The list still has no edited description for Perish Song. I'm just curious if this was gonna change soon? Just wondering.


As for Hidden Power, I had an idea for it.

Hidden Power: The user demonstrates a very minor psychic influence, allowing them to create and control energy of a certain type and fire it off at the opponent. Depending on the type and Pokemon, this can be easier or more difficult.
If the pokemon uses a HP of their own type, good damage, low fatigue.
Normal effect - Moderate damage and energy.
Super/Not Very Effective - Low damage, high energy cost
No effect - Trivial damage, "Recovery" move fatigue.
All are of course overridden by "Same type". So Electric HP on an Electric type(While kind of useless) won't be low strength high energy.

Now to keep people from abusing a Pokemons HP, once you use HP once, that is the ONLY HP type for the battle. For example, Hitmonchan uses HP Ice, and then Dragonair faints, I can't suddenly use HP Rock to take out Charmeleon. I'm stuck with HP Ice for the rest of the round.

Possibility - Arena decides how easy/hard it is to use the attack. This might be too difficult to ref, since people might claim "Hey why can't I use HP Rock in the sky? There's dust!" so that can probably be thrown out.


As for Unown, being an adept at it, it can use any type of attack, although it is always moderate damage and moderate fatigue. How does Unown attack now? It could just use that as a secondary-option.