.
SUB: Astonish/Dive (A Dodge, not the Water attack).
[SIZE=8pt]Who will you stand with?[/SIZE]
True; however, Specter attracted Yuki first because she was running towards him violently. If she didn't, then Specter would've attempted to attract Impri first, like the original plan stated.Originally Posted by Darth Skrusti
Surprise physical attacks, actually. Specter knew they were coming, so he was able to de-solidify accordingly. Had Yuki've snuck in to attack him, she would've had a chance at hitting him; however, because she was blinded by rage (Taunt), she was unable to strategize her attack volley.Originally Posted by Darth Skrusti
[i][font=Palatino Linotype]-Grey
-Grey
Rain, we hate rain. Don't we Impri. So let's counter with a sunny day after that ghost used rain dance. Then let's see him dodge a fire spin. Then we finish it of with a confuse ray on Yuki. If she counters this then use flamethrower.
rain dance~fire spin~confuse ray/flamethrower
*shrugs* ok.
Yuki is still under Taunt, correct? I'll give two sets of attack orders, just in case.
Taunt orders:
Yuki, calm down girl. Pay no heed to their battle of the skies. Rock Tomb. Both of them. Since Sableye *can't* walk through things like other ghosts, both it and Vulpix will be trapped. Use it on Sableye first.
Now, for your last attack, they should still be trapped underneat the rubble, so...lets give fate a spin. Metronome!
If Un-Taunted:
Let them battle over the skies. Start off with your Foresight. Make that damn Sableye attackable. Then, ignore its flirting. He doesn't want you, just remember that. Give him a Dynamicpunch, straight to the Stomach! Don't let his Astonish get you.
Finally, we have to prepare for that Confuse Ray. Detect its trajectory, then dodge it so Sableye gets hit instead!
Taunt Orders:
Rock Tomb (Sableye) ~ Rock Tomb (Vulpix) ~ Metronome (If she isn't allowed to use Metronome, blast Vulpix with a Psychic!)
Out of Taunt Orders:
Foresight ~ Dynamicpunch (Sableye) ~ Detect Confuse Ray, Dodge then dodge it so Sableye gets hit instead.
SILENCER versus JAFFAversus DARTH SKRUSTI
O | O | O
[i]arena
standard indigo - clear skies
[i]background music
nabou uematsu - the man with the machine gun
prologue
[B]TEAM SILENCER
[b]impri / female / vulpix
HEALTH 089 | 093 ENERGY
status - safeguard - protected from ailments for (4) rounds
sunny day [arena] / fire spin [sableye] / confuse ray [meditite] (subs: flamethrower)
[B]TEAM JAFFA
specter / male / sableye
HEALTH 100 | 098 ENERGY
status - confident
rain dance [arena] / flirt [meditite] / calm mind [sableye] (subs: astonish, dive)
TEAM DS
meditite / female / meditite
HEALTH 097 | 090 ENERGY
status - toxic - (6%) damage next turn
foresight [sableye] / dynamicpunch [sableye] / detect [meditite]
round two
Round one is no longer in play; we now enter the second. Jaffa, with the advantage last round, thinks of his attack volley first hand, hoping that his opponents don't have a way to counter him. "Let's keep energy consumption low, my gorgeous, grinning ghost. Let's get on our knees and pray for rain, with Rain Dance," his first command, "Now, let's keep Yuki on side. Flirt with the girl. Blow her kisses and speak sweet nothings to her. And then, we finish, centre yourself with Calm Mind. HOWEVER, be on your guard. If you should be attacked, I want you to retaliate. If physical, wait until they get close, then use Astonish to catch them off guard. If projectile, dive out of the way as late as you can."
Silencer, having choiced his attacks after everyone else previously, now chooses second; "Rain, we hate rain. Don't we Impri. So let's counter with a Sunny Day after that ghost used Rain Dance. Then let's see him dodge a Fire Spin. Then we finish it of with a Confuse Ray on Yuki. If she counters this then use Flamethrower."
"Let them battle over the skies," Skrusti mused, "Start off with your Foresight. Make that damn Sableye attackable. Then, ignore its flirting. He doesn't want you, just remember that. Give him a Dynamicpunch, straight to the stomach! Don't let his Astonish get you." Darth Skrusti obviously chose last this round, which meant that he was given the chance to counter his opponent's strategies quite well.
Each Pokémon given their priorities, they each step foreward. Impri, being devious, awaits for Specter to summon the rain. The ghastly pokémon gazes his sharp, jewel-like eyes on the sun, chanting in a particular rhythm that no one is familiar with. Meanwhile, as Specter summons the storm clouds overhead, Yuki takes advantage and focuses directly on him. Her thoughts at peace, no longer infurious, no longer infatuated, she manages to drag him from his spiritual omnipresence; thus, making his body physical complete – no longer capable of vanishing with the ease he was used to. However, at this moment, he was too busy calling forth the rain to even note what was going on with him. The several storm clouds block out the stare of the lonely orange sun above, and many rain droplets fall heavily from the skies. Unfortunately for Specter, this wouldn't last as long as he anticipated. Impri was already summoning the sun; with a boosted sense of power, the orange sun breaks apart the storm clouds and continues to shine down on the Indigo arena; even brighter than before.
