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Thread: Metallix's Girl vs Mystic clown~ElecMan.EXE (Subref: Ultimate Charizard)

  1. #41
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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE

    Alright, first, use Protect to prevent Skarmory's Sky Attack, then counter with a Flamethrower. Then go for a Rock Slide

    Protect - Flamthrower - Rock Slide
    I'm in your dimensions, screwing with your reality!


  2. #42
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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE

    Metallix's Girl vs Mystic_clown
    Round 8


    *Pre-Round*
    Skarmory (Male)
    27% HP / 55% EP
    Status: Entire body is blackened, perched on the clock arm
    Sky Attack + Steel Wing ~ Drill Peck


    Molten (Male)
    46% HP / 52% EP
    Status: Intoxicated (6% this round, and +2% more every round), Tormented (Curse prevents use of a move in succession, 1 round), Fire energy low (Fire attacks do 1/2 damage, 1 round)
    Flamethrower ~ Recover (WTF?) ~ Heat Wave


    Arena Status: Clock hands are still moving slowly

    *Battle*
    [color=limegreen]Round 8, and both trainers still seem ready for more. They shout their attack choices to the pokemon who quickly nod back.

    Ready for a full-on assault, Skarmory flaps his large metallic wings and takes to the air. He flies gracefully, his wings cutting through the air like knives as he builds up momentum. While he does so, Molten simply sits there waiting for the correct moment. Now moving at blazing speed, and glowing faintly with energy, Skarmory turns toward Molten, squaking furiously. Molten just grins, as he concentrates, forming energy into a circular barrier around his body. As Skarmory flies toward the small fire type, wings pulled close to his body to decrease wind resistance, he notices the shield, but its far to late to try and avoid it now. He flies full force into the top of shield, nearly shattering it from the force of the blow. He manages to recover back into the air, though a bit disoriented. Molten winced upon contact, having to struggle to keep the shield in tact under the huge blow.

    Skarmory's attack over, Molten lets the energy shield dissipate with a sigh of relief. Now back in control of his flight, Skarmory quickly turns around, hoping to get an attack in on Molten before he can recover fully. The bird focuses metal energy into his wings, glinting in the sunlight as flies back to the magma slug. As he twists in the air, his wing slices through Molten's back, splitting him down the middle for a second before he reforms himself. He grunts at the suprisingly quick attack, but wastes no time countering. Slugma exhales a stream of flames, albeit much smaller than usual because he hasn't yet recovered from Overheat. Never the less, the flames hit Skarmory dead-on, scorching his back as he squaks in pain.

    Still determined, Skarmory again turns around and flies toward Slugma. The fire type slowly slithers his way over to the cogs still present on the arena floor, hoping to use them as projectiles again. As Skarmory reaches his target, he doesn't slash him with his wings, but rather he lands on the ground next to him. Quickly focusing his flying energy, he creates a spinning vortex on his beak, and then slams it hard into Molten. The spinning scrambles the magma pokemon, splattering bits of magma all around. The bits come together to form a Slugma, who quickly puts his head under the cogs, tossing each one at Skarmory. The steel type shields himself with his wings, but still winces as each one hits.

    By this time, Skarmory's steel hide is quite dented and fried, and he is clearly starting to feel the strain of battle. Molten isn't in such hot shape either (Hot shape, fire pokemon :biggrin: ), as the poison mixed with his body once again burns his very core. [\color]


    *Post-Round*
    Skarmory (Male)
    11% HP / 41% EP
    Status: Entire body is blackened and dented, standing near Molten, in pain


    Molten (Male)
    23% HP / 35% EP
    Status: Intoxicated (8% this round, and +2% more every round)


    Arena Status: Clock hands are still moving slowly
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  3. #43
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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE

    This ends now! (for Skarmory anyway) Molten, start of with a Heat Wave and then use Double Team while it's dissoriented. Then just relax

    Heat Wave - Double Team - Relax
    I'm in your dimensions, screwing with your reality!


  4. #44
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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE

    Try using another Roar and Tauntthen put all your effort into another Sky Attack.


