I have come up with some tournament ideas, so here they are. Please critique.

- The tournament is not purely action; the scene is determined by a number of preset characteristics given forth each round and decided upon by the hosts and judges. For example, the first round could be a romantic scene in a castle, the second being lost in a forest. They could be simple or complex, place or event or time period, and straying from the setting would detract from the final score.
- The role-player is still made to interact with other’s characters in all the new suggestions given below.
- The role-player is instead given a role to assume on occasion, not every round, a character they must play. Judging how well in the spirit and letter of the character the role-player posted would be the primary point of the round.
- If not given a character to assume, the player may be given an NPC that they must interact with in some way. How well they portrayed this character would factor into the judging for this type of round.
- A new character must be played for each round, some points being given for construction of a sign-up, as it is one of the valuable skills required of a role-player.
- Popular vote by the entire forum is implemented. The winner of this will have points added to their score and stand a better chance of winning the round.
- Only one element of a character’s sign-up is provided by the judges (though it must be viable) and must be played correctly. This is most likely to take place in a dramatic flaw.
- Instead of typing a character’s victory (either in battle or in other endeavors), a role-player must instead post on their defeat. This ties in with the tragic flaw idea of the former.
- Plotline crafting: the role-player would demonstrate their talents not in writing posts, but in creating role-playing games themselves. This could even stimulate the creator to start these at some point in the future.
- Theme. Instead of one particular aspect for each round, the entire RPG Tournament could be centered on a plot or larger detail. The user would craft their posts by this guideline, and would be made to interact with other characters as a player would in a normal role-playing game.
- A defeated bracket for those who have lost their round’s challenge in which by winning this they may become the wild card later in the tournament.
- Winning the tournament would be owing to some prestige; perhaps the winner is given an arbitrary raise in grade in the ranking system or some sort of special privilege to go with their bragging rights.

The ideas given above might be implemented simultaneously, that is to say several in one round, or possibly singly. These are suggestions of which I hope will serve to increase the versatility of the RPG Tournament, and to allow it to better judge who is most skilled all-around, rather than in the painfully specific action area.

You might immediately notice that some of these ideas make it seem more like the user is writing a story rather than role-playing. It should be equally noted that the previous method was no better. They were writing a story in that there were two sides, both depicting themselves as the victor in the last RPG Tournament, and only being made to include other’s characters. This point then is moot.

I also realize that due to the nature of these ideas, the RPG Tournament is likely to become a periodic affair rather than a spontaneous creation every now and then. That is the intention, as in the long run this is more likely to stimulate activity.