Refreshed, Impri quickly begins her second attack. With the gleaming sunlight to give her strength, the kitsune summons a massive tornado of red-hot flames. The fire spins, faster and faster, as it slowly makes its way over to the dark/ghost hybrid. Specter abandons his original plan to flirt with his former "lover", and simply dives out of the way of the roaring flames, onto his back. Still burning his purple-esque feet, Specter is just happy to be out of the blaze. Unfortunately for him, Yuki was on the prowl and right behind him, preparing her very concentrated fist. The strong, and smart, meditite slams her fist into the stomache of the downed sableye. Leaving the scene quickly, Specter is unable to get up and counterattack her.
The aching ghost pokémon elects to just ease his mind. Refreshing his thoughts, Specter is engulfed with a wave of special energy. His abilities refined, Specter is ready for the third round. Yuki makes her way over to the spiritually refreshed Specter, and just stands in front of him, almost protectively. Impri, the six-tailed fire fox just begins to stare into the eyes of the meditite, who presently had her own eyes closed. A protective, golden veil surrounds the psychic pokémon; protecting her from the confusing attack. However, before her fox stopped staring, she ducked out of the way, causing Impri to lock onto the sableye, who became only slightly confused afterwhich.
epilogue
[B]TEAM SILENCER
impri / female / vulpix
HEALTH 089 | 084 ENERGY
status - safeguard - protected from ailments for (3) rounds
TEAM JAFFA
specter / male / sableye
HEALTH 085 | 091 ENERGY
status - calm mind - special attacks hightened / detected - no longer able to phase out / slightly confused
TEAM DS
[size=1]meditite / female / meditite
HEALTH 091 | 079 ENERGY
status - toxic - (9%) damage next turn
[size=1]sunny day - active for (4) rounds
TEAM SILENCER posts attacks FIRST.
TEAM DS posts attacks SECOND.
TEAM JAFFA posts attacks LAST.
[size=2]O | O | O
[i][font=Palatino Linotype]-Grey
-Grey
Let's start off with a heat wave on Yuki. Then use dig on Specter and finish this round of with Quick attack on Yuki
Incase of double team, use swift
If one of the 2 foes rushes for you for a strong physical attack, blast them back with flamethrower
heatwave(yuki)~dig(specter)~quick attack(yuki)
Subs: swift/flamethrower
That bloody Toxic is going to do me in before anything ¬¬
Ah, oh well. This round's orders!
Yuki, this round probably isn't going to go all that well.
Yuki: Tite...Meditite ¬¬
Oh, don't give me that look >.<
I want you to Fake Out that Vulpix. If you can't prevent the move, get behind her to avoid it. Then, Swagger that Sableye. Bet it that you can take down Vulpix first! That should put it into a rage. Finally, when that Vulpix is rushing to you for its Quick Attack, blast it with a Toxic of your own. No Mercy. Hit it in the eyes!
Fake Out (Vulpix) ~ Swagger (Sableye) ~ Toxic (Vulpix)
(Yes, I do realize what Swagger does in the games, and that it's not Taunt, but it can be used for the same purpose. Swagger is depicted to send the opponent into a rage, making them less likely to obey their trainer =o Thus, it's basically a weak/stronger version of TauntI think. I could be wrong. Oh well >>; )
Damnit Skrusti... You're gonna get me killed!
While they use Heat Wave and Fake Out... I want you to try Rain Dance again, focus hard on it, because Yuki might start it's swagger...
Next the Moment Impri digs, I want you to get to that hole and launch a Water Pulse... Drown it like a rat. And keep you head down in that hole, don't pay attention to it. If you feel in anyway confused or angered by it, remember three little words...
"GARLIC. BULB. HEAD."
If Swagger does work, I want you to use Aerial Ace on Meditite.
If it doesn't, use Calm Mind again.
Once again, use Astonish or Dive for Subs.