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  5. #45
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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE

    Metallix's Girl vs Mystic_clown
    Round 9


    *Pre-Round*
    Skarmory (Male)
    11% HP / 41% EP
    Status: Entire body is blackened and dented, standing near Molten, in pain
    Roar ~ Taunt ~ Sky Attack


    Molten (Male)
    23% HP / 35% EP
    Status: Intoxicated (8% this round, and +2% more every round)
    Heat Wave ~ Double Team ~ Relax


    Arena Status: Clock hands are still moving slowly

    *Battle*
    [color=limegreen]Both pokemon are quickly weakening, and their trainers try their best to help them prevail. They shout their commands, hoping for the best.

    Skarmory glares at the little lava puddle, angry. He lets out a loud metallic roar, echoing around the nearby buildings and all around the battlefield. Molten shudders and quickly crawls away from the large bird as fast as possible. Skarmory chuckles at the sight of the fleeing magma slug, until he turns around and inhales. The fire type breathes out a powerful hot wind, complete with streaks of red-hot flame. The hot wind blows across the clock face, rapidly closing in on Skarmory. The bird braces himself, hoping to survive the onslaught. He winces in pain as the hot air blows by him, bits of fire toasting his metallic feathers.

    As the hot attack dies down, Skarmory opens his eyes, spreads his wings and... collapses to the ground with a stiffled squak. Molten's fire attack proved too much, and he smiles as he concentrates, creating a couple of clones beside him.

    He spends the rest of the round relaxing, until he gets a nasty pain throughout his body, the poison still within his body. He grunts and groans, while Metallix's Girl considers her next pokemon choice.[\color]


    *Post-Round*
    Skarmory (Male)
    0% HP / 41% EP
    Status: Unconcious


    Molten (Male)
    13% HP / 34% EP
    Status: Intoxicated (10% this round, will not increase further), 2 clones present


    Arena Status: Clock hands are still moving slowly
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  6. #46
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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE

    [color=mediumpurple]Skarmory that was very well done, you've earned yourself a long rest. Horsea, for your first battle, come on out and finish off this blob!

    (Do I attack in this post or not?)


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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE

    Yep, Mystic Clown attacked first last round so that means your first this round.
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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE

    Okay cool. Horsea, use Dragon Dance and Swift to take out the clones, and finish him off with Water Gun!


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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE

    Alright Molten, lets soften him up for the next one!

    Poison the runt while Smog, then relax for a bit and then use Protect against the water gun!

    Smog - Relax - Protect
    I'm in your dimensions, screwing with your reality!


  10. #50
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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE

    No gender was mentioned, so I'm going to assume Horsea is male judging by the blue text in the sig...

    Metallix's Girl vs Mystic_clown
    Round 10


    *Pre-Round*
    Horsea (Male)
    100% HP / 100% EP
    Status: Ready to go
    Dragon Dance ~ Swift ~ Water Gun


    Molten (Male)
    13% HP / 34% EP
    Status: Intoxicated (10% this round, will not increase further), 2 clones present
    Smog ~ Relax ~ Protect


    Arena Status: Clock hands are still moving slowly

    *Battle*
    [color=limegreen]Metallix's Girl smiles, happy with how well her Skarmory did as she pulls out the pokeball and recalls him. She pulls out a second ball and tosses it to the ground. It opens with a flash to reveal a small Horsea, who squirts a bit of water into the air and lets out a cry. She issues her orders to the fresh pokemon while Mystic Clown tries to keep his Slugma from getting knocked out.

    Horsea wastes no time starting off the battle. He closes his eyes, entering a trance as he spins around. The 3 Moltens opens their mouths and blow out a brownish cloud, temporarily covering the arena in the smog. Horsea's spinning blows it away from him, and the natural wind from being a fairly high tower starts blowing it away as well. The water type finally stops spinning, looking focused on speed.

    Using his speed to good effect, Horsea quickly hovers into the air, controlling the water in his own body while he dashes behind Molten, where the smog is much thinner and he has a clear view of the trio of Slugma. Without hesitation, he fires a barrage of star-shaped rays from his mouth. He sweeps them across all the Slugma, 2 of them disappearing shortly as the third grunts, the sharp rays cutting through his magma body. The fire type opts to relax a while as the flurry of stars ends, conserving energy. By this time the smog around the arena is nearly cleared out by natural winds and the open nature of the tower.