ATT: Rain Dance - Water Pulse - Calm Mind/Aerial Ace (Meditite)
SUB: Astonish/Dive
Tired... So... Very... Tired... x_X;;;
[SIZE=8pt]Who will you stand with?[/SIZE]
SILENCER versus JAFFAversus DARTH SKRUSTI
O | O | O
[size=1][i]arena
standard indigo - clear skies
[i]background music
nabou uematsu - the man with the machine gun
prologue
[B]TEAM SILENCER
[b]impri / female / vulpix
HEALTH 089 | 084 ENERGY
status - safeguard - protected from ailments for (3) rounds
heat wave [meditite] / dig [sableye] / quick attack [meditite] (subs: swift, flamethrower)
TEAM JAFFA
specter / male / sableye
HEALTH 085 | 091 ENERGY
status - calm mind - special attacks hightened / detected - no longer able to phase out / slightly confused
rain dance [arena] / water pulse [vulpix] / aerial ace [meditite] (subs: astonish, dive)
TEAM DS
meditite / female / meditite
HEALTH 091 | 079 ENERGY
status - toxic - (9%) damage next turn
fake out [vulpix] / swagger [sableye] / toxic [vulpix]
round three
Third verse, different from the first. Finally, the initiator of this battle calls out his volley of attacks, "Let's start off with a Heat Wave on Yuki," he announces, "Then use Dig on Specter and finish this round of with Quick Attack on Yuki. In case of Double Team, use Swift; if one of the two foes rushes for you for a strong physical attack, blast them back with Flamethrower."
"I want you to Fake Out that Vulpix. If you can't prevent the move, get behind her to avoid it. Then, Swagger that Sableye. Bet it that you can take down Vulpix first! That should put it into a rage. Finally, when that Vulpix is rushing to you for its Quick Attack, blast it with a Toxic of your own. No Mercy. Hit it in the eyes!"
"Damnit Skrusti...," Jaffa, closing out the attacks, angrily yells, "You're gonna get me killed! While they use Heat Wave and Fake Out... I want you to try Rain Dance again, focus hard on it, because Yuki might start it's Swagger... Next the moment Impri digs, I want you to get to that hole and launch a Water Pulse... drown it like a rat. And keep your head down in that hole, don't pay attention to it. If you feel in anyway confused or angered by it, remember three little words... GARLIC. BULB. HEAD. If Swagger does work, I want you to use Aerial Ace on Meditite. If it doesn't, use Calm Mind again. Once again, use Astonish or dive if the need arives."
With the attacks called out, all three pokémon ready themselves for battle. Specter quickly begins his chant, similar to his previous attempt, however this time he won't be plagued with sunlight. As the storm clouds slowly engulf the sun once more, Impri, the happy fire fox, becomes engulfed in what appears to be an aura of a sudden burst of flame. Almost ready to prepare her attack, Impri is caught off guard when suddenly, out of nowhere, Yuki darts in and smacks her in the face. Her focus is lost, but she quickly regroups her thoughts and tries to hit her opponent with the collection of flames; however, the rainfall at this point was so massive that the small amount of flames fizzled out shortly before hitting their target. Annoyed, Impri continues her volley by digging the soft soil below her. Quickly ducking into the ground, the vulpix begins to look for her opponent. Yuki, meanwhile, aims her attack on Specter. Snickering to herself, she tries to anger the ghost pokémon. It almost begins to work, but he continues uttering the words, "Garlic. Bulb. Head," and snickers to himself. Before any further harm can be done, he quickly dives into Impri's hole and follows her. Impri breaches land and wonders to herself, "where's sableye?" Before she can ponder any more, Specter fills the freshly-dug hole with a rush of cold water. With nowhere else to go, Impri is pushed by the water out of her hole, landing on the ground just feet away from her psychic foe. This is not a good round for her, apparently. Yuki is in awe however, giving up on trying to anger the sableye. Impri pulls herself back together, and quickly darts towards her suspecting foe, whom readies herself as necessary. Meanwhile, Specter just eases himself by calming his thoughs once again. As Impri smacks into her foe, said foe attempts to poison her foe by spitting an acidic toxin towards her. However, the toxins merely slap onto Impri's Safeguard, slipping to the ground whilst doing no actual harm to her target. The massive rainfall washes the poisons away as the round closes.
epilogue
[B]TEAM SILENCER
impri / female / vulpix
HEALTH 074 | 072 ENERGY
status - safeguard - protected from ailments for (2) rounds
TEAM JAFFA
specter / male / sableye
HEALTH 085 | 082 ENERGY
status - calm mind+ - special attacks dangerously hightened / detected - no longer able to phase out
TEAM DS
[size=1]meditite / female / meditite
HEALTH 080 | 079 ENERGY
status - toxic - (12%) damage next turn
rain dance - active for (4) rounds
TEAM DS posts attacks FIRST.
TEAM JAFFA posts attacks SECOND.
[size=1]TEAM SILENCER posts attacks LAST.
[size=2]O | O | O
[i][font=Palatino Linotype]-Grey
-Grey
Gah, forgot about Safegaurd >.>;
Yuki, good job gal. This round, we're going for a defensive offense!
I want you to just rest there, really, unless provoked into an attack. With the rain dampening everything, a nice solid Thunderpunch should shut the Vulpix up, while a Reversal is just right for that Sableye. Detect their ranged techniques, and dodge out of the way. If either of them use Attract, Taunt, or Swagger, just screw your eyes up, plug your ears, and Calm your Mind
There, I think I've covered everything.
Take a Breakx3
SUBS: Thunderpunch Physical attacks if used by Vulpix, Reversal if physically attacked by Sableye, Detect and Dodge ranged attacks, Calm Mind to calm yourself if they Taunt/Swagger/Attract/whatever.
Sorry I'm late... Tis a very busy time... (Merry Xmas BTW...)
First things first... Rock Tomb Vulpix... I want it stuck in a rut, literally.
Hm... Detect uses precognition to help it user move out of the way of an attack...
Surely, therefore, Detect is void if the attack in question is unavoidable...
SO. Specter... Use Shock Wave... On Meditite... The Rain should help.
Finally, if Vulpix has used Sunny Day... I want you to use Rain Dance again. I want it to be the final thing of the round. If he hasn't. I want you to attack Meditite, Shock Wave again if it hasn't been paralyzed, Night Shade if it has.
Once again... Sorry... *teh bow*
ATT: Rock Tomb (Vulpix) - Shockwave (Meditite) - Rain Dance/Shockwave (Meditite)/Night Shade (Meditite).
[SIZE=8pt]Who will you stand with?[/SIZE]
Use quick attack to dodge the rocks and if you can, hit specter. But focus mainly on dodging. Seeing as specter will be focused on yuki we got an opening. Use toxic and let's see how poison acts on a ghost pokémon. Then finish this round of with psych up and get a boost on your special attack just like specter. If this would also copy the confusion then just blast him with flamehrower
quick attack(dodge)~toxic(specter)~psych up/flamethrower(specter)
SILENCER versus JAFFAversus DARTH SKRUSTI
O | O | O
[size=1][i]arena
standard indigo - raining
[i]background music
nabou uematsu - the man with the machine gun
prologue
[B]TEAM SILENCER
[b]impri / female / vulpix
HEALTH 074 | 072 ENERGY
status - safeguard - protected from ailments for (2) rounds
quick attack [sableye] / toxic [sableye] / psych up [vulpix]
TEAM JAFFA
specter / male / sableye
HEALTH 085 | 082 ENERGY
status - calm mind+ - special attacks dangerously hightened / detected - no longer able to phase out
rock tomb [vulpix] / shock wave [meditite] / shock wave [meditite] (subs: rain dance, night shade)
TEAM DS
meditite / female / meditite
HEALTH 080 | 079 ENERGY
status - toxic - (12%) damage next turn
relax / relax / relax (subs: thunderpunch, reversal, detect, calm mind)
round four
The Arbiter sneezes because he is sick; the rain probably isn't helping either. Meanwhile, after cursing himself for forgetting about the vulpix's ailment-proof barrier, Darth Skrusti readies his fourth attack plan; "Yuki, good job gal," he congratulates, "This round, we're going for a defensive offense! I want you to just rest there, really, unless provoked into an attack. With the rain dampening everything, a nice solid Thunder Punch should shut the Vulpix up, while a Reversal is just right for that Sableye. Detect their ranged techniques, and dodge out of the way. If either of them use Attract, Taunt, or Swagger, just screw your eyes up, plug your ears, and use Calm Mind."
Jaffa, meanwhile, apologizes for his absense briefly, then gets right back to business. "First things first... Rock Tomb Vulpix... I want it stuck in a rut, literally. Hm... Detect uses precognition to help it user move out of the way of an attack... Surely, therefore, Detect is void if the attack in question is unavoidable... SO. Specter... Use Shock Wave... On Meditite... The rain should help. Finally, if Vulpix has used Sunny Day... I want you to use Rain Dance again. I want it to be the final thing of the round. If he hasn't. I want you to attack Meditite, Shock Wave again if it hasn't been paralyzed, Night Shade if it has."
And last, but not least, Silencer finishes out the commands with his very own, "Use Quick Attack to dodge the rocks, and if you can, hit Specter. However, focus mainly on dodging. Seeing as Specter will be focused on Yuki, we've got an opening: use Toxic and let's see how poison acts on a ghost pokémon. Then, finish the round off with a Psych Up and boost your special attack exactly like Specter's!"
As the rain slowly trickles down, signifying that it is weakening, Specter quickly caws loudly, calling the wet ground below him to rise up. As several chunks of the earth rise above, he demands them to attack the fire element, Impri. Seeing the clumps of wet earth flung towards her, she hurriedly darts away from them, managing to dodge the attack just barely. She slides a few feet before stopping (thanks to the light rainfall), and quickly regains her breath. Annoyed that his attack had failed (0 for 1), Specter then sets his attack plan to the, currently recuperating, Yuki. Preparing himself, Specter launches his Shock Wave vollies. Gathering strength from the falling rains below, the two orbs of electricity quickly rush through the air as they cackle loudly. Her main focus on resting is lost now that a two balls of static are quickly coming towards her, however she knows what to do. Waiting just the right moment, Yuki ducks out of the way as the first ball flings past her (0 for 2). Unfortunately, with her fatigue drained, she is unable to dodge the next one; it then hit her with a great amount of power, perhaps from the light rainfall (1 for 3). But with Specter's interest blinding him from any attack on Impri's part, she quickly spits into the air near him a venomous cloud of toxicity. Forced to breath the dead, poisoned air, the dark-ghost hybrid quickly becomes sickly. Now ready for her final attack, Impri briefly leaves her own mind and traces her opponent's strengthened abilities; with her psyche now matching the no-longer-confused Specter, she feels a dangerous amount of mind and elemental energy flowing through her body.