    With a clear shot at the vulnerable slug, Horsea takes a deep breath and blows out a stream of cold water. With no intention of becomming a rock, Molten concentrates, channeling energy into a semi-sphere around his body. As the water blast comes into contact with the shield, it flows over it, some splattering into the air as well. As the water clears away, Molten's shield becomes visible, having held up against the watery attack just fine. He lets the energy dissipate and grins, happy to have avoided Horsea's attack.

    But the happiness is short-lived. The poison still coursing through Slugma's liquid body again grips him, causing him to wail in agony. With that, his form collapses into a puddle of magma on the ground, no longer distinguishable as a pokemon. It seems that Slugma's protect was in vain, and the poison did him in even though he avoided direct attack. Mystic considers his next choice as the round closes.[\color]


    *Post-Round*
    Horsea (Male)
    100% HP / 90% EP
    Status: Focused (Speed and Accuracy increased, 1 round), happy


    Molten (Male)
    0% HP / 31% EP
    Status: Unconcious


    Arena Status: Clock hands are still moving slowly, the Smog covering the tower has cleared

    Mystic_Clown chooses his pokemon and attacks first.
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  11. #51
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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE

    Nice job Molten. At least you brought down the first one. Now let's get someone who's right for the job. Come on out Rhoas!

    "Elekid!"

    Rhoas! Start with a Quick Attack, followed by a Thunder Punch and a Thunder Bolt

    Quick ttack - Thunder Punch - Thunder Bolt
    I'm in your dimensions, screwing with your reality!


  12. #52
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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE

    [color=mediumpurple]Jeez, another type disadvantage! That's just fine with us, though, right Horsea? Start out with Octazooka and then Smokescreen to hopefully stop his Electric attacks and finally nail him with Dragonbreath!


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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE

    Metallix's Girl vs Mystic_clown
    Round 11


    *Pre-Round*
    Horsea (Male)
    100% HP / 90% EP
    Status: Focused (Speed and Accuracy increased, 1 round), happy
    Octazooka ~ Smokescreen ~ Dragonbreath


    Rhoas (Male)
    100% HP / 100% EP
    Status: Ready to avenge his friend
    Quick Attack ~ Thunder Punch ~ Thunderbolt


    Arena Status: Clock hands are still moving slowly, the Smog covering the tower has cleared

    *Battle*
    [color=limegreen]Roles reversed, Mystic_Clown now pulls out a ball, the red beam recalling his fallen Slugma. He laughs lightly as he pulls out a second ball. With a quick toss it hits the ground, opening with a flash to reveal a small Elekid. Electricity sparks between his 2 head appendages as he lets out a cry, ready to fight. The trainers shout their commands to their pokemon quickly.

    Rhoas wastes no time. He dashes toward the small water type, hoping to get a quick strike in. But still harnessing increased speed, Horsea swiftly dodges the tackle. As the small electric turns, Horsea quickly shoots out a spurt of black ink with pinpoint accuracy. The attack catches Rhoas off guard, and scores a direct hit on the charging plug pokemon. Off balance, he falls to the ground. His attack ruined and his stomach covered in ink, Elekid gets up and growls at Horsea.

    Still pressing his attack, Elekid runs forward, this time focusing an electrical current into his fist. It sparks vigorously, suprisingly powerful for such a small pokemon. The sea horse, knowing that he'd be particularly vulnerable to such an attack, sprays out another stream of ink from his ink sac within his body. This one, however, is in a gaseous form. It covers the arena in a thick black cloud, though the wind makes it start clearing quickly. However, it serves its purpose, and Rhoas wildly swings his fist forward. Horsea is able to easily dodge the ill-aimed attack, and lets out a slightly mocking cry before the remainder of the black cloud dissipates.

    His foe now revealed, Rhoas lets out a cry as he begins channeling a large amount of electricity between his prongs. He sends a bolt of electrical energy from said prongs toward Horsea, who attempts to dash aside. But his speed is waning, and the attack catches his side. Electricity courses through his body as he winces, trying to block out the pain. As the electric blast ends, Horsea shakes his head. Ready for some revenge, he blows out a stream of green, draconic energy toward Rhoas. The small electric type is blown back as the energy envelops his body. He feels a strange tingling sensation throughout his body as the draconic energy dissipates.