epilogue
[B]TEAM SILENCER
impri / female / vulpix
HEALTH 074 | 060 ENERGY
status - safeguard - protected from ailments for (1) rounds / psych up - special attacks dangerously hightened
TEAM JAFFA
specter / male / sableye
HEALTH 082 | 070 ENERGY
status - calm mind+ - special attacks dangerously hightened / detected - no longer able to phase out / toxic - (6%) damage next round
TEAM DS
[size=1]meditite / female / meditite
HEALTH 062 | 065 ENERGY
status - toxic - (15%) damage next turn
[size=1]rain dance - active for (3) rounds
TEAM SILENCER posts attacks FIRST.
TEAM DS posts attacks SECOND.
TEAM JAFFA posts attacks LAST.
[size=2]O | O | O
[i][font=Palatino Linotype]-Grey
-Grey
Let's try something out. Use confuse ray on the foe that doesn't prepare himself for this. If both don't use it on specter and if both do we'll take a break. Then I wan't you to use fire blast and the closest enemy. If he is still a good distance away from you use flamethrower. And let's finish this round of by a swift.
subs: If meditite use rock tomb, dig out
Knew I was forgetting something else >.>;
Start off by Closing your Eyes and Calming your Mind again! These two can be used at once, I hope. If not, just use Calm Mind to try and prevent the Confuse Ray from affecting you. Now, you're more than likely going to be closer to Vulpix when it uses Flamethrower, so try your best to Detect the incoming flames, and any attacks Sableye might throw at you at the same time, and get around to Vulpix and give it a swift uppercut with Thunderpunch!
Calm Mind ~ Detect ~ Thunderpunch
I tell you what... The back of Arbiter's White Van is REALLY comfy... Candy's nice too... Except for the slight smell of blood and extra strong stain remover... </naivest. statement. EVAR.>
To avoid the Confuse Ray, and the Fire Blast, I want you to Dig yourself into a small hole/trench about 4ft deep. Focus on the floor... The lovely, earthy floor, and don't fill it back in. I want you to leave it as a small obstacle.
Once the Fire Blast has sailed over your head, I want you t jump out of your hole, and wait for Yuki to go in for it's Thunderpunch, at which point, I want you to launch a Water Pulse to hit them as Yuki makes contact.
Finish the round with the Rabid Random-ness of a Metronome... :biggrin:
ATT: Dig - Water Pulse - Metronome
[SIZE=8pt]Who will you stand with?[/SIZE]
SILENCER versus JAFFAversus DARTH SKRUSTI
O | O | O
[size=1][i]arena
standard indigo - raining
[i]background music
nabou uematsu - the man with the machine gun
prologue
[B]TEAM SILENCER
[b]impri / female / vulpix
HEALTH 074 | 060 ENERGY
status - safeguard - protected from ailments for (1) rounds / psych up - special attacks dangerously hightened
confuse ray [sableye] / fire blast [sableye] / swift [all] (subs: flamethrower)
TEAM JAFFA
specter / male / sableye
HEALTH 082 | 070 ENERGY
status - calm mind+ - special attacks dangerously hightened / detected - no longer able to phase out / toxic - (6%) damage next round
dig [sableye] / water pulse [meditite] / metronome [varies]
TEAM DS
meditite / female / meditite
HEALTH 062 | 065 ENERGY
status - toxic - (15%) damage next turn
calm mind [meditite] / detect [meditite] / thunderpunch [vulpix]
round five
The Arbiter is no longer plagued with the insufferable cold despite the fact that the rainfall is still pretty cold. Silencer, the initiator of this three-for-all, readies his fifth set of commands, "Let's try something out. Use Confuse Ray on the foe that doesn't prepare him or herself for it. If neither of them are prepared, hit Specter, however, if both are, simply relax instead. Then, I want you to use Fire Blast on the nearest enemy. If he is still at a good distance, use Flamethrower instead. Finish this off with Swift."
Darth Skrusti appears to be paying no attention until someone pokes him with a stick. Who, you ask? No matter, "Knew I was forgetting something else!," he curses himself, "Start off by closing your eyes and using Calm Mind. Then, use Detect to dodge the flames and any attack which Specter throws at you. Then, get around Impri and give her a swift uppercut with Thunderpunch!"