    Sensing that this foe is not going down as easily as expected, Rhoas looks toward his trainer. Horsea seems quite satisfied, though he did suffer through one quite powerful attack. [\color]


    *Post-Round*
    Horsea (Male)
    89% HP / 76% EP
    Status: Satisfied


    Rhoas (Male)
    87% HP / 89% EP
    Status: Slight Paralysis (Movement slowed but not prevented)


    Arena Status: Clock hands are still moving slowly, the smoke covering the tower has cleared
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  14. #54
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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE

    You've got the first move Metallix. I'm pretty sure your back, at least thats what the Abscence Tower says
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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE

    Sorry y'all...my notifiers stopped working...O_O I'll have something up tomorrow...


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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE

    Great job, Horsea, now let's ice it up a bit with Double Team, Hail then blast him with Blizzard! If he tries to Rain Dance, the Blizzard should still work, I believe...


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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE

    Alright then! Rhoas, when her Horsea uses Double Team, respond with Swift. Then blind it with Flash and hit it with Thunder while it's still dazed.

    Swift - Flash - Thunder
    I'm in your dimensions, screwing with your reality!


  18. #58
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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE

    Metallix's Girl vs Mystic_clown
    Round 12


    *Pre-Round*
    Horsea (Male)
    89% HP / 76% EP
    Status: Satisfied
    Double Team ~ Hail ~ Blizzard


    Rhoas (Male)
    87% HP / 89% EP
    Status: Slight Paralysis (Movement slowed but not prevented)
    Swift ~ Flash ~ Thunder


    Arena Status: Clock hands are still moving slowly, the smoke covering the tower has cleared

    *Battle*
    High atop the tower, round 12 of the battle begins. The trainers glare at one another as they shout their commands to the battling pokemon.

    Rhoas stands at the ready, waiting for his foe to make a move. The little seahorse closes his eyes, concentrating as a few clones flash into existance beside him. Elekid smiles and opens his mouth, letting loose a series of sharp star rays. Horsea opens his eyes just in time to see the barrage coming at him. He braces himself as the stream of projectiles sweep across him and his 2 clones, which disappear just as abruptly as they were made. The water type groans, a few scrapes on his body and standing alone once more.

    Hoping a weather manipulation will be more effective, Horsea looks to the sky. Using his limited ice control power, a faint cyan aura surrounds him as a large cloud formation takes shape overhead. Quite unlike a raincloud, it looks quite threatening hovering above the tower. Elekid doesn't take much notice as his body sparks. Using the electricity, he creates a blinding flash centered on his own body. Though not looking directly at Rhoas, Horsea is effected enough for his eyesight. He finishes up his weather attack, and shortly after begins blinking repeately, trying to clear the blur in his vision. As he does, chunks of ice begin to fall from the sky. Small at first, the hail soon grows to a respectable dime-size. Both Rhoas and Horsea are pelted with the falling ice, neither one exactly made to withstand such an effect.

    Taking advantage of Horsea's attempts to clear his vision, Rhoas begins channeling a large amount of electricity. He spins his arms around vigorously, creating extra charge for the attack. Soon his entire body is surrounded by a shower of sparks. The baby electric pokemon lets out a cry as he sends out a large, arcing blast of electricity into the air from his prongs. The blast curves downward, scoring a direct hit on the water type. He shrieks as the powerful attack courses throughout his body, causing extreme pain. Even as he feels the pain, he also feels a strange numbing sensation, though brief and mild. As the electricity finally disperses, he opens his eyes, vision still blurred. Angry, he deeply inhales as he builds up cold energy. After a brief moment of gathering, he blows out a strong, cold wind toward what he makes out to be Rhoas, though he fires in a wide area to try and make sure he scores a hit. There is also a multitude of snow and chunks of ice within this cold attack. Elekid shivers as the freezing assault chills him, though the brunt of the solid assault within the wind misses him.

    The round closes with Horsea still experiencing a slight vision blurr, but more or less recovered. Rhoas still shivers a bit, but seems relatively uneffected otherwise. Both pokemon hunker down under the hail, hoping for it to subside soon.