Never mind what Jaffa said about the Arbiter's van. He doesn't kidnap children whatsoever. Anyway..., "To avoid the Confuse Ray and teh Fire Blast, I want you to Dig yourself into a small hole for about four feet. Leave the dirt as an obstacle. Once the Fire Blast clears, I want you to jump out of your hole and wait for Yuki to go in for its Thunderpuch; at this point, I want you to launch a Water Pulse to hit them as Yuki makes contact. Finish the round with the rabid random-ness of a Metronome..."
The six-tailed kitsune locks eyes with her ghastly opponent. Because Yuki was keeping her mind at ease, Impri chose to hit Specter instead. The dark/ghost hybrid tried his best to keep away from the stare, and slowly began to dig at the earth below. He then sees a firery asterisk shape coming right for him, to which he rushingly digs further into the ground. He was almost able to escape - the flames just slightly scraping his back before they went for the meditite behind; she was ready for them, however, and quickly leapt out of the way as the flames slowly died down from the falling rain. Yuki then holds out her right fist, letting it cackle with a pure sense of electricity. A snappy fizzing sound escapes into the air as each rain drop hits; Yuki then darts forward towards her firery adversary. Specter, no longer imprisoned by his own trench, waits for the right moment. Summoning a rather large orb of water, he shoots it off just seconds before Yuki's lightning-influenced fist connects with Impri's torso. The three separate entities come in contact at the exact same time; the water reacting with the electricity causing both pokémon to fly back. Yuki stumbles backwards while Impri fires off a swift volley. Five stars shoot out of her tiny mouth and scrape across the fallen meditite before making their way over to Specter. His inability to phase out leaving him susceptible, the sableye too becomes hit by them. Slightly annoyed, Specter waves his digits to and fro just momentarily; his mind now blank, he spits out the first attack he can think of – Sandstorm. Immediately, the rainfall subsides, making room for an out-of-the-blue storm consisting mainly of dusty minerals. Their vision slightly obscured, the three pokémon each try to regroup.
epilogue
[B]TEAM SILENCER
impri / female / vulpix
HEALTH 060 | 045 ENERGY
status - psych up - special attacks dangerously hightened
TEAM JAFFA
specter / male / sableye
HEALTH 071 | 059 ENERGY
status - calm mind+ - special attacks dangerously hightened / detected - no longer able to phase out / toxic - (9%) damage next round
TEAM DS
[size=1]meditite / female / meditite
HEALTH 040 | 052 ENERGY
status - toxic - (18%) damage next turn
[size=1]sandstorm - active for (5) rounds - (3%) damage to all non-steel/rock/ground pokémon
TEAM JAFFA posts attacks FIRST.
TEAM SILENCER posts attacks SECOND.
TEAM DS posts attacks LAST.
[size=2]O | O | O
[i][font=Palatino Linotype]-Grey
-Grey
*Sprays slanderous graffiti on Arbiter's van*
Um... >>;;; <<;;; *Throws spray can into DS's hands*
*Points* Skrusti did it! *Runs Away*
*Comes Back* Use Taunt on Vulpix to stop it using Safeguard... Then use Toxic on it... Then retreat to your hole.
Should you be attacked by Yuki physically, drop the retreat for Night Shade. Physically by Impri, Brick Break. Projectiles from either, Detect.
ATT: Taunt (Vulpix) - Toxic (Vulpix) - Retreat to Hole
RETREAT SUBS: Nigh Shade/Brick Break/Detect
[SIZE=8pt]Who will you stand with?[/SIZE]
Quickly set up another safe guard, the sandstorm should help to ignore the shouting and the stupid movements he makes. Then I want you to dash to the hole as quickly as possible and get in. Wait for Specter to try and jump in and blast him with flamethrower, let's see him try dodging an attacking he's running straight into.
Interesting...Yuki! This is your round to shine! Don't let Vulpix get into that hole! Run up and give it a swift Dynamicpunch to the face! Then, let's go for inevitability! Metronome! Finally, end the round by using Swagger on Sableye!
Dynamicpunc (Vulpix) ~ Metronome ~ Swagger
SILENCER versus JAFFAversus DARTH SKRUSTI
O | O | O
[size=1][i]arena
standard indigo - dusty
[i]background music
nabou uematsu - the man with the machine gun
prologue
[B]TEAM SILENCER
[b]impri / female / vulpix
HEALTH 060 | 045 ENERGY
status - psych up - special attacks dangerously hightened
safeguard [vulpix] / retreat [vulpix] / flamethrower [sableye]
TEAM JAFFA
specter / male / sableye
HEALTH 071 | 059 ENERGY
status - calm mind+ - special attacks dangerously hightened / detected - no longer able to phase out / toxic - (9%) damage next round
taunt [vulpix] / toxic [vulpix] / retreat [sableye] (subs: night shade, brick break, detect)
TEAM DS
meditite / female / meditite
HEALTH 040 | 052 ENERGY
status - toxic - (18%) damage next turn
dynamicpunch [vulpix] / metronome [all] / swagger [sableye]
round six
Yes; the sand is sooo much better than the cold. Team Jaffa is first to relax his attack plan; whom is somewhere doing something, "Skrusti did it!" Did what? "Use Taunt on Impri to keep her from using Safeguard... then use Toxic on her... then, retreat to your whole. Should you be attacked by Yuki physically, drop the retreat for Night Shade; physically by Impri, Brick Break; projectiles from either, Detect."
Silencer, holding the advantage once more, steps up to call out his plan, "Quickly set up another Safeguard - the sandstorm should help you ignore the shouting and stupid movements he makes. Then, I want you to dash to the hole as quickly as possible and get in. Wait for Specter to try and jump in and then blast him with Flamethrower! Let's see him try dodging an attack he's running straight into."
Last, but not least, is Darth Skrusti, "Interesting... Yuki! This is your round to shine!," he muses, "Don't let Impri get into that hole. Run up and give her a swift Dynamicpunch to the face! Then, let's go for unpredictability! Metronome! Finally, end the round by using Swagger on Specter!"
The round officially begins with Specter gazing (hopefully) at his kitsune opponent. Trying his damndest to get her attention, the sableye waves his arms frantically. Unfortunately, because the heavy sand fall, he is unable to anger the six-tailed fox, who then proceeds to set up a second protective veil around herself. Impri then darts towards the previously dug hole in an attempt to ambush her opponent; but to her surprise, when she gets there, she is slammed by Yuki's fist. Barreling over, Impri manages to stumble into the hole on accident, and tries desparately to regroup. Knowing that his second attack would prove useless against her safeguard, Specter retreats to his hole to wait out the rest of the round. Upon reaching the hole, he is clearly sees the fire fox that he tried to attack earlier. With no time to escape, Specter is barraged with a series of burning flames until he manages to pull himself away. Yuki then closes her eyes, waving two digits back and forth; speculating a very random attack: Spikes. She snaps her fingers and five spikes spit from her mouth onto the arena floor. It would be wise not to step on them. Yuki then tries to annoy her opponent into a violent rage by using swagger; unfortunately, because of the sandstorm, Specter can't even really see what her opponent is doing, let alone be angered by it.
epilogue
[B]TEAM SILENCER
impri / female / vulpix
HEALTH 046 | 032 ENERGY
status - safeguard - protected from ailments for (4) rounds / psych up - special attacks dangerously hightened
TEAM JAFFA
specter / male / sableye
HEALTH 048 | 050 ENERGY
status - calm mind+ - special attacks dangerously hightened / detected - no longer able to phase out / toxic - (12%) damage next round
TEAM DS
[size=1]meditite / female / meditite
HEALTH 019 | 040 ENERGY
status - toxic - (19%) damage next turn
sandstorm - active for (4) rounds - (3%) damage to all non-steel/rock/ground pokémon
spikes - placed near hole; (2%) damage to any who touch
TEAM SILENCER posts attacks FIRST.
TEAM DS posts attacks SECOND.
TEAM JAFFA posts attacks LAST.
[size=2]O | O | O
[i][font=Palatino Linotype]-Grey
-Grey
Dig deeper into the earth and create a tunnel for you. If someone comes down the hole or tries to launch an attack after you spit a flamethrower down the tunnel for a good surprice. Else take a break
Dig(stay underground)~take a break/flamethrower
Well, the Toxic is going to finish you off Yuki, most unfortunatly. So, let's end this battle valiantly! Use Metronome again, and don't move. Don't want to step on the spikes. Then, use Metronome *again*. Finally, use Metronome a third and final time. Let's go out with a bang!
Metronomex3
If Sableye physically tries to stop you, Reversal. If he shoots something at you, ala Shockwave or such, the Sandstorm *should* disperse it. Just concentrate on wagging your fingers!
Metronomex3, Reversal if Sableye gets physically close to you.
I forgot a x2 behind flamethrower/take a break.
You probably figured it out but just in case
I do believe we have reached the battle's swan-song. Let's make it one to remember. <Cue Melodramatic Music w/ Thunder and Lightning>
Doesn't really work in the middle of a sandstorm, does it?
Specter, use Rock Tomb on Vulpix, but use the rocks to force Impri up and out of that hole, rather than imprison it.
If it works, use Water Pulse, then Shock Wave on Impri.
If it doesn't. Just Counter anything physical, and Dodge anything Projectile Yuki throws at you.
ATT: Rock Tomb - Water Pulse - Shock Wave
SUB: Counter/Dodge
Good Luck...