    *Post-Round*
    Horsea (Male)
    66% HP / 61% EP
    Status: Mild Paralysis (10% chance of movement prevention)


    Rhoas (Male)
    75% HP / 78% EP
    Status: Slight Paralysis (Movement slowed but not prevented), a bit cold


    Arena Status: Clock hands are still moving slowly, a Hailstorm is in effect (2 rounds)
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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE

    Alright! Great shot Rhoas!

    Start things off with s Screech (but please, don't try to make ME deaf this time). Then hit it with a Thunder Punch and finally a Cross Chop

    Screech - Thunder Punch - Cross Chop
    I'm in your dimensions, screwing with your reality!


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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE

    Ooooh, it's all right, Horsea, hang in there! Now would be the perfect time for a Toxic. Use Agility to evade his Thunderpunch, and try to blow him away with Icy Wind to stop him from Cross Chopping you.


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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE

    Metallix's Girl vs Mystic_clown
    Round 13


    *Pre-Round*
    Horsea (Male)
    66% HP / 61% EP
    Status: Mild Paralysis (10% chance of movement prevention)
    Toxic ~ Agility ~ Icy Wind


    Rhoas (Male)
    75% HP / 78% EP
    Status: Slight Paralysis (Movement slowed but not prevented), a bit cold
    Screech ~ Thunder Punch ~ Cross Chop


    Arena Status: Clock hands are still moving slowly, a Hailstorm is in effect (2 rounds)

    *Battle*
    As the 2 spunky pokemon face off, the trainers quickly issue their next orders. Horsea nods, while Elekid gives a thumbs up, as Round 13 commences, as the falling hail continues to fall.

    Hoping to annoy his foe, Elekid opens his mouth, as his trainer puts in some earplugs. Horsea looks a bit confused, until a course screech is heard eminating from Rhoas. Horsea bows his head, wincing as he tries to drown out the loud noise. The noise continues, Rhoas looking glad as the seahorse curls down in pain. Hoping to end the loud noise, Horsea begins building up a poison attack, mixing chemicals within his own body to make the concoction. His muscles begin to lock up before he can finish, however. He sits helpless as the screeching continues, unable to move.

    Rhoas finally cuts off the annoying sound, though a persistant ring still plagues Horsea's ears. Taking advantage, the sparky kid starts running toward the water type, channeling electricity through his fist. He leaps forward, fist crackling with a frenzy of sparks. As he swings his arm forward, ready to slam the seahorse, Horsea manages to utilize a speed boost just in time, breaking his paralysis bout. The little water type speeds away from the fist as it swings through thin air, still surrounded by a current of electricity. Horsea breaths a sigh of relief, while Elekid looks toward the horse angerly.

    The electric pokemon doesn't waste much time staring, though. He starts running toward Horsea once more, this time holding his hands in the shape of an X against his chest. Hoping to stop the assault, the water type inhales, then quickly blows out a strong, chilled wind. As the wind makes contact with the charging Rhoas, he struggles to continue running against the gust. Horsea keeps blowing, determined to stop the Elekid in his tracks. Rhoas feels his legs getting numb under the extreme cold, and soon trips from the lack of feeling. As he falls to the ground, Horsea smiles, glad to have avoided a painful attack.

    Rhoas lies on the ground, shivering but slowly regaining feeling in his body while being pelted with the falling ice. Horsea grins, quite happy with himself, though he too is under bombardment from the hail. The round seems to have come to a close, when suddenly a chime is heard. The hands speed up, spinning wildly and striking both pokemon, sending them sprawling to the ground. Just as suddenly as they spead up, the hands drop down to their normal slow moving speed. The 2 pokemon stand up, each having suffered a decent blow from the spinning hand.



    *Post-Round*
    Horsea (Male)
    55% HP / 54% EP
    Status: Mild Paralysis (10% chance of movement prevention)


    Rhoas (Male)
    63% HP / 68% EP
    Status: Slight Paralysis (Movement slowed but not prevented), cold


    Arena Status: Clock hands are moving slowly again after speeding up, a Hailstorm is in effect (1 rounds)
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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE

    Don't give up, Horsea! Confuse him with Water Pulse! Surprise him with Aurora Beam and get a bit of revenge against him with [b]Facade[b]!