[SIZE=8pt]Who will you stand with?[/SIZE]
SILENCER versus JAFFAversus DARTH SKRUSTI
O | O | O
[size=1][i]arena
standard indigo - dusty
[i]background music
nabou uematsu - the man with the machine gun
prologue
[B]TEAM SILENCER
[b]impri / female / vulpix
HEALTH 046 | 032 ENERGY
status - safeguard - protected from ailments for (4) rounds / psych up - special attacks dangerously hightened
dig [arena] / flamethrower [discretionary] / flamethrower [discretionary] (subs: relax)
TEAM JAFFA
specter / male / sableye
HEALTH 048 | 050 ENERGY
status - calm mind+ - special attacks dangerously hightened / detected - no longer able to phase out / toxic - (12%) damage next round
rock tomb [vulpix] / water pulse [vulpix] / shock wave [vulpix] (subs: dodge, counter)
TEAM DS
meditite / female / meditite
HEALTH 019 | 040 ENERGY
status - toxic - (19%) damage next turn
metronome [all] / metronome [all] / metronome [all]
round seven
"Dig deeper into the earth and create a tunnel for you. If someone comes down the hole or tries to launch an attack after you, spit a Flamethrower down the tunnel for a good surprise. Otherwise, take a break," says Silencer with a smirk, to his vulpix, who is the only pokémon of the three who has yet to be plagued with a status ailment.
Meanwhile, sensing his pokémon faint to be near, Darth Skrusti readies his final set of attacks, "Well, the Toxic is going to finish you off Yuki, most unfortunatly. So, let's end this battle valiantly! Use Metronome again, and don't move. Don't want to step on the spikes. Then, use Metronome *again*. Finally, use Metronome a third and final time. Let's go out with a bang!," he says sharply whilst thinking of any substitutions, "if Specter physically tries to stop you, however, use Reversal."
"Specter, use Rock Tomb on Vulpix, but use the rocks to force Impri up and out of that hole, rather than imprison it. If it works, use Water Pulse, then Shock Wave on Impri. If it doesn't. Just Counter anything physical, and Dodge anything Projectile Yuki throws at you.
Yuki, though tired and aching, choices to fight this battle to the bitter end. As to waste as little energy as possible, the fighting pokémon remains stationary, only moving her index fingers for the duration of the round. Meanwhile, Impri, the six-tailed fire fox continues to burrow the ground below her for a few moments before she can dig no more. Frustrated, the vulpix struggles to dig faster and faster, yet to no avail. She is confused, wondering why her attempts to dig into the ground are becoming futile; the earth then begins to tremble, pushing her back. No longer in her safety net, Impri is shocked to see nothing but dust and sand. Coming back to Yuki as she continues to wave her digits around without care, a surge of energy rushes through her as she lets out a very harsh, very violent shrill. The heavyset volume rips through the sand and dust, giving the other pokémon a massive headache (Uproar). Not knowing how to react, Impri immediately responds by submitting a very hot chain of fire anywhere in the arena whatsoever. Unfortunately, with no one at all near her flames, she manages only to melt the sands. Specter, meanwhile, having known somewhat where his opponent is, quickly fires a water pulse. The great ball of water sails through the air, collecting bits of the sand whilst it does, collides with Impri's forehead, knocking her back a bit. Still waving her digits about, the meditite, without acknowledging it, immediately darts forward, towards her closest foe - Specter. Her life force dwindling quickly, she manages to focus that very life force into her right fist before slamming the detected ghost pokémon (Endeavor). Specter is taken back by this, but quickly latches onto her arm and slams her to the ground, effectively countering her attack. With her life force completely drained, Yuki remains collapsed on the floor, defeated. However, Impri is still lost in the sandstorm and blindly fires another flamethrower. Once more, she manages only to succeed in melting the lots of sand which plague the arena; but luckily for her, it gives her enough room to see her only opponent for the last few rounds to come.
epilogue
[B]TEAM SILENCER
impri / female / vulpix
HEALTH 027 | 018 ENERGY
status - safeguard - protected from ailments for (3) rounds / psych up - special attacks dangerously hightened
TEAM JAFFA
specter / male / sableye
HEALTH 018 | 025 ENERGY
status - calm mind+ - special attacks dangerously hightened / detected - no longer able to phase out / toxic - (15%) damage next round
TEAM DS
[size=1]meditite / female / meditite
HEALTH 000 | 000 ENERGY
status - ko'ed - by counter
sandstorm - active for (3) rounds - (3%) damage to all non-steel/rock/ground pokémon / damage from flamethrower means that the arena isn't as obscured as before
spikes - placed near hole; (2%) damage to any who touch
TEAM JAFFA posts attacks FIRST.
TEAM SILENCER posts attacks LAST.
[size=2]O | O | X
TEAM DS receives 1 point.
[i][font=Palatino Linotype]-Grey
-Grey
Yuki, good job, you've done well. Now, return!
Good luck you two.
*toddles off to bank carrying a point*
:redface: I've been so run off my feet... I can't believe I forgot about this... I've probably been DQed or something... I'm so embarassed. Memory of a bloody Goldfish.
Ooh! Castle!
If not...
Use Faint Attack to knock Impri towards the spikes, then plow it into them by using a Water Pulse. Then use Sunny Day to give you one final round.
ATT: Faint Attack - Water Pulse - Sunny Day
[SIZE=8pt]Who will you stand with?[/SIZE]