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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE

    Not a bad job Rhoas, keep it up! When it uses Water Pulse, use Shock Wave at the same time. When it uses Aurora Beam, use Counter and then finish up with Protect!

    Shock Wave - Counter (after Auroro Beam) - Protect
    I'm in your dimensions, screwing with your reality!


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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE

    Gah.... I deleted this round when I copied it to use for the next round... I really need to stop doing that XD
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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE

    Great shot Rhoas! Now, Start off with a Flash again then hget close with a Quick Attack and quickly follow with Thunder Punch!

    Flash - Quick Attack - Thunder Punch
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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE

    Relax and close your eyes to avoid the Flash. When he charges you with Quick Attack, show him your Frustration and finally, try and Disable his Thunder Punch.


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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE

    Metallix's Girl vs Mystic_clown
    Round 15


    *Pre-Round*
    Horsea (Male)
    38% HP / 43% EP
    Status: Mild Paralysis (10% chance of movement prevention), a bit annoyed
    Water Pulse ~ Aurora Beam ~ Facade


    Rhoas (Male)
    47% HP / 50% EP
    Status: Slight Paralysis (Movement slowed but not prevented), quite satisfied
    Shock Wave ~ Counter ~ Protect


    Arena Status: Clock hands are moving slowly, Hailstorm has subsided

    *Battle*
    The arena now much more comfortable for both pokemon now that the hail has subsided, they look to their trainers eagerly. The trainers issue their commands to the pokemon, who turn back to face one another.

    Rhoas acts first, his body beginning to spark midly. Horsea calmly closes his eyes, conserving energy and waiting. With a grunt, a series of electric streams flow between Elekid's prongs, and suddenly create a bright flash not unlike a lightbulb being turned on. Horsea sees the flash through his eyelids, though its not nearly bright enough to effect his vision with his eyes closed. He opens them and smiles toward Rhoas, who doesn't appear all to happy.

    The still annoyed Horsea awaits his opponents move, and he doesn't have to wait long. Utilizing blinding speed despite his paralysis, Rhoas rushes toward the sea horse. As he does, Horsea braces himself, ready to counterattack. Elekid tackles the small water type, who is crouching down and only slides backward a bit. Entering a rage, Horsea springs forward, landing on top of Rhoas and bearing him to the ground. He continues to pelt the electric type with repeated tail strikes, throwing in a headbutt here and there, and finally whips his tail forward to send the Elekid flying through the air. Now much calmer, Horsea breathes a sigh of relief as the electric type slowly stands, bruised.

    As Rhoas stands, he begins focusing electricity into his fist as he rushes toward the water type angerly. His fist crackles with power, continuing to rush toward the sea horse. Suddenly, Horsea's eyes shimmer with red glow. Elekid keeps rushing, when suddenly he feels his body stop. The electric pokemon is surrounded by a psychic aura, red in color. Horsea successfully holds him in place until the electricity disperses into the air, and then releases Rhoas abruptly. He stumbles a few steps, then stops and looks at the annoying water type.

    As the round comes to a conclusion, Horsea smiles to his trainer, quite pleased with his performance. Rhoas grumbles, obviously not impressed by the display, as the round concludes.



    *Post-Round*
    Horsea (Male)
    34% HP / 40% EP
    Status: Mild Paralysis (10% chance of movement prevention), calm and pleased


    Rhoas (Male)
    37% HP / 42% EP
    Status: Slight Paralysis (Movement slowed but not prevented), quite peeved


    Arena Status: Clock hands are moving slowly, Hailstorm has subsided
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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE

    All right! Fantastic job, Horsea! Now let's try a Swagger, Twister and Dragonbreath!


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  29. #69
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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE

    Grr, Rhoas, time to go on the defensive! Go with Counter all the way!

    Counter x3
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  30. #70
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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE

    Quick request: I said in the first post only cheap moves like Curse and Destiny Bond and Perish Song were banned, and that did not include Rest, but would it be all right with you guys if Rest restored Energy but not Health? That would lose the pressure of watching Energy...^_^


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  31. #71
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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE

    Hmm, take it up with the ref. It's his call. Personally, I don't mind.
    I'm in your dimensions, screwing with your reality!


  32. #72
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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE

    That'd be fine with me if it restored Energy only, sure. Maybe something like 20% energy per turn you use Rest (Relaxing is 8%), you decide how many turns you want your pokemon to rest but a minimum of 2 turns? Or I could just make it an automatic full round with 60% energy gain. I'm partial to choosing how long personally though, since its not true sleep but rather a healing trance.

    Oh, and BTW, Counter only works on physical objects. I let it effect Aurora Beam because its a barrage of ice shards, and those are solid objects, but dragon energy is quite a different matter. You'd have to use Mirror Coat to turn back a pure energy attack.

    Metallix's Girl vs Mystic_clown
    Round 16


    *Pre-Round*
    Horsea (Male)
    34% HP / 40% EP
    Status: Mild Paralysis (10% chance of movement prevention), calm and pleased
    Swagger ~ Twister ~ Dragonbreath


    Rhoas (Male)
    37% HP / 42% EP
    Status: Slight Paralysis (Movement slowed but not prevented), quite peeved
    Counter ~ Counter ~ Counter


    Arena Status: Clock hands are moving slowly, Hailstorm has subsided

    *Battle*
    The battle continues to rage on atop the clock tower. The trainers waste little time to shout their commands to their pokemon, who nod intensely and enter the fray yet again.

    Noticing his opponents annoyed state and hoping to increase that, Horsea begins shouting all manor of insults as the electric baby. Something about his mother being a particularly unpleasent word, I think. At the same time, the sea horse pulls down his eye with his tail and squirts a bit of water out of his mouth. Quite expectedly, Rhoas is not happy with this. Ignoring his defensive order, he jumps forward in a rage. He throws repeated punches and kicks at the little water type, paying little attention to aim or anything else for that matter. He eventually tires out, and breaths heavily, while Horsea whimpers.

    Though his body is badly bruised from the assault, Horsea intends to continue. His eyes glow a pinkish color, and his body eminates a draconic power. The pink energy quickly forms into a tornado around the water type, catching Rhoas within it. With a cry Horsea sends it flying forward, carrying the small electric pokemon as it tears across the clock face. The energy whirlwind dissipates shortly, and Elekid falls to the ground, a bit stunned and still quite angry. He slowly stands up, fuming at the little sea horse.

    Though still angry, Rhoas remembers his orders. He enters a counter stance once more, blue aura surrounding his body as he readies for an attack. Horsea is happy to oblige him with such an attack, and he takes a deep breath, taking a moment to build up dragon energy. Within moments he blows out a stream of green flames toward Rhoas. The electric type smiles, assuming his counter will redirect the attack, and is suprised when the full force of the emerald fire slams him. He is pushed back by the sheer force of the energy, and groans as the attack engulfs him. The flames continue past Rhoas, eventually dissipating into the sky.

    As Rhoas is freed from the attack, he lets out a loud cry and glares at Horsea. He stares back, confident. The round closes as such, with Elekid quite visibly angry.



    *Post-Round*
    Horsea (Male)
    26% HP / 32% EP
    Status: Mild Paralysis (10% chance of movement prevention), confident


    Rhoas (Male)
    24% HP / 30% EP
    Status: Slight Paralysis (Movement slowed but not prevented), very angry


    Arena Status: Clock hands are moving slowly, Hailstorm has subsided
    Master of Electricity
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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE

    That sounds good Elec, but it's your call about the length and the time it takes to heal. Actually when I put that I was thinking more about using the Sleep moves since Horsea has such a limited moveset, However, I don't think I'll be using it now since they both have such low health, but whatever we decide can work for the next Pokemon.


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  34. #74
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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE

    *banging head against the wall* Stupid stupid STUPID!

    Rhoas, let's wipe the confident smirk off of his face with a Leer, then hit it with Quick Attack followed by Hidden Power.

    Leer - Quick Attack - Hidden Power
    I'm in your dimensions, screwing with your reality!


  35. #75
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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE

    Looks like it's turning in our favor Horsea! Smack that Leer off his face with another Octazooka! Slam him with Hydro Pump! And finally Protect yourself from his Hidden Power!


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  36. #76
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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE

    You cant have rest restore energy and not HP. Thats what the command 'Relax' does. You cant take an attack and decide which factors you want to include. That's like me saying "let's use double edge...but without the recoil damage."

    Proper definition or not used at all thank you.

    Show-Off
    Contest fic
    *Chapter 37 up*
    Posted September 22nd, 2013


    ________________________________________________



  37. #77
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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE

    Chris: I appologize, but I thought it was descussed in the attack list and someone said it could be the ref's call? Sorry if I misunderstood that though...

    Edit: Just went back and read it, and what I thought Chris said about Rest, he actually said for something else. I'm very sorry guys, it was a simple misunderstanding... :redface:


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  38. #78
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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE

    Hidden Power is an illegal move ATM, due to problems with how to handle the type of the attack. You might check the attack list more carefully in the future.

    Metallix's Girl vs Mystic_clown
    Round 17


    *Pre-Round*
    Horsea (Male)
    26% HP / 32% EP
    Status: Mild Paralysis (10% chance of movement prevention), confident
    Octazooka ~ Hydro Pump ~ Protect


    Rhoas (Male)
    24% HP / 30% EP
    Status: Slight Paralysis (Movement slowed but not prevented), very angry
    Leer ~ Quick Attack ~ Hidden Power


    Arena Status: Clock hands are moving slowly

    *Battle*
    The trainers shout their next commands to their pokemon, each one beginning to tire. They nod, and turn to one another.

    Hoping to spook the little sea horse, Rhoas makes a horrible face toward him. He does his best to look evil, and indeed Horsea appears a bit nervous at the frightening glare. The water type doesn't want to approach, but he's more than happy to attack from a distance. Horsea quickly taps into his internal ink sack, building up a bit in his mouth. He crunches his mouth, then extends it to fire off a blob of black ink at the electric type. The spark plug lets out a cry as the black liquid splashes over him, also hitting his eyes in the process. He struggles to clear his vision, whiping the black gunk with his hands furiously.

    Horsea sees a chance to attack at this point, and quickly begins building a great deal of water up. As he does, Rhoas clears his vision enough to see a blue blurr in the distance. He quickly rushes toward it, using his speed to good effect. Despite his impaired vision, the electric pokemon manages to successfully hit Horsea, pushing him back a bit from the hit while he continues to build water energy. Having built up a sufficient amount of aquatic energy, Horsea blasts out a powerful stream of water, hitting Elekid and sending him flying backwards under the pressure of the attack with a cry. He is thrown to the ground a distance away, drenched with water, but the attack did inadvertantly clear his vision and wash the ink from his body. He slowly gets up, in quite a lot of pain.

    Now ready to attack the annoying seahorse, Elekid is just about to act when the ref steps in and declares the order void. Dissapointed, Rhoas instead sits on the ground, relaxing himself and conserving energy while trying to block out the pain. Horsea, now free of any sort of threat of attack, also decides to relax, but he doesn't get to do so for long. The long dormant paralysis again resurfaces, causing the little water type's muscles to lock up as he falls to the ground, unable to control his body.

    Eventually the paralysis wears off as Horsea pulls himself off the ground, while Rhoas continues to rest. The trainers carefully consider their next attacks as the pokemon sit idle for the moment.



    *Post-Round*
    Horsea (Male)
    21% HP / 24% EP
    Status: Mild Paralysis (10% chance of movement prevention), confident


    Rhoas (Male)
    7% HP / 31% EP
    Status: Slight Paralysis (Movement slowed but not prevented), in pain and annoyed


    Arena Status: Clock hands are moving slowly
    Master of Electricity
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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE

    Oh we might win this one, but I don't want to speak too soon. Okay let's get all-offensive. Dragon Rage. Twister, and Dragonbreath should finish him off before he can KO you. If for some reason he desides to Rest (sub) and restore his health, I want you to immediately do the same and use Sleep Talk (sub) for the rest of the round.

    Just fixed a tag


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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE

    Grr, Alright, Rhoas! Use Double Team to avoid her Dragon Rage, then use Rest followed by Snore.

    Double Team - Rest - Snore
    I'm in your dimensions, screwing with your reality!